diff options
author | murphy <murphy@rubychan.de> | 2006-03-24 21:58:29 +0000 |
---|---|---|
committer | murphy <murphy@rubychan.de> | 2006-03-24 21:58:29 +0000 |
commit | 0d919d07f67166981cea476e1febbc40af2eae9c (patch) | |
tree | f776062bf24c2425f73ee3af5f8a031e7c867b39 /test/ruby/example.out.raydebug | |
parent | 7863986fad84f56ba537ce3714d614c33391fd85 (diff) | |
download | coderay-0d919d07f67166981cea476e1febbc40af2eae9c.tar.gz |
Ruby Scanner: Capital methods (Kernel#Array etc.) are now highlighted as idents.
Tests adjusted.
highlight.rb updated.
Diffstat (limited to 'test/ruby/example.out.raydebug')
-rw-r--r-- | test/ruby/example.out.raydebug | 92 |
1 files changed, 46 insertions, 46 deletions
diff --git a/test/ruby/example.out.raydebug b/test/ruby/example.out.raydebug index bd32f36..4e16094 100644 --- a/test/ruby/example.out.raydebug +++ b/test/ruby/example.out.raydebug @@ -2949,93 +2949,93 @@ comment(# @size = 0.5 + 0.2 * Math.cos(Deg2Rad * @angle\)) comment(# Make context current)
instance_variable(@glcanvas)operator(.)ident(makeCurrent)operator(()operator(\))
- constant(GL)operator(.)constant(Viewport)operator(()integer(0)operator(,) integer(0)operator(,) instance_variable(@glcanvas)operator(.)ident(width)operator(,) instance_variable(@glcanvas)operator(.)ident(height)operator(\))
+ constant(GL)operator(.)ident(Viewport)operator(()integer(0)operator(,) integer(0)operator(,) instance_variable(@glcanvas)operator(.)ident(width)operator(,) instance_variable(@glcanvas)operator(.)ident(height)operator(\))
- constant(GL)operator(.)constant(ClearColor)operator(()float(1.0)operator(/)integer(256)operator(,) float(0.0)operator(,) float(5.0)operator(/)integer(256)operator(,) float(1.0)operator(\))
- constant(GL)operator(.)constant(Clear)operator(()constant(GL)operator(::)constant(COLOR_BUFFER_BIT)operator(|)constant(GL)operator(::)constant(DEPTH_BUFFER_BIT)operator(\))
- constant(GL)operator(.)constant(Enable)operator(()constant(GL)operator(::)constant(DEPTH_TEST)operator(\))
+ constant(GL)operator(.)ident(ClearColor)operator(()float(1.0)operator(/)integer(256)operator(,) float(0.0)operator(,) float(5.0)operator(/)integer(256)operator(,) float(1.0)operator(\))
+ constant(GL)operator(.)ident(Clear)operator(()constant(GL)operator(::)constant(COLOR_BUFFER_BIT)operator(|)constant(GL)operator(::)constant(DEPTH_BUFFER_BIT)operator(\))
+ constant(GL)operator(.)ident(Enable)operator(()constant(GL)operator(::)constant(DEPTH_TEST)operator(\))
- constant(GL)operator(.)constant(Disable)operator(()constant(GL)operator(::)constant(DITHER)operator(\))
+ constant(GL)operator(.)ident(Disable)operator(()constant(GL)operator(::)constant(DITHER)operator(\))
- constant(GL)operator(.)constant(MatrixMode)operator(()constant(GL)operator(::)constant(PROJECTION)operator(\))
- constant(GL)operator(.)constant(LoadIdentity)operator(()operator(\))
- constant(GLU)operator(.)constant(Perspective)operator(()float(30.0)operator(,) ident(aspect)operator(,) float(1.0)operator(,) float(100.0)operator(\))
+ constant(GL)operator(.)ident(MatrixMode)operator(()constant(GL)operator(::)constant(PROJECTION)operator(\))
+ constant(GL)operator(.)ident(LoadIdentity)operator(()operator(\))
+ constant(GLU)operator(.)ident(Perspective)operator(()float(30.0)operator(,) ident(aspect)operator(,) float(1.0)operator(,) float(100.0)operator(\))
- constant(GL)operator(.)constant(MatrixMode)operator(()constant(GL)operator(::)constant(MODELVIEW)operator(\))
