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require 'set'
module CodeRay
module Scanners
class RuleBasedScanner < Scanner
Pattern = Struct.new :pattern
Groups = Struct.new :token_kinds
Kind = Struct.new :token_kind
Push = Struct.new :state, :group
Pop = Struct.new :group
PushState = Struct.new :state
PopState = Class.new
Check = Struct.new :condition
CheckIf = Class.new Check
CheckUnless = Class.new Check
ValueSetter = Struct.new :targets, :value
Increment = Struct.new :targets, :operation, :value
Continue = Class.new
class << self
attr_accessor :states
def state *names, &block
@code ||= ""
@code << "when #{names.map(&:inspect).join(', ')}\n"
@first = true
instance_eval(&block)
@code << " else\n"
@code << " puts \"no match for \#{state.inspect} => skip char\"\n" if $DEBUG
@code << " encoder.text_token getch, :error\n"
@code << " end\n"
@code << " \n"
end
def on? pattern
pattern_expression = pattern.inspect
@code << " #{'els' unless @first}if check(#{pattern_expression})\n"
@first = true
yield
@code << " end\n"
@first = false
end
def on *pattern_and_actions
if index = pattern_and_actions.find_index { |item| !(item.is_a?(Check) || item.is_a?(Regexp) || item.is_a?(Pattern)) }
conditions = pattern_and_actions[0..index - 1] or raise 'I need conditions or a pattern!'
actions = pattern_and_actions[index..-1] or raise 'I need actions!'
else
raise "invalid rule structure: #{pattern_and_actions.map(&:class)}"
end
condition_expressions = []
if conditions
for condition in conditions
case condition
when CheckIf
case condition.condition
when Proc
condition_expressions << "#{make_callback(condition.condition)}"
when Symbol
condition_expressions << "#{condition.condition}"
else
raise "I don't know how to evaluate this check_if condition: %p" % [condition.condition]
end
when CheckUnless
case condition.condition
when Proc
condition_expressions << "!#{make_callback(condition.condition)}"
when Symbol
condition_expressions << "!#{condition.condition}"
else
raise "I don't know how to evaluate this check_unless condition: %p" % [condition.condition]
end
when Pattern
case condition.pattern
when Proc
condition_expressions << "match = scan(#{make_callback(condition.pattern)})"
else
raise "I don't know how to evaluate this pattern: %p" % [condition.pattern]
end
when Regexp
condition_expressions << "match = scan(#{condition.inspect})"
else
raise "I don't know how to evaluate this pattern/condition: %p" % [condition]
end
end
end
@code << " #{'els' unless @first}if #{condition_expressions.join(' && ')}\n"
for action in actions
case action
when String
raise
@code << " p 'evaluate #{action.inspect}'\n" if $DEBUG
@code << " #{action}\n"
when Symbol
@code << " p 'text_token %p %p' % [match, #{action.inspect}]\n" if $DEBUG
@code << " encoder.text_token match, #{action.inspect}\n"
when Kind
case action.token_kind
when Proc
@code << " encoder.text_token match, kind = #{make_callback(action.token_kind)}\n"
else
raise "I don't know how to evaluate this kind: %p" % [action.token_kind]
end
when Groups
@code << " p 'text_tokens %p in groups %p' % [match, #{action.token_kinds.inspect}]\n" if $DEBUG
action.token_kinds.each_with_index do |kind, i|
@code << " encoder.text_token self[#{i + 1}], #{kind.inspect} if self[#{i + 1}]\n"
end
when Push, PushState
case action.state
when String
raise
@code << " p 'push %p' % [#{action.state}]\n" if $DEBUG
@code << " state = #{action.state}\n"
@code << " states << state\n"
when Symbol
@code << " p 'push %p' % [#{action.state.inspect}]\n" if $DEBUG
@code << " state = #{action.state.inspect}\n"
@code << " states << state\n"
when Proc
@code << " if new_state = #{make_callback(action.state)}\n"
@code << " state = new_state\n"
@code << " states << new_state\n"
@code << " end\n"
else
raise "I don't know how to evaluate this push state: %p" % [action.state]
end
if action.is_a? Push
if action.state == action.group
@code << " encoder.begin_group state\n"
else
case action.state
when Symbol
@code << " p 'begin group %p' % [#{action.group.inspect}]\n" if $DEBUG
@code << " encoder.begin_group #{action.group.inspect}\n"
when Proc
@code << " encoder.begin_group #{make_callback(action.group)}\n"
else
raise "I don't know how to evaluate this push state: %p" % [action.state]
