/* * Copyright (C) 2005, 2006, 2007 Apple Inc. All rights reserved. * (C) 2007 Graham Dennis (graham.dennis@gmail.com) * (C) 2007 Eric Seidel * (C) 2012 Patrick Ganstere * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "JavaScriptThreading.h" #include #include #include #include #include #include #include #include static const size_t javaScriptThreadsCount = 4; static bool javaScriptThreadsShouldTerminate; static JSContextGroupRef javaScriptThreadsGroup; static Lock& javaScriptThreadsMutex() { DEPRECATED_DEFINE_STATIC_LOCAL(Lock, staticMutex, ()); return staticMutex; } typedef HashSet ThreadSet; static ThreadSet& javaScriptThreads() { DEPRECATED_DEFINE_STATIC_LOCAL(ThreadSet, staticJavaScriptThreads, ()); ASSERT(!javaScriptThreadsMutex().tryLock()); return staticJavaScriptThreads; } // This function exercises JSC in a loop until javaScriptThreadsShouldTerminate // becomes true or it probabilistically decides to spawn a replacement thread and exit. void runJavaScriptThread(void*) { static const char* const script = "var array = [];" "for (var i = 0; i < 1024; i++) {" " array.push(String(i));" "}"; JSGlobalContextRef ctx; { LockHolder locker(javaScriptThreadsMutex()); ctx = JSGlobalContextCreateInGroup(javaScriptThreadsGroup, 0); } JSStringRef scriptRef; { LockHolder locker(javaScriptThreadsMutex()); scriptRef = JSStringCreateWithUTF8CString(script); } while (true) { { LockHolder locker(javaScriptThreadsMutex()); JSValueRef exception = 0; JSEvaluateScript(ctx, scriptRef, 0, 0, 1, &exception); ASSERT(!exception); } { LockHolder locker(javaScriptThreadsMutex()); const size_t valuesCount = 1024; JSValueRef values[valuesCount]; for (size_t i = 0; i < valuesCount; ++i) values[i] = JSObjectMake(ctx, 0, 0); } { LockHolder locker(javaScriptThreadsMutex()); if (javaScriptThreadsShouldTerminate) break; } // Respawn probabilistically. if (rand() % 5) continue; LockHolder locker(javaScriptThreadsMutex()); ThreadIdentifier thread = currentThread(); detachThread(thread); javaScriptThreads().remove(thread); javaScriptThreads().add(createThread(&runJavaScriptThread, 0, 0)); break; } LockHolder locker(javaScriptThreadsMutex()); JSStringRelease(scriptRef); JSGarbageCollect(ctx); JSGlobalContextRelease(ctx); } void startJavaScriptThreads() { javaScriptThreadsGroup = JSContextGroupCreate(); LockHolder locker(javaScriptThreadsMutex()); for (size_t i = 0; i < javaScriptThreadsCount; ++i) javaScriptThreads().add(createThread(&runJavaScriptThread, 0, 0)); } void stopJavaScriptThreads() { { LockHolder locker(javaScriptThreadsMutex()); javaScriptThreadsShouldTerminate = true; } Vector threads; { LockHolder locker(javaScriptThreadsMutex()); copyToVector(javaScriptThreads(), threads); ASSERT(threads.size() == javaScriptThreadsCount); } for (size_t i = 0; i < javaScriptThreadsCount; ++i) waitForThreadCompletion(threads[i]); { LockHolder locker(javaScriptThreadsMutex()); javaScriptThreads().clear(); } JSContextGroupRelease(javaScriptThreadsGroup); }