- constant(GL)operator(.)constant(LoadIdentity)operator(()operator(\))
- constant(GLU)operator(.)constant(LookAt)operator(()float(5.0)operator(,) float(10.0)operator(,) float(15.0)operator(,) float(0.0)operator(,) float(0.0)operator(,) float(0.0)operator(,) float(0.0)operator(,) float(1.0)operator(,) float(0.0)operator(\))
+ constant(GL)operator(.)ident(MatrixMode)operator(()constant(GL)operator(::)constant(MODELVIEW)operator(\))
+ constant(GL)operator(.)ident(LoadIdentity)operator(()operator(\))
+ constant(GLU)operator(.)ident(LookAt)operator(()float(5.0)operator(,) float(10.0)operator(,) float(15.0)operator(,) float(0.0)operator(,) float(0.0)operator(,) float(0.0)operator(,) float(0.0)operator(,) float(1.0)operator(,) float(0.0)operator(\))
- constant(GL)operator(.)constant(ShadeModel)operator(()constant(GL)operator(::)constant(SMOOTH)operator(\))
- constant(GL)operator(.)constant(Light)operator(()constant(GL)operator(::)constant(LIGHT0)operator(,) constant(GL)operator(::)constant(POSITION)operator(,) ident(lightPosition)operator(\))
- constant(GL)operator(.)constant(Light)operator(()constant(GL)operator(::)constant(LIGHT0)operator(,) constant(GL)operator(::)constant(AMBIENT)operator(,) ident(lightAmbient)operator(\))
- constant(GL)operator(.)constant(Light)operator(()constant(GL)operator(::)constant(LIGHT0)operator(,) constant(GL)operator(::)constant(DIFFUSE)operator(,) ident(lightDiffuse)operator(\))
- constant(GL)operator(.)constant(Enable)operator(()constant(GL)operator(::)constant(LIGHT0)operator(\))
- constant(GL)operator(.)constant(Enable)operator(()constant(GL)operator(::)constant(LIGHTING)operator(\))
+ constant(GL)operator(.)ident(ShadeModel)operator(()constant(GL)operator(::)constant(SMOOTH)operator(\))
+ constant(GL)operator(.)ident(Light)operator(()constant(GL)operator(::)constant(LIGHT0)operator(,) constant(GL)operator(::)constant(POSITION)operator(,) ident(lightPosition)operator(\))
+ constant(GL)operator(.)ident(Light)operator(()constant(GL)operator(::)constant(LIGHT0)operator(,) constant(GL)operator(::)constant(AMBIENT)operator(,) ident(lightAmbient)operator(\))
+ constant(GL)operator(.)ident(Light)operator(()constant(GL)operator(::)constant(LIGHT0)operator(,) constant(GL)operator(::)constant(DIFFUSE)operator(,) ident(lightDiffuse)operator(\))
+ constant(GL)operator(.)ident(Enable)operator(()constant(GL)operator(::)constant(LIGHT0)operator(\))
+ constant(GL)operator(.)ident(Enable)operator(()constant(GL)operator(::)constant(LIGHTING)operator(\))
- constant(GL)operator(.)constant(Rotated)operator(()float(0.1)operator(*)instance_variable(@angle)operator(,) float(0.0)operator(,) float(1.0)operator(,) float(0.0)operator(\))
+ constant(GL)operator(.)ident(Rotated)operator(()float(0.1)operator(*)instance_variable(@angle)operator(,) float(0.0)operator(,) float(1.0)operator(,) float(0.0)operator(\))
reserved(for) ident(x) reserved(in) operator(-)constant(D_MAX)operator(..)constant(D_MAX)
reserved(for) ident(y) reserved(in) operator(-)constant(D_MAX)operator(..)constant(D_MAX)
ident(h1) operator(=) operator(()ident(x) operator(+) ident(y) operator(-) integer(2)operator(\))operator(.)ident(abs)
ident(h2) operator(=) operator(()ident(y) operator(-) ident(x) operator(+) integer(1)operator(\))operator(.)ident(abs)
constant(GL)operator(.)constant(PushMatrix)
ident(c) operator(=) operator([)integer(1)operator(,) integer(0)operator(,) integer(0)operator(,) integer(1)operator(])
