/* * Copyright (C) 2012 Intel Corporation. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef WorkQueueManager_h #define WorkQueueManager_h #include #include namespace WTR { class WorkQueueManager { WTF_MAKE_NONCOPYABLE(WorkQueueManager); public: WorkQueueManager(); ~WorkQueueManager(); bool isWorkQueueEmpty() const { return m_workQueue.isEmpty(); } void clearWorkQueue(); bool processWorkQueue(); // Returns 'true' if queue is processed (no new loading is started), returns 'false' otherwise. void queueLoad(const String& url, const String& target, bool shouldOpenExternalURLs); void queueLoadHTMLString(const String& content, const String& baseURL, const String& unreachableURL); void queueBackNavigation(unsigned howFarBackward); void queueForwardNavigation(unsigned howFarForward); void queueReload(); void queueLoadingScript(const String& script); void queueNonLoadingScript(const String& script); private: typedef Deque> WorkQueue; void enqueue(WorkQueueItem*); // Adopts pointer. WorkQueue m_workQueue; bool m_processing; }; } // namespace WTR #endif // WorkQueueManager_h