/* * Copyright (C) 2006 Nikolas Zimmermann * Copyright (C) Research In Motion Limited 2010. All rights reserved. * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #include "RenderSVGResourceRadialGradient.h" namespace WebCore { RenderSVGResourceRadialGradient::RenderSVGResourceRadialGradient(SVGRadialGradientElement& element, Ref&& style) : RenderSVGResourceGradient(element, WTFMove(style)) { } RenderSVGResourceRadialGradient::~RenderSVGResourceRadialGradient() { } bool RenderSVGResourceRadialGradient::collectGradientAttributes() { m_attributes = RadialGradientAttributes(); return radialGradientElement().collectGradientAttributes(m_attributes); } FloatPoint RenderSVGResourceRadialGradient::centerPoint(const RadialGradientAttributes& attributes) const { return SVGLengthContext::resolvePoint(&radialGradientElement(), attributes.gradientUnits(), attributes.cx(), attributes.cy()); } FloatPoint RenderSVGResourceRadialGradient::focalPoint(const RadialGradientAttributes& attributes) const { return SVGLengthContext::resolvePoint(&radialGradientElement(), attributes.gradientUnits(), attributes.fx(), attributes.fy()); } float RenderSVGResourceRadialGradient::radius(const RadialGradientAttributes& attributes) const { return SVGLengthContext::resolveLength(&radialGradientElement(), attributes.gradientUnits(), attributes.r()); } float RenderSVGResourceRadialGradient::focalRadius(const RadialGradientAttributes& attributes) const { return SVGLengthContext::resolveLength(&radialGradientElement(), attributes.gradientUnits(), attributes.fr()); } void RenderSVGResourceRadialGradient::buildGradient(GradientData* gradientData) const { gradientData->gradient = Gradient::create(this->focalPoint(m_attributes), this->focalRadius(m_attributes), this->centerPoint(m_attributes), this->radius(m_attributes)); gradientData->gradient->setSpreadMethod(platformSpreadMethodFromSVGType(m_attributes.spreadMethod())); addStops(gradientData, m_attributes.stops()); } }