/* * Copyright (C) Research In Motion Limited 2011. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #include "SVGAnimatedNumber.h" #include "SVGAnimateElementBase.h" #include "SVGParserUtilities.h" namespace WebCore { SVGAnimatedNumberAnimator::SVGAnimatedNumberAnimator(SVGAnimationElement* animationElement, SVGElement* contextElement) : SVGAnimatedTypeAnimator(AnimatedNumber, animationElement, contextElement) { } std::unique_ptr SVGAnimatedNumberAnimator::constructFromString(const String& string) { auto animatedType = SVGAnimatedType::createNumber(std::make_unique()); float& animatedNumber = animatedType->number(); if (!parseNumberFromString(string, animatedNumber)) animatedNumber = 0; return animatedType; } std::unique_ptr SVGAnimatedNumberAnimator::startAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes) { return SVGAnimatedType::createNumber(constructFromBaseValue(animatedTypes)); } void SVGAnimatedNumberAnimator::stopAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes) { stopAnimValAnimationForType(animatedTypes); } void SVGAnimatedNumberAnimator::resetAnimValToBaseVal(const SVGElementAnimatedPropertyList& animatedTypes, SVGAnimatedType& type) { resetFromBaseValue(animatedTypes, type, &SVGAnimatedType::number); } void SVGAnimatedNumberAnimator::animValWillChange(const SVGElementAnimatedPropertyList& animatedTypes) { animValWillChangeForType(animatedTypes); } void SVGAnimatedNumberAnimator::animValDidChange(const SVGElementAnimatedPropertyList& animatedTypes) { animValDidChangeForType(animatedTypes); } void SVGAnimatedNumberAnimator::addAnimatedTypes(SVGAnimatedType* from, SVGAnimatedType* to) { ASSERT(from->type() == AnimatedNumber); ASSERT(from->type() == to->type()); to->number() += from->number(); } static float parseNumberFromString(SVGAnimationElement*, const String& string) { float number = 0; parseNumberFromString(string, number); return number; } void SVGAnimatedNumberAnimator::calculateAnimatedValue(float percentage, unsigned repeatCount, SVGAnimatedType* from, SVGAnimatedType* to, SVGAnimatedType* toAtEndOfDuration, SVGAnimatedType* animated) { ASSERT(m_animationElement); ASSERT(m_contextElement); float fromNumber = m_animationElement->animationMode() == ToAnimation ? animated->number() : from->number(); float toNumber = to->number(); float toAtEndOfDurationNumber = toAtEndOfDuration->number(); float& animatedNumber = animated->number(); // Apply CSS inheritance rules. m_animationElement->adjustForInheritance(parseNumberFromString, m_animationElement->fromPropertyValueType(), fromNumber, m_contextElement); m_animationElement->adjustForInheritance(parseNumberFromString, m_animationElement->toPropertyValueType(), toNumber, m_contextElement); m_animationElement->animateAdditiveNumber(percentage, repeatCount, fromNumber, toNumber, toAtEndOfDurationNumber, animatedNumber); } float SVGAnimatedNumberAnimator::calculateDistance(const String& fromString, const String& toString) { ASSERT(m_contextElement); float from = 0; float to = 0; parseNumberFromString(fromString, from); parseNumberFromString(toString, to); return fabsf(to - from); } }