/* * Copyright (C) 2006 Oliver Hunt * Copyright (C) 2006 Apple Inc. * Copyright (C) 2007 Nikolas Zimmermann * Copyright (C) 2008 Rob Buis * Copyright (C) Research In Motion Limited 2010. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #include "RenderSVGInlineText.h" #include "CSSFontSelector.h" #include "FloatConversion.h" #include "FloatQuad.h" #include "RenderBlock.h" #include "RenderSVGRoot.h" #include "RenderSVGText.h" #include "Settings.h" #include "SVGInlineTextBox.h" #include "SVGRenderingContext.h" #include "SVGRootInlineBox.h" #include "StyleFontSizeFunctions.h" #include "StyleResolver.h" #include "VisiblePosition.h" namespace WebCore { static String applySVGWhitespaceRules(const String& string, bool preserveWhiteSpace) { String newString = string; if (preserveWhiteSpace) { // Spec: When xml:space="preserve", the SVG user agent will do the following using a // copy of the original character data content. It will convert all newline and tab // characters into space characters. Then, it will draw all space characters, including // leading, trailing and multiple contiguous space characters. newString.replace('\t', ' '); newString.replace('\n', ' '); newString.replace('\r', ' '); return newString; } // Spec: When xml:space="default", the SVG user agent will do the following using a // copy of the original character data content. First, it will remove all newline // characters. Then it will convert all tab characters into space characters. // Then, it will strip off all leading and trailing space characters. // Then, all contiguous space characters will be consolidated. newString.replace('\n', emptyString()); newString.replace('\r', emptyString()); newString.replace('\t', ' '); return newString; } RenderSVGInlineText::RenderSVGInlineText(Text& textNode, const String& string) : RenderText(textNode, applySVGWhitespaceRules(string, false)) , m_scalingFactor(1) , m_layoutAttributes(*this) { } String RenderSVGInlineText::originalText() const { return textNode().data(); } void RenderSVGInlineText::setRenderedText(const String& text) { RenderText::setRenderedText(text); if (auto* textAncestor = RenderSVGText::locateRenderSVGTextAncestor(*this)) textAncestor->subtreeTextDidChange(this); } void RenderSVGInlineText::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle) { RenderText::styleDidChange(diff, oldStyle); updateScaledFont(); bool newPreserves = style().whiteSpace() == PRE; bool oldPreserves = oldStyle ? oldStyle->whiteSpace() == PRE : false; if (oldPreserves && !newPreserves) { setText(applySVGWhitespaceRules(originalText(), false), true); return; } if (!oldPreserves && newPreserves) { setText(applySVGWhitespaceRules(originalText(), true), true); return; } if (diff != StyleDifferenceLayout) return; // The text metrics may be influenced by style changes. if (auto* textAncestor = RenderSVGText::locateRenderSVGTextAncestor(*this)) textAncestor->subtreeStyleDidChange(this); } std::unique_ptr RenderSVGInlineText::createTextBox() { auto box = std::make_unique(*this); box->setHasVirtualLogicalHeight(); return WTFMove(box); } LayoutRect RenderSVGInlineText::localCaretRect(InlineBox* box, int caretOffset, LayoutUnit*) { if (!is(box)) return LayoutRect(); auto& textBox = downcast(*box); if (static_cast(caretOffset) < textBox.start() || static_cast(caretOffset) > textBox.start() + textBox.len()) return LayoutRect(); // Use the edge of the selection rect to determine the caret rect. if (static_cast(caretOffset) < textBox.start() + textBox.len()) { LayoutRect rect = textBox.localSelectionRect(caretOffset, caretOffset + 1); LayoutUnit x = textBox.isLeftToRightDirection() ? rect.x() : rect.maxX(); return LayoutRect(x, rect.y(), caretWidth, rect.height()); } LayoutRect rect = textBox.localSelectionRect(caretOffset - 1, caretOffset); LayoutUnit x = textBox.isLeftToRightDirection() ? rect.maxX() : rect.x(); return LayoutRect(x, rect.y(), caretWidth, rect.height()); } FloatRect RenderSVGInlineText::floatLinesBoundingBox() const { FloatRect boundingBox; for (InlineTextBox* box = firstTextBox(); box; box = box->nextTextBox()) boundingBox.unite(box->calculateBoundaries()); return boundingBox; } IntRect RenderSVGInlineText::linesBoundingBox() const { return enclosingIntRect(floatLinesBoundingBox()); } bool RenderSVGInlineText::characterStartsNewTextChunk(int position) const { ASSERT(position >= 0); ASSERT(position < static_cast(textLength())); // Each element starts a new text chunk, regardless of any x/y values. if (!position && parent()->isSVGTextPath() && !previousSibling()) return true; const SVGCharacterDataMap::const_iterator it = m_layoutAttributes.characterDataMap().find(static_cast(position + 1)); if (it == m_layoutAttributes.characterDataMap().end()) return false; return it->value.x != SVGTextLayoutAttributes::emptyValue() || it->value.y != SVGTextLayoutAttributes::emptyValue(); } VisiblePosition RenderSVGInlineText::positionForPoint(const LayoutPoint& point, const RenderRegion*) { if (!firstTextBox() || !textLength()) return createVisiblePosition(0, DOWNSTREAM); float baseline = m_scaledFont.fontMetrics().floatAscent(); RenderBlock* containingBlock = this->containingBlock(); ASSERT(containingBlock); // Map local point to absolute point, as the character origins stored in the text fragments use absolute coordinates. FloatPoint absolutePoint(point); absolutePoint.moveBy(containingBlock->location()); float closestDistance = std::numeric_limits::max(); float closestDistancePosition = 0; const SVGTextFragment* closestDistanceFragment = nullptr; SVGInlineTextBox* closestDistanceBox = nullptr; AffineTransform fragmentTransform; for (InlineTextBox* box = firstTextBox(); box; box = box->nextTextBox()) { if (!is(*box)) continue; auto& textBox = downcast(*box); Vector& fragments = textBox.textFragments(); unsigned textFragmentsSize = fragments.size(); for (unsigned i = 0; i < textFragmentsSize; ++i) { const SVGTextFragment& fragment = fragments.at(i); FloatRect fragmentRect(fragment.x, fragment.y - baseline, fragment.width, fragment.height); fragment.buildFragmentTransform(fragmentTransform); if (!fragmentTransform.isIdentity()) fragmentRect = fragmentTransform.mapRect(fragmentRect); float distance = powf(fragmentRect.x() - absolutePoint.x(), 2) + powf(fragmentRect.y() + fragmentRect.height() / 2 - absolutePoint.y(), 2); if (distance < closestDistance) { closestDistance = distance; closestDistanceBox = &textBox; closestDistanceFragment = &fragment; closestDistancePosition = fragmentRect.x(); } } } if (!closestDistanceFragment) return createVisiblePosition(0, DOWNSTREAM); int offset = closestDistanceBox->offsetForPositionInFragment(*closestDistanceFragment, absolutePoint.x() - closestDistancePosition, true); return createVisiblePosition(offset + closestDistanceBox->start(), offset > 0 ? VP_UPSTREAM_IF_POSSIBLE : DOWNSTREAM); } void RenderSVGInlineText::updateScaledFont() { computeNewScaledFontForStyle(*this, style(), m_scalingFactor, m_scaledFont); } void RenderSVGInlineText::computeNewScaledFontForStyle(const RenderObject& renderer, const RenderStyle& style, float& scalingFactor, FontCascade& scaledFont) { // Alter font-size to the right on-screen value to avoid scaling the glyphs themselves, except when GeometricPrecision is specified scalingFactor = SVGRenderingContext::calculateScreenFontSizeScalingFactor(renderer); if (!scalingFactor || style.fontDescription().textRenderingMode() == GeometricPrecision) { scalingFactor = 1; scaledFont = style.fontCascade(); return; } auto fontDescription = style.fontDescription(); // FIXME: We need to better handle the case when we compute very small fonts below (below 1pt). fontDescription.setComputedSize(Style::computedFontSizeFromSpecifiedSizeForSVGInlineText(fontDescription.computedSize(), fontDescription.isAbsoluteSize(), scalingFactor, renderer.document())); scaledFont = FontCascade(fontDescription, 0, 0); scaledFont.update(&renderer.document().fontSelector()); } }