/* * Copyright (C) Research In Motion Limited 2011, 2012. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef SVGAnimatorFactory_h #define SVGAnimatorFactory_h #include "SVGAnimatedAngle.h" #include "SVGAnimatedBoolean.h" #include "SVGAnimatedColor.h" #include "SVGAnimatedEnumeration.h" #include "SVGAnimatedInteger.h" #include "SVGAnimatedIntegerOptionalInteger.h" #include "SVGAnimatedLength.h" #include "SVGAnimatedLengthList.h" #include "SVGAnimatedNumber.h" #include "SVGAnimatedNumberList.h" #include "SVGAnimatedNumberOptionalNumber.h" #include "SVGAnimatedPath.h" #include "SVGAnimatedPointList.h" #include "SVGAnimatedPreserveAspectRatio.h" #include "SVGAnimatedRect.h" #include "SVGAnimatedString.h" #include "SVGAnimatedTransformList.h" namespace WebCore { class SVGAnimationElement; class SVGAnimatorFactory { public: static std::unique_ptr create(SVGAnimationElement* animationElement, SVGElement* contextElement, AnimatedPropertyType attributeType) { ASSERT(animationElement); ASSERT(contextElement); switch (attributeType) { case AnimatedAngle: return std::make_unique(animationElement, contextElement); case AnimatedBoolean: return std::make_unique(animationElement, contextElement); case AnimatedColor: return std::make_unique(*animationElement, *contextElement); case AnimatedEnumeration: return std::make_unique(animationElement, contextElement); case AnimatedInteger: return std::make_unique(animationElement, contextElement); case AnimatedIntegerOptionalInteger: return std::make_unique(animationElement, contextElement); case AnimatedLength: return std::make_unique(animationElement, contextElement); case AnimatedLengthList: return std::make_unique(animationElement, contextElement); case AnimatedNumber: return std::make_unique(animationElement, contextElement); case AnimatedNumberList: return std::make_unique(animationElement, contextElement); case AnimatedNumberOptionalNumber: return std::make_unique(animationElement, contextElement); case AnimatedPath: return std::make_unique(animationElement, contextElement); case AnimatedPoints: return std::make_unique(animationElement, contextElement); case AnimatedPreserveAspectRatio: return std::make_unique(animationElement, contextElement); case AnimatedRect: return std::make_unique(animationElement, contextElement); case AnimatedString: return std::make_unique(animationElement, contextElement); case AnimatedTransformList: return std::make_unique(animationElement, contextElement); case AnimatedUnknown: break; } ASSERT_NOT_REACHED(); return nullptr; } private: SVGAnimatorFactory() { } }; } // namespace WebCore #endif // SVGAnimatorFactory_h