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+%% The contents of this file are subject to the Mozilla Public License
+%% Version 1.1 (the "License"); you may not use this file except in
+%% compliance with the License. You may obtain a copy of the License at
+%% http://www.mozilla.org/MPL/
+%%
+%% Software distributed under the License is distributed on an "AS IS"
+%% basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the
+%% License for the specific language governing rights and limitations
+%% under the License.
+%%
+%% The Original Code is RabbitMQ.
+%%
+%% The Initial Developer of the Original Code is VMware, Inc.
+%% Copyright (c) 2007-2011 VMware, Inc. All rights reserved.
+%%
+
+-module(gm).
+
+%% Guaranteed Multicast
+%% ====================
+%%
+%% This module provides the ability to create named groups of
+%% processes to which members can be dynamically added and removed,
+%% and for messages to be broadcast within the group that are
+%% guaranteed to reach all members of the group during the lifetime of
+%% the message. The lifetime of a message is defined as being, at a
+%% minimum, the time from which the message is first sent to any
+%% member of the group, up until the time at which it is known by the
+%% member who published the message that the message has reached all
+%% group members.
+%%
+%% The guarantee given is that provided a message, once sent, makes it
+%% to members who do not all leave the group, the message will
+%% continue to propagate to all group members.
+%%
+%% Another way of stating the guarantee is that if member P publishes
+%% messages m and m', then for all members P', if P' is a member of
+%% the group prior to the publication of m, and P' receives m', then
+%% P' will receive m.
+%%
+%% Note that only local-ordering is enforced: i.e. if member P sends
+%% message m and then message m', then for-all members P', if P'
+%% receives m and m', then they will receive m' after m. Causality
+%% ordering is _not_ enforced. I.e. if member P receives message m
+%% and as a result publishes message m', there is no guarantee that
+%% other members P' will receive m before m'.
+%%
+%%
+%% API Use
+%% -------
+%%
+%% Mnesia must be started. Use the idempotent create_tables/0 function
+%% to create the tables required.
+%%
+%% start_link/3
+%% Provide the group name, the callback module name, and any arguments
+%% you wish to be passed into the callback module's functions. The
+%% joined/2 function will be called when we have joined the group,
+%% with the arguments passed to start_link and a list of the current
+%% members of the group. See the comments in behaviour_info/1 below
+%% for further details of the callback functions.
+%%
+%% leave/1
+%% Provide the Pid. Removes the Pid from the group. The callback
+%% terminate/2 function will be called.
+%%
+%% broadcast/2
+%% Provide the Pid and a Message. The message will be sent to all
+%% members of the group as per the guarantees given above. This is a
+%% cast and the function call will return immediately. There is no
+%% guarantee that the message will reach any member of the group.
+%%
+%% confirmed_broadcast/2
+%% Provide the Pid and a Message. As per broadcast/2 except that this
+%% is a call, not a cast, and only returns 'ok' once the Message has
+%% reached every member of the group. Do not call
+%% confirmed_broadcast/2 directly from the callback module otherwise
+%% you will deadlock the entire group.
+%%
+%% group_members/1
+%% Provide the Pid. Returns a list of the current group members.
+%%
+%%
+%% Implementation Overview
+%% -----------------------
+%%
+%% One possible means of implementation would be a fan-out from the
+%% sender to every member of the group. This would require that the
+%% group is fully connected, and, in the event that the original
+%% sender of the message disappears from the group before the message
+%% has made it to every member of the group, raises questions as to
+%% who is responsible for sending on the message to new group members.
+%% In particular, the issue is with [ Pid ! Msg || Pid <- Members ] -
+%% if the sender dies part way through, who is responsible for
+%% ensuring that the remaining Members receive the Msg? In the event
+%% that within the group, messages sent are broadcast from a subset of
+%% the members, the fan-out arrangement has the potential to
+%% substantially impact the CPU and network workload of such members,
+%% as such members would have to accommodate the cost of sending each
+%% message to every group member.
+%%
+%% Instead, if the members of the group are arranged in a chain, then
+%% it becomes easier to reason about who within the group has received
+%% each message and who has not. It eases issues of responsibility: in
+%% the event of a group member disappearing, the nearest upstream
+%% member of the chain is responsible for ensuring that messages
+%% continue to propagate down the chain. It also results in equal
+%% distribution of sending and receiving workload, even if all
+%% messages are being sent from just a single group member. This
+%% configuration has the further advantage that it is not necessary
+%% for every group member to know of every other group member, and
+%% even that a group member does not have to be accessible from all
+%% other group members.
+%%
+%% Performance is kept high by permitting pipelining and all
+%% communication between joined group members is asynchronous. In the
+%% chain A -> B -> C -> D, if A sends a message to the group, it will
+%% not directly contact C or D. However, it must know that D receives
+%% the message (in addition to B and C) before it can consider the
+%% message fully sent. A simplistic implementation would require that
+%% D replies to C, C replies to B and B then replies to A. This would
+%% result in a propagation delay of twice the length of the chain. It
+%% would also require, in the event of the failure of C, that D knows
+%% to directly contact B and issue the necessary replies. Instead, the
+%% chain forms a ring: D sends the message on to A: D does not
+%% distinguish A as the sender, merely as the next member (downstream)
+%% within the chain (which has now become a ring). When A receives
+%% from D messages that A sent, it knows that all members have
+%% received the message. However, the message is not dead yet: if C
+%% died as B was sending to C, then B would need to detect the death
+%% of C and forward the message on to D instead: thus every node has
+%% to remember every message published until it is told that it can
+%% forget about the message. This is essential not just for dealing
+%% with failure of members, but also for the addition of new members.
+%%
+%% Thus once A receives the message back again, it then sends to B an
+%% acknowledgement for the message, indicating that B can now forget
+%% about the message. B does so, and forwards the ack to C. C forgets
+%% the message, and forwards the ack to D, which forgets the message
+%% and finally forwards the ack back to A. At this point, A takes no
+%% further action: the message and its acknowledgement have made it to
+%% every member of the group. The message is now dead, and any new
+%% member joining the group at this point will not receive the
+%% message.
+%%
+%% We therefore have two roles:
+%%
+%% 1. The sender, who upon receiving their own messages back, must
+%% then send out acknowledgements, and upon receiving their own
+%% acknowledgements back perform no further action.
+%%
+%% 2. The other group members who upon receiving messages and
+%% acknowledgements must update their own internal state accordingly
+%% (the sending member must also do this in order to be able to
+%% accommodate failures), and forwards messages on to their downstream
+%% neighbours.