- constant(GL)operator(.)constant(Material)operator(()constant(GL)operator(::)constant(FRONT)operator(,) constant(GL)operator(::)constant(AMBIENT)operator(,) ident(c)operator(\))
- constant(GL)operator(.)constant(Material)operator(()constant(GL)operator(::)constant(FRONT)operator(,) constant(GL)operator(::)constant(DIFFUSE)operator(,) ident(c)operator(\))
+ constant(GL)operator(.)ident(Material)operator(()constant(GL)operator(::)constant(FRONT)operator(,) constant(GL)operator(::)constant(AMBIENT)operator(,) ident(c)operator(\))
+ constant(GL)operator(.)ident(Material)operator(()constant(GL)operator(::)constant(FRONT)operator(,) constant(GL)operator(::)constant(DIFFUSE)operator(,) ident(c)operator(\))
- constant(GL)operator(.)constant(Translated)operator(()
+ constant(GL)operator(.)ident(Translated)operator(()
ident(y) operator(*) constant(SQUARE_DISTANCE)operator(,)
constant(AMPLITUDE) operator(*) ident(h1)operator(,)
ident(x) operator(*) constant(SQUARE_DISTANCE)
operator(\))
- constant(GL)operator(.)constant(Begin)operator(()constant(GL)operator(::)constant(TRIANGLE_STRIP)operator(\))
- constant(GL)operator(.)constant(Normal)operator(()float(1.0)operator(,) float(0.0)operator(,) float(0.0)operator(\))
- constant(GL)operator(.)constant(Vertex)operator(()operator(-)constant(SQUARE_SIZE)operator(,) operator(+)constant(SQUARE_SIZE)operator(,) operator(-)constant(SQUARE_SIZE)operator(\))
- constant(GL)operator(.)constant(Vertex)operator(()operator(-)constant(SQUARE_SIZE)operator(,) operator(+)constant(SQUARE_SIZE)operator(,) operator(+)constant(SQUARE_SIZE)operator(\))
- constant(GL)operator(.)constant(Vertex)operator(()operator(+)constant(SQUARE_SIZE)operator(,) operator(+)constant(SQUARE_SIZE)operator(,) operator(-)constant(SQUARE_SIZE)operator(\))
- constant(GL)operator(.)constant(Vertex)operator(()operator(+)constant(SQUARE_SIZE)operator(,) operator(+)constant(SQUARE_SIZE)operator(,) operator(+)constant(SQUARE_SIZE)operator(\))
+ constant(GL)operator(.)ident(Begin)operator(()constant(GL)operator(::)constant(TRIANGLE_STRIP)operator(\))
+ constant(GL)operator(.)ident(Normal)operator(()float(1.0)operator(,) float(0.0)operator(,) float(0.0)operator(\))
+ constant(GL)operator(.)ident(Vertex)operator(()operator(-)constant(SQUARE_SIZE)operator(,) operator(+)constant(SQUARE_SIZE)operator(,) operator(-)constant(SQUARE_SIZE)operator(\))
+ constant(GL)operator(.)ident(Vertex)operator(()operator(-)constant(SQUARE_SIZE)operator(,) operator(+)constant(SQUARE_SIZE)operator(,) operator(+)constant(SQUARE_SIZE)operator(\))
+ constant(GL)operator(.)ident(Vertex)operator(()operator(+)constant(SQUARE_SIZE)operator(,) operator(+)constant(SQUARE_SIZE)operator(,) operator(-)constant(SQUARE_SIZE)operator(\))
+ constant(GL)operator(.)ident(Vertex)operator(()operator(+)constant(SQUARE_SIZE)operator(,) operator(+)constant(SQUARE_SIZE)operator(,) operator(+)constant(SQUARE_SIZE)operator(\))
constant(GL)operator(.)constant(End)
constant(GL)operator(.)constant(PopMatrix)
constant(GL)operator(.)constant(PushMatrix)
ident(c) operator(=) operator([)integer(0)operator(,) integer(0)operator(,) integer(1)operator(,) integer(1)operator(])
- constant(GL)operator(.)constant(Material)operator(()constant(GL)operator(::)constant(FRONT)operator(,) constant(GL)operator(::)constant(AMBIENT)operator(,) ident(c)operator(\))
