/* * Copyright (C) 2004, 2005, 2007, 2008 Nikolas Zimmermann * Copyright (C) 2004, 2005, 2006, 2007, 2008 Rob Buis * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved. * Copyright (C) 2011 Dirk Schulze * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #include "RenderSVGResourceClipper.h" #include "ElementIterator.h" #include "Frame.h" #include "FrameView.h" #include "HitTestRequest.h" #include "HitTestResult.h" #include "IntRect.h" #include "RenderObject.h" #include "RenderStyle.h" #include "RenderView.h" #include "SVGNames.h" #include "SVGRenderingContext.h" #include "SVGResources.h" #include "SVGResourcesCache.h" #include "SVGUseElement.h" namespace WebCore { RenderSVGResourceClipper::RenderSVGResourceClipper(SVGClipPathElement& element, Ref&& style) : RenderSVGResourceContainer(element, WTFMove(style)) { } RenderSVGResourceClipper::~RenderSVGResourceClipper() { } void RenderSVGResourceClipper::removeAllClientsFromCache(bool markForInvalidation) { m_clipBoundaries = FloatRect(); m_clipper.clear(); markAllClientsForInvalidation(markForInvalidation ? LayoutAndBoundariesInvalidation : ParentOnlyInvalidation); } void RenderSVGResourceClipper::removeClientFromCache(RenderElement& client, bool markForInvalidation) { m_clipper.remove(&client); markClientForInvalidation(client, markForInvalidation ? BoundariesInvalidation : ParentOnlyInvalidation); } bool RenderSVGResourceClipper::applyResource(RenderElement& renderer, const RenderStyle&, GraphicsContext*& context, unsigned short resourceMode) { ASSERT(context); ASSERT_UNUSED(resourceMode, resourceMode == ApplyToDefaultMode); return applyClippingToContext(renderer, renderer.objectBoundingBox(), renderer.repaintRectInLocalCoordinates(), *context); } bool RenderSVGResourceClipper::pathOnlyClipping(GraphicsContext& context, const AffineTransform& animatedLocalTransform, const FloatRect& objectBoundingBox) { // If the current clip-path gets clipped itself, we have to fallback to masking. if (!style().svgStyle().clipperResource().isEmpty()) return false; WindRule clipRule = RULE_NONZERO; Path clipPath = Path(); // If clip-path only contains one visible shape or path, we can use path-based clipping. Invisible // shapes don't affect the clipping and can be ignored. If clip-path contains more than one // visible shape, the additive clipping may not work, caused by the clipRule. EvenOdd // as well as NonZero can cause self-clipping of the elements. // See also http://www.w3.org/TR/SVG/painting.html#FillRuleProperty for (Node* childNode = clipPathElement().firstChild(); childNode; childNode = childNode->nextSibling()) { RenderObject* renderer = childNode->renderer(); if (!renderer) continue; // Only shapes or paths are supported for direct clipping. We need to fallback to masking for texts. if (renderer->isSVGText()) return false; if (!childNode->isSVGElement() || !downcast(*childNode).isSVGGraphicsElement()) continue; SVGGraphicsElement& styled = downcast(*childNode); const RenderStyle& style = renderer->style(); if (style.display() == NONE || style.visibility() != VISIBLE) continue; const SVGRenderStyle& svgStyle = style.svgStyle(); // Current shape in clip-path gets clipped too. Fallback to masking. if (!svgStyle.clipperResource().isEmpty()) return false; // Fallback to masking, if there is more than one clipping path. if (clipPath.isEmpty()) { styled.toClipPath(clipPath); clipRule = svgStyle.clipRule(); } else return false; } // Only one visible shape/path was found. Directly continue clipping and transform the content to userspace if necessary. if (clipPathElement().clipPathUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) { AffineTransform transform; transform.translate(objectBoundingBox.x(), objectBoundingBox.y()); transform.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.height()); clipPath.transform(transform); } // Transform path by animatedLocalTransform. clipPath.transform(animatedLocalTransform); // The SVG specification wants us to clip everything, if clip-path doesn't have a child. if (clipPath.isEmpty()) clipPath.addRect(FloatRect()); context.clipPath(clipPath, clipRule); return true; } bool RenderSVGResourceClipper::applyClippingToContext(RenderElement& renderer, const FloatRect& objectBoundingBox, const FloatRect& repaintRect, GraphicsContext& context) { ClipperMaskImage& clipperMaskImage = addRendererToClipper(renderer); bool shouldCreateClipperMaskImage = !clipperMaskImage; AffineTransform animatedLocalTransform = clipPathElement().animatedLocalTransform(); if (shouldCreateClipperMaskImage && pathOnlyClipping(context, animatedLocalTransform, objectBoundingBox)) return true; AffineTransform absoluteTransform = SVGRenderingContext::calculateTransformationToOutermostCoordinateSystem(renderer); if (shouldCreateClipperMaskImage && !repaintRect.isEmpty()) { // FIXME (149469): This image buffer should not be unconditionally unaccelerated. Making it match the context breaks nested clipping, though. clipperMaskImage = SVGRenderingContext::createImageBuffer(repaintRect, absoluteTransform, ColorSpaceSRGB, Unaccelerated); if (!clipperMaskImage) return false; GraphicsContext& maskContext = clipperMaskImage->context(); maskContext.concatCTM(animatedLocalTransform); // clipPath can also be clipped by another clipPath. auto* resources = SVGResourcesCache::cachedResourcesForRenderer(*this); RenderSVGResourceClipper* clipper; bool succeeded; if (resources && (clipper = resources->clipper())) { GraphicsContextStateSaver stateSaver(maskContext); if (!clipper->applyClippingToContext(*this, objectBoundingBox, repaintRect, maskContext)) return false; succeeded = drawContentIntoMaskImage(clipperMaskImage, objectBoundingBox); // The context restore applies the clipping on non-CG platforms. } else succeeded = drawContentIntoMaskImage(clipperMaskImage, objectBoundingBox); if (!succeeded) clipperMaskImage.reset(); } if (!clipperMaskImage) return false; SVGRenderingContext::clipToImageBuffer(context, absoluteTransform, repaintRect, clipperMaskImage, shouldCreateClipperMaskImage); return true; } bool RenderSVGResourceClipper::drawContentIntoMaskImage(const ClipperMaskImage& clipperMaskImage, const FloatRect& objectBoundingBox) { ASSERT(clipperMaskImage); GraphicsContext& maskContext = clipperMaskImage->context(); AffineTransform maskContentTransformation; if (clipPathElement().clipPathUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) { maskContentTransformation.translate(objectBoundingBox.x(), objectBoundingBox.y()); maskContentTransformation.