+%%
+%%
+%% Implementation: It gets trickier
+%% --------------------------------
+%%
+%% Chain A -> B -> C -> D
+%%
+%% A publishes a message which B receives. A now dies. B and D will
+%% detect the death of A, and will link up, thus the chain is now B ->
+%% C -> D. B forwards A's message on to C, who forwards it to D, who
+%% forwards it to B. Thus B is now responsible for A's messages - both
+%% publications and acknowledgements that were in flight at the point
+%% at which A died. Even worse is that this is transitive: after B
+%% forwards A's message to C, B dies as well. Now C is not only
+%% responsible for B's in-flight messages, but is also responsible for
+%% A's in-flight messages.
+%%
+%% Lemma 1: A member can only determine which dead members they have
+%% inherited responsibility for if there is a total ordering on the
+%% conflicting additions and subtractions of members from the group.
+%%
+%% Consider the simultaneous death of B and addition of B' that
+%% transitions a chain from A -> B -> C to A -> B' -> C. Either B' or
+%% C is responsible for in-flight messages from B. It is easy to
+%% ensure that at least one of them thinks they have inherited B, but
+%% if we do not ensure that exactly one of them inherits B, then we
+%% could have B' converting publishes to acks, which then will crash C
+%% as C does not believe it has issued acks for those messages.
+%%
+%% More complex scenarios are easy to concoct: A -> B -> C -> D -> E
+%% becoming A -> C' -> E. Who has inherited which of B, C and D?
+%%
+%% However, for non-conflicting membership changes, only a partial
+%% ordering is required. For example, A -> B -> C becoming A -> A' ->
+%% B. The addition of A', between A and B can have no conflicts with
+%% the death of C: it is clear that A has inherited C's messages.
+%%
+%% For ease of implementation, we adopt the simple solution, of
+%% imposing a total order on all membership changes.
+%%
+%% On the death of a member, it is ensured the dead member's
+%% neighbours become aware of the death, and the upstream neighbour
+%% now sends to its new downstream neighbour its state, including the
+%% messages pending acknowledgement. The downstream neighbour can then
+%% use this to calculate which publishes and acknowledgements it has
+%% missed out on, due to the death of its old upstream. Thus the
+%% downstream can catch up, and continues the propagation of messages
+%% through the group.
+%%
+%% Lemma 2: When a member is joining, it must synchronously
+%% communicate with its upstream member in order to receive its
+%% starting state atomically with its addition to the group.
+%%
+%% New members must start with the same state as their nearest
+%% upstream neighbour. This ensures that it is not surprised by
+%% acknowledgements they are sent, and that should their downstream
+%% neighbour die, they are able to send the correct state to their new
+%% downstream neighbour to ensure it can catch up. Thus in the
+%% transition A -> B -> C becomes A -> A' -> B -> C becomes A -> A' ->
+%% C, A' must start with the state of A, so that it can send C the
+%% correct state when B dies, allowing C to detect any missed
+%% messages.
+%%
+%% If A' starts by adding itself to the group membership, A could then
+%% die, without A' having received the necessary state from A. This
+%% would leave A' responsible for in-flight messages from A, but
+%% having the least knowledge of all, of those messages. Thus A' must
+%% start by synchronously calling A, which then immediately sends A'
+%% back its state. A then adds A' to the group. If A dies at this
+%% point then A' will be able to see this (as A' will fail to appear
+%% in the group membership), and thus A' will ignore the state it
+%% receives from A, and will simply repeat the process, trying to now
+%% join downstream from some other member. This ensures that should
+%% the upstream die as soon as the new member has been joined, the new
+%% member is guaranteed to receive the correct state, allowing it to
+%% correctly process messages inherited due to the death of its
+%% upstream neighbour.
+%%
+%% The canonical definition of the group membership is held by a
+%% distributed database. Whilst this allows the total ordering of
+%% changes to be achieved, it is nevertheless undesirable to have to
+%% query this database for the current view, upon receiving each
+%% message. Instead, we wish for members to be able to cache a view of
+%% the group membership, which then requires a cache invalidation
+%% mechanism. Each member maintains its own view of the group
+%% membership. Thus when the group's membership changes, members may
+%% need to become aware of such changes in order to be able to
+%% accurately process messages they receive. Because of the
+%% requirement of a total ordering of conflicting membership changes,
+%% it is not possible to use the guaranteed broadcast mechanism to
+%% communicate these changes: to achieve the necessary ordering, it
+%% would be necessary for such messages to be published by exactly one
+%% member, which can not be guaranteed given that such a member could
+%% die.
+%%
+%% The total ordering we enforce on membership changes gives rise to a
+%% view version number: every change to the membership creates a
+%% different view, and the total ordering permits a simple
+%% monotonically increasing view version number.
+%%
+%% Lemma 3: If a message is sent from a member that holds view version
+%% N, it can be correctly processed by any member receiving the
+%% message with a view version >= N.
+%%
+%% Initially, let us suppose that each view contains the ordering of
+%% every member that was ever part of the group. Dead members are
+%% marked as such. Thus we have a ring of members, some of which are
+%% dead, and are thus inherited by the nearest alive downstream
+%% member.
+%%
+%% In the chain A -> B -> C, all three members initially have view
+%% version 1, which reflects reality. B publishes a message, which is
+%% forward by C to A. B now dies, which A notices very quickly. Thus A
+%% updates the view, creating version 2. It now forwards B's
+%% publication, sending that message to its new downstream neighbour,
+%% C. This happens before C is aware of the death of B. C must become
+%% aware of the view change before it interprets the message its
+%% received, otherwise it will fail to learn of the death of B, and
+%% thus will not realise it has inherited B's messages (and will
+%% likely crash).
+%%
+%% Thus very simply, we have that each subsequent view contains more
+%% information than the preceding view.
+%%
+%% However, to avoid the views growing indefinitely, we need to be
+%% able to delete members which have died _and_ for which no messages
+%% are in-flight. This requires that upon inheriting a dead member, we
+%% know the last publication sent by the dead member (this is easy: we
+%% inherit a member because we are the nearest downstream member which
+%% implies that we know at least as much than everyone else about the
+%% publications of the dead member), and we know the earliest message
+%% for which the acknowledgement is still in flight.
+%%
+%% In the chain A -> B -> C, when B dies, A will send to C its state
+%% (as C is the new downstream from A), allowing C to calculate which
+%% messages it has missed out on (described above). At this point, C
+%% also inherits B's messages. If that state from A also includes the
+%% last message published by B for which an acknowledgement has been
+%% seen, then C knows exactly which further acknowledgements it must
+%% receive (also including issuing acknowledgements for publications
+%% still in-flight that it receives), after which it is known there
+%% are no more messages in flight for B, thus all evidence that B was
+%% ever part of the group can be safely removed from the canonical
+%% group membership.
+%%
+%% Thus, for every message that a member sends, it includes with that
+%% message its view version. When a member receives a message it will
+%% update its view from the canonical copy, should its view be older
+%% than the view version included in the message it has received.
