/* * Copyright (C) 2002, 2003 The Karbon Developers * Copyright (C) 2006 Alexander Kellett * Copyright (C) 2006, 2007 Rob Buis * Copyright (C) 2007, 2009, 2015 Apple Inc. All rights reserved. * Copyright (C) Research In Motion Limited 2010. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #include "SVGPathSegListBuilder.h" #include "SVGPathElement.h" #include "SVGPathSegArcAbs.h" #include "SVGPathSegArcRel.h" #include "SVGPathSegClosePath.h" #include "SVGPathSegCurvetoCubicAbs.h" #include "SVGPathSegCurvetoCubicRel.h" #include "SVGPathSegCurvetoCubicSmoothAbs.h" #include "SVGPathSegCurvetoCubicSmoothRel.h" #include "SVGPathSegCurvetoQuadraticAbs.h" #include "SVGPathSegCurvetoQuadraticRel.h" #include "SVGPathSegCurvetoQuadraticSmoothAbs.h" #include "SVGPathSegCurvetoQuadraticSmoothRel.h" #include "SVGPathSegLinetoAbs.h" #include "SVGPathSegLinetoHorizontalAbs.h" #include "SVGPathSegLinetoHorizontalRel.h" #include "SVGPathSegLinetoRel.h" #include "SVGPathSegLinetoVerticalAbs.h" #include "SVGPathSegLinetoVerticalRel.h" #include "SVGPathSegList.h" #include "SVGPathSegMovetoAbs.h" #include "SVGPathSegMovetoRel.h" namespace WebCore { SVGPathSegListBuilder::SVGPathSegListBuilder(SVGPathElement& pathElement, SVGPathSegList& pathSegList, SVGPathSegRole role) : m_pathElement(pathElement) , m_pathSegList(pathSegList) , m_pathSegRole(role) { } void SVGPathSegListBuilder::moveTo(const FloatPoint& targetPoint, bool, PathCoordinateMode mode) { if (mode == AbsoluteCoordinates) m_pathSegList.append(m_pathElement.createSVGPathSegMovetoAbs(targetPoint.x(), targetPoint.y(), m_pathSegRole)); else m_pathSegList.append(m_pathElement.createSVGPathSegMovetoRel(targetPoint.x(), targetPoint.y(), m_pathSegRole)); } void SVGPathSegListBuilder::lineTo(const FloatPoint& targetPoint, PathCoordinateMode mode) { if (mode == AbsoluteCoordinates) m_pathSegList.append(m_pathElement.createSVGPathSegLinetoAbs(targetPoint.x(), targetPoint.y(), m_pathSegRole)); else m_pathSegList.append(m_pathElement.createSVGPathSegLinetoRel(targetPoint.x(), targetPoint.y(), m_pathSegRole)); } void SVGPathSegListBuilder::lineToHorizontal(float x, PathCoordinateMode mode) { if (mode == AbsoluteCoordinates) m_pathSegList.append(m_pathElement.createSVGPathSegLinetoHorizontalAbs(x, m_pathSegRole)); else m_pathSegList.append(m_pathElement.createSVGPathSegLinetoHorizontalRel(x, m_pathSegRole)); } void SVGPathSegListBuilder::lineToVertical(float y, PathCoordinateMode mode) { if (mode == AbsoluteCoordinates) m_pathSegList.append(m_pathElement.createSVGPathSegLinetoVerticalAbs(y, m_pathSegRole)); else m_pathSegList.append(m_pathElement.createSVGPathSegLinetoVerticalRel(y, m_pathSegRole)); } void SVGPathSegListBuilder::curveToCubic(const FloatPoint& point1, const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode mode) { if (mode == AbsoluteCoordinates) m_pathSegList.append(m_pathElement.createSVGPathSegCurvetoCubicAbs(targetPoint.x(), targetPoint.y(), point1.x(), point1.y(), point2.x(), point2.y(), m_pathSegRole)); else m_pathSegList.append(m_pathElement.createSVGPathSegCurvetoCubicRel(targetPoint.x(), targetPoint.y(), point1.x(), point1.y(), point2.x(), point2.y(), m_pathSegRole)); } void SVGPathSegListBuilder::curveToCubicSmooth(const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode mode) { if (mode == AbsoluteCoordinates) m_pathSegList.append(m_pathElement.createSVGPathSegCurvetoCubicSmoothAbs(targetPoint.x(), targetPoint.y(), point2.x(), point2.y(), m_pathSegRole)); else m_pathSegList.append(m_pathElement.createSVGPathSegCurvetoCubicSmoothRel(targetPoint.x(), targetPoint.y(), point2.x(), point2.y(), m_pathSegRole)); } void SVGPathSegListBuilder::curveToQuadratic(const FloatPoint& point1, const FloatPoint& targetPoint, PathCoordinateMode mode) { if (mode == AbsoluteCoordinates) m_pathSegList.append(m_pathElement.createSVGPathSegCurvetoQuadraticAbs(targetPoint.x(), targetPoint.y(), point1.x(), point1.y(), m_pathSegRole)); else m_pathSegList.append(m_pathElement.createSVGPathSegCurvetoQuadraticRel(targetPoint.x(), targetPoint.y(), point1.x(), point1.y(), m_pathSegRole)); } void SVGPathSegListBuilder::curveToQuadraticSmooth(const FloatPoint& targetPoint, PathCoordinateMode mode) { if (mode == AbsoluteCoordinates) m_pathSegList.append(m_pathElement.createSVGPathSegCurvetoQuadraticSmoothAbs(targetPoint.x(), targetPoint.y(), m_pathSegRole)); else m_pathSegList.append(m_pathElement.createSVGPathSegCurvetoQuadraticSmoothRel(targetPoint.x(), targetPoint.y(), m_pathSegRole)); } void SVGPathSegListBuilder::arcTo(float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, const FloatPoint& targetPoint, PathCoordinateMode mode) { if (mode == AbsoluteCoordinates) m_pathSegList.append(m_pathElement.createSVGPathSegArcAbs(targetPoint.x(), targetPoint.y(), r1, r2, angle, largeArcFlag, sweepFlag, m_pathSegRole)); else m_pathSegList.append(m_pathElement.createSVGPathSegArcRel(targetPoint.x(), targetPoint.y(), r1, r2, angle, largeArcFlag, sweepFlag, m_pathSegRole)); } void SVGPathSegListBuilder::closePath() { m_pathSegList.append(m_pathElement.createSVGPathSegClosePath(m_pathSegRole)); } }