/* * Copyright (C) Research In Motion Limited 2010. All rights reserved. * Copyright (C) 2015 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef SVGPathBlender_h #define SVGPathBlender_h #include "SVGPathConsumer.h" namespace WebCore { enum FloatBlendMode { BlendHorizontal, BlendVertical }; class SVGPathSource; class SVGPathBlender { WTF_MAKE_NONCOPYABLE(SVGPathBlender); WTF_MAKE_FAST_ALLOCATED; public: static bool addAnimatedPath(SVGPathSource& from, SVGPathSource& to, SVGPathConsumer&, unsigned repeatCount); static bool blendAnimatedPath(SVGPathSource& from, SVGPathSource& to, SVGPathConsumer&, float); static bool canBlendPaths(SVGPathSource& from, SVGPathSource& to); private: SVGPathBlender(SVGPathSource&, SVGPathSource&, SVGPathConsumer* = nullptr); bool canBlendPaths(); bool addAnimatedPath(unsigned repeatCount); bool blendAnimatedPath(float progress); bool blendMoveToSegment(float progress); bool blendLineToSegment(float progress); bool blendLineToHorizontalSegment(float progress); bool blendLineToVerticalSegment(float progress); bool blendCurveToCubicSegment(float progress); bool blendCurveToCubicSmoothSegment(float progress); bool blendCurveToQuadraticSegment(float progress); bool blendCurveToQuadraticSmoothSegment(float progress); bool blendArcToSegment(float progress); float blendAnimatedDimensonalFloat(float from, float to, FloatBlendMode, float progress); FloatPoint blendAnimatedFloatPoint(const FloatPoint& from, const FloatPoint& to, float progress); SVGPathSource& m_fromSource; SVGPathSource& m_toSource; SVGPathConsumer* m_consumer; // A null consumer indicates that we're just checking blendability. FloatPoint m_fromCurrentPoint; FloatPoint m_toCurrentPoint; PathCoordinateMode m_fromMode { AbsoluteCoordinates }; PathCoordinateMode m_toMode { AbsoluteCoordinates }; unsigned m_addTypesCount { 0 }; bool m_isInFirstHalfOfAnimation { false }; }; } // namespace WebCore #endif // SVGPathBlender_h