+%%
+%% The state held by each member therefore includes the messages from
+%% each publisher pending acknowledgement, the last publication seen
+%% from that publisher, and the last acknowledgement from that
+%% publisher. In the case of the member's own publications or
+%% inherited members, this last acknowledgement seen state indicates
+%% the last acknowledgement retired, rather than sent.
+%%
+%%
+%% Proof sketch
+%% ------------
+%%
+%% We need to prove that with the provided operational semantics, we
+%% can never reach a state that is not well formed from a well-formed
+%% starting state.
+%%
+%% Operational semantics (small step): straight-forward message
+%% sending, process monitoring, state updates.
+%%
+%% Well formed state: dead members inherited by exactly one non-dead
+%% member; for every entry in anyone's pending-acks, either (the
+%% publication of the message is in-flight downstream from the member
+%% and upstream from the publisher) or (the acknowledgement of the
+%% message is in-flight downstream from the publisher and upstream
+%% from the member).
+%%
+%% Proof by induction on the applicable operational semantics.
+%%
+%%
+%% Related work
+%% ------------
+%%
+%% The ring configuration and double traversal of messages around the
+%% ring is similar (though developed independently) to the LCR
+%% protocol by [Levy 2008]. However, LCR differs in several
+%% ways. Firstly, by using vector clocks, it enforces a total order of
+%% message delivery, which is unnecessary for our purposes. More
+%% significantly, it is built on top of a "group communication system"
+%% which performs the group management functions, taking
+%% responsibility away from the protocol as to how to cope with safely
+%% adding and removing members. When membership changes do occur, the
+%% protocol stipulates that every member must perform communication
+%% with every other member of the group, to ensure all outstanding
+%% deliveries complete, before the entire group transitions to the new
+%% view. This, in total, requires two sets of all-to-all synchronous
+%% communications.
+%%
+%% This is not only rather inefficient, but also does not explain what
+%% happens upon the failure of a member during this process. It does
+%% though entirely avoid the need for inheritance of responsibility of
+%% dead members that our protocol incorporates.
+%%
+%% In [Marandi et al 2010], a Paxos-based protocol is described. This
+%% work explicitly focuses on the efficiency of communication. LCR
+%% (and our protocol too) are more efficient, but at the cost of
+%% higher latency. The Ring-Paxos protocol is itself built on top of
+%% IP-multicast, which rules it out for many applications where
+%% point-to-point communication is all that can be required. They also
+%% have an excellent related work section which I really ought to
+%% read...
+%%
+%%
+%% [Levy 2008] The Complexity of Reliable Distributed Storage, 2008.
+%% [Marandi et al 2010] Ring Paxos: A High-Throughput Atomic Broadcast
+%% Protocol
+
+
+-behaviour(gen_server2).
+
+-export([create_tables/0, start_link/3, leave/1, broadcast/2,
+ confirmed_broadcast/2, group_members/1]).
+
+-export([init/1, handle_call/3, handle_cast/2, handle_info/2, terminate/2,
+ code_change/3, prioritise_cast/2, prioritise_info/2]).
+
+-export([behaviour_info/1]).
+
+-export([table_definitions/0, flush/1]).
+
+-define(GROUP_TABLE, gm_group).
+-define(HIBERNATE_AFTER_MIN, 1000).
+-define(DESIRED_HIBERNATE, 10000).
+-define(BROADCAST_TIMER, 25).
+-define(SETS, ordsets).
+-define(DICT, orddict).
+
+-record(state,
+ { self,
+ left,
+ right,
+ group_name,
+ module,
+ view,
+ pub_count,
+ members_state,
+ callback_args,
+ confirms,
+ broadcast_buffer,
+ broadcast_timer
+ }).
+
+-record(gm_group, { name, version, members }).
+
+-record(view_member, { id, aliases, left, right }).
+
+-record(member, { pending_ack, last_pub, last_ack }).
+
+-define(TABLE, {?GROUP_TABLE, [{record_name, gm_group},
+ {attributes, record_info(fields, gm_group)}]}).
+-define(TABLE_MATCH, {match, #gm_group { _ = '_' }}).
+
+-define(TAG, '$gm').
+
+-ifdef(use_specs).
+
+-export_type([group_name/0]).
+
+-type(group_name() :: any()).
+
+-spec(create_tables/0 :: () -> 'ok').
+-spec(start_link/3 :: (group_name(), atom(), any()) ->
+ {'ok', pid()} | {'error', any()}).
+-spec(leave/1 :: (pid()) -> 'ok').
+-spec(broadcast/2 :: (pid(), any()) -> 'ok').
+-spec(confirmed_broadcast/2 :: (pid(), any()) -> 'ok').
+-spec(group_members/1 :: (pid()) -> [pid()]).
+
+-endif.
+
+behaviour_info(callbacks) ->
+ [
+ %% The joined, members_changed and handle_msg callbacks can all
+ %% return any of the following terms:
+ %%
+ %% 'ok' - the callback function returns normally
+ %%
+ %% {'stop', Reason} - the callback indicates the member should
+ %% stop with reason Reason and should leave the group.
+ %%
+ %% {'become', Module, Args} - the callback indicates that the
+ %% callback module should be changed to Module and that the
+ %% callback functions should now be passed the arguments
+ %% Args. This allows the callback module to be dynamically
+ %% changed.
+
+ %% Called when we've successfully joined the group. Supplied with
+ %% Args provided in start_link, plus current group members.
+ {joined, 2},
+
+ %% Supplied with Args provided in start_link, the list of new
+ %% members and the list of members previously known to us that
+ %% have since died. Note that if a member joins and dies very
+ %% quickly, it's possible that we will never see that member
+ %% appear in either births or deaths. However we are guaranteed
+ %% that (1) we will see a member joining either in the births
+ %% here, or in the members passed to joined/2 before receiving
+ %% any messages from it; and (2) we will not see members die that
+ %% we have not seen born (or supplied in the members to
+ %% joined/2).
+ {members_changed, 3},
+
+ %% Supplied with Args provided in start_link, the sender, and the
+ %% message. This does get called for messages injected by this
+ %% member, however, in such cases, there is no special
+ %% significance of this invocation: it does not indicate that the
+ %% message has made it to any other members, let alone all other
+ %% members.
+ {handle_msg, 3},
+
+ %% Called on gm member termination as per rules in gen_server,
+ %% with the Args provided in start_link plus the termination
+ %% Reason.
+ {terminate, 2}
+ ];
+behaviour_info(_Other) ->
+ undefined.
+
+create_tables() ->
+ create_tables([?TABLE]).
+
+create_tables([]) ->
+ ok;
+create_tables([{Table, Attributes} | Tables]) ->
+ case mnesia:create_table(Table, Attributes) of
+ {atomic, ok} -> create_tables(Tables);
+ {aborted, {already_exists, gm_group}} -> create_tables(Tables);
+ Err -> Err
+ end.