end
end
end
when Pop, PopState
@code << " p 'pop %p' % [states.last]\n" if $DEBUG
if action.is_a? Pop
if action.group
case action.group
when Symbol
@code << " encoder.end_group #{action.group.inspect}\n"
else
raise "I don't know how to evaluate this pop group: %p" % [action.group]
end
@code << " states.pop\n"
else
@code << " encoder.end_group states.pop\n"
end
else
@code << " states.pop\n"
end
@code << " state = states.last\n"
when ValueSetter
case action.value
when Proc
@code << " #{action.targets.join(' = ')} = #{make_callback(action.value)}\n"
when Symbol
@code << " #{action.targets.join(' = ')} = #{action.value}\n"
else
@code << " #{action.targets.join(' = ')} = #{action.value.inspect}\n"
end
when Increment
case action.value
when Proc
@code << " #{action.targets.join(' = ')} #{action.operation}= #{make_callback(action.value)}\n"
when Symbol
@code << " #{action.targets.join(' = ')} #{action.operation}= #{action.value}\n"
else
@code << " #{action.targets.join(' = ')} #{action.operation}= #{action.value.inspect}\n"
end
when Proc
@code << " #{make_callback(action)}\n"
when Continue
@code << " next\n"
else
raise "I don't know how to evaluate this action: %p" % [action]
end
end
@first = false
end
def groups *token_kinds
Groups.new token_kinds
end
def pattern pattern = nil, &block
Pattern.new pattern || block
end
def kind token_kind = nil, &block
Kind.new token_kind || block
end
def push state = nil, group = state, &block
raise 'push requires a state or a block; got nothing' unless state || block
Push.new state || block, group || block
end
def pop group = nil
Pop.new group
end
def push_state state = nil, &block
raise 'push_state requires a state or a block; got nothing' unless state || block
PushState.new state || block
end
def pop_state
PopState.new
end
def check_if value = nil, &callback
CheckIf.new value || callback
end
def check_unless value = nil, &callback
CheckUnless.new value || callback
end
def flag_on *flags
flags.each { |name| variables << name }
ValueSetter.new Array(flags), true
end
def flag_off *flags
flags.each { |name| variables << name }
ValueSetter.new Array(flags), false
end
def set flag, value = nil, &callback
variables << flag
ValueSetter.new [flag], value || callback
end
def unset *flags
flags.each { |name| variables << name }
ValueSetter.new Array(flags), nil
end
def increment *counters
counters.each { |name| variables << name }
Increment.new Array(counters), :+, 1
end
def decrement *counters
counters.each { |name| variables << name }
Increment.new Array(counters), :-, 1
end
def continue
Continue.new
end
def define_scan_tokens!
if ENV['PUTS']
puts CodeRay.scan(scan_tokens_code, :ruby).terminal
puts "callbacks: #{callbacks.size}"
end
class_eval scan_tokens_code
end
protected
def callbacks
@callbacks ||= {}
end
def variables
@variables ||= Set.new
end
def additional_variables
variables - %i(encoder options state states match kind)
end
def make_callback block
base_name = "__callback_line_#{block.source_location.last}"
callback_name = base_name
counter = 'a'
while callbacks.key?(callback_name)
callback_name = "#{base_name}_#{counter}"
counter.succ!
end
callbacks[callback_name] = define_method(callback_name, &block)
parameters = block.parameters
if parameters.empty?
callback_name
else
parameter_names = parameters.map(&:last)
parameter_names.each { |name| variables << name }
"#{callback_name}(#{parameter_names.join(', ')})"
end
end
def scan_tokens_code
<<-"RUBY"
def scan_tokens encoder, options
state = options[:state] || @state
#{ restore_local_variables_code.chomp.gsub(/^/, ' ' * 3) }
states = [state]
until eos?
case state
#{ @code.chomp.gsub(/^/, ' ' * 4) }
else
raise_inspect 'Unknown state: %p' % [state], encoder
end
end
if options[:keep_state]
@state = state
end
#{ close_groups_code.chomp.gsub(/^/, ' ' * 3) }
encoder
end
RUBY
end
def restore_local_variables_code
additional_variables.sort.map { |name| "#{name} = @#{name}" }.join("\n")
end
def close_groups_code
"close_groups(encoder, states)"
end
end
def scan_tokens tokens, options
self.class.define_scan_tokens!
scan_tokens tokens, options
end
protected
def setup
@state = :initial
end
def close_groups encoder, states
# TODO
end
end
end
end
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