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author | nobody <nobody@ae88bc3d-4319-0410-8dbf-d08b4c9d3795> | 1996-12-30 06:50:29 +0000 |
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committer | nobody <nobody@ae88bc3d-4319-0410-8dbf-d08b4c9d3795> | 1996-12-30 06:50:29 +0000 |
commit | a4a7690c336d4c8a16b3041c86d501ba38226e96 (patch) | |
tree | 9e9f93a98edd2591453f092d178ad29a1c5fb519 /ace/Thread_Manager.cpp | |
parent | a5c4d8047ab58df5c45092e18ae503ad40518f0e (diff) | |
download | ATCD-unlabeled-4.1.2.tar.gz |
This commit was manufactured by cvs2svn to create branchunlabeled-4.1.2
'unlabeled-4.1.2'.
Diffstat (limited to 'ace/Thread_Manager.cpp')
-rw-r--r-- | ace/Thread_Manager.cpp | 1032 |
1 files changed, 0 insertions, 1032 deletions
diff --git a/ace/Thread_Manager.cpp b/ace/Thread_Manager.cpp deleted file mode 100644 index ef1370dfb92..00000000000 --- a/ace/Thread_Manager.cpp +++ /dev/null @@ -1,1032 +0,0 @@ -// Thread_Manager.cpp -// $Id$ - -#define ACE_BUILD_DLL -#include "ace/Thread_Manager.h" - -#if !defined (__ACE_INLINE__) -#include "ace/Thread_Manager.i" -#endif /* __ACE_INLINE__ */ - -ACE_ALLOC_HOOK_DEFINE(ACE_Thread_Control) -ACE_ALLOC_HOOK_DEFINE(ACE_Thread_Manager) - -void -ACE_Thread_Manager::dump (void) const -{ - ACE_TRACE ("ACE_Thread_Manager::dump"); -} - -ACE_Thread_Descriptor::ACE_Thread_Descriptor (void) - : thr_id_ (ACE_OS::NULL_thread), - grp_id_ (0), - thr_state_ (ACE_THR_IDLE) -{ - ACE_TRACE ("ACE_Thread_Descriptor::ACE_Thread_Descriptor"); -} - -// The following macro simplifies subsequence code. -#define ACE_FIND(OP,INDEX) \ - int INDEX = OP; \ - if (INDEX == -1) return -1 - -int -ACE_Thread_Manager::thread_descriptor (ACE_thread_t thr_id, - ACE_Thread_Descriptor &descriptor) -{ - ACE_TRACE ("ACE_Thread_Descriptor::thread_descriptor"); - ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); - - ACE_FIND (this->find_thread (thr_id), index); - descriptor = this->thr_table_[index]; - return 0; -} - - -int -ACE_Thread_Manager::hthread_descriptor (ACE_hthread_t thr_handle, - ACE_Thread_Descriptor &descriptor) -{ - ACE_TRACE ("ACE_Thread_Descriptor::hthread_descriptor"); - ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); - - ACE_FIND (this->find_hthread (thr_handle), index); - descriptor = this->thr_table_[index]; - return 0; -} - -// Return the thread descriptor (indexed by ACE_hthread_t). - -int -ACE_Thread_Manager::thr_self (ACE_hthread_t &self) -{ - ACE_TRACE ("ACE_Thread_Descriptor::thr_self"); - ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); - - // Try to get the cached HANDLE out of TSS to avoid lookup. - ACE_hthread_t *handle = ACE_LOG_MSG->thr_handle (); - - // Wasn't in the cache, so we'll have to look it up and cache it. - if (handle == 0) - { - ACE_thread_t id = ACE_OS::thr_self (); - - ACE_FIND (this->find_thread (id), index); - handle = &this->thr_table_[index].thr_handle_; - - // Update the TSS cache. - ACE_LOG_MSG->thr_handle (handle); - } - self = *handle; - return 0; -} - -int -ACE_Thread_Manager::resize (size_t size) -{ - ACE_TRACE ("ACE_Thread_Manager::resize"); - ACE_Thread_Descriptor *temp; - - ACE_NEW_RETURN (temp, ACE_Thread_Descriptor[size], -1); - - for (size_t i = 0; i < this->max_table_size_; i++) - temp[i] = this->thr_table_[i]; // Structure assignment. - - this->max_table_size_ = size; - - delete [] this->thr_table_; - - this->thr_table_ = temp; - return 0; -} - -// Create and initialize the table to keep track of the thread pool. - -int -ACE_Thread_Manager::open (size_t size) -{ - ACE_TRACE ("ACE_Thread_Manager::open"); - ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); - - if (this->max_table_size_ < size) - this->resize (size); - return 0; -} - -// Initialize the synchronization variables. - -ACE_Thread_Manager::ACE_Thread_Manager (size_t size) - : thr_table_ (0), - max_table_size_ (0), - current_count_ (0), - grp_id_ (1) -#if defined (ACE_HAS_THREADS) - , zero_cond_ (lock_) -#endif /* ACE_HAS_THREADS */ -{ - ACE_TRACE ("ACE_Thread_Manager::ACE_Thread_Manager"); - if (this->open (size) == -1) - ACE_ERROR ((LM_ERROR, "%p\n", "ACE_Thread_Manager")); -} - -// Close up and release all resources. - -int -ACE_Thread_Manager::close (void) -{ - ACE_TRACE ("ACE_Thread_Manager::close"); - if (this->thr_table_ != 0) - { - delete [] this->thr_table_; - this->thr_table_ = 0; - this->max_table_size_ = 0; - this->current_count_ = 0; - } - return 0; -} - -ACE_Thread_Manager::~ACE_Thread_Manager (void) -{ - ACE_TRACE ("ACE_Thread_Manager::~ACE_Thread_Manager"); - this->close (); -} - -// Call the appropriate OS routine to spawn a thread. Should *not* be -// called with the lock_ held... - -int -ACE_Thread_Manager::spawn_i (ACE_THR_FUNC func, - void *args, - long flags, - ACE_thread_t *t_id, - ACE_hthread_t *t_handle, - u_int priority, - int grp_id, - void *stack, - size_t stack_size, - ACE_Task_Base *task) -{ - ACE_TRACE ("ACE_Thread_Manager::spawn_i"); - ACE_thread_t thr_id; - ACE_hthread_t thr_handle; - - if (t_id == 0) - t_id = &thr_id; - - if (t_handle == 0) - t_handle = &thr_handle; - - int result = ACE_Thread::spawn (func, args, flags, - t_id, t_handle, priority, - stack, stack_size); - if (result != 0) - { - errno = result; - return -1; - } - else - return this->append_thr (*t_id, *t_handle, - ACE_THR_SPAWNED, - grp_id, task); -} - -// Create a new thread running FUNC. *Must* be called with the lock_ -// held... - -int -ACE_Thread_Manager::spawn (ACE_THR_FUNC func, - void *args, - long flags, - ACE_thread_t *t_id, - ACE_hthread_t *t_handle, - u_int priority, - int grp_id, - void *stack, - size_t stack_size) -{ - ACE_TRACE ("ACE_Thread_Manager::spawn"); - ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); - - if (grp_id == -1) - grp_id = this->grp_id_++; // Increment the group id. - - if (this->spawn_i (func, args, flags, t_id, t_handle, - priority, grp_id, stack, stack_size) == -1) - return -1; - else - return grp_id; -} - -// Create N new threads running FUNC. - -int -ACE_Thread_Manager::spawn_n (int n, - ACE_THR_FUNC func, - void *args, - long flags, - u_int priority, - int grp_id, - ACE_Task_Base *task) -{ - ACE_TRACE ("ACE_Thread_Manager::spawn_n"); - ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); - - if (grp_id == -1) - grp_id = this->grp_id_++; // Increment the group id. - - for (int i = 0; i < n; i++) - { - // @@ What should happen if this fails?! e.g., should we try to - // cancel the other threads that we've already spawned or what? - if (this->spawn_i (func, args, flags, 0, 0, priority, grp_id, - 0, 0, task) == -1) - return -1; - } - - return grp_id; -} - -// Create N new threads running FUNC. - -int -ACE_Thread_Manager::spawn_n (ACE_thread_t thread_ids[], - size_t n, - ACE_THR_FUNC func, - void *args, - long flags, - u_int priority, - int grp_id, - void *stack[], - size_t stack_size[], - ACE_hthread_t thread_handles[]) -{ - ACE_TRACE ("ACE_Thread_Manager::spawn_n"); - ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); - - if (grp_id == -1) - grp_id = this->grp_id_++; // Increment the group id. - - for (size_t i = 0; i < n; i++) - { - // @@ What should happen if this fails?! e.g., should we try to - // cancel the other threads that we've already spawned or what? - if (this->spawn_i (func, - args, - flags, - &thread_ids[i], - thread_handles == 0 ? 