+
+table_definitions() ->
+ {Name, Attributes} = ?TABLE,
+ [{Name, [?TABLE_MATCH | Attributes]}].
+
+start_link(GroupName, Module, Args) ->
+ gen_server2:start_link(?MODULE, [GroupName, Module, Args], []).
+
+leave(Server) ->
+ gen_server2:cast(Server, leave).
+
+broadcast(Server, Msg) ->
+ gen_server2:cast(Server, {broadcast, Msg}).
+
+confirmed_broadcast(Server, Msg) ->
+ gen_server2:call(Server, {confirmed_broadcast, Msg}, infinity).
+
+group_members(Server) ->
+ gen_server2:call(Server, group_members, infinity).
+
+flush(Server) ->
+ gen_server2:cast(Server, flush).
+
+
+init([GroupName, Module, Args]) ->
+ {MegaSecs, Secs, MicroSecs} = now(),
+ random:seed(MegaSecs, Secs, MicroSecs),
+ gen_server2:cast(self(), join),
+ Self = self(),
+ {ok, #state { self = Self,
+ left = {Self, undefined},
+ right = {Self, undefined},
+ group_name = GroupName,
+ module = Module,
+ view = undefined,
+ pub_count = 0,
+ members_state = undefined,
+ callback_args = Args,
+ confirms = queue:new(),
+ broadcast_buffer = [],
+ broadcast_timer = undefined }, hibernate,
+ {backoff, ?HIBERNATE_AFTER_MIN, ?HIBERNATE_AFTER_MIN, ?DESIRED_HIBERNATE}}.
+
+
+handle_call({confirmed_broadcast, _Msg}, _From,
+ State = #state { members_state = undefined }) ->
+ reply(not_joined, State);
+
+handle_call({confirmed_broadcast, Msg}, _From,
+ State = #state { self = Self,
+ right = {Self, undefined},
+ module = Module,
+ callback_args = Args }) ->
+ handle_callback_result({Module:handle_msg(Args, Self, Msg), ok, State});
+
+handle_call({confirmed_broadcast, Msg}, From, State) ->
+ internal_broadcast(Msg, From, State);
+
+handle_call(group_members, _From,
+ State = #state { members_state = undefined }) ->
+ reply(not_joined, State);
+
+handle_call(group_members, _From, State = #state { view = View }) ->
+ reply(alive_view_members(View), State);
+
+handle_call({add_on_right, _NewMember}, _From,
+ State = #state { members_state = undefined }) ->
+ reply(not_ready, State);
+
+handle_call({add_on_right, NewMember}, _From,
+ State = #state { self = Self,
+ group_name = GroupName,
+ view = View,
+ members_state = MembersState,
+ module = Module,
+ callback_args = Args }) ->
+ Group = record_new_member_in_group(
+ GroupName, Self, NewMember,
+ fun (Group1) ->
+ View1 = group_to_view(Group1),
+ ok = send_right(NewMember, View1,
+ {catchup, Self, prepare_members_state(
+ MembersState)})
+ end),
+ View2 = group_to_view(Group),
+ State1 = check_neighbours(State #state { view = View2 }),
+ Result = callback_view_changed(Args, Module, View, View2),
+ handle_callback_result({Result, {ok, Group}, State1}).
+
+
+handle_cast({?TAG, ReqVer, Msg},
+ State = #state { view = View,
+ group_name = GroupName,
+ module = Module,
+ callback_args = Args }) ->
+ {Result, State1} =
+ case needs_view_update(ReqVer, View) of
+ true ->
+ View1 = group_to_view(read_group(GroupName)),
+ {callback_view_changed(Args, Module, View, View1),
+ check_neighbours(State #state { view = View1 })};
+ false ->
+ {ok, State}
+ end,
+ handle_callback_result(
+ if_callback_success(
+ Result, fun handle_msg_true/3, fun handle_msg_false/3, Msg, State1));
+
+handle_cast({broadcast, _Msg}, State = #state { members_state = undefined }) ->
+ noreply(State);
+
+handle_cast({broadcast, Msg},
+ State = #state { self = Self,
+ right = {Self, undefined},
+ module = Module,
+ callback_args = Args }) ->
+ handle_callback_result({Module:handle_msg(Args, Self, Msg), State});
+
+handle_cast({broadcast, Msg}, State) ->
+ internal_broadcast(Msg, none, State);
+
+handle_cast(join, State = #state { self = Self,
+ group_name = GroupName,
+ members_state = undefined,
+ module = Module,
+ callback_args = Args }) ->
+ View = join_group(Self, GroupName),
+ MembersState =
+ case alive_view_members(View) of
+ [Self] -> blank_member_state();
+ _ -> undefined
+ end,
+ State1 = check_neighbours(State #state { view = View,
+ members_state = MembersState }),
+ handle_callback_result(
+ {Module:joined(Args, all_known_members(View)), State1});
+
+handle_cast(leave, State) ->
+ {stop, normal, State};
+
+handle_cast(flush, State) ->
+ noreply(
+ flush_broadcast_buffer(State #state { broadcast_timer = undefined })).
+
+
+handle_info({'DOWN', MRef, process, _Pid, _Reason},
+ State = #state { self = Self,
+ left = Left,
+ right = Right,
+ group_name = GroupName,
+ view = View,
+ module = Module,
+ callback_args = Args,
+ confirms = Confirms }) ->
+ Member = case {Left, Right} of
+ {{Member1, MRef}, _} -> Member1;
+ {_, {Member1, MRef}} -> Member1;
+ _ -> undefined
+ end,
+ case Member of
+ undefined ->
+ noreply(State);
+ _ ->
+ View1 =
+ group_to_view(record_dead_member_in_group(Member, GroupName)),
+ State1 = State #state { view = View1 },
+ {Result, State2} =
+ case alive_view_members(View1) of
+ [Self] ->
+ maybe_erase_aliases(
+ State1 #state {
+ members_state = blank_member_state(),
+ confirms = purge_confirms(Confirms) });
+ _ ->
+ %% here we won't be pointing out any deaths:
+ %% the concern is that there maybe births
+ %% which we'd otherwise miss.
+ {callback_view_changed(Args, Module, View, View1),
+ State1}
+ end,
+ handle_callback_result({Result, check_neighbours(State2)})
+ end.
+
+
+terminate(Reason, State = #state { module = Module,
+ callback_args = Args }) ->
+ flush_broadcast_buffer(State),
+ Module:terminate(Args, Reason).
+
+
+code_change(_OldVsn, State, _Extra) ->
+ {ok, State}.
+
+prioritise_cast(flush, _State) -> 1;
+prioritise_cast(_ , _State) -> 0.
