/* * Copyright (C) 2011 Apple Inc. All Rights Reserved. * Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies) * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef WebSocketServerConnection_h #define WebSocketServerConnection_h #if ENABLE(INSPECTOR_SERVER) #include #include #include #include #include namespace WebCore { class HTTPHeaderMap; class SocketStreamHandle; } namespace WebKit { class HTTPRequest; class WebSocketServer; class WebSocketServerClient; class WebSocketServerConnection : public WebCore::SocketStreamHandleClient { public: enum WebSocketServerMode { HTTP, WebSocket }; WebSocketServerConnection(WebSocketServerClient*, WebSocketServer*); virtual ~WebSocketServerConnection(); unsigned identifier() const { return m_identifier; } void setIdentifier(unsigned id) { m_identifier = id; } void setSocketHandle(PassRefPtr); // Sending data over the connection. void sendWebSocketMessage(const String& message); void sendHTTPResponseHeader(int statusCode, const String& statusText, const WebCore::HTTPHeaderMap& headerFields); void sendRawData(const char* data, size_t length); // Terminating the connection. void shutdownNow(); void shutdownAfterSendOrNow(); // SocketStreamHandleClient implementation. virtual void didCloseSocketStream(WebCore::SocketStreamHandle*); virtual void didReceiveSocketStreamData(WebCore::SocketStreamHandle*, const char* data, int length); virtual void didUpdateBufferedAmount(WebCore::SocketStreamHandle*, size_t bufferedAmount); virtual void didFailSocketStream(WebCore::SocketStreamHandle*, const WebCore::SocketStreamError&); private: // HTTP Mode. void readHTTPMessage(); // WebSocket Mode. void upgradeToWebSocketServerConnection(PassRefPtr); void readWebSocketFrames(); bool readWebSocketFrame(); protected: unsigned m_identifier; Vector m_bufferedData; WebSocketServerMode m_mode; RefPtr m_socket; WebSocketServer* m_server; WebSocketServerClient* m_client; bool m_shutdownAfterSend; }; } #endif // ENABLE(INSPECTOR_SERVER) #endif // WebSocketServerConnection_h