/* * Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann * Copyright (C) 2004, 2005, 2007, 2008, 2009 Rob Buis * Copyright (C) 2007 Eric Seidel * Copyright (C) 2009 Google, Inc. * Copyright (C) Research In Motion Limited 2011. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #include "RenderSVGRoot.h" #include "Chrome.h" #include "ChromeClient.h" #include "Frame.h" #include "GraphicsContext.h" #include "HitTestResult.h" #include "LayoutRepainter.h" #include "Page.h" #include "RenderIterator.h" #include "RenderLayer.h" #include "RenderNamedFlowFragment.h" #include "RenderSVGResource.h" #include "RenderSVGResourceContainer.h" #include "RenderSVGResourceFilter.h" #include "RenderView.h" #include "SVGImage.h" #include "SVGLength.h" #include "SVGRenderingContext.h" #include "SVGResources.h" #include "SVGResourcesCache.h" #include "SVGSVGElement.h" #include "SVGViewSpec.h" #include "TransformState.h" #include namespace WebCore { RenderSVGRoot::RenderSVGRoot(SVGSVGElement& element, Ref&& style) : RenderReplaced(element, WTFMove(style)) , m_objectBoundingBoxValid(false) , m_isLayoutSizeChanged(false) , m_needsBoundariesOrTransformUpdate(true) , m_hasSVGShadow(false) , m_hasBoxDecorations(false) { } RenderSVGRoot::~RenderSVGRoot() { } SVGSVGElement& RenderSVGRoot::svgSVGElement() const { return downcast(nodeForNonAnonymous()); } void RenderSVGRoot::computeIntrinsicRatioInformation(FloatSize& intrinsicSize, double& intrinsicRatio) const { // Spec: http://www.w3.org/TR/SVG/coords.html#IntrinsicSizing // SVG needs to specify how to calculate some intrinsic sizing properties to enable inclusion within other languages. // The intrinsic aspect ratio of the viewport of SVG content is necessary for example, when including SVG from an ‘object’ // element in HTML styled with CSS. It is possible (indeed, common) for an SVG graphic to have an intrinsic aspect ratio but // not to have an intrinsic width or height. The intrinsic aspect ratio must be calculated based upon the following rules: // - The aspect ratio is calculated by dividing a width by a height. // - If the ‘width’ and ‘height’ of the rootmost ‘svg’ element are both specified with unit identifiers (in, mm, cm, pt, pc, // px, em, ex) or in user units, then the aspect ratio is calculated from the ‘width’ and ‘height’ attributes after // resolving both values to user units. intrinsicSize.setWidth(floatValueForLength(svgSVGElement().intrinsicWidth(), 0)); intrinsicSize.setHeight(floatValueForLength(svgSVGElement().intrinsicHeight(), 0)); if (!intrinsicSize.isEmpty()) intrinsicRatio = intrinsicSize.width() / static_cast(intrinsicSize.height()); else { // - If either/both of the ‘width’ and ‘height’ of the rootmost ‘svg’ element are in percentage units (or omitted), the // aspect ratio is calculated from the width and height values of the ‘viewBox’ specified for the current SVG document // fragment. If the ‘viewBox’ is not correctly specified, or set to 'none', the intrinsic aspect ratio cannot be // calculated and is considered unspecified. FloatSize viewBoxSize = svgSVGElement().viewBox().size(); if (!viewBoxSize.isEmpty()) { // The viewBox can only yield an intrinsic ratio, not an intrinsic size. intrinsicRatio = viewBoxSize.width() / static_cast(viewBoxSize.height()); } } } bool RenderSVGRoot::isEmbeddedThroughSVGImage() const { return isInSVGImage(&svgSVGElement()); } bool RenderSVGRoot::isEmbeddedThroughFrameContainingSVGDocument() const { // If our frame has an owner renderer, we're embedded through eg. object/embed/iframe, // but we only negotiate if we're in an SVG document. if (!frame().ownerRenderer()) return false; return frame().document()->isSVGDocument(); } static inline LayoutUnit resolveLengthAttributeForSVG(const Length& length, float scale, float maxSize) { return valueForLength(length, maxSize) * (length.isFixed() ? scale : 1); } LayoutUnit RenderSVGRoot::computeReplacedLogicalWidth(ShouldComputePreferred shouldComputePreferred) const { // When we're embedded through SVGImage (border-image/background-image//...) we're forced to resize to a specific size. if (!m_containerSize.isEmpty()) return m_containerSize.width(); if (isEmbeddedThroughFrameContainingSVGDocument()) return containingBlock()->availableLogicalWidth(); if (style().logicalWidth().isSpecified() || style().logicalMaxWidth().isSpecified()) return RenderReplaced::computeReplacedLogicalWidth(shouldComputePreferred); if (svgSVGElement().hasIntrinsicWidth()) return resolveLengthAttributeForSVG(svgSVGElement().intrinsicWidth(), style().effectiveZoom(), containingBlock()->availableLogicalWidth()); // SVG embedded via SVGImage (background-image/border-image/etc) / Inline SVG. return RenderReplaced::computeReplacedLogicalWidth(shouldComputePreferred); } LayoutUnit RenderSVGRoot::computeReplacedLogicalHeight() const { // When we're embedded through SVGImage (border-image/background-image//...) we're forced to resize to a specific size. if (!m_containerSize.isEmpty()) return m_containerSize.height(); if (isEmbeddedThroughFrameContainingSVGDocument()) return containingBlock()->availableLogicalHeight(IncludeMarginBorderPadding); if (style().logicalHeight().isSpecified() || style().logicalMaxHeight().isSpecified()) return RenderReplaced::computeReplacedLogicalHeight(); if (svgSVGElement().hasIntrinsicHeight()) return resolveLengthAttributeForSVG(svgSVGElement().intrinsicHeight(), style().effectiveZoom(), containingBlock()->availableLogicalHeight(IncludeMarginBorderPadding).toFloat()); // SVG embedded via SVGImage (background-image/border-image/etc) / Inline SVG. return RenderReplaced::computeReplacedLogicalHeight(); } void RenderSVGRoot::layout() { StackStats::LayoutCheckPoint layoutCheckPoint; ASSERT(needsLayout()); m_resourcesNeedingToInvalidateClients.clear(); // Arbitrary affine transforms are incompatible with LayoutState. LayoutStateDisabler layoutStateDisabler(view()); bool needsLayout = selfNeedsLayout(); LayoutRepainter repainter(*this, checkForRepaintDuringLayout() && needsLayout); LayoutSize oldSize = size(); updateLogicalWidth(); updateLogicalHeight(); buildLocalToBorderBoxTransform(); m_isLayoutSizeChanged = needsLayout || (svgSVGElement().hasRelativeLengths() && oldSize != size()); SVGRenderSupport::layoutChildren(*this, needsLayout || SVGRenderSupport::filtersForceContainerLayout(*this)); if (!m_resourcesNeedingToInvalidateClients.isEmpty()) { // Invalidate resource clients, which may mark some nodes for layout. for (auto& resource : m_resourcesNeedingToInvalidateClients) { resource->removeAllClientsFromCache(); SVGResourcesCache::clientStyleChanged(*resource, StyleDifferenceLayout, resource->style()); } m_isLayoutSizeChanged = false; SVGRenderSupport::layoutChildren(*this, false); } // At this point LayoutRepainter already grabbed the old bounds, // recalculate them now so repaintAfterLayout() uses the new bounds. if (m_needsBoundariesOrTransformUpdate) { updateCachedBoundaries(); m_needsBoundariesOrTransformUpdate = false; } clearOverflow(); if (!shouldApplyViewportClip()) { FloatRect contentRepaintRect = repaintRectInLocalCoordinates(); contentRepaintRect = m_localToBorderBoxTransform.mapRect(contentRepaintRect); addVisualOverflow(enclosingLayoutRect(contentRepaintRect)); } updateLayerTransform(); m_hasBoxDecorations = isDocumentElementRenderer() ? hasBoxDecorationStyle() : hasBoxDecorations(); invalidateBackgroundObscurationStatus(); repainter.repaintAfterLayout(); clearNeedsLayout(); } bool RenderSVGRoot::shouldApplyViewportClip() const { // the outermost svg is clipped if auto, and svg document roots are always clipped // When the svg is stand-alone (isDocumentElement() == true) the viewport clipping should always // be applied, noting that the window scrollbars should be hidden if overflow=hidden. return style().overflowX() == OHIDDEN || style().overflowX() == OAUTO || style().overflowX() == OSCROLL || this->isDocumentElementRenderer(); } void RenderSVGRoot::paintReplaced(PaintInfo& paintInfo, const LayoutPoint& paintOffset) { // An empty viewport disables rendering. if (borderBoxRect().isEmpty()) return; // Don't paint, if the context explicitly disabled it. if (paintInfo.context().paintingDisabled()) return; // SVG outlines are painted during PaintPhaseForeground. if (paintInfo.phase == PaintPhaseOutline || paintInfo.phase == PaintPhaseSelfOutline) return; // An empty viewBox also disables rendering. // (http://www.w3.org/TR/SVG/coords.html#ViewBoxAttribute) if (svgSVGElement().hasEmptyViewBox()) return; Page* page = frame().page(); // Don't paint if we don't have kids, except if we have filters we should paint those. if (!firstChild()) { auto* resources = SVGResourcesCache::cachedResourcesForRenderer(*this); if (!resources || !resources->filter()) { if (page && paintInfo.phase == PaintPhaseForeground) page->addRelevantUnpaintedObject(this, visualOverflowRect()); return; } } if (page && paintInfo.phase == PaintPhaseForeground) page->addRelevantRepaintedObject(this, visualOverflowRect()); // Make a copy of the PaintInfo because applyTransform will modify the damage rect. PaintInfo childPaintInfo(paintInfo); childPaintInfo.context().save(); // Apply initial viewport clip if (shouldApplyViewportClip()) childPaintInfo.context().clip(snappedIntRect(overflowClipRect(paintOffset, currentRenderNamedFlowFragment()))); // Convert from container offsets (html renderers) to a relative transform (svg renderers). // Transform from our paint container's coordinate system to our local coords. IntPoint adjustedPaintOffset = roundedIntPoint(paintOffset); childPaintInfo.applyTransform(AffineTransform::translation(adjustedPaintOffset.x(), adjustedPaintOffset.y()) * localToBorderBoxTransform()); // SVGRenderingContext must be destroyed before we restore the childPaintInfo.context(), because a filter may have // changed the context and it is only reverted when the SVGRenderingContext destructor finishes applying the filter. { SVGRenderingContext renderingContext; bool continueRendering = true; if (childPaintInfo.phase == PaintPhaseForeground) { renderingContext.prepareToRenderSVGContent(*this, childPaintInfo); continueRendering = renderingContext.isRenderingPrepared(); } if (continueRendering) { childPaintInfo.updateSubtreePaintRootForChildren(this); for (auto& child : childrenOfType(*this)) child.paint(childPaintInfo, location()); } } childPaintInfo.context().restore(); } void RenderSVGRoot::willBeDestroyed() { RenderBlock::removePercentHeightDescendant(const_cast(*this)); SVGResourcesCache::clientDestroyed(*this); RenderReplaced::willBeDestroyed(); } void RenderSVGRoot::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle) { if (diff == StyleDifferenceLayout) setNeedsBoundariesUpdate(); // Box decorations may have appeared/disappeared - recompute status. if (diff == StyleDifferenceRepaint) m_hasBoxDecorations = hasBoxDecorationStyle(); RenderReplaced::styleDidChange(diff, oldStyle); SVGResourcesCache::clientStyleChanged(*this, diff, style()); } void RenderSVGRoot::addChild(RenderObject* child, RenderObject* beforeChild) { RenderReplaced::addChild(child, beforeChild); SVGResourcesCache::clientWasAddedToTree(*child); } void RenderSVGRoot::removeChild(RenderObject& child) { SVGResourcesCache::clientWillBeRemovedFromTree(child); RenderReplaced::removeChild(child); } // RenderBox methods will expect coordinates w/o any transforms in coordinates // relative to our borderBox origin. This method gives us exactly that. void RenderSVGRoot::buildLocalToBorderBoxTransform() { float scale = style().effectiveZoom(); SVGPoint translate = svgSVGElement().currentTranslate(); LayoutSize borderAndPadding(borderLeft() + paddingLeft(), borderTop() + paddingTop()); m_localToBorderBoxTransform = svgSVGElement().viewBoxToViewTransform(contentWidth() / scale, contentHeight() / scale); if (borderAndPadding.isEmpty() && scale == 1 && translate == SVGPoint::zero()) return; m_localToBorderBoxTransform = AffineTransform(scale, 0, 0, scale, borderAndPadding.width() + translate.x(), borderAndPadding.height() + translate.y()) * m_localToBorderBoxTransform; } const AffineTransform& RenderSVGRoot::localToParentTransform() const { // Slightly optimized version of m_localToParentTransform = AffineTransform::translation(x(), y()) * m_localToBorderBoxTransform; m_localToParentTransform = m_localToBorderBoxTransform; if (x()) m_localToParentTransform.setE(m_localToParentTransform.e() + roundToInt(x())); if (y()) m_localToParentTransform.setF(m_localToParentTransform.f() + roundToInt(y())); return m_localToParentTransform; } LayoutRect RenderSVGRoot::clippedOverflowRectForRepaint(const RenderLayerModelObject* repaintContainer) const { if (style().visibility() != VISIBLE && !enclosingLayer()->hasVisibleContent()) return LayoutRect(); FloatRect contentRepaintRect = m_localToBorderBoxTransform.mapRect(repaintRectInLocalCoordinates()); contentRepaintRect.intersect(snappedIntRect(borderBoxRect())); LayoutRect repaintRect = enclosingLayoutRect(contentRepaintRect); if (m_hasBoxDecorations || hasRenderOverflow()) repaintRect.unite(unionRect(localSelectionRect(false), visualOverflowRect())); return RenderReplaced::computeRectForRepaint(enclosingIntRect(repaintRect), repaintContainer); } FloatRect RenderSVGRoot::computeFloatRectForRepaint(const FloatRect& repaintRect, const RenderLayerModelObject* repaintContainer, bool fixed) const { // Apply our local transforms (except for x/y translation), then our shadow, // and then call RenderBox's method to handle all the normal CSS Box model bits FloatRect adjustedRect = m_localToBorderBoxTransform.mapRect(repaintRect); const SVGRenderStyle& svgStyle = style().svgStyle(); if (const ShadowData* shadow = svgStyle.shadow()) shadow->adjustRectForShadow(adjustedRect); // Apply initial viewport clip if (shouldApplyViewportClip()) adjustedRect.intersect(snappedIntRect(borderBoxRect())); if (m_hasBoxDecorations || hasRenderOverflow()) { // The selectionRect can project outside of the overflowRect, so take their union // for repainting to avoid selection painting glitches. LayoutRect decoratedRepaintRect = unionRect(localSelectionRect(false), visualOverflowRect()); adjustedRect.unite(decoratedRepaintRect); } return RenderReplaced::computeRectForRepaint(enclosingIntRect(adjustedRect), repaintContainer, fixed); } // This method expects local CSS box coordinates. // Callers with local SVG viewport coordinates should first apply the