+
+prioritise_info({'DOWN', _MRef, process, _Pid, _Reason}, _State) -> 1;
+prioritise_info(_ , _State) -> 0.
+
+
+handle_msg(check_neighbours, State) ->
+ %% no-op - it's already been done by the calling handle_cast
+ {ok, State};
+
+handle_msg({catchup, Left, MembersStateLeft},
+ State = #state { self = Self,
+ left = {Left, _MRefL},
+ right = {Right, _MRefR},
+ view = View,
+ members_state = undefined }) ->
+ ok = send_right(Right, View, {catchup, Self, MembersStateLeft}),
+ MembersStateLeft1 = build_members_state(MembersStateLeft),
+ {ok, State #state { members_state = MembersStateLeft1 }};
+
+handle_msg({catchup, Left, MembersStateLeft},
+ State = #state { self = Self,
+ left = {Left, _MRefL},
+ view = View,
+ members_state = MembersState })
+ when MembersState =/= undefined ->
+ MembersStateLeft1 = build_members_state(MembersStateLeft),
+ AllMembers = lists:usort(?DICT:fetch_keys(MembersState) ++
+ ?DICT:fetch_keys(MembersStateLeft1)),
+ {MembersState1, Activity} =
+ lists:foldl(
+ fun (Id, MembersStateActivity) ->
+ #member { pending_ack = PALeft, last_ack = LA } =
+ find_member_or_blank(Id, MembersStateLeft1),
+ with_member_acc(
+ fun (#member { pending_ack = PA } = Member, Activity1) ->
+ case is_member_alias(Id, Self, View) of
+ true ->
+ {_AcksInFlight, Pubs, _PA1} =
+ find_prefix_common_suffix(PALeft, PA),
+ {Member #member { last_ack = LA },
+ activity_cons(Id, pubs_from_queue(Pubs),
+ [], Activity1)};
+ false ->
+ {Acks, _Common, Pubs} =
+ find_prefix_common_suffix(PA, PALeft),
+ {Member,
+ activity_cons(Id, pubs_from_queue(Pubs),
+ acks_from_queue(Acks),
+ Activity1)}
+ end
+ end, Id, MembersStateActivity)
+ end, {MembersState, activity_nil()}, AllMembers),
+ handle_msg({activity, Left, activity_finalise(Activity)},
+ State #state { members_state = MembersState1 });
+
+handle_msg({catchup, _NotLeft, _MembersState}, State) ->
+ {ok, State};
+
+handle_msg({activity, Left, Activity},
+ State = #state { self = Self,
+ left = {Left, _MRefL},
+ view = View,
+ members_state = MembersState,
+ confirms = Confirms })
+ when MembersState =/= undefined ->
+ {MembersState1, {Confirms1, Activity1}} =
+ lists:foldl(
+ fun ({Id, Pubs, Acks}, MembersStateConfirmsActivity) ->
+ with_member_acc(
+ fun (Member = #member { pending_ack = PA,
+ last_pub = LP,
+ last_ack = LA },
+ {Confirms2, Activity2}) ->
+ case is_member_alias(Id, Self, View) of
+ true ->
+ {ToAck, PA1} =
+ find_common(queue_from_pubs(Pubs), PA,
+ queue:new()),
+ LA1 = last_ack(Acks, LA),
+ AckNums = acks_from_queue(ToAck),
+ Confirms3 = maybe_confirm(
+ Self, Id, Confirms2, AckNums),
+ {Member #member { pending_ack = PA1,
+ last_ack = LA1 },
+ {Confirms3,
+ activity_cons(
+ Id, [], AckNums, Activity2)}};
+ false ->
+ PA1 = apply_acks(Acks, join_pubs(PA, Pubs)),
+ LA1 = last_ack(Acks, LA),
+ LP1 = last_pub(Pubs, LP),
+ {Member #member { pending_ack = PA1,
+ last_pub = LP1,
+ last_ack = LA1 },
+ {Confirms2,
+ activity_cons(Id, Pubs, Acks, Activity2)}}
+ end
+ end, Id, MembersStateConfirmsActivity)
+ end, {MembersState, {Confirms, activity_nil()}}, Activity),
+ State1 = State #state { members_state = MembersState1,
+ confirms = Confirms1 },
+ Activity3 = activity_finalise(Activity1),
+ {Result, State2} = maybe_erase_aliases(State1),
+ ok = maybe_send_activity(Activity3, State2),
+ if_callback_success(
+ Result, fun activity_true/3, fun activity_false/3, Activity3, State2);
+
+handle_msg({activity, _NotLeft, _Activity}, State) ->
+ {ok, State}.
+
+
+noreply(State) ->
+ {noreply, ensure_broadcast_timer(State), hibernate}.
+
+reply(Reply, State) ->
+ {reply, Reply, ensure_broadcast_timer(State), hibernate}.
+
+ensure_broadcast_timer(State = #state { broadcast_buffer = [],
+ broadcast_timer = undefined }) ->
+ State;
+ensure_broadcast_timer(State = #state { broadcast_buffer = [],
+ broadcast_timer = TRef }) ->
+ timer:cancel(TRef),
+ State #state { broadcast_timer = undefined };
+ensure_broadcast_timer(State = #state { broadcast_timer = undefined }) ->
+ {ok, TRef} = timer:apply_after(?BROADCAST_TIMER, ?MODULE, flush, [self()]),
+ State #state { broadcast_timer = TRef };
+ensure_broadcast_timer(State) ->
+ State.
+
+internal_broadcast(Msg, From, State = #state { self = Self,
+ pub_count = PubCount,
+ module = Module,
+ confirms = Confirms,
+ callback_args = Args,
+ broadcast_buffer = Buffer }) ->
+ Result = Module:handle_msg(Args, Self, Msg),
+ Buffer1 = [{PubCount, Msg} | Buffer],
+ Confirms1 = case From of
+ none -> Confirms;
+ _ -> queue:in({PubCount, From}, Confirms)
+ end,
+ State1 = State #state { pub_count = PubCount + 1,
+ confirms = Confirms1,
+ broadcast_buffer = Buffer1 },
+ case From =/= none of
+ true ->
+ handle_callback_result({Result, flush_broadcast_buffer(State1)});
+ false ->
+ handle_callback_result(
+ {Result, State1 #state { broadcast_buffer = Buffer1 }})
+ end.
+
+flush_broadcast_buffer(State = #state { broadcast_buffer = [] }) ->
+ State;
+flush_broadcast_buffer(State = #state { self = Self,
+ members_state = MembersState,
+ broadcast_buffer = Buffer }) ->
+ Pubs = lists:reverse(Buffer),
+ Activity = activity_cons(Self, Pubs, [], activity_nil()),
+ ok = maybe_send_activity(activity_finalise(Activity), State),
+ MembersState1 = with_member(
+ fun (Member = #member { pending_ack = PA }) ->
+ PA1 = queue:join(PA, queue:from_list(Pubs)),
+ Member #member { pending_ack = PA1 }
+ end, Self, MembersState),
+ State #state { members_state = MembersState1,
+ broadcast_buffer = [] }.
