/* * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #include "RenderSVGResourceMasker.h" #include "Element.h" #include "ElementIterator.h" #include "FloatPoint.h" #include "Image.h" #include "IntRect.h" #include "SVGRenderingContext.h" namespace WebCore { RenderSVGResourceMasker::RenderSVGResourceMasker(SVGMaskElement& element, Ref&& style) : RenderSVGResourceContainer(element, WTFMove(style)) { } RenderSVGResourceMasker::~RenderSVGResourceMasker() { } void RenderSVGResourceMasker::removeAllClientsFromCache(bool markForInvalidation) { m_maskContentBoundaries = FloatRect(); m_masker.clear(); markAllClientsForInvalidation(markForInvalidation ? LayoutAndBoundariesInvalidation : ParentOnlyInvalidation); } void RenderSVGResourceMasker::removeClientFromCache(RenderElement& client, bool markForInvalidation) { m_masker.remove(&client); markClientForInvalidation(client, markForInvalidation ? BoundariesInvalidation : ParentOnlyInvalidation); } bool RenderSVGResourceMasker::applyResource(RenderElement& renderer, const RenderStyle&, GraphicsContext*& context, unsigned short resourceMode) { ASSERT(context); ASSERT_UNUSED(resourceMode, resourceMode == ApplyToDefaultMode); bool missingMaskerData = !m_masker.contains(&renderer); if (missingMaskerData) m_masker.set(&renderer, std::make_unique()); MaskerData* maskerData = m_masker.get(&renderer); AffineTransform absoluteTransform = SVGRenderingContext::calculateTransformationToOutermostCoordinateSystem(renderer); FloatRect repaintRect = renderer.repaintRectInLocalCoordinates(); if (!maskerData->maskImage && !repaintRect.isEmpty()) { const SVGRenderStyle& svgStyle = style().svgStyle(); ColorSpace colorSpace = svgStyle.colorInterpolation() == CI_LINEARRGB ? ColorSpaceLinearRGB : ColorSpaceSRGB; // FIXME (149470): This image buffer should not be unconditionally unaccelerated. Making it match the context breaks alpha masking, though. maskerData->maskImage = SVGRenderingContext::createImageBuffer(repaintRect, absoluteTransform, colorSpace, Unaccelerated); if (!maskerData->maskImage) return false; if (!drawContentIntoMaskImage(maskerData, colorSpace, &renderer)) maskerData->maskImage.reset(); } if (!maskerData->maskImage) return false; SVGRenderingContext::clipToImageBuffer(*context, absoluteTransform, repaintRect, maskerData->maskImage, missingMaskerData); return true; } bool RenderSVGResourceMasker::drawContentIntoMaskImage(MaskerData* maskerData, ColorSpace colorSpace, RenderObject* object) { GraphicsContext& maskImageContext = maskerData->maskImage->context(); // Eventually adjust the mask image context according to the target objectBoundingBox. AffineTransform maskContentTransformation; if (maskElement().maskContentUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) { FloatRect objectBoundingBox = object->objectBoundingBox(); maskContentTransformation.translate(objectBoundingBox.x(), objectBoundingBox.y()); maskContentTransformation.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.height()); maskImageContext.concatCTM(maskContentTransformation); } // Draw the content into the ImageBuffer. for (auto& child : childrenOfType(maskElement())) { auto renderer = child.renderer(); if (!renderer) continue; if (renderer->needsLayout()) return false; const RenderStyle& style = renderer->style(); if (style.display() == NONE || style.visibility() != VISIBLE) continue; SVGRenderingContext::renderSubtreeToImageBuffer(maskerData->maskImage.get(), *renderer, maskContentTransformation); } #if !USE(CG) maskerData->maskImage->transformColorSpace(ColorSpaceDeviceRGB, colorSpace); #else UNUSED_PARAM(colorSpace); #endif // Create the luminance mask. if (style().svgStyle().maskType() == MT_LUMINANCE) maskerData->maskImage->convertToLuminanceMask(); return true; } void RenderSVGResourceMasker::calculateMaskContentRepaintRect() { for (Node* childNode = maskElement().firstChild(); childNode; childNode = childNode->nextSibling()) { RenderObject* renderer = childNode->renderer(); if (!childNode->isSVGElement() || !renderer) continue; const RenderStyle& style = renderer->style(); if (style.display() == NONE || style.visibility() != VISIBLE) continue; m_maskContentBoundaries.unite(renderer->localToParentTransform().mapRect(renderer->repaintRectInLocalCoordinates())); } } FloatRect RenderSVGResourceMasker::resourceBoundingBox(const RenderObject& object) { FloatRect objectBoundingBox = object.objectBoundingBox(); FloatRect maskBoundaries = SVGLengthContext::resolveRectangle(&maskElement(), maskElement().maskUnits(), objectBoundingBox); // Resource was not layouted yet. Give back clipping rect of the mask. if (selfNeedsLayout()) return maskBoundaries; if (m_maskContentBoundaries.isEmpty()) calculateMaskContentRepaintRect(); FloatRect maskRect = m_maskContentBoundaries; if (maskElement().maskContentUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) { AffineTransform transform; transform.translate(objectBoundingBox.x(), objectBoundingBox.y()); transform.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.height()); maskRect = transform.mapRect(maskRect); } maskRect.intersect(maskBoundaries); return maskRect; } }