/* * Copyright (C) 2006 Nikolas Zimmermann * Copyright (C) 2008 Eric Seidel * Copyright (C) 2008 Dirk Schulze * Copyright (C) Research In Motion Limited 2010. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #include "RenderSVGResourceGradient.h" #include "GradientAttributes.h" #include "GraphicsContext.h" #include "RenderSVGText.h" #include "SVGRenderingContext.h" namespace WebCore { RenderSVGResourceGradient::RenderSVGResourceGradient(SVGGradientElement& node, Ref&& style) : RenderSVGResourceContainer(node, WTFMove(style)) , m_shouldCollectGradientAttributes(true) #if USE(CG) , m_savedContext(0) #endif { } void RenderSVGResourceGradient::removeAllClientsFromCache(bool markForInvalidation) { m_gradientMap.clear(); m_shouldCollectGradientAttributes = true; markAllClientsForInvalidation(markForInvalidation ? RepaintInvalidation : ParentOnlyInvalidation); } void RenderSVGResourceGradient::removeClientFromCache(RenderElement& client, bool markForInvalidation) { m_gradientMap.remove(&client); markClientForInvalidation(client, markForInvalidation ? RepaintInvalidation : ParentOnlyInvalidation); } #if USE(CG) static inline bool createMaskAndSwapContextForTextGradient(GraphicsContext*& context, GraphicsContext*& savedContext, std::unique_ptr& imageBuffer, RenderObject* object) { auto* textRootBlock = RenderSVGText::locateRenderSVGTextAncestor(*object); ASSERT(textRootBlock); AffineTransform absoluteTransform = SVGRenderingContext::calculateTransformationToOutermostCoordinateSystem(*textRootBlock); FloatRect repaintRect = textRootBlock->repaintRectInLocalCoordinates(); auto maskImage = SVGRenderingContext::createImageBuffer(repaintRect, absoluteTransform, ColorSpaceSRGB, context->renderingMode()); if (!maskImage) return false; GraphicsContext& maskImageContext = maskImage->context(); ASSERT(maskImage); savedContext = context; context = &maskImageContext; imageBuffer = WTFMove(maskImage); return true; } static inline AffineTransform clipToTextMask(GraphicsContext& context, std::unique_ptr& imageBuffer, FloatRect& targetRect, RenderObject* object, bool boundingBoxMode, const AffineTransform& gradientTransform) { auto* textRootBlock = RenderSVGText::locateRenderSVGTextAncestor(*object); ASSERT(textRootBlock); AffineTransform absoluteTransform = SVGRenderingContext::calculateTransformationToOutermostCoordinateSystem(*textRootBlock); targetRect = textRootBlock->repaintRectInLocalCoordinates(); SVGRenderingContext::clipToImageBuffer(context, absoluteTransform, targetRect, imageBuffer, false); AffineTransform matrix; if (boundingBoxMode) { FloatRect maskBoundingBox = textRootBlock->objectBoundingBox(); matrix.translate(maskBoundingBox.x(), maskBoundingBox.y()); matrix.scaleNonUniform(maskBoundingBox.width(), maskBoundingBox.height()); } matrix *= gradientTransform; return matrix; } #endif bool RenderSVGResourceGradient::applyResource(RenderElement& renderer, const RenderStyle& style, GraphicsContext*& context, unsigned short resourceMode) { ASSERT(context); ASSERT(resourceMode != ApplyToDefaultMode); // Be sure to synchronize all SVG properties on the gradientElement _before_ processing any further. // Otherwhise the call to collectGradientAttributes() in createTileImage(), may cause the SVG DOM property // synchronization to kick in, which causes removeAllClientsFromCache() to be called, which in turn deletes our // GradientData object! Leaving out the line below will cause svg/dynamic-updates/SVG*GradientElement-svgdom* to crash. if (m_shouldCollectGradientAttributes) { gradientElement().synchronizeAnimatedSVGAttribute(anyQName()); if (!collectGradientAttributes()) return false; m_shouldCollectGradientAttributes = false; } // Spec: When the geometry of the applicable element has no width or height and objectBoundingBox is specified, // then the given effect (e.g. a gradient or a filter) will be ignored. FloatRect objectBoundingBox = renderer.objectBoundingBox(); if (gradientUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX && objectBoundingBox.isEmpty()) return false; auto& gradientData = m_gradientMap.add(&renderer, nullptr).iterator->value; if (!gradientData) gradientData = std::make_unique(); bool isPaintingText = resourceMode & ApplyToTextMode; // Create gradient