+
+
+%% ---------------------------------------------------------------------------
+%% View construction and inspection
+%% ---------------------------------------------------------------------------
+
+needs_view_update(ReqVer, {Ver, _View}) ->
+ Ver < ReqVer.
+
+view_version({Ver, _View}) ->
+ Ver.
+
+is_member_alive({dead, _Member}) -> false;
+is_member_alive(_) -> true.
+
+is_member_alias(Self, Self, _View) ->
+ true;
+is_member_alias(Member, Self, View) ->
+ ?SETS:is_element(Member,
+ ((fetch_view_member(Self, View)) #view_member.aliases)).
+
+dead_member_id({dead, Member}) -> Member.
+
+store_view_member(VMember = #view_member { id = Id }, {Ver, View}) ->
+ {Ver, ?DICT:store(Id, VMember, View)}.
+
+with_view_member(Fun, View, Id) ->
+ store_view_member(Fun(fetch_view_member(Id, View)), View).
+
+fetch_view_member(Id, {_Ver, View}) ->
+ ?DICT:fetch(Id, View).
+
+find_view_member(Id, {_Ver, View}) ->
+ ?DICT:find(Id, View).
+
+blank_view(Ver) ->
+ {Ver, ?DICT:new()}.
+
+alive_view_members({_Ver, View}) ->
+ ?DICT:fetch_keys(View).
+
+all_known_members({_Ver, View}) ->
+ ?DICT:fold(
+ fun (Member, #view_member { aliases = Aliases }, Acc) ->
+ ?SETS:to_list(Aliases) ++ [Member | Acc]
+ end, [], View).
+
+group_to_view(#gm_group { members = Members, version = Ver }) ->
+ Alive = lists:filter(fun is_member_alive/1, Members),
+ [_|_] = Alive, %% ASSERTION - can't have all dead members
+ add_aliases(link_view(Alive ++ Alive ++ Alive, blank_view(Ver)), Members).
+
+link_view([Left, Middle, Right | Rest], View) ->
+ case find_view_member(Middle, View) of
+ error ->
+ link_view(
+ [Middle, Right | Rest],
+ store_view_member(#view_member { id = Middle,
+ aliases = ?SETS:new(),
+ left = Left,
+ right = Right }, View));
+ {ok, _} ->
+ View
+ end;
+link_view(_, View) ->
+ View.
+
+add_aliases(View, Members) ->
+ Members1 = ensure_alive_suffix(Members),
+ {EmptyDeadSet, View1} =
+ lists:foldl(
+ fun (Member, {DeadAcc, ViewAcc}) ->
+ case is_member_alive(Member) of
+ true ->
+ {?SETS:new(),
+ with_view_member(
+ fun (VMember =
+ #view_member { aliases = Aliases }) ->
+ VMember #view_member {
+ aliases = ?SETS:union(Aliases, DeadAcc) }
+ end, ViewAcc, Member)};
+ false ->
+ {?SETS:add_element(dead_member_id(Member), DeadAcc),
+ ViewAcc}
+ end
+ end, {?SETS:new(), View}, Members1),
+ 0 = ?SETS:size(EmptyDeadSet), %% ASSERTION
+ View1.
+
+ensure_alive_suffix(Members) ->
+ queue:to_list(ensure_alive_suffix1(queue:from_list(Members))).
+
+ensure_alive_suffix1(MembersQ) ->
+ {{value, Member}, MembersQ1} = queue:out_r(MembersQ),
+ case is_member_alive(Member) of
+ true -> MembersQ;
+ false -> ensure_alive_suffix1(queue:in_r(Member, MembersQ1))
+ end.
+
+
+%% ---------------------------------------------------------------------------
+%% View modification
+%% ---------------------------------------------------------------------------
+
+join_group(Self, GroupName) ->
+ join_group(Self, GroupName, read_group(GroupName)).
+
+join_group(Self, GroupName, {error, not_found}) ->
+ join_group(Self, GroupName, prune_or_create_group(Self, GroupName));
+join_group(Self, _GroupName, #gm_group { members = [Self] } = Group) ->
+ group_to_view(Group);
+join_group(Self, GroupName, #gm_group { members = Members } = Group) ->
+ case lists:member(Self, Members) of
+ true ->
+ group_to_view(Group);
+ false ->
+ case lists:filter(fun is_member_alive/1, Members) of
+ [] ->
+ join_group(Self, GroupName,
+ prune_or_create_group(Self, GroupName));
+ Alive ->
+ Left = lists:nth(random:uniform(length(Alive)), Alive),
+ Handler =
+ fun () ->
+ join_group(
+ Self, GroupName,
+ record_dead_member_in_group(Left, GroupName))
+ end,
+ try
+ case gen_server2:call(
+ Left, {add_on_right, Self}, infinity) of
+ {ok, Group1} -> group_to_view(Group1);
+ not_ready -> join_group(Self, GroupName)
+ end
+ catch
+ exit:{R, _}
+ when R =:= noproc; R =:= normal; R =:= shutdown ->
+ Handler();
+ exit:{{R, _}, _}
+ when R =:= nodedown; R =:= shutdown ->
+ Handler()
+ end
+ end
+ end.
+
+read_group(GroupName) ->
+ case mnesia:dirty_read(?GROUP_TABLE, GroupName) of
+ [] -> {error, not_found};
+ [Group] -> Group
+ end.
+
+prune_or_create_group(Self, GroupName) ->
+ {atomic, Group} =
+ mnesia:sync_transaction(
+ fun () -> GroupNew = #gm_group { name = GroupName,
+ members = [Self],
+ version = 0 },
+ case mnesia:read({?GROUP_TABLE, GroupName}) of
+ [] ->
+ mnesia:write(GroupNew),
+ GroupNew;
+ [Group1 = #gm_group { members = Members }] ->
+ case lists:any(fun is_member_alive/1, Members) of
+ true -> Group1;
+ false -> mnesia:write(GroupNew),
+ GroupNew
+ end
+ end
+ end),
+ Group.
+
+record_dead_member_in_group(Member, GroupName) ->
+ {atomic, Group} =
+ mnesia:sync_transaction(
+ fun () -> [Group1 = #gm_group { members = Members, version = Ver }] =
+ mnesia:read({?GROUP_TABLE, GroupName}),
+ case lists:splitwith(
+ fun (Member1) -> Member1 =/= Member end, Members) of
+ {_Members1, []} -> %% not found - already recorded dead
+ Group1;
+ {Members1, [Member | Members2]} ->
+ Members3 = Members1 ++ [{dead, Member} | Members2],
+ Group2 = Group1 #gm_group { members = Members3,
+ version = Ver + 1 },
+ mnesia:write(Group2),
+ Group2
+ end
+ end),
+ Group.
