/* * Copyright (C) Research In Motion Limited 2011. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #include "SVGAnimatedRect.h" #include "SVGAnimateElementBase.h" #include "SVGParserUtilities.h" namespace WebCore { SVGAnimatedRectAnimator::SVGAnimatedRectAnimator(SVGAnimationElement* animationElement, SVGElement* contextElement) : SVGAnimatedTypeAnimator(AnimatedRect, animationElement, contextElement) { } std::unique_ptr SVGAnimatedRectAnimator::constructFromString(const String& string) { auto animatedType = SVGAnimatedType::createRect(std::make_unique()); parseRect(string, animatedType->rect()); return animatedType; } std::unique_ptr SVGAnimatedRectAnimator::startAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes) { return SVGAnimatedType::createRect(constructFromBaseValue(animatedTypes)); } void SVGAnimatedRectAnimator::stopAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes) { stopAnimValAnimationForType(animatedTypes); } void SVGAnimatedRectAnimator::resetAnimValToBaseVal(const SVGElementAnimatedPropertyList& animatedTypes, SVGAnimatedType& type) { resetFromBaseValue(animatedTypes, type, &SVGAnimatedType::rect); } void SVGAnimatedRectAnimator::animValWillChange(const SVGElementAnimatedPropertyList& animatedTypes) { animValWillChangeForType(animatedTypes); } void SVGAnimatedRectAnimator::animValDidChange(const SVGElementAnimatedPropertyList& animatedTypes) { animValDidChangeForType(animatedTypes); } void SVGAnimatedRectAnimator::addAnimatedTypes(SVGAnimatedType* from, SVGAnimatedType* to) { ASSERT(from->type() == AnimatedRect); ASSERT(from->type() == to->type()); to->rect() += from->rect(); } void SVGAnimatedRectAnimator::calculateAnimatedValue(float percentage, unsigned repeatCount, SVGAnimatedType* from, SVGAnimatedType* to, SVGAnimatedType* toAtEndOfDuration, SVGAnimatedType* animated) { ASSERT(m_animationElement); ASSERT(m_contextElement); const FloatRect& fromRect = m_animationElement->animationMode() == ToAnimation ? animated->rect() : from->rect(); const FloatRect& toRect = to->rect(); const FloatRect& toAtEndOfDurationRect = toAtEndOfDuration->rect(); FloatRect& animatedRect = animated->rect(); float animatedX = animatedRect.x(); float animatedY = animatedRect.y(); float animatedWidth = animatedRect.width(); float animatedHeight = animatedRect.height(); m_animationElement->animateAdditiveNumber(percentage, repeatCount, fromRect.x(), toRect.x(), toAtEndOfDurationRect.x(), animatedX); m_animationElement->animateAdditiveNumber(percentage, repeatCount, fromRect.y(), toRect.y(), toAtEndOfDurationRect.y(), animatedY); m_animationElement->animateAdditiveNumber(percentage, repeatCount, fromRect.width(), toRect.width(), toAtEndOfDurationRect.width(), animatedWidth); m_animationElement->animateAdditiveNumber(percentage, repeatCount, fromRect.height(), toRect.height(), toAtEndOfDurationRect.height(), animatedHeight); animatedRect = FloatRect(animatedX, animatedY, animatedWidth, animatedHeight); } float SVGAnimatedRectAnimator::calculateDistance(const String&, const String&) { // FIXME: Distance calculation is not possible for SVGRect right now. We need the distance of for every single value. return -1; } }