/* * Copyright (C) Research In Motion Limited 2011, 2012. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #include "SVGAnimatedPointList.h" #include "SVGAnimateElementBase.h" #include "SVGParserUtilities.h" #include "SVGPointList.h" namespace WebCore { SVGAnimatedPointListAnimator::SVGAnimatedPointListAnimator(SVGAnimationElement* animationElement, SVGElement* contextElement) : SVGAnimatedTypeAnimator(AnimatedPoints, animationElement, contextElement) { } std::unique_ptr SVGAnimatedPointListAnimator::constructFromString(const String& string) { auto animatedType = SVGAnimatedType::createPointList(std::make_unique()); pointsListFromSVGData(animatedType->pointList(), string); return animatedType; } std::unique_ptr SVGAnimatedPointListAnimator::startAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes) { return SVGAnimatedType::createPointList(constructFromBaseValue(animatedTypes)); } void SVGAnimatedPointListAnimator::stopAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes) { stopAnimValAnimationForType(animatedTypes); } void SVGAnimatedPointListAnimator::resetAnimValToBaseVal(const SVGElementAnimatedPropertyList& animatedTypes, SVGAnimatedType& type) { resetFromBaseValue(animatedTypes, type, &SVGAnimatedType::pointList); } void SVGAnimatedPointListAnimator::animValWillChange(const SVGElementAnimatedPropertyList& animatedTypes) { animValWillChangeForType(animatedTypes); } void SVGAnimatedPointListAnimator::animValDidChange(const SVGElementAnimatedPropertyList& animatedTypes) { animValDidChangeForType(animatedTypes); } void SVGAnimatedPointListAnimator::addAnimatedTypes(SVGAnimatedType* from, SVGAnimatedType* to) { ASSERT(from->type() == AnimatedPoints); ASSERT(from->type() == to->type()); const SVGPointList& fromPointList = from->pointList(); SVGPointList& toPointList = to->pointList(); unsigned fromPointListSize = fromPointList.size(); if (!fromPointListSize || fromPointListSize != toPointList.size()) return; for (unsigned i = 0; i < fromPointListSize; ++i) toPointList[i] += fromPointList[i]; } void SVGAnimatedPointListAnimator::calculateAnimatedValue(float percentage, unsigned repeatCount, SVGAnimatedType* from, SVGAnimatedType* to, SVGAnimatedType* toAtEndOfDuration, SVGAnimatedType* animated) { ASSERT(m_animationElement); const SVGPointList& fromPointList = m_animationElement->animationMode() == ToAnimation ? animated->pointList() : from->pointList(); const SVGPointList& toPointList = to->pointList(); const SVGPointList& toAtEndOfDurationPointList = toAtEndOfDuration->pointList(); SVGPointList& animatedPointList = animated->pointList(); if (!m_animationElement->adjustFromToListValues(fromPointList, toPointList, animatedPointList, percentage)) return; unsigned fromPointListSize = fromPointList.size(); unsigned toPointListSize = toPointList.size(); unsigned toAtEndOfDurationSize = toAtEndOfDurationPointList.size(); for (unsigned i = 0; i < toPointListSize; ++i) { FloatPoint effectiveFrom; if (fromPointListSize) effectiveFrom = fromPointList[i]; FloatPoint effectiveToAtEnd = i < toAtEndOfDurationSize ? toAtEndOfDurationPointList[i] : FloatPoint(); float animatedX = animatedPointList[i].x(); float animatedY = animatedPointList[i].y(); m_animationElement->animateAdditiveNumber(percentage, repeatCount, effectiveFrom.x(), toPointList[i].x(), effectiveToAtEnd.x(), animatedX); m_animationElement->animateAdditiveNumber(percentage, repeatCount, effectiveFrom.y(), toPointList[i].y(), effectiveToAtEnd.y(), animatedY); animatedPointList[i] = FloatPoint(animatedX, animatedY); } } float SVGAnimatedPointListAnimator::calculateDistance(const String&, const String&) { // FIXME: Distance calculation is not possible for SVGPointList right now. We need the distance of for every single value. return -1; } }