+
+record_new_member_in_group(GroupName, Left, NewMember, Fun) ->
+ {atomic, Group} =
+ mnesia:sync_transaction(
+ fun () ->
+ [#gm_group { members = Members, version = Ver } = Group1] =
+ mnesia:read({?GROUP_TABLE, GroupName}),
+ {Prefix, [Left | Suffix]} =
+ lists:splitwith(fun (M) -> M =/= Left end, Members),
+ Members1 = Prefix ++ [Left, NewMember | Suffix],
+ Group2 = Group1 #gm_group { members = Members1,
+ version = Ver + 1 },
+ ok = Fun(Group2),
+ mnesia:write(Group2),
+ Group2
+ end),
+ Group.
+
+erase_members_in_group(Members, GroupName) ->
+ DeadMembers = [{dead, Id} || Id <- Members],
+ {atomic, Group} =
+ mnesia:sync_transaction(
+ fun () ->
+ [Group1 = #gm_group { members = [_|_] = Members1,
+ version = Ver }] =
+ mnesia:read({?GROUP_TABLE, GroupName}),
+ case Members1 -- DeadMembers of
+ Members1 -> Group1;
+ Members2 -> Group2 =
+ Group1 #gm_group { members = Members2,
+ version = Ver + 1 },
+ mnesia:write(Group2),
+ Group2
+ end
+ end),
+ Group.
+
+maybe_erase_aliases(State = #state { self = Self,
+ group_name = GroupName,
+ view = View,
+ members_state = MembersState,
+ module = Module,
+ callback_args = Args }) ->
+ #view_member { aliases = Aliases } = fetch_view_member(Self, View),
+ {Erasable, MembersState1}
+ = ?SETS:fold(
+ fun (Id, {ErasableAcc, MembersStateAcc} = Acc) ->
+ #member { last_pub = LP, last_ack = LA } =
+ find_member_or_blank(Id, MembersState),
+ case can_erase_view_member(Self, Id, LA, LP) of
+ true -> {[Id | ErasableAcc],
+ erase_member(Id, MembersStateAcc)};
+ false -> Acc
+ end
+ end, {[], MembersState}, Aliases),
+ State1 = State #state { members_state = MembersState1 },
+ case Erasable of
+ [] -> {ok, State1};
+ _ -> View1 = group_to_view(
+ erase_members_in_group(Erasable, GroupName)),
+ {callback_view_changed(Args, Module, View, View1),
+ State1 #state { view = View1 }}
+ end.
+
+can_erase_view_member(Self, Self, _LA, _LP) -> false;
+can_erase_view_member(_Self, _Id, N, N) -> true;
+can_erase_view_member(_Self, _Id, _LA, _LP) -> false.
+
+
+%% ---------------------------------------------------------------------------
+%% View monitoring and maintanence
+%% ---------------------------------------------------------------------------
+
+ensure_neighbour(_Ver, Self, {Self, undefined}, Self) ->
+ {Self, undefined};
+ensure_neighbour(Ver, Self, {Self, undefined}, RealNeighbour) ->
+ ok = gen_server2:cast(RealNeighbour, {?TAG, Ver, check_neighbours}),
+ {RealNeighbour, maybe_monitor(RealNeighbour, Self)};
+ensure_neighbour(_Ver, _Self, {RealNeighbour, MRef}, RealNeighbour) ->
+ {RealNeighbour, MRef};
+ensure_neighbour(Ver, Self, {RealNeighbour, MRef}, Neighbour) ->
+ true = erlang:demonitor(MRef),
+ Msg = {?TAG, Ver, check_neighbours},
+ ok = gen_server2:cast(RealNeighbour, Msg),
+ ok = case Neighbour of
+ Self -> ok;
+ _ -> gen_server2:cast(Neighbour, Msg)
+ end,
+ {Neighbour, maybe_monitor(Neighbour, Self)}.
+
+maybe_monitor(Self, Self) ->
+ undefined;
+maybe_monitor(Other, _Self) ->
+ erlang:monitor(process, Other).
+
+check_neighbours(State = #state { self = Self,
+ left = Left,
+ right = Right,
+ view = View,
+ broadcast_buffer = Buffer }) ->
+ #view_member { left = VLeft, right = VRight }
+ = fetch_view_member(Self, View),
+ Ver = view_version(View),
+ Left1 = ensure_neighbour(Ver, Self, Left, VLeft),
+ Right1 = ensure_neighbour(Ver, Self, Right, VRight),
+ Buffer1 = case Right1 of
+ {Self, undefined} -> [];
+ _ -> Buffer
+ end,
+ State1 = State #state { left = Left1, right = Right1,
+ broadcast_buffer = Buffer1 },
+ ok = maybe_send_catchup(Right, State1),
+ State1.
+
+maybe_send_catchup(Right, #state { right = Right }) ->
+ ok;
+maybe_send_catchup(_Right, #state { self = Self,
+ right = {Self, undefined} }) ->
+ ok;
+maybe_send_catchup(_Right, #state { members_state = undefined }) ->
+ ok;
+maybe_send_catchup(_Right, #state { self = Self,
+ right = {Right, _MRef},
+ view = View,
+ members_state = MembersState }) ->
+ send_right(Right, View,
+ {catchup, Self, prepare_members_state(MembersState)}).
+
+
+%% ---------------------------------------------------------------------------
+%% Catch_up delta detection
+%% ---------------------------------------------------------------------------
+
+find_prefix_common_suffix(A, B) ->
+ {Prefix, A1} = find_prefix(A, B, queue:new()),
+ {Common, Suffix} = find_common(A1, B, queue:new()),
+ {Prefix, Common, Suffix}.
+
+%% Returns the elements of A that occur before the first element of B,
+%% plus the remainder of A.
+find_prefix(A, B, Prefix) ->
+ case {queue:out(A), queue:out(B)} of
+ {{{value, Val}, _A1}, {{value, Val}, _B1}} ->
+ {Prefix, A};
+ {{empty, A1}, {{value, _A}, _B1}} ->
+ {Prefix, A1};
+ {{{value, {NumA, _MsgA} = Val}, A1},
+ {{value, {NumB, _MsgB}}, _B1}} when NumA < NumB ->
+ find_prefix(A1, B, queue:in(Val, Prefix));
+ {_, {empty, _B1}} ->
+ {A, Prefix} %% Prefix well be empty here
+ end.
+
+%% A should be a prefix of B. Returns the commonality plus the
+%% remainder of B.
