/* * Copyright (C) Research In Motion Limited 2011. All rights reserved. * Copyright (C) 2015 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #include "SVGAttributeToPropertyMap.h" #include "SVGAnimatedProperty.h" namespace WebCore { void SVGAttributeToPropertyMap::addProperties(const SVGAttributeToPropertyMap& map) { for (auto& vector : map.m_map.values()) { ASSERT(!vector.isEmpty()); auto& properties = m_map.add(vector[0]->attributeName, PropertyInfoVector()).iterator->value; properties.reserveCapacity(properties.size() + vector.size()); for (auto* property : vector) properties.uncheckedAppend(property); } } void SVGAttributeToPropertyMap::addProperty(const SVGPropertyInfo& info) { m_map.add(info.attributeName, PropertyInfoVector()).iterator->value.append(&info); } Vector> SVGAttributeToPropertyMap::properties(SVGElement& contextElement, const QualifiedName& attributeName) const { Vector> properties; auto it = m_map.find(attributeName); if (it == m_map.end()) return properties; properties.reserveInitialCapacity(it->value.size()); for (auto* property : it->value) properties.uncheckedAppend(property->lookupOrCreateWrapperForAnimatedProperty(&contextElement)); return properties; } Vector SVGAttributeToPropertyMap::types(const QualifiedName& attributeName) const { Vector types; auto it = m_map.find(attributeName); if (it == m_map.end()) return types; types.reserveInitialCapacity(it->value.size()); for (auto* property : it->value) types.uncheckedAppend(property->animatedPropertyType); return types; } void SVGAttributeToPropertyMap::synchronizeProperties(SVGElement& contextElement) const { for (auto& vector : m_map.values()) { for (auto* property : vector) property->synchronizeProperty(&contextElement); } } bool SVGAttributeToPropertyMap::synchronizeProperty(SVGElement& contextElement, const QualifiedName& attributeName) const { auto it = m_map.find(attributeName); if (it == m_map.end()) return false; for (auto* property : it->value) property->synchronizeProperty(&contextElement); return true; } }