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.height()); maskContext.concatCTM(maskContentTransformation); } // Switch to a paint behavior where all children of this will be rendered using special constraints: // - fill-opacity/stroke-opacity/opacity set to 1 // - masker/filter not applied when rendering the children // - fill is set to the initial fill paint server (solid, black) // - stroke is set to the initial stroke paint server (none) PaintBehavior oldBehavior = view().frameView().paintBehavior(); view().frameView().setPaintBehavior(oldBehavior | PaintBehaviorRenderingSVGMask); // Draw all clipPath children into a global mask. for (auto& child : childrenOfType(clipPathElement())) { auto renderer = child.renderer(); if (!renderer) continue; if (renderer->needsLayout()) { view().frameView().setPaintBehavior(oldBehavior); return false; } const RenderStyle& style = renderer->style(); if (style.display() == NONE || style.visibility() != VISIBLE) continue; WindRule newClipRule = style.svgStyle().clipRule(); bool isUseElement = child.hasTagName(SVGNames::useTag); if (isUseElement) { SVGUseElement& useElement = downcast(child); renderer = useElement.rendererClipChild(); if (!renderer) continue; if (!useElement.fastHasAttribute(SVGNames::clip_ruleAttr)) newClipRule = renderer->style().svgStyle().clipRule(); } // Only shapes, paths and texts are allowed for clipping. if (!renderer->isSVGShape() && !renderer->isSVGText()) continue; maskContext.setFillRule(newClipRule); // In the case of a element, we obtained its renderere above, to retrieve its clipRule. // We have to pass the renderer itself to renderSubtreeToImageBuffer() to apply it's x/y/transform/etc. values when rendering. // So if isUseElement is true, refetch the childNode->renderer(), as renderer got overriden above. SVGRenderingContext::renderSubtreeToImageBuffer(clipperMaskImage.get(), isUseElement ? *child.renderer() : *renderer, maskContentTransformation); } view().frameView().setPaintBehavior(oldBehavior); return true; } void RenderSVGResourceClipper::calculateClipContentRepaintRect() { // This is a rough heuristic to appraise the clip size and doesn't consider clip on clip. for (Node* childNode = clipPathElement().firstChild(); childNode; childNode = childNode->nextSibling()) { RenderObject* renderer = childNode->renderer(); if (!childNode->isSVGElement() || !renderer) continue; if (!renderer->isSVGShape() && !renderer->isSVGText() && !childNode->hasTagName(SVGNames::useTag)) continue; const RenderStyle& style = renderer->style(); if (style.display() == NONE || style.visibility() != VISIBLE) continue; m_clipBoundaries.unite(renderer->localToParentTransform().mapRect(renderer->repaintRectInLocalCoordinates())); } m_clipBoundaries = clipPathElement().animatedLocalTransform().mapRect(m_clipBoundaries); } ClipperMaskImage& RenderSVGResourceClipper::addRendererToClipper(const RenderObject& object) { return m_clipper.add(&object, ClipperMaskImage()).iterator->value; } bool RenderSVGResourceClipper::hitTestClipContent(const FloatRect& objectBoundingBox, const FloatPoint& nodeAtPoint) { FloatPoint point = nodeAtPoint; if (!SVGRenderSupport::pointInClippingArea(*this, point)) return false; if (clipPathElement().clipPathUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) { AffineTransform transform; transform.translate(objectBoundingBox.x(), objectBoundingBox.y()); transform.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.height()); point = transform.inverse().valueOr(AffineTransform()).mapPoint(point); } point = clipPathElement().animatedLocalTransform().inverse().valueOr(AffineTransform()).mapPoint(point); for (Node* childNode = clipPathElement().firstChild(); childNode; childNode = childNode->nextSibling()) { RenderObject* renderer = childNode->renderer(); if (!childNode->isSVGElement() || !renderer) continue; if (!renderer->isSVGShape() && !renderer->isSVGText() && !childNode->hasTagName(SVGNames::useTag)) continue; IntPoint hitPoint; HitTestResult result(hitPoint); if (renderer->nodeAtFloatPoint(HitTestRequest(HitTestRequest::SVGClipContent | HitTestRequest::DisallowShadowContent), result, point, HitTestForeground)) return true; } return false; } FloatRect RenderSVGResourceClipper::resourceBoundingBox(const RenderObject& object) { // Resource was not layouted yet. Give back the boundingBox of the object. if (selfNeedsLayout()) { addRendererToClipper(object); return object.objectBoundingBox(); } if (m_clipBoundaries.isEmpty()) calculateClipContentRepaintRect(); if (clipPathElement().clipPathUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) { FloatRect objectBoundingBox = object.objectBoundingBox(); AffineTransform transform; transform.translate(objectBoundingBox.x(), objectBoundingBox.y()); transform.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.height()); return transform.mapRect(m_clipBoundaries); } return m_clipBoundaries; } }