/* * Copyright (C) 2004, 2005, 2006, 2007, 2008 Nikolas Zimmermann * Copyright (C) 2004, 2005 Rob Buis * Copyright (C) 2007 Eric Seidel * Copyright (C) 2015 Apple Inc. All rights reserved. * Copyright (C) Research In Motion Limited 2010. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #include "SVGPathTraversalStateBuilder.h" #include "PathTraversalState.h" namespace WebCore { SVGPathTraversalStateBuilder::SVGPathTraversalStateBuilder(PathTraversalState& state, float desiredLength) : m_traversalState(state) { m_traversalState.setDesiredLength(desiredLength); } void SVGPathTraversalStateBuilder::moveTo(const FloatPoint& targetPoint, bool, PathCoordinateMode) { m_traversalState.processPathElement(PathElementMoveToPoint, &targetPoint); } void SVGPathTraversalStateBuilder::lineTo(const FloatPoint& targetPoint, PathCoordinateMode) { m_traversalState.processPathElement(PathElementAddLineToPoint, &targetPoint); } void SVGPathTraversalStateBuilder::curveToCubic(const FloatPoint& point1, const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode) { FloatPoint points[] = { point1, point2, targetPoint }; m_traversalState.processPathElement(PathElementAddCurveToPoint, points); } void SVGPathTraversalStateBuilder::closePath() { m_traversalState.processPathElement(PathElementCloseSubpath, nullptr); } bool SVGPathTraversalStateBuilder::continueConsuming() { return !m_traversalState.success(); } float SVGPathTraversalStateBuilder::totalLength() const { return m_traversalState.totalLength(); } SVGPoint SVGPathTraversalStateBuilder::currentPoint() const { return m_traversalState.current(); } }