/* * Copyright (C) 2007 Eric Seidel * Copyright (C) 2007 Rob Buis * Copyright (C) 2008 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #include "SVGAnimateMotionElement.h" #include "AffineTransform.h" #include "ElementIterator.h" #include "PathTraversalState.h" #include "RenderSVGResource.h" #include "SVGImageElement.h" #include "SVGMPathElement.h" #include "SVGNames.h" #include "SVGParserUtilities.h" #include "SVGPathData.h" #include "SVGPathElement.h" #include "SVGPathUtilities.h" #include "SVGTransformList.h" #include #include #include namespace WebCore { using namespace SVGNames; inline SVGAnimateMotionElement::SVGAnimateMotionElement(const QualifiedName& tagName, Document& document) : SVGAnimationElement(tagName, document) , m_hasToPointAtEndOfDuration(false) { setCalcMode(CalcModePaced); ASSERT(hasTagName(animateMotionTag)); } Ref SVGAnimateMotionElement::create(const QualifiedName& tagName, Document& document) { return adoptRef(*new SVGAnimateMotionElement(tagName, document)); } bool SVGAnimateMotionElement::hasValidAttributeType() { SVGElement* targetElement = this->targetElement(); if (!targetElement) return false; // We don't have a special attribute name to verify the animation type. Check the element name instead. if (!targetElement->isSVGGraphicsElement()) return false; // Spec: SVG 1.1 section 19.2.15 // FIXME: svgTag is missing. Needs to be checked, if transforming could cause problems. if (targetElement->hasTagName(gTag) || targetElement->hasTagName(defsTag) || targetElement->hasTagName(useTag) || is(*targetElement) || targetElement->hasTagName(switchTag) || targetElement->hasTagName(pathTag) || targetElement->hasTagName(rectTag) || targetElement->hasTagName(circleTag) || targetElement->hasTagName(ellipseTag) || targetElement->hasTagName(lineTag) || targetElement->hasTagName(polylineTag) || targetElement->hasTagName(polygonTag) || targetElement->hasTagName(textTag) || targetElement->hasTagName(clipPathTag) || targetElement->hasTagName(maskTag) || targetElement->hasTagName(SVGNames::aTag) || targetElement->hasTagName(foreignObjectTag) ) return true; return false; } bool SVGAnimateMotionElement::hasValidAttributeName() { // AnimateMotion does not use attributeName so it is always valid. return true; } void SVGAnimateMotionElement::parseAttribute(const QualifiedName& name, const AtomicString& value) { if (name == SVGNames::pathAttr) { m_path = Path(); buildPathFromString(value, m_path); updateAnimationPath(); return; } SVGAnimationElement::parseAttribute(name, value); } SVGAnimateMotionElement::RotateMode SVGAnimateMotionElement::rotateMode() const { static NeverDestroyed autoVal("auto", AtomicString::ConstructFromLiteral); static NeverDestroyed autoReverse("auto-reverse", AtomicString::ConstructFromLiteral); const AtomicString& rotate = getAttribute(SVGNames::rotateAttr); if (rotate == autoVal) return RotateAuto; if (rotate == autoReverse) return RotateAutoReverse; return RotateAngle; } void SVGAnimateMotionElement::updateAnimationPath() { m_animationPath = Path(); bool foundMPath = false; for (auto& mPath : childrenOfType(*this)) { SVGPathElement* pathElement = mPath.pathElement(); if (pathElement) { updatePathFromGraphicsElement(pathElement, m_animationPath); foundMPath = true; break; } } if (!foundMPath && fastHasAttribute(SVGNames::pathAttr)) m_animationPath = m_path; updateAnimationMode(); } static bool parsePoint(const String& s, FloatPoint& point) { if (s.isEmpty()) return false; auto upconvertedCharacters = StringView(s).upconvertedCharacters(); const UChar* cur = upconvertedCharacters; const UChar* end = cur + s.length(); if (!skipOptionalSVGSpaces(cur, end)) return false; float x = 0; if (!parseNumber(cur, end, x)) return false; float y = 0; if (!parseNumber(cur, end, y)) return false; point = FloatPoint(x, y); // disallow anything except spaces at the end return !skipOptionalSVGSpaces(cur, end); } void SVGAnimateMotionElement::resetAnimatedType() { if (!hasValidAttributeType()) return; SVGElement* targetElement = this->targetElement(); if (!targetElement) return; if (AffineTransform* transform = targetElement->supplementalTransform()) transform->makeIdentity(); } void SVGAnimateMotionElement::clearAnimatedType(SVGElement* targetElement) { if (!targetElement) return; if (AffineTransform* transform = targetElement->supplementalTransform()) transform->makeIdentity(); } bool SVGAnimateMotionElement::calculateToAtEndOfDurationValue(const String& toAtEndOfDurationString) { parsePoint(toAtEndOfDurationString, m_toPointAtEndOfDuration); m_hasToPointAtEndOfDuration = true; return true; } bool SVGAnimateMotionElement::calculateFromAndToValues(const String& fromString, const String& toString) { m_hasToPointAtEndOfDuration = false; parsePoint(fromString, m_fromPoint); parsePoint(toString, m_toPoint); return true; } bool SVGAnimateMotionElement::calculateFromAndByValues(const String& fromString, const String& byString) { m_hasToPointAtEndOfDuration = false; if (animationMode() == ByAnimation && !isAdditive()) return false; parsePoint(fromString, m_fromPoint); FloatPoint byPoint; parsePoint(byString, byPoint); m_toPoint = FloatPoint(m_fromPoint.x() + byPoint.x(), m_fromPoint.y() + byPoint.y()); return true; } void SVGAnimateMotionElement::buildTransformForProgress(AffineTransform* transform, float percentage) { ASSERT(!m_animationPath.isEmpty()); bool success = false; float positionOnPath = m_animationPath.length() * percentage; auto traversalState(m_animationPath.traversalStateAtLength(positionOnPath, success)); if (!success) return; FloatPoint position = traversalState.current(); float angle = traversalState.normalAngle(); transform->translate(position.x(), position.y()); RotateMode rotateMode = this->rotateMode(); if (rotateMode != RotateAuto && rotateMode != RotateAutoReverse) return; if (rotateMode == RotateAutoReverse) angle += 180; transform->rotate(angle); } void SVGAnimateMotionElement::calculateAnimatedValue(float percentage, unsigned repeatCount, SVGSMILElement*) { SVGElement* targetElement = this->targetElement(); if (!targetElement) return; AffineTransform* transform = targetElement->supplementalTransform(); if (!transform) return; if (RenderObject* targetRenderer = targetElement->renderer()) targetRenderer->setNeedsTransformUpdate(); if (!isAdditive()) transform->makeIdentity(); if (animationMode() != PathAnimation) { FloatPoint toPointAtEndOfDuration = m_toPoint; if (isAccumulated() && repeatCount && m_hasToPointAtEndOfDuration) toPointAtEndOfDuration = m_toPointAtEndOfDuration; float animatedX = 0; animateAdditiveNumber(percentage, repeatCount, m_fromPoint.x(), m_toPoint.x(), toPointAtEndOfDuration.x(), animatedX); float animatedY = 0; animateAdditiveNumber(percentage, repeatCount, m_fromPoint.y(), m_toPoint.y(), toPointAtEndOfDuration.y(), animatedY); transform->translate(animatedX, animatedY); return; } buildTransformForProgress(transform, percentage); // Handle accumulate="sum". if (isAccumulated() && repeatCount) { for (unsigned i = 0; i < repeatCount; ++i) buildTransformForProgress(transform, 1); } } void SVGAnimateMotionElement::applyResultsToTarget() { // We accumulate to the target element transform list so there is not much to do here. SVGElement* targetElement = this->targetElement(); if (!targetElement) return; if (RenderElement* renderer = targetElement->renderer()) RenderSVGResource::markForLayoutAndParentResourceInvalidation(*renderer); AffineTransform* targetSupplementalTransform = targetElement->supplementalTransform(); if (!targetSupplementalTransform) return; // ...except in case where we have additional instances in trees. for (auto* instance : targetElement->instances()) { AffineTransform* transform = instance->supplementalTransform(); if (!transform || *transform == *targetSupplementalTransform) continue; *transform = *targetSupplementalTransform; if (RenderElement* renderer = instance->renderer()) { renderer->setNeedsTransformUpdate(); RenderSVGResource::markForLayoutAndParentResourceInvalidation(*renderer); } } } float SVGAnimateMotionElement::calculateDistance(const String& fromString, const String& toString) { FloatPoint from; FloatPoint to; if (!parsePoint(fromString, from)) return -1; if (!parsePoint(toString, to)) return -1; FloatSize diff = to - from; return sqrtf(diff.width() * diff.width() + diff.height() * diff.height()); } void SVGAnimateMotionElement::updateAnimationMode() { if (!m_animationPath.isEmpty()) setAnimationMode(PathAnimation); else SVGAnimationElement::updateAnimationMode(); } }