/* * Copyright (C) 2004, 2005, 2008 Nikolas Zimmermann * Copyright (C) 2004, 2005, 2006 Rob Buis * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #include "SVGGraphicsElement.h" #include "AffineTransform.h" #include "RenderSVGPath.h" #include "RenderSVGResource.h" #include "SVGNames.h" #include "SVGPathData.h" #include namespace WebCore { // Animated property definitions DEFINE_ANIMATED_TRANSFORM_LIST(SVGGraphicsElement, SVGNames::transformAttr, Transform, transform) BEGIN_REGISTER_ANIMATED_PROPERTIES(SVGGraphicsElement) REGISTER_LOCAL_ANIMATED_PROPERTY(transform) REGISTER_PARENT_ANIMATED_PROPERTIES(SVGElement) REGISTER_PARENT_ANIMATED_PROPERTIES(SVGTests) END_REGISTER_ANIMATED_PROPERTIES SVGGraphicsElement::SVGGraphicsElement(const QualifiedName& tagName, Document& document) : SVGElement(tagName, document) , m_shouldIsolateBlending(false) { registerAnimatedPropertiesForSVGGraphicsElement(); } SVGGraphicsElement::~SVGGraphicsElement() { } AffineTransform SVGGraphicsElement::getCTM(StyleUpdateStrategy styleUpdateStrategy) { return SVGLocatable::computeCTM(this, SVGLocatable::NearestViewportScope, styleUpdateStrategy); } AffineTransform SVGGraphicsElement::getScreenCTM(StyleUpdateStrategy styleUpdateStrategy) { return SVGLocatable::computeCTM(this, SVGLocatable::ScreenScope, styleUpdateStrategy); } AffineTransform SVGGraphicsElement::animatedLocalTransform() const { AffineTransform matrix; RenderStyle* style = renderer() ? &renderer()->style() : nullptr; // If CSS property was set, use that, otherwise fallback to attribute (if set). if (style && style->hasTransform()) { // Note: objectBoundingBox is an emptyRect for elements like pattern or clipPath. // See the "Object bounding box units" section of http://dev.w3.org/csswg/css3-transforms/ TransformationMatrix transform; style->applyTransform(transform, renderer()->objectBoundingBox()); // Flatten any 3D transform. matrix = transform.toAffineTransform(); // CSS bakes the zoom factor into lengths, including translation components. // In order to align CSS & SVG transforms, we need to invert this operation. float zoom = style->effectiveZoom(); if (zoom != 1) { matrix.setE(matrix.e() / zoom); matrix.setF(matrix.f() / zoom); } } else transform().concatenate(matrix); if (m_supplementalTransform) return *m_supplementalTransform * matrix; return matrix; } AffineTransform* SVGGraphicsElement::supplementalTransform() { if (!m_supplementalTransform) m_supplementalTransform = std::make_unique(); return m_supplementalTransform.get(); } bool SVGGraphicsElement::isSupportedAttribute(const QualifiedName& attrName) { static NeverDestroyed> supportedAttributes; if (supportedAttributes.get().isEmpty()) { SVGTests::addSupportedAttributes(supportedAttributes); supportedAttributes.get().add(SVGNames::transformAttr); } return supportedAttributes.get().contains(attrName); } void SVGGraphicsElement::parseAttribute(const QualifiedName& name, const AtomicString& value) { if (name == SVGNames::transformAttr) { SVGTransformList newList; newList.parse(value); detachAnimatedTransformListWrappers(newList.size()); setTransformBaseValue(newList); return; } SVGElement::parseAttribute(name, value); SVGTests::parseAttribute(name, value); } void SVGGraphicsElement::svgAttributeChanged(const QualifiedName& attrName) { if (!isSupportedAttribute(attrName)) { SVGElement::svgAttributeChanged(attrName); return; } InstanceInvalidationGuard guard(*this); if (SVGTests::handleAttributeChange(this, attrName)) return; auto renderer = this->renderer(); if (!renderer) return; if (attrName == SVGNames::transformAttr) { renderer->setNeedsTransformUpdate(); RenderSVGResource::markForLayoutAndParentResourceInvalidation(*renderer); return; } ASSERT_NOT_REACHED(); } SVGElement* SVGGraphicsElement::nearestViewportElement() const { return SVGTransformable::nearestViewportElement(this); } SVGElement* SVGGraphicsElement::farthestViewportElement() const { return SVGTransformable::farthestViewportElement(this); } FloatRect SVGGraphicsElement::getBBox(StyleUpdateStrategy styleUpdateStrategy) { return SVGTransformable::getBBox(this, styleUpdateStrategy); } RenderPtr SVGGraphicsElement::createElementRenderer(Ref&& style, const RenderTreePosition&) { // By default, any subclass is expected to do path-based drawing return createRenderer(*this, WTFMove(style)); } void SVGGraphicsElement::toClipPath(Path& path) { updatePathFromGraphicsElement(this, path); // FIXME: How do we know the element has done a layout? path.transform(animatedLocalTransform()); } }