/* * Copyright (c) 2009, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "RenderSVGModelObject.h" #include "RenderLayerModelObject.h" #include "RenderSVGResource.h" #include "SVGNames.h" #include "SVGResourcesCache.h" #include "ShadowRoot.h" namespace WebCore { RenderSVGModelObject::RenderSVGModelObject(SVGElement& element, Ref&& style) : RenderElement(element, WTFMove(style), 0) , m_hasSVGShadow(false) { } LayoutRect RenderSVGModelObject::clippedOverflowRectForRepaint(const RenderLayerModelObject* repaintContainer) const { return SVGRenderSupport::clippedOverflowRectForRepaint(*this, repaintContainer); } FloatRect RenderSVGModelObject::computeFloatRectForRepaint(const FloatRect& repaintRect, const RenderLayerModelObject* repaintContainer, bool fixed) const { return SVGRenderSupport::computeFloatRectForRepaint(*this, repaintRect, repaintContainer, fixed); } void RenderSVGModelObject::mapLocalToContainer(const RenderLayerModelObject* repaintContainer, TransformState& transformState, MapCoordinatesFlags, bool* wasFixed) const { SVGRenderSupport::mapLocalToContainer(*this, repaintContainer, transformState, wasFixed); } const RenderObject* RenderSVGModelObject::pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap& geometryMap) const { return SVGRenderSupport::pushMappingToContainer(*this, ancestorToStopAt, geometryMap); } // Copied from RenderBox, this method likely requires further refactoring to work easily for both SVG and CSS Box Model content. // FIXME: This may also need to move into SVGRenderSupport as the RenderBox version depends // on borderBoundingBox() which SVG RenderBox subclases (like SVGRenderBlock) do not implement. LayoutRect RenderSVGModelObject::outlineBoundsForRepaint(const RenderLayerModelObject* repaintContainer, const RenderGeometryMap*) const { LayoutRect box = enclosingLayoutRect(repaintRectInLocalCoordinates()); adjustRectForOutlineAndShadow(box); FloatQuad containerRelativeQuad = localToContainerQuad(FloatRect(box), repaintContainer); return LayoutRect(snapRectToDevicePixels(LayoutRect(containerRelativeQuad.boundingBox()), document().deviceScaleFactor())); } void RenderSVGModelObject::absoluteRects(Vector& rects, const LayoutPoint& accumulatedOffset) const { IntRect rect = enclosingIntRect(strokeBoundingBox()); rect.moveBy(roundedIntPoint(accumulatedOffset)); rects.append(rect); } void RenderSVGModelObject::absoluteQuads(Vector& quads, bool* wasFixed) const { quads.append(localToAbsoluteQuad(strokeBoundingBox(), UseTransforms, wasFixed)); } void RenderSVGModelObject::willBeDestroyed() { SVGResourcesCache::clientDestroyed(*this); RenderElement::willBeDestroyed(); } void RenderSVGModelObject::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle) { if (diff == StyleDifferenceLayout) { setNeedsBoundariesUpdate(); if (style().hasTransform()) setNeedsTransformUpdate(); } RenderElement::styleDidChange(diff, oldStyle); SVGResourcesCache::clientStyleChanged(*this, diff, style()); } bool RenderSVGModelObject::nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation&, const LayoutPoint&, HitTestAction) { ASSERT_NOT_REACHED(); return false; } static void getElementCTM(SVGElement* element, AffineTransform& transform) { ASSERT(element); element->document().updateLayoutIgnorePendingStylesheets(); SVGElement* stopAtElement = SVGLocatable::nearestViewportElement(element); ASSERT(stopAtElement); AffineTransform localTransform; Node* current = element; while (current && current->isSVGElement()) { SVGElement& currentElement = downcast(*current); localTransform = currentElement.renderer()->localToParentTransform(); transform = localTransform.multiply(transform); // For getCTM() computation, stop at the nearest viewport element if (¤tElement == stopAtElement) break; current = current->parentOrShadowHostNode(); } } // FloatRect::intersects does not consider horizontal or vertical lines (because of isEmpty()). // So special-case handling of such lines. static bool intersectsAllowingEmpty(const FloatRect& r, const FloatRect& other) { if (r.isEmpty() && other.isEmpty()) return false; if (r.isEmpty() && !other.isEmpty()) { return (other.contains(r.x(), r.y()) && !other.contains(r.maxX(), r.maxY())) || (!other.contains(r.x(), r.y()) && other.contains(r.maxX(), r.maxY())); } if (other.isEmpty() && !r.isEmpty()) return intersectsAllowingEmpty(other, r); return r.intersects(other); } // One of the element types that can cause graphics to be drawn onto the target canvas. Specifically: circle, ellipse, // image, line, path, polygon, polyline, rect, text and use. static bool isGraphicsElement(const RenderElement& renderer) { return renderer.isSVGShape() || renderer.isSVGText() || renderer.isSVGImage() || renderer.element()->hasTagName(SVGNames::useTag); } // The SVG addFocusRingRects() method adds rects in local coordinates so the default absoluteFocusRingQuads // returns incorrect values for SVG objects. Overriding this method provides access to the absolute bounds. void RenderSVGModelObject::absoluteFocusRingQuads(Vector& quads) { quads.append(localToAbsoluteQuad(FloatQuad(repaintRectInLocalCoordinates()))); } bool RenderSVGModelObject::checkIntersection(RenderElement* renderer, const FloatRect& rect) { if (!renderer || renderer->style().pointerEvents() == PE_NONE) return false; if (!isGraphicsElement(*renderer)) return false; AffineTransform ctm; SVGElement* svgElement = downcast(renderer->element()); getElementCTM(svgElement, ctm); ASSERT(svgElement->renderer()); return intersectsAllowingEmpty(rect, ctm.mapRect(svgElement->renderer()->repaintRectInLocalCoordinates())); } bool RenderSVGModelObject::checkEnclosure(RenderElement* renderer, const FloatRect& rect) { if (!renderer || renderer->style().pointerEvents() == PE_NONE) return false; if (!isGraphicsElement(*renderer)) return false; AffineTransform ctm; SVGElement* svgElement = downcast(renderer->element()); getElementCTM(svgElement, ctm); ASSERT(svgElement->renderer()); return rect.contains(ctm.mapRect(svgElement->renderer()->repaintRectInLocalCoordinates())); } } // namespace WebCore