/* * Copyright (C) 2006 Nikolas Zimmermann * Copyright (C) Research In Motion Limited 2010. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef RenderSVGResourcePattern_h #define RenderSVGResourcePattern_h #include "ImageBuffer.h" #include "Pattern.h" #include "PatternAttributes.h" #include "RenderSVGResourceContainer.h" #include "SVGPatternElement.h" #include "SVGUnitTypes.h" #include #include namespace WebCore { struct PatternData { WTF_MAKE_FAST_ALLOCATED; public: RefPtr pattern; AffineTransform transform; }; class RenderSVGResourcePattern final : public RenderSVGResourceContainer { public: RenderSVGResourcePattern(SVGPatternElement&, Ref&&); SVGPatternElement& patternElement() const; virtual void removeAllClientsFromCache(bool markForInvalidation = true) override; virtual void removeClientFromCache(RenderElement&, bool markForInvalidation = true) override; virtual bool applyResource(RenderElement&, const RenderStyle&, GraphicsContext*&, unsigned short resourceMode) override; virtual void postApplyResource(RenderElement&, GraphicsContext*&, unsigned short resourceMode, const Path*, const RenderSVGShape*) override; virtual FloatRect resourceBoundingBox(const RenderObject&) override { return FloatRect(); } virtual RenderSVGResourceType resourceType() const override { return PatternResourceType; } void collectPatternAttributes(PatternAttributes&) const; private: void element() const = delete; virtual const char* renderName() const override { return "RenderSVGResourcePattern"; } bool buildTileImageTransform(RenderElement&, const PatternAttributes&, const SVGPatternElement&, FloatRect& patternBoundaries, AffineTransform& tileImageTransform) const; std::unique_ptr createTileImage(const PatternAttributes&, const FloatRect& tileBoundaries, const FloatRect& absoluteTileBoundaries, const AffineTransform& tileImageTransform, FloatRect& clampedAbsoluteTileBoundaries, RenderingMode) const; PatternData* buildPattern(RenderElement&, unsigned short resourceMode, GraphicsContext&); bool m_shouldCollectPatternAttributes : 1; PatternAttributes m_attributes; HashMap> m_patternMap; }; } SPECIALIZE_TYPE_TRAITS_RENDER_SVG_RESOURCE(RenderSVGResourcePattern, PatternResourceType) #endif