/* * Copyright (c) 2009, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef RenderSVGModelObject_h #define RenderSVGModelObject_h #include "RenderElement.h" #include "SVGElement.h" #include "SVGRenderSupport.h" namespace WebCore { // Most renderers in the SVG rendering tree will inherit from this class // but not all. (e.g. RenderSVGForeignObject, RenderSVGBlock) thus methods // required by SVG renders need to be declared on RenderObject, but shared // logic can go in this class or in SVGRenderSupport. class SVGElement; class RenderSVGModelObject : public RenderElement { public: virtual LayoutRect clippedOverflowRectForRepaint(const RenderLayerModelObject* repaintContainer) const override; virtual FloatRect computeFloatRectForRepaint(const FloatRect&, const RenderLayerModelObject* repaintContainer, bool fixed = false) const override final; virtual LayoutRect outlineBoundsForRepaint(const RenderLayerModelObject* repaintContainer, const RenderGeometryMap*) const override final; virtual void absoluteRects(Vector&, const LayoutPoint& accumulatedOffset) const override final; virtual void absoluteQuads(Vector&, bool* wasFixed) const override; virtual void mapLocalToContainer(const RenderLayerModelObject* repaintContainer, TransformState&, MapCoordinatesFlags, bool* wasFixed) const override final; virtual const RenderObject* pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap&) const override final; virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle) override; static bool checkIntersection(RenderElement*, const FloatRect&); static bool checkEnclosure(RenderElement*, const FloatRect&); virtual FloatRect repaintRectInLocalCoordinatesExcludingSVGShadow() const { return repaintRectInLocalCoordinates(); } bool hasSVGShadow() const { return m_hasSVGShadow; } void setHasSVGShadow(bool hasShadow) { m_hasSVGShadow = hasShadow; } SVGElement& element() const { return downcast(nodeForNonAnonymous()); } protected: RenderSVGModelObject(SVGElement&, Ref&&); virtual void willBeDestroyed() override; private: virtual bool isRenderSVGModelObject() const override final { return true; } // This method should never be called, SVG uses a different nodeAtPoint method virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction) override; virtual void absoluteFocusRingQuads(Vector&) override final; bool m_hasSVGShadow; }; } // namespace WebCore SPECIALIZE_TYPE_TRAITS_RENDER_OBJECT(RenderSVGModelObject, isRenderSVGModelObject()) #endif