localToBorderBoxTransform // to convert from SVG viewport coordinates to local CSS box coordinates. void RenderSVGRoot::mapLocalToContainer(const RenderLayerModelObject* repaintContainer, TransformState& transformState, MapCoordinatesFlags mode, bool* wasFixed) const { ASSERT(mode & ~IsFixed); // We should have no fixed content in the SVG rendering tree. ASSERT(mode & UseTransforms); // mapping a point through SVG w/o respecting trasnforms is useless. RenderReplaced::mapLocalToContainer(repaintContainer, transformState, mode | ApplyContainerFlip, wasFixed); } const RenderObject* RenderSVGRoot::pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap& geometryMap) const { return RenderReplaced::pushMappingToContainer(ancestorToStopAt, geometryMap); } void RenderSVGRoot::updateCachedBoundaries() { SVGRenderSupport::computeContainerBoundingBoxes(*this, m_objectBoundingBox, m_objectBoundingBoxValid, m_strokeBoundingBox, m_repaintBoundingBoxExcludingShadow); SVGRenderSupport::intersectRepaintRectWithResources(*this, m_repaintBoundingBoxExcludingShadow); m_repaintBoundingBoxExcludingShadow.inflate(horizontalBorderAndPaddingExtent()); m_repaintBoundingBox = m_repaintBoundingBoxExcludingShadow; SVGRenderSupport::intersectRepaintRectWithShadows(*this, m_repaintBoundingBox); } bool RenderSVGRoot::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction) { LayoutPoint pointInParent = locationInContainer.point() - toLayoutSize(accumulatedOffset); LayoutPoint pointInBorderBox = pointInParent - toLayoutSize(location()); // Only test SVG content if the point is in our content box. // FIXME: This should be an intersection when rect-based hit tests are supported by nodeAtFloatPoint. if (contentBoxRect().contains(pointInBorderBox)) { FloatPoint localPoint = localToParentTransform().inverse().valueOr(AffineTransform()).mapPoint(FloatPoint(pointInParent)); for (RenderObject* child = lastChild(); child; child = child->previousSibling()) { // FIXME: nodeAtFloatPoint() doesn't handle rect-based hit tests yet. if (child->nodeAtFloatPoint(request, result, localPoint, hitTestAction)) { updateHitTestResult(result, pointInBorderBox); if (!result.addNodeToRectBasedTestResult(child->node(), request, locationInContainer)) return true; } } } // If we didn't early exit above, we've just hit the container element. Unlike SVG 1.1, 2nd Edition allows container elements to be hit. if (hitTestAction == HitTestBlockBackground && visibleToHitTesting()) { // Only return true here, if the last hit testing phase 'BlockBackground' is executed. If we'd return true in the 'Foreground' phase, // hit testing would stop immediately. For SVG only trees this doesn't matter. Though when we have a subtree we need // to be able to detect hits on the background of a
element. If we'd return true here in the 'Foreground' phase, we are not able // to detect these hits anymore. LayoutRect boundsRect(accumulatedOffset + location(), size()); if (locationInContainer.intersects(boundsRect)) { updateHitTestResult(result, pointInBorderBox); if (!result.addNodeToRectBasedTestResult(&svgSVGElement(), request, locationInContainer, boundsRect)) return true; } } return false; } bool RenderSVGRoot::hasRelativeDimensions() const { return svgSVGElement().intrinsicHeight().isPercentOrCalculated() || svgSVGElement().intrinsicWidth().isPercentOrCalculated(); } void RenderSVGRoot::addResourceForClientInvalidation(RenderSVGResourceContainer* resource) { RenderSVGRoot* svgRoot = SVGRenderSupport::findTreeRootObject(*resource); if (!svgRoot) return; svgRoot->m_resourcesNeedingToInvalidateClients.add(resource); } }