/* * Copyright (C) Research In Motion Limited 2011. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #include "SVGAnimatedNumberList.h" #include "SVGAnimateElementBase.h" #include "SVGAnimatedNumber.h" namespace WebCore { SVGAnimatedNumberListAnimator::SVGAnimatedNumberListAnimator(SVGAnimationElement* animationElement, SVGElement* contextElement) : SVGAnimatedTypeAnimator(AnimatedNumberList, animationElement, contextElement) { } std::unique_ptr SVGAnimatedNumberListAnimator::constructFromString(const String& string) { auto animatedType = SVGAnimatedType::createNumberList(std::make_unique()); animatedType->numberList().parse(string); return animatedType; } std::unique_ptr SVGAnimatedNumberListAnimator::startAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes) { return SVGAnimatedType::createNumberList(constructFromBaseValue(animatedTypes)); } void SVGAnimatedNumberListAnimator::stopAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes) { stopAnimValAnimationForType(animatedTypes); } void SVGAnimatedNumberListAnimator::resetAnimValToBaseVal(const SVGElementAnimatedPropertyList& animatedTypes, SVGAnimatedType& type) { resetFromBaseValue(animatedTypes, type, &SVGAnimatedType::numberList); } void SVGAnimatedNumberListAnimator::animValWillChange(const SVGElementAnimatedPropertyList& animatedTypes) { animValWillChangeForType(animatedTypes); } void SVGAnimatedNumberListAnimator::animValDidChange(const SVGElementAnimatedPropertyList& animatedTypes) { animValDidChangeForType(animatedTypes); } void SVGAnimatedNumberListAnimator::addAnimatedTypes(SVGAnimatedType* from, SVGAnimatedType* to) { ASSERT(from->type() == AnimatedNumberList); ASSERT(from->type() == to->type()); const SVGNumberList& fromNumberList = from->numberList(); SVGNumberList& toNumberList = to->numberList(); unsigned fromNumberListSize = fromNumberList.size(); if (!fromNumberListSize || fromNumberListSize != toNumberList.size()) return; for (unsigned i = 0; i < fromNumberListSize; ++i) toNumberList[i] += fromNumberList[i]; } void SVGAnimatedNumberListAnimator::calculateAnimatedValue(float percentage, unsigned repeatCount, SVGAnimatedType* from, SVGAnimatedType* to, SVGAnimatedType* toAtEndOfDuration, SVGAnimatedType* animated) { ASSERT(m_animationElement); const SVGNumberList& fromNumberList = m_animationElement->animationMode() == ToAnimation ? animated->numberList() : from->numberList(); const SVGNumberList& toNumberList = to->numberList(); const SVGNumberList& toAtEndOfDurationNumberList = toAtEndOfDuration->numberList(); SVGNumberList& animatedNumberList = animated->numberList(); if (!m_animationElement->adjustFromToListValues(fromNumberList, toNumberList, animatedNumberList, percentage)) return; unsigned fromNumberListSize = fromNumberList.size(); unsigned toNumberListSize = toNumberList.size(); unsigned toAtEndOfDurationSize = toAtEndOfDurationNumberList.size(); for (unsigned i = 0; i < toNumberListSize; ++i) { float effectiveFrom = fromNumberListSize ? fromNumberList[i] : 0; float effectiveToAtEnd = i < toAtEndOfDurationSize ? toAtEndOfDurationNumberList[i] : 0; m_animationElement->animateAdditiveNumber(percentage, repeatCount, effectiveFrom, toNumberList[i], effectiveToAtEnd, animatedNumberList[i]); } } float SVGAnimatedNumberListAnimator::calculateDistance(const String&, const String&) { // FIXME: Distance calculation is not possible for SVGNumberList right now. We need the distance for every single value. return -1; } }