- constant(GL)operator(.)constant(Material)operator(()constant(GL)operator(::)constant(FRONT)operator(,) constant(GL)operator(::)constant(DIFFUSE)operator(,) ident(c)operator(\))
+ constant(GL)operator(.)ident(Material)operator(()constant(GL)operator(::)constant(FRONT)operator(,) constant(GL)operator(::)constant(AMBIENT)operator(,) ident(c)operator(\))
+ constant(GL)operator(.)ident(Material)operator(()constant(GL)operator(::)constant(FRONT)operator(,) constant(GL)operator(::)constant(DIFFUSE)operator(,) ident(c)operator(\))
- constant(GL)operator(.)constant(Translated)operator(()
+ constant(GL)operator(.)ident(Translated)operator(()
ident(y) operator(*) constant(SQUARE_DISTANCE)operator(,)
constant(AMPLITUDE) operator(*) ident(h2)operator(,)
ident(x) operator(*) constant(SQUARE_DISTANCE)
operator(\))
- constant(GL)operator(.)constant(Begin)operator(()constant(GL)operator(::)constant(TRIANGLE_STRIP)operator(\))
- constant(GL)operator(.)constant(Normal)operator(()float(1.0)operator(,) float(0.0)operator(,) float(0.0)operator(\))
- constant(GL)operator(.)constant(Vertex)operator(()operator(-)constant(SQUARE_SIZE)operator(,) operator(+)constant(SQUARE_SIZE)operator(,) operator(-)constant(SQUARE_SIZE)operator(\))
- constant(GL)operator(.)constant(Vertex)operator(()operator(-)constant(SQUARE_SIZE)operator(,) operator(+)constant(SQUARE_SIZE)operator(,) operator(+)constant(SQUARE_SIZE)operator(\))
- constant(GL)operator(.)constant(Vertex)operator(()operator(+)constant(SQUARE_SIZE)operator(,) operator(+)constant(SQUARE_SIZE)operator(,) operator(-)constant(SQUARE_SIZE)operator(\))
- constant(GL)operator(.)constant(Vertex)operator(()operator(+)constant(SQUARE_SIZE)operator(,) operator(+)constant(SQUARE_SIZE)operator(,) operator(+)constant(SQUARE_SIZE)operator(\))
+ constant(GL)operator(.)ident(Begin)operator(()constant(GL)operator(::)constant(TRIANGLE_STRIP)operator(\))
+ constant(GL)operator(.)ident(Normal)operator(()float(1.0)operator(,) float(0.0)operator(,) float(0.0)operator(\))
+ constant(GL)operator(.)ident(Vertex)operator(()operator(-)constant(SQUARE_SIZE)operator(,) operator(+)constant(SQUARE_SIZE)operator(,) operator(-)constant(SQUARE_SIZE)operator(\))
+ constant(GL)operator(.)ident(Vertex)operator(()operator(-)constant(SQUARE_SIZE)operator(,) operator(+)constant(SQUARE_SIZE)operator(,) operator(+)constant(SQUARE_SIZE)operator(\))
+ constant(GL)operator(.)ident(Vertex)operator(()operator(+)constant(SQUARE_SIZE)operator(,) operator(+)constant(SQUARE_SIZE)operator(,) operator(-)constant(SQUARE_SIZE)operator(\))
+ constant(GL)operator(.)ident(Vertex)operator(()operator(+)constant(SQUARE_SIZE)operator(,) operator(+)constant(SQUARE_SIZE)operator(,) operator(+)constant(SQUARE_SIZE)operator(\))
constant(GL)operator(.)constant(End)
constant(GL)operator(.)constant(PopMatrix)
constant(GL)operator(.)constant(PushMatrix)
ident(c) operator(=) operator([)float(0.0) operator(+) operator(()ident(x)operator(/)float(10.0)operator(\))operator(,) float(0.0) operator(+) operator(()ident(y)operator(/)float(10.0)operator(\))operator(,) integer(0)operator(,) integer(1)operator(])
- constant(GL)operator(.)constant(Material)operator(()constant(GL)operator(::)constant(FRONT)operator(,) constant(GL)operator(::)constant(AMBIENT)operator(,) ident(c)operator(\))
- constant(GL)operator(.)constant(Material)operator(()constant(GL)operator(::)constant(FRONT)operator(,) constant(GL)operator(::)constant(DIFFUSE)operator(,) ident(c)operator(\))
