/* * Copyright (C) Research In Motion Limited 2011. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #include "SVGFEDropShadowElement.h" #include "RenderStyle.h" #include "SVGFilterBuilder.h" #include "SVGNames.h" #include "SVGParserUtilities.h" #include "SVGRenderStyle.h" namespace WebCore { // Animated property definitions DEFINE_ANIMATED_STRING(SVGFEDropShadowElement, SVGNames::inAttr, In1, in1) DEFINE_ANIMATED_NUMBER(SVGFEDropShadowElement, SVGNames::dxAttr, Dx, dx) DEFINE_ANIMATED_NUMBER(SVGFEDropShadowElement, SVGNames::dyAttr, Dy, dy) DEFINE_ANIMATED_NUMBER_MULTIPLE_WRAPPERS(SVGFEDropShadowElement, SVGNames::stdDeviationAttr, stdDeviationXIdentifier(), StdDeviationX, stdDeviationX) DEFINE_ANIMATED_NUMBER_MULTIPLE_WRAPPERS(SVGFEDropShadowElement, SVGNames::stdDeviationAttr, stdDeviationYIdentifier(), StdDeviationY, stdDeviationY) BEGIN_REGISTER_ANIMATED_PROPERTIES(SVGFEDropShadowElement) REGISTER_LOCAL_ANIMATED_PROPERTY(in1) REGISTER_LOCAL_ANIMATED_PROPERTY(dx) REGISTER_LOCAL_ANIMATED_PROPERTY(dy) REGISTER_LOCAL_ANIMATED_PROPERTY(stdDeviationX) REGISTER_LOCAL_ANIMATED_PROPERTY(stdDeviationY) REGISTER_PARENT_ANIMATED_PROPERTIES(SVGFilterPrimitiveStandardAttributes) END_REGISTER_ANIMATED_PROPERTIES inline SVGFEDropShadowElement::SVGFEDropShadowElement(const QualifiedName& tagName, Document& document) : SVGFilterPrimitiveStandardAttributes(tagName, document) , m_dx(2) , m_dy(2) , m_stdDeviationX(2) , m_stdDeviationY(2) { ASSERT(hasTagName(SVGNames::feDropShadowTag)); registerAnimatedPropertiesForSVGFEDropShadowElement(); } Ref SVGFEDropShadowElement::create(const QualifiedName& tagName, Document& document) { return adoptRef(*new SVGFEDropShadowElement(tagName, document)); } const AtomicString& SVGFEDropShadowElement::stdDeviationXIdentifier() { static NeverDestroyed s_identifier("SVGStdDeviationX", AtomicString::ConstructFromLiteral); return s_identifier; } const AtomicString& SVGFEDropShadowElement::stdDeviationYIdentifier() { static NeverDestroyed s_identifier("SVGStdDeviationY", AtomicString::ConstructFromLiteral); return s_identifier; } void SVGFEDropShadowElement::setStdDeviation(float x, float y) { setStdDeviationXBaseValue(x); setStdDeviationYBaseValue(y); invalidate(); } void SVGFEDropShadowElement::parseAttribute(const QualifiedName& name, const AtomicString& value) { if (name == SVGNames::stdDeviationAttr) { float x, y; if (parseNumberOptionalNumber(value, x, y)) { setStdDeviationXBaseValue(x); setStdDeviationYBaseValue(y); } return; } if (name == SVGNames::inAttr) { setIn1BaseValue(value); return; } if (name == SVGNames::dxAttr) { setDxBaseValue(value.toFloat()); return; } if (name == SVGNames::dyAttr) { setDyBaseValue(value.toFloat()); return; } SVGFilterPrimitiveStandardAttributes::parseAttribute(name, value); } void SVGFEDropShadowElement::svgAttributeChanged(const QualifiedName& attrName) { if (attrName == SVGNames::inAttr || attrName == SVGNames::stdDeviationAttr || attrName == SVGNames::dxAttr || attrName == SVGNames::dyAttr) { InstanceInvalidationGuard guard(*this); invalidate(); return; } SVGFilterPrimitiveStandardAttributes::svgAttributeChanged(attrName); } RefPtr SVGFEDropShadowElement::build(SVGFilterBuilder* filterBuilder, Filter& filter) { RenderObject* renderer = this->renderer(); if (!renderer) return nullptr; if (stdDeviationX() < 0 || stdDeviationY() < 0) return nullptr; const SVGRenderStyle& svgStyle = renderer->style().svgStyle(); Color color = svgStyle.floodColor(); float opacity = svgStyle.floodOpacity(); FilterEffect* input1 = filterBuilder->getEffectById(in1()); if (!input1) return nullptr; RefPtr effect = FEDropShadow::create(filter, stdDeviationX(), stdDeviationY(), dx(), dy(), color, opacity); effect->inputEffects().append(input1); return effect; } }