/* * Copyright (C) Research In Motion Limited 2011. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #include "SVGAnimatedInteger.h" #include "SVGAnimateElementBase.h" #include "SVGAnimatedNumber.h" #include namespace WebCore { SVGAnimatedIntegerAnimator::SVGAnimatedIntegerAnimator(SVGAnimationElement* animationElement, SVGElement* contextElement) : SVGAnimatedTypeAnimator(AnimatedInteger, animationElement, contextElement) { } std::unique_ptr SVGAnimatedIntegerAnimator::constructFromString(const String& string) { auto animatedType = SVGAnimatedType::createInteger(std::make_unique()); animatedType->integer() = string.toIntStrict(); return animatedType; } std::unique_ptr SVGAnimatedIntegerAnimator::startAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes) { return SVGAnimatedType::createInteger(constructFromBaseValue(animatedTypes)); } void SVGAnimatedIntegerAnimator::stopAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes) { stopAnimValAnimationForType(animatedTypes); } void SVGAnimatedIntegerAnimator::resetAnimValToBaseVal(const SVGElementAnimatedPropertyList& animatedTypes, SVGAnimatedType& type) { resetFromBaseValue(animatedTypes, type, &SVGAnimatedType::integer); } void SVGAnimatedIntegerAnimator::animValWillChange(const SVGElementAnimatedPropertyList& animatedTypes) { animValWillChangeForType(animatedTypes); } void SVGAnimatedIntegerAnimator::animValDidChange(const SVGElementAnimatedPropertyList& animatedTypes) { animValDidChangeForType(animatedTypes); } void SVGAnimatedIntegerAnimator::addAnimatedTypes(SVGAnimatedType* from, SVGAnimatedType* to) { ASSERT(from->type() == AnimatedInteger); ASSERT(from->type() == to->type()); to->integer() += from->integer(); } void SVGAnimatedIntegerAnimator::calculateAnimatedInteger(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, int fromInteger, int toInteger, int toAtEndOfDurationInteger, int& animatedInteger) { float animatedNumber = animatedInteger; animationElement->animateAdditiveNumber(percentage, repeatCount, fromInteger, toInteger, toAtEndOfDurationInteger, animatedNumber); animatedInteger = static_cast(roundf(animatedNumber)); } void SVGAnimatedIntegerAnimator::calculateAnimatedValue(float percentage, unsigned repeatCount, SVGAnimatedType* from, SVGAnimatedType* to, SVGAnimatedType* toAtEndOfDuration, SVGAnimatedType* animated) { ASSERT(m_animationElement); ASSERT(m_contextElement); int fromInteger = m_animationElement->animationMode() == ToAnimation ? animated->integer() : from->integer(); int toInteger = to->integer(); int toAtEndOfDurationInteger = toAtEndOfDuration->integer(); int& animatedInteger = animated->integer(); calculateAnimatedInteger(m_animationElement, percentage, repeatCount, fromInteger, toInteger, toAtEndOfDurationInteger, animatedInteger); } float SVGAnimatedIntegerAnimator::calculateDistance(const String& fromString, const String& toString) { ASSERT(m_contextElement); int from = fromString.toIntStrict(); int to = toString.toIntStrict(); return abs(to - from); } }