/* * Copyright (C) 2006 Nikolas Zimmermann * Copyright (C) Research In Motion Limited 2010. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #include "RenderSVGResourcePattern.h" #include "ElementIterator.h" #include "FrameView.h" #include "GraphicsContext.h" #include "RenderSVGRoot.h" #include "SVGFitToViewBox.h" #include "SVGRenderingContext.h" #include "SVGResources.h" #include "SVGResourcesCache.h" namespace WebCore { RenderSVGResourcePattern::RenderSVGResourcePattern(SVGPatternElement& element, Ref&& style) : RenderSVGResourceContainer(element, WTFMove(style)) , m_shouldCollectPatternAttributes(true) { } SVGPatternElement& RenderSVGResourcePattern::patternElement() const { return downcast(RenderSVGResourceContainer::element()); } void RenderSVGResourcePattern::removeAllClientsFromCache(bool markForInvalidation) { m_patternMap.clear(); m_shouldCollectPatternAttributes = true; markAllClientsForInvalidation(markForInvalidation ? RepaintInvalidation : ParentOnlyInvalidation); } void RenderSVGResourcePattern::removeClientFromCache(RenderElement& client, bool markForInvalidation) { m_patternMap.remove(&client); markClientForInvalidation(client, markForInvalidation ? RepaintInvalidation : ParentOnlyInvalidation); } void RenderSVGResourcePattern::collectPatternAttributes(PatternAttributes& attributes) const { const RenderSVGResourcePattern* current = this; while (current) { const SVGPatternElement& pattern = current->patternElement(); pattern.collectPatternAttributes(attributes); auto* resources = SVGResourcesCache::cachedResourcesForRenderer(*current); current = resources ? downcast(resources->linkedResource()) : nullptr; } } PatternData* RenderSVGResourcePattern::buildPattern(RenderElement& renderer, unsigned short resourceMode, GraphicsContext& context) { ASSERT(!m_shouldCollectPatternAttributes); PatternData* currentData = m_patternMap.get(&renderer); if (currentData && currentData->pattern) return currentData; // If we couldn't determine the pattern content element root, stop here. if (!m_attributes.patternContentElement()) return nullptr; // An empty viewBox disables rendering. if (m_attributes.hasViewBox() && m_attributes.viewBox().isEmpty()) return nullptr; // Compute all necessary transformations to build the tile image & the pattern. FloatRect tileBoundaries; AffineTransform tileImageTransform; if (!buildTileImageTransform(renderer, m_attributes, patternElement(), tileBoundaries, tileImageTransform)) return nullptr; AffineTransform absoluteTransformIgnoringRotation = SVGRenderingContext::calculateTransformationToOutermostCoordinateSystem(renderer); // Ignore 2D rotation, as it doesn't affect the size of the tile. SVGRenderingContext::clear2DRotation(absoluteTransformIgnoringRotation); FloatRect absoluteTileBoundaries = absoluteTransformIgnoringRotation.mapRect(tileBoundaries); FloatRect clampedAbsoluteTileBoundaries; // Scale the tile size to match the scale level of the patternTransform. absoluteTileBoundaries.scale(static_cast(m_attributes.patternTransform().xScale()), static_cast(m_attributes.patternTransform().yScale())); // Build tile image. auto tileImage = createTileImage(m_attributes, tileBoundaries, absoluteTileBoundaries, tileImageTransform, clampedAbsoluteTileBoundaries, context.renderingMode()); if (!tileImage) return nullptr; const IntSize tileImageSize = tileImage->logicalSize(); RefPtr copiedImage = ImageBuffer::sinkIntoImage(WTFMove(tileImage)); if (!copiedImage) return nullptr; // Build pattern. auto patternData = std::make_unique(); patternData->pattern = Pattern::create(copiedImage, true, true); // Compute pattern space transformation. patternData->transform.translate(tileBoundaries.x(), tileBoundaries.y()); patternData->transform.scale(tileBoundaries.width() / tileImageSize.width(), tileBoundaries.height() / tileImageSize.height()); AffineTransform patternTransform = m_attributes.patternTransform(); if (!patternTransform.isIdentity()) patternData->transform = patternTransform * patternData->transform; // Account for text drawing resetting the context to non-scaled, see SVGInlineTextBox::paintTextWithShadows. if (resourceMode & ApplyToTextMode) { AffineTransform additionalTextTransformation; if (shouldTransformOnTextPainting(renderer, additionalTextTransformation)) patternData->transform *= additionalTextTransformation; } patternData->pattern->setPatternSpaceTransform(patternData->transform); // Various calls above may trigger invalidations in some fringe cases (ImageBuffer allocation // failures in the SVG image cache for example). To avoid having our PatternData deleted by // removeAllClientsFromCache(), we only make it visible in the cache at the very end. return m_patternMap.set(&renderer, WTFMove(patternData)).iterator->value.get(); } bool RenderSVGResourcePattern::applyResource(RenderElement& renderer, const RenderStyle& style, GraphicsContext*& context, unsigned short resourceMode) { ASSERT(context); ASSERT(resourceMode != ApplyToDefaultMode); if (m_shouldCollectPatternAttributes) { patternElement().synchronizeAnimatedSVGAttribute(anyQName()); m_attributes = PatternAttributes(); collectPatternAttributes(m_attributes); m_shouldCollectPatternAttributes = false; } // Spec: When the geometry of the applicable element has no width or height and objectBoundingBox is specified, // then the given effect (e.g. a gradient or a filter) will be ignored. FloatRect objectBoundingBox = renderer.objectBoundingBox(); if (m_attributes.patternUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX && objectBoundingBox.isEmpty()) return false; PatternData* patternData = buildPattern(renderer, resourceMode, *context); if (!patternData) return false; // Draw pattern context->save(); const SVGRenderStyle& svgStyle = style.svgStyle(); if (resourceMode & ApplyToFillMode) { context->setAlpha(svgStyle.fillOpacity()); context->setFillPattern(*patternData->pattern); context->setFillRule(svgStyle.fillRule()); } else if (resourceMode & ApplyToStrokeMode) { if (svgStyle.vectorEffect() == VE_NON_SCALING_STROKE) patternData->pattern->setPatternSpaceTransform(transformOnNonScalingStroke(&renderer, patternData->transform)); context->setAlpha(svgStyle.strokeOpacity()); context->setStrokePattern(*patternData->pattern); SVGRenderSupport::applyStrokeStyleToContext(context, style, renderer); } if (resourceMode & ApplyToTextMode) { if (resourceMode & ApplyToFillMode) { context->setTextDrawingMode(TextModeFill); #if USE(CG) context->applyFillPattern(); #endif } else if (resourceMode & ApplyToStrokeMode) { context->setTextDrawingMode(TextModeStroke); #if USE(CG) context->applyStrokePattern(); #endif } } return true; } void RenderSVGResourcePattern::postApplyResource(RenderElement&, GraphicsContext*& context, unsigned short resourceMode, const Path* path, const RenderSVGShape* shape) { ASSERT(context); ASSERT(resourceMode != ApplyToDefaultMode); if (resourceMode & ApplyToFillMode) { if (path) context->fillPath(*path); else if (shape) shape->fillShape(*context); } if (resourceMode & ApplyToStrokeMode) { if (path) context->strokePath(*path); else if (shape) shape->strokeShape(*context); } context->restore(); } static inline FloatRect calculatePatternBoundaries(const PatternAttributes& attributes, const FloatRect& objectBoundingBox, const SVGPatternElement& patternElement) { return SVGLengthContext::resolveRectangle(&patternElement, attributes.patternUnits(), objectBoundingBox, attributes.x(), attributes.y(), attributes.width(), attributes.height()); } bool RenderSVGResourcePattern::buildTileImageTransform(RenderElement& renderer, const PatternAttributes& attributes, const SVGPatternElement& patternElement, FloatRect& patternBoundaries, AffineTransform& tileImageTransform) const { FloatRect objectBoundingBox = renderer.objectBoundingBox(); patternBoundaries = calculatePatternBoundaries(attributes, objectBoundingBox, patternElement); if (patternBoundaries.width() <= 0 || patternBoundaries.height() <= 0) return false; AffineTransform viewBoxCTM = SVGFitToViewBox::viewBoxToViewTransform(attributes.viewBox(), attributes.preserveAspectRatio(), patternBoundaries.width(), patternBoundaries.height()); // Apply viewBox/objectBoundingBox transformations. if (!viewBoxCTM.isIdentity()) tileImageTransform = viewBoxCTM; else if (attributes.patternContentUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) tileImageTransform.scale(objectBoundingBox.width(), objectBoundingBox.height()); return true; } std::unique_ptr RenderSVGResourcePattern::createTileImage(const PatternAttributes& attributes, const FloatRect& tileBoundaries, const FloatRect& absoluteTileBoundaries, const AffineTransform& tileImageTransform, FloatRect& clampedAbsoluteTileBoundaries, RenderingMode renderingMode) const { clampedAbsoluteTileBoundaries = ImageBuffer::clampedRect(absoluteTileBoundaries); auto tileImage = SVGRenderingContext::createImageBuffer(absoluteTileBoundaries, clampedAbsoluteTileBoundaries, ColorSpaceSRGB, renderingMode); if (!tileImage) return nullptr; GraphicsContext& tileImageContext = tileImage->context(); // The image buffer represents the final rendered size, so the content has to be scaled (to avoid pixelation). tileImageContext.scale(FloatSize(clampedAbsoluteTileBoundaries.width() / tileBoundaries.width(), clampedAbsoluteTileBoundaries.height() / tileBoundaries.height())); // Apply tile image transformations. if (!tileImageTransform.isIdentity()) tileImageContext.concatCTM(tileImageTransform); AffineTransform contentTransformation; if (attributes.patternContentUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) contentTransformation = tileImageTransform; // Draw the content into the ImageBuffer. for (auto& child : childrenOfType(*attributes.patternContentElement())) { if (!child.renderer()) continue; if (child.renderer()->needsLayout()) return nullptr; SVGRenderingContext::renderSubtreeToImageBuffer(tileImage.get(), *child.renderer(), contentTransformation); } return tileImage; } }