+ constant(GL)operator(.)ident(Material)operator(()constant(GL)operator(::)constant(FRONT)operator(,) constant(GL)operator(::)constant(AMBIENT)operator(,) ident(c)operator(\))
+ constant(GL)operator(.)ident(Material)operator(()constant(GL)operator(::)constant(FRONT)operator(,) constant(GL)operator(::)constant(DIFFUSE)operator(,) ident(c)operator(\))
- constant(GL)operator(.)constant(Translated)operator(()
+ constant(GL)operator(.)ident(Translated)operator(()
ident(y) operator(*) constant(SQUARE_DISTANCE)operator(,)
integer(0)operator(,)
ident(x) operator(*) constant(SQUARE_DISTANCE)
operator(\))
- constant(GL)operator(.)constant(Begin)operator(()constant(GL)operator(::)constant(TRIANGLE_STRIP)operator(\))
- constant(GL)operator(.)constant(Normal)operator(()float(1.0)operator(,) float(0.0)operator(,) float(0.0)operator(\))
- constant(GL)operator(.)constant(Vertex)operator(()operator(-)constant(SQUARE_SIZE)operator(,) operator(+)constant(SQUARE_SIZE)operator(,) operator(-)constant(SQUARE_SIZE)operator(\))
- constant(GL)operator(.)constant(Vertex)operator(()operator(-)constant(SQUARE_SIZE)operator(,) operator(+)constant(SQUARE_SIZE)operator(,) operator(+)constant(SQUARE_SIZE)operator(\))
- constant(GL)operator(.)constant(Vertex)operator(()operator(+)constant(SQUARE_SIZE)operator(,) operator(+)constant(SQUARE_SIZE)operator(,) operator(-)constant(SQUARE_SIZE)operator(\))
- constant(GL)operator(.)constant(Vertex)operator(()operator(+)constant(SQUARE_SIZE)operator(,) operator(+)constant(SQUARE_SIZE)operator(,) operator(+)constant(SQUARE_SIZE)operator(\))
+ constant(GL)operator(.)ident(Begin)operator(()constant(GL)operator(::)constant(TRIANGLE_STRIP)operator(\))
+ constant(GL)operator(.)ident(Normal)operator(()float(1.0)operator(,) float(0.0)operator(,) float(0.0)operator(\))
+ constant(GL)operator(.)ident(Vertex)operator(()operator(-)constant(SQUARE_SIZE)operator(,) operator(+)constant(SQUARE_SIZE)operator(,) operator(-)constant(SQUARE_SIZE)operator(\))
+ constant(GL)operator(.)ident(Vertex)operator(()operator(-)constant(SQUARE_SIZE)operator(,) operator(+)constant(SQUARE_SIZE)operator(,) operator(+)constant(SQUARE_SIZE)operator(\))
+ constant(GL)operator(.)ident(Vertex)operator(()operator(+)constant(SQUARE_SIZE)operator(,) operator(+)constant(SQUARE_SIZE)operator(,) operator(-)constant(SQUARE_SIZE)operator(\))
+ constant(GL)operator(.)ident(Vertex)operator(()operator(+)constant(SQUARE_SIZE)operator(,) operator(+)constant(SQUARE_SIZE)operator(,) operator(+)constant(SQUARE_SIZE)operator(\))
constant(GL)operator(.)constant(End)
constant(GL)operator(.)constant(PopMatrix)
@@ -3090,7 +3090,7 @@ comment(# @size = 0.5 + 0.2 * Math.cos(Deg2Rad * @angle\)) operator(})
instance_variable(@glcanvas)operator(.)ident(connect)operator(()constant(SEL_CONFIGURE)operator(\)) operator({)
reserved(if) instance_variable(@glcanvas)operator(.)ident(makeCurrent)
- constant(GL)operator(.)constant(Viewport)operator(()integer(0)operator(,) integer(0)operator(,) instance_variable(@glcanvas)operator(.)ident(width)operator(,) instance_variable(@glcanvas)operator(.)ident(height)operator(\))
+ constant(GL)operator(.)ident(Viewport)operator(()integer(0)operator(,) integer(0)operator(,) instance_variable(@glcanvas)operator(.)ident(width)operator(,) instance_variable(@glcanvas)operator(.)ident(height)operator(\))
instance_variable(@glcanvas)operator(.)ident(makeNonCurrent)
reserved(end)
operator(})
|