/* * Copyright (C) Research In Motion Limited 2011. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #include "SVGAnimatedPreserveAspectRatio.h" #include "SVGAnimateElementBase.h" namespace WebCore { SVGAnimatedPreserveAspectRatioAnimator::SVGAnimatedPreserveAspectRatioAnimator(SVGAnimationElement* animationElement, SVGElement* contextElement) : SVGAnimatedTypeAnimator(AnimatedPreserveAspectRatio, animationElement, contextElement) { } std::unique_ptr SVGAnimatedPreserveAspectRatioAnimator::constructFromString(const String& string) { auto animatedType = SVGAnimatedType::createPreserveAspectRatio(std::make_unique()); animatedType->preserveAspectRatio().parse(string); return animatedType; } std::unique_ptr SVGAnimatedPreserveAspectRatioAnimator::startAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes) { return SVGAnimatedType::createPreserveAspectRatio(constructFromBaseValue(animatedTypes)); } void SVGAnimatedPreserveAspectRatioAnimator::stopAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes) { stopAnimValAnimationForType(animatedTypes); } void SVGAnimatedPreserveAspectRatioAnimator::resetAnimValToBaseVal(const SVGElementAnimatedPropertyList& animatedTypes, SVGAnimatedType& type) { resetFromBaseValue(animatedTypes, type, &SVGAnimatedType::preserveAspectRatio); } void SVGAnimatedPreserveAspectRatioAnimator::animValWillChange(const SVGElementAnimatedPropertyList& animatedTypes) { animValWillChangeForType(animatedTypes); } void SVGAnimatedPreserveAspectRatioAnimator::animValDidChange(const SVGElementAnimatedPropertyList& animatedTypes) { animValDidChangeForType(animatedTypes); } void SVGAnimatedPreserveAspectRatioAnimator::addAnimatedTypes(SVGAnimatedType*, SVGAnimatedType*) { ASSERT_NOT_REACHED(); } void SVGAnimatedPreserveAspectRatioAnimator::calculateAnimatedValue(float percentage, unsigned, SVGAnimatedType* from, SVGAnimatedType* to, SVGAnimatedType*, SVGAnimatedType* animated) { ASSERT(m_animationElement); ASSERT(m_contextElement); const SVGPreserveAspectRatio& fromPreserveAspectRatio = m_animationElement->animationMode() == ToAnimation ? animated->preserveAspectRatio() : from->preserveAspectRatio(); const SVGPreserveAspectRatio& toPreserveAspectRatio = to->preserveAspectRatio(); SVGPreserveAspectRatio& animatedPreserveAspectRatio = animated->preserveAspectRatio(); m_animationElement->animateDiscreteType(percentage, fromPreserveAspectRatio, toPreserveAspectRatio, animatedPreserveAspectRatio); } float SVGAnimatedPreserveAspectRatioAnimator::calculateDistance(const String&, const String&) { // No paced animations for SVGPreserveAspectRatio. return -1; } }