/* * Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann * Copyright (C) 2004, 2005, 2007, 2008 Rob Buis * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #include "SVGFEFloodElement.h" #include "RenderStyle.h" #include "SVGNames.h" #include "SVGRenderStyle.h" namespace WebCore { inline SVGFEFloodElement::SVGFEFloodElement(const QualifiedName& tagName, Document& document) : SVGFilterPrimitiveStandardAttributes(tagName, document) { ASSERT(hasTagName(SVGNames::feFloodTag)); } Ref SVGFEFloodElement::create(const QualifiedName& tagName, Document& document) { return adoptRef(*new SVGFEFloodElement(tagName, document)); } bool SVGFEFloodElement::setFilterEffectAttribute(FilterEffect* effect, const QualifiedName& attrName) { RenderObject* renderer = this->renderer(); ASSERT(renderer); const RenderStyle& style = renderer->style(); FEFlood* flood = static_cast(effect); if (attrName == SVGNames::flood_colorAttr) return flood->setFloodColor(style.svgStyle().floodColor()); if (attrName == SVGNames::flood_opacityAttr) return flood->setFloodOpacity(style.svgStyle().floodOpacity()); ASSERT_NOT_REACHED(); return false; } RefPtr SVGFEFloodElement::build(SVGFilterBuilder*, Filter& filter) { RenderObject* renderer = this->renderer(); if (!renderer) return nullptr; const SVGRenderStyle& svgStyle = renderer->style().svgStyle(); Color color = svgStyle.floodColor(); float opacity = svgStyle.floodOpacity(); return FEFlood::create(filter, color, opacity); } }