/* * Copyright (C) Research In Motion Limited 2011. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef SVGTextRunRenderingContext_h #define SVGTextRunRenderingContext_h #include "FontCascade.h" #include "TextRun.h" namespace WebCore { class RenderObject; class RenderSVGResource; class SVGTextRunRenderingContext final : public TextRun::RenderingContext { public: static Ref create(RenderObject& renderer) { return adoptRef(*new SVGTextRunRenderingContext(renderer)); } RenderObject& renderer() const { return m_renderer; } #if ENABLE(SVG_FONTS) RenderSVGResource* activePaintingResource() const { return m_activePaintingResource; } void setActivePaintingResource(RenderSVGResource* object) { m_activePaintingResource = object; } virtual GlyphData glyphDataForCharacter(const FontCascade&, WidthIterator&, UChar32 character, bool mirror, int currentCharacter, unsigned& advanceLength, String& normalizedSpacesStringCache) override; virtual void drawSVGGlyphs(GraphicsContext&, const Font&, const GlyphBuffer&, int from, int to, const FloatPoint&) const override; virtual float floatWidthUsingSVGFont(const FontCascade&, const TextRun&, int& charsConsumed, String& glyphName) const override; virtual bool applySVGKerning(const Font*, WidthIterator&, GlyphBuffer*, int from) const override; #endif private: SVGTextRunRenderingContext(RenderObject& renderer) : m_renderer(renderer) #if ENABLE(SVG_FONTS) , m_activePaintingResource(0) #endif { } virtual ~SVGTextRunRenderingContext() { } #if ENABLE(SVG_FONTS) virtual std::unique_ptr createGlyphToPathTranslator(const Font&, const TextRun*, const GlyphBuffer&, int from, int numGlyphs, const FloatPoint&) const override; #endif RenderObject& m_renderer; #if ENABLE(SVG_FONTS) RenderSVGResource* m_activePaintingResource; #endif }; } // namespace WebCore #endif // SVGTextRunRenderingContext_h