+find_common(A, B, Common) ->
+ case {queue:out(A), queue:out(B)} of
+ {{{value, Val}, A1}, {{value, Val}, B1}} ->
+ find_common(A1, B1, queue:in(Val, Common));
+ {{empty, _A}, _} ->
+ {Common, B}
+ end.
+
+
+%% ---------------------------------------------------------------------------
+%% Members helpers
+%% ---------------------------------------------------------------------------
+
+with_member(Fun, Id, MembersState) ->
+ store_member(
+ Id, Fun(find_member_or_blank(Id, MembersState)), MembersState).
+
+with_member_acc(Fun, Id, {MembersState, Acc}) ->
+ {MemberState, Acc1} = Fun(find_member_or_blank(Id, MembersState), Acc),
+ {store_member(Id, MemberState, MembersState), Acc1}.
+
+find_member_or_blank(Id, MembersState) ->
+ case ?DICT:find(Id, MembersState) of
+ {ok, Result} -> Result;
+ error -> blank_member()
+ end.
+
+erase_member(Id, MembersState) ->
+ ?DICT:erase(Id, MembersState).
+
+blank_member() ->
+ #member { pending_ack = queue:new(), last_pub = -1, last_ack = -1 }.
+
+blank_member_state() ->
+ ?DICT:new().
+
+store_member(Id, MemberState, MembersState) ->
+ ?DICT:store(Id, MemberState, MembersState).
+
+prepare_members_state(MembersState) ->
+ ?DICT:to_list(MembersState).
+
+build_members_state(MembersStateList) ->
+ ?DICT:from_list(MembersStateList).
+
+
+%% ---------------------------------------------------------------------------
+%% Activity assembly
+%% ---------------------------------------------------------------------------
+
+activity_nil() ->
+ queue:new().
+
+activity_cons(_Id, [], [], Tail) ->
+ Tail;
+activity_cons(Sender, Pubs, Acks, Tail) ->
+ queue:in({Sender, Pubs, Acks}, Tail).
+
+activity_finalise(Activity) ->
+ queue:to_list(Activity).
+
+maybe_send_activity([], _State) ->
+ ok;
+maybe_send_activity(Activity, #state { self = Self,
+ right = {Right, _MRefR},
+ view = View }) ->
+ send_right(Right, View, {activity, Self, Activity}).
+
+send_right(Right, View, Msg) ->
+ ok = gen_server2:cast(Right, {?TAG, view_version(View), Msg}).
+
+callback(Args, Module, Activity) ->
+ lists:foldl(
+ fun ({Id, Pubs, _Acks}, ok) ->
+ lists:foldl(fun ({_PubNum, Pub}, ok) ->
+ Module:handle_msg(Args, Id, Pub);
+ (_, Error) ->
+ Error
+ end, ok, Pubs);
+ (_, Error) ->
+ Error
+ end, ok, Activity).
+
+callback_view_changed(Args, Module, OldView, NewView) ->
+ OldMembers = all_known_members(OldView),
+ NewMembers = all_known_members(NewView),
+ Births = NewMembers -- OldMembers,
+ Deaths = OldMembers -- NewMembers,
+ case {Births, Deaths} of
+ {[], []} -> ok;
+ _ -> Module:members_changed(Args, Births, Deaths)
+ end.
+
+handle_callback_result({Result, State}) ->
+ if_callback_success(
+ Result, fun no_reply_true/3, fun no_reply_false/3, undefined, State);
+handle_callback_result({Result, Reply, State}) ->
+ if_callback_success(
+ Result, fun reply_true/3, fun reply_false/3, Reply, State).
+
+no_reply_true (_Result, _Undefined, State) -> noreply(State).
+no_reply_false({stop, Reason}, _Undefined, State) -> {stop, Reason, State}.
+
+reply_true (_Result, Reply, State) -> reply(Reply, State).
+reply_false({stop, Reason}, Reply, State) -> {stop, Reason, Reply, State}.
+
+handle_msg_true (_Result, Msg, State) -> handle_msg(Msg, State).
+handle_msg_false(Result, _Msg, State) -> {Result, State}.
+
+activity_true(_Result, Activity, State = #state { module = Module,
+ callback_args = Args }) ->
+ {callback(Args, Module, Activity), State}.
+activity_false(Result, _Activity, State) ->
+ {Result, State}.
+
+if_callback_success(ok, True, _False, Arg, State) ->
+ True(ok, Arg, State);
+if_callback_success(
+ {become, Module, Args} = Result, True, _False, Arg, State) ->
+ True(Result, Arg, State #state { module = Module,
+ callback_args = Args });
+if_callback_success({stop, _Reason} = Result, _True, False, Arg, State) ->
+ False(Result, Arg, State).
+
+maybe_confirm(_Self, _Id, Confirms, []) ->
+ Confirms;
+maybe_confirm(Self, Self, Confirms, [PubNum | PubNums]) ->
+ case queue:out(Confirms) of
+ {empty, _Confirms} ->
+ Confirms;
+ {{value, {PubNum, From}}, Confirms1} ->
+ gen_server2:reply(From, ok),
+ maybe_confirm(Self, Self, Confirms1, PubNums);
+ {{value, {PubNum1, _From}}, _Confirms} when PubNum1 > PubNum ->
+ maybe_confirm(Self, Self, Confirms, PubNums)
+ end;
+maybe_confirm(_Self, _Id, Confirms, _PubNums) ->
+ Confirms.
+
+purge_confirms(Confirms) ->
+ [gen_server2:reply(From, ok) || {_PubNum, From} <- queue:to_list(Confirms)],
+ queue:new().
+
+
+%% ---------------------------------------------------------------------------
+%% Msg transformation
+%% ---------------------------------------------------------------------------
+
+acks_from_queue(Q) ->
+ [PubNum || {PubNum, _Msg} <- queue:to_list(Q)].
+
+pubs_from_queue(Q) ->
+ queue:to_list(Q).
+
+queue_from_pubs(Pubs) ->
+ queue:from_list(Pubs).
+
+apply_acks([], Pubs) ->
+ Pubs;
+apply_acks(List, Pubs) ->
+ {_, Pubs1} = queue:split(length(List), Pubs),
+ Pubs1.
+
+join_pubs(Q, []) -> Q;
+join_pubs(Q, Pubs) -> queue:join(Q, queue_from_pubs(Pubs)).
+
+last_ack([], LA) ->
+ LA;
+last_ack(List, LA) ->
+ LA1 = lists:last(List),
+ true = LA1 > LA, %% ASSERTION
+ LA1.
+
+last_pub([], LP) ->
+ LP;
+last_pub(List, LP) ->
+ {PubNum, _Msg} = lists:last(List),
+ true = PubNum > LP, %% ASSERTION
+ PubNum.