object if (!gradientData->gradient) { buildGradient(gradientData.get()); // CG platforms will handle the gradient space transform for text after applying the // resource, so don't apply it here. For non-CG platforms, we want the text bounding // box applied to the gradient space transform now, so the gradient shader can use it. #if USE(CG) if (gradientUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX && !objectBoundingBox.isEmpty() && !isPaintingText) { #else if (gradientUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX && !objectBoundingBox.isEmpty()) { #endif gradientData->userspaceTransform.translate(objectBoundingBox.x(), objectBoundingBox.y()); gradientData->userspaceTransform.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.height()); } AffineTransform gradientTransform; calculateGradientTransform(gradientTransform); gradientData->userspaceTransform *= gradientTransform; if (isPaintingText) { // Depending on font scaling factor, we may need to rescale the gradient here since // text painting removes the scale factor from the context. AffineTransform additionalTextTransform; if (shouldTransformOnTextPainting(renderer, additionalTextTransform)) gradientData->userspaceTransform *= additionalTextTransform; } gradientData->gradient->setGradientSpaceTransform(gradientData->userspaceTransform); } if (!gradientData->gradient) return false; // Draw gradient context->save(); if (isPaintingText) { #if USE(CG) if (!createMaskAndSwapContextForTextGradient(context, m_savedContext, m_imageBuffer, &renderer)) { context->restore(); return false; } #endif context->setTextDrawingMode(resourceMode & ApplyToFillMode ? TextModeFill : TextModeStroke); } const SVGRenderStyle& svgStyle = style.svgStyle(); if (resourceMode & ApplyToFillMode) { context->setAlpha(svgStyle.fillOpacity()); context->setFillGradient(*gradientData->gradient); context->setFillRule(svgStyle.fillRule()); } else if (resourceMode & ApplyToStrokeMode) { if (svgStyle.vectorEffect() == VE_NON_SCALING_STROKE) gradientData->gradient->setGradientSpaceTransform(transformOnNonScalingStroke(&renderer, gradientData->userspaceTransform)); context->setAlpha(svgStyle.strokeOpacity()); context->setStrokeGradient(*gradientData->gradient); SVGRenderSupport::applyStrokeStyleToContext(context, style, renderer); } return true; } void RenderSVGResourceGradient::postApplyResource(RenderElement& renderer, GraphicsContext*& context, unsigned short resourceMode, const Path* path, const RenderSVGShape* shape) { ASSERT(context); ASSERT(resourceMode != ApplyToDefaultMode); if (resourceMode & ApplyToTextMode) { #if USE(CG) // CG requires special handling for gradient on text GradientData* gradientData; if (m_savedContext && (gradientData = m_gradientMap.get(&renderer))) { // Restore on-screen drawing context context = m_savedContext; m_savedContext = 0; AffineTransform gradientTransform; calculateGradientTransform(gradientTransform); FloatRect targetRect; gradientData->gradient->setGradientSpaceTransform(clipToTextMask(*context, m_imageBuffer, targetRect, &renderer, gradientUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX, gradientTransform)); context->setFillGradient(*gradientData->gradient); context->fillRect(targetRect); m_imageBuffer.reset(); } #else UNUSED_PARAM(renderer); #endif } else { if (resourceMode & ApplyToFillMode) { if (path) context->fillPath(*path); else if (shape) shape->fillShape(*context); } if (resourceMode & ApplyToStrokeMode) { if (path) context->strokePath(*path); else if (shape) shape->strokeShape(*context); } } context->restore(); } void RenderSVGResourceGradient::addStops(GradientData* gradientData, const Vector& stops) const { ASSERT(gradientData->gradient); const Vector::const_iterator end = stops.end(); for (Vector::const_iterator it = stops.begin(); it != end; ++it) gradientData->gradient->addColorStop(*it); } GradientSpreadMethod RenderSVGResourceGradient::platformSpreadMethodFromSVGType(SVGSpreadMethodType method) const { switch (method) { case SVGSpreadMethodUnknown: case SVGSpreadMethodPad: return SpreadMethodPad; case SVGSpreadMethodReflect: return SpreadMethodReflect; case SVGSpreadMethodRepeat: return SpreadMethodRepeat; } ASSERT_NOT_REACHED(); return SpreadMethodPad; } }