0 : &thread_handles[i], - priority, - grp_id, - stack == 0 ? 0 : stack[i], - stack_size == 0 ? 0 : stack_size[i]) == -1) - return -1; - } - - return grp_id; -} - -// Append a thread into the pool (does not check for duplicates). -// Must be called with locks held. - -int -ACE_Thread_Manager::append_thr (ACE_thread_t t_id, - ACE_hthread_t t_handle, - ACE_Thread_State thr_state, - int grp_id, - ACE_Task_Base *task) -{ - ACE_TRACE ("ACE_Thread_Manager::append_thr"); - // Try to resize the array to twice its existing size if we run out - // of space... - if (this->current_count_ >= this->max_table_size_ - && this->resize (this->max_table_size_ * 2) == -1) - return -1; - else - { - ACE_Thread_Descriptor &thr_desc = - this->thr_table_[this->current_count_]; - - thr_desc.thr_id_ = t_id; - thr_desc.thr_handle_ = t_handle; - thr_desc.grp_id_ = grp_id; - thr_desc.thr_state_ = thr_state; - thr_desc.task_ = task; - - this->current_count_++; - return 0; - } -} - -// Return the thread descriptor (indexed by ACE_hthread_t). - -int -ACE_Thread_Manager::find_hthread (ACE_hthread_t h_id) -{ - ACE_TRACE ("ACE_Thread_Descriptor::find_hthread"); - - for (size_t i = 0; i < this->current_count_; i++) - if (ACE_OS::thr_cmp (h_id, this->thr_table_[i].thr_handle_)) - return i; - - return -1; -} - -// Locate the index in the table associated with <t_id>. Must be -// called with the lock held. - -int -ACE_Thread_Manager::find_thread (ACE_thread_t t_id) -{ - ACE_TRACE ("ACE_Thread_Manager::find_thread"); - - for (size_t i = 0; i < this->current_count_; i++) - if (ACE_OS::thr_equal (t_id, this->thr_table_[i].thr_id_)) - return i; - - return -1; -} - -// Insert a thread into the pool (checks for duplicates and doesn't -// allow them to be inserted twice). - -int -ACE_Thread_Manager::insert_thr (ACE_thread_t t_id, - ACE_hthread_t t_handle, - int grp_id) -{ - ACE_TRACE ("ACE_Thread_Manager::insert_thr"); - ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); - - // Check for duplicates and bail out if they're already - // registered... - if (this->find_thread (t_id) != -1) - return -1; - - if (grp_id == -1) - grp_id = this->grp_id_++; - - if (this->append_thr (t_id, t_handle, - ACE_THR_SPAWNED, - grp_id) == -1) - return -1; - else - return grp_id; -} - -// Remove a thread from the pool. Must be called with locks held. - -void -ACE_Thread_Manager::remove_thr (int i) -{ - ACE_TRACE ("ACE_Thread_Manager::remove_thr"); - if (this->current_count_ > 1) - // Structure assignment. - this->thr_table_[i] = this->thr_table_[this->current_count_ - 1]; - - this->current_count_--; - -#if defined (ACE_HAS_THREADS) - // Tell all waiters when there are no more threads left in the pool. - if (this->current_count_ == 0) - this->zero_cond_.broadcast (); -#endif /* ACE_HAS_THREADS */ -} - -// Factory out some common behavior to simplify the following methods. -#define ACE_THR_OP(OP,STATE) \ - int result = OP (this->thr_table_[i].thr_handle_); \ - if (result != 0) { \ - this->remove_thr (i); \ - errno = result; \ - return -1; \ - } \ - else { \ - this->thr_table_[i].thr_state_ = STATE; \ - return 0; \ - } - -int -ACE_Thread_Manager::suspend_thr (int i) -{ - ACE_TRACE ("ACE_Thread_Manager::suspend_thr"); - - ACE_THR_OP (ACE_Thread::suspend, ACE_THR_SUSPENDED); -} - -int -ACE_Thread_Manager::resume_thr (int i) -{ - ACE_TRACE ("ACE_Thread_Manager::resume_thr"); - - ACE_THR_OP (ACE_Thread::resume, ACE_THR_RUNNING); -} - -int -ACE_Thread_Manager::cancel_thr (int i) -{ - ACE_TRACE ("ACE_Thread_Manager::cancel_thr"); - this->thr_table_[i].thr_state_ = ACE_THR_CANCELLED; - return 0; -} - -int -ACE_Thread_Manager::kill_thr (int i, int signum) -{ - ACE_TRACE ("ACE_Thread_Manager::kill_thr"); - - int result = ACE_Thread::kill ((ACE_thread_t) this->thr_table_[i].thr_id_, - signum); - - if (result != 0) - { - // We need to save this across calls to remove_thr() since that - // call may reset errno. - int error = errno; - - this->remove_thr (i); - errno = error; - return -1; - } - else - return 0; -} - -#define ACE_EXECUTE_OP(OP) \ - ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); \ - ACE_FIND (this->find_thread (t_id), index); \ - return OP (index); - -// Suspend a single thread. - -int -ACE_Thread_Manager::suspend (ACE_thread_t t_id) -{ - ACE_TRACE ("ACE_Thread_Manager::suspend"); - ACE_EXECUTE_OP (this->suspend_thr); -} - -// Resume a single thread. - -int -ACE_Thread_Manager::resume (ACE_thread_t t_id) -{ - ACE_TRACE ("ACE_Thread_Manager::resume"); - ACE_EXECUTE_OP (this->resume_thr); -} - -// Cancel a single thread. - -int -ACE_Thread_Manager::cancel (ACE_thread_t t_id) -{ - ACE_TRACE ("ACE_Thread_Manager::cancel"); - ACE_EXECUTE_OP (this->cancel_thr); -} - -// Send a signal to a single thread. - -int -ACE_Thread_Manager::kill (ACE_thread_t t_id, int signum) -{ - ACE_TRACE ("ACE_Thread_Manager::kill"); - return ACE_Thread::kill (t_id, signum); -} - -int -ACE_Thread_Manager::check_state (ACE_Thread_State state, - ACE_thread_t id) -{ - ACE_TRACE ("ACE_Thread_Manager::check_state"); - ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); - - ACE_Thread_State *thr_state = 0; -#if 0 - int self_check = ACE_OS::thr_equal (id, ACE_OS::thr_self ()); - - // If we're checking the state of our thread, try to get the cached - // value out of TSS to avoid lookup. - if (self_check) - thr_state = ACE_LOG_MSG->thr_state (); - - // Wasn't in the cache, so we'll have to look it up. - if (thr_state == 0) - { - ACE_FIND (this->find_thread (id), index); - thr_state = &this->thr_table_[index].thr_state_; - - if (self_check) // Update the TSS cache. - ACE_LOG_MSG->thr_state (thr_state); - } -#else - // Turn off caching for the time being until we figure out - // how to do it correctly in the face of deletions... - ACE_FIND (this->find_thread (id), index); - thr_state = &this->thr_table_[index].thr_state_; -#endif /* 0 */ - return *thr_state == state; -} - -// Test if a single thread is suspended. - -int -ACE_Thread_Manager::testsuspend (ACE_thread_t t_id) -{ - ACE_TRACE ("ACE_Thread_Manager::testsuspend"); - return this->check_state (ACE_THR_SUSPENDED, t_id); -} - -// Test if a single thread is active (i.e., resumed). - -int -ACE_Thread_Manager::testresume (ACE_thread_t t_id) -{ - ACE_TRACE ("ACE_Thread_Manager::testresume"); - return this->check_state (ACE_THR_RUNNING, t_id); -} - -// Test if a single thread is cancelled. - -int -ACE_Thread_Manager::testcancel (ACE_thread_t t_id) -{ - ACE_TRACE ("ACE_Thread_Manager::testcancel"); - return this->check_state (ACE_THR_CANCELLED, t_id); -} - -// Get group ids for a particular thread id. - -int -ACE_Thread_Manager::get_grp (ACE_thread_t t_id, int &grp_id) -{ - ACE_TRACE ("ACE_Thread_Manager::get_grp"); - ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); - - ACE_FIND (this->find_thread (t_id), index); - grp_id = this->thr_table_[index].grp_id_; - return 0; -} - -// Set group ids for a particular thread id. - -int -ACE_Thread_Manager::set_grp (ACE_thread_t t_id, int grp_id) -{ - ACE_TRACE ("ACE_Thread_Manager::set_grp"); - ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); - - ACE_FIND (this->find_thread (t_id), index); - this->thr_table_[index].grp_id_ = grp_id; - return 0; -} - -// Suspend a group of threads. - -int -ACE_Thread_Manager::apply_grp (int grp_id, - THR_FUNC func, - int arg) -{ - ACE_TRACE ("ACE_Thread_Manager::apply_grp"); - ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); - - int result = 0; - - for (size_t i = 0; i < this->current_count_; i++) - if (this->thr_table_[i].grp_id_ == grp_id - && (this->*func)(i, arg) == -1) - result = -1; - - return result; -} - -int -ACE_Thread_Manager::suspend_grp (int grp_id) -{ - ACE_TRACE ("ACE_Thread_Manager::suspend_grp"); - return this->apply_grp (grp_id, - THR_FUNC (&ACE_Thread_Manager::suspend_thr)); -} - -// Resume a group of threads. - -int -ACE_Thread_Manager::resume_grp (int grp_id) -{ - ACE_TRACE ("ACE_Thread_Manager::resume_grp"); - return this->apply_grp (grp_id, - THR_FUNC (&ACE_Thread_Manager::resume_thr)); -} - -// Kill a group of threads. - -int -ACE_Thread_Manager::kill_grp (int grp_id, int signum) -{ - ACE_TRACE ("ACE_Thread_Manager::kill_grp"); - return this->apply_grp (grp_id, - THR_FUNC (&ACE_Thread_Manager::kill_thr), signum); -} - -// Cancel a group of threads. - -int -ACE_Thread_Manager::cancel_grp (int grp_id) -{ - ACE_TRACE ("ACE_Thread_Manager::resume_grp"); - return this->apply_grp (grp_id, - THR_FUNC (&ACE_Thread_Manager::cancel_thr)); -} - -int -ACE_Thread_Manager::apply_all (THR_FUNC func, int arg) -{ - ACE_TRACE ("ACE_Thread_Manager::apply_all"); - ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); - - int result = 0; - - for (size_t i = 0; i < this->current_count_; i++) - if ((this->*func)(i, arg) == -1) - result = -1; - - return result; -} - -// Resume all threads that are suspended. - -int -ACE_Thread_Manager::resume_all (void) -{ - ACE_TRACE ("ACE_Thread_Manager::resume_all"); - return this->apply_all (THR_FUNC (&ACE_Thread_Manager::resume_thr)); -} - -int -ACE_Thread_Manager::suspend_all (void) -{ - ACE_TRACE ("ACE_Thread_Manager::suspend_all"); - return this->apply_all (THR_FUNC (&ACE_Thread_Manager::suspend_thr)); -} - -int -ACE_Thread_Manager::kill_all (int sig) -{ - ACE_TRACE ("ACE_Thread_Manager::kill_all"); - return this->apply_all (&ACE_Thread_Manager::kill_thr, sig); -} - -int -ACE_Thread_Manager::cancel_all (void) -{ - ACE_TRACE ("ACE_Thread_Manager::cancel_all"); - return this->apply_all (THR_FUNC (&ACE_Thread_Manager::cancel_thr)); -} - -// Must be called when thread goes out of scope to clean up its table -// slot. - -void * -ACE_Thread_Manager::exit (void *status, int do_thr_exit) -{ - ACE_TRACE ("ACE_Thread_Manager::exit"); - ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, 0)); - - int i = this->find_thread (ACE_Thread::self ()); - - // Locate thread id. - if (i != -1) - this->remove_thr (i); - - if (do_thr_exit) - { - // Note, destructor is never called, so we must manually release - // the lock... - - ACE_MT (ace_mon.release ()); - - ACE_Thread::exit (status); - // On reasonable systems ACE_Thread::exit() should not return. - // However, due to horrible semantics with Win32 thread-specific - // storage this call can return (don't ask...). Therefore, we - // need to reacquire the mutex so that we don't get burned when - // the Guard automatically releases it when this method returns. - ACE_MT (ace_mon.acquire ()); - } - return 0; -} - -// Wait for all the threads to exit. - -int -ACE_Thread_Manager::wait (const ACE_Time_Value *timeout) -{ - ACE_TRACE ("ACE_Thread_Manager::wait"); - ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); - -#if defined (ACE_HAS_THREADS) - while (this->current_count_ > 0) - if (this->zero_cond_.wait (timeout) == -1) - return -1; -#else - timeout = timeout; -#endif /* ACE_HAS_THREADS */ - - return 0; -} - -// Wait for task -int -ACE_Thread_Manager::wait_task (ACE_Task_Base *task, - const ACE_Time_Value *timeout) -{ - // This method will be implemented in the future. The way we - // thought about it is by adding a linked list of pointers to - // ACE_Condition_Thread_Mutex, where one will be allocated - // dynaminclly when needed. Broadcasting the waiters will be done - // in a similar manner to what's done today. When a thread is - // removed (in remove_thr()) we'll check whether it is last in its - // task and whether "somebody" is waiting for this task to end, if - // so we'll broadcast the waiters. - - task = task; - timeout = timeout; - ACE_NOTSUP_RETURN (-1); -} - -// Wait for group of threads -int -ACE_Thread_Manager::wait_group (int grp_id, - const ACE_Time_Value *timeout) -{ - // This method will be implemented in the future. See the above - // comment. - grp_id = grp_id; - timeout = timeout; - ACE_NOTSUP_RETURN (-1); -} - -int -ACE_Thread_Manager::apply_task (ACE_Task_Base *task, - THR_FUNC func, - int arg) -{ - ACE_TRACE ("ACE_Thread_Manager::apply_task"); - ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); - - int result = 0; - - for (size_t i = 0; i < this->current_count_; i++) - if (this->thr_table_[i].task_ == task - && (this->*func)(i, arg) == -1) - result = -1; - - return result; -} - -// Suspend a task -int -ACE_Thread_Manager::suspend_task (ACE_Task_Base *task) -{ - ACE_TRACE ("ACE_Thread_Manager::suspend_task"); - return this->apply_task (task, - THR_FUNC (&ACE_Thread_Manager::suspend_thr)); -} - -// Resume a task. -int -ACE_Thread_Manager::resume_task (ACE_Task_Base *task) -{ - ACE_TRACE ("ACE_Thread_Manager::resume_task"); - return this->apply_task (task, - THR_FUNC (&ACE_Thread_Manager::resume_thr)); -} - -// Kill a task. -int -ACE_Thread_Manager::kill_task (ACE_Task_Base *task, int /* signum */) -{ - ACE_TRACE ("ACE_Thread_Manager::kill_task"); - return this->apply_task (task, - THR_FUNC (&ACE_Thread_Manager::kill_thr)); -} - -// Cancel a task. -int -ACE_Thread_Manager::cancel_task (ACE_Task_Base *task) -{ - ACE_TRACE ("ACE_Thread_Manager::cancel_task"); - return this->apply_task (task, - THR_FUNC (&ACE_Thread_Manager::cancel_thr)); -} - -// Locate the index in the table associated with <task> from the -// beginning of the table up to an index. Must be called with the -// lock held. - -int -ACE_Thread_Manager::find_task (ACE_Task_Base *task, - int index) -{ - ACE_TRACE ("ACE_Thread_Manager::find_task"); - - if (index == -1) - index = current_count_; - - for (int i = 0; i < index; i++) - if (task == this->thr_table_[i].task_) - return i; - - return -1; -} - -// Returns the number of ACE_Task in a group. - -int -ACE_Thread_Manager::num_tasks_in_group (int grp_id) -{ - ACE_TRACE ("ACE_Thread_Manager::num_tasks_in_group"); - ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); - - int tasks_count = 0; - - for (size_t i = 0; i < this->current_count_; i++) - if (this->thr_table_[i].grp_id_ == grp_id - && this->find_task (thr_table_[i].task_, i) == -1) - tasks_count++; - - return tasks_count; -} - -// Returns the number of threads in an ACE_Task. - -int -ACE_Thread_Manager::num_threads_in_task (ACE_Task_Base *task) -{ - ACE_TRACE ("ACE_Thread_Manager::num_threads_in_task"); - ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); - - int threads_count = 0; - - for (size_t i = 0; i < this->current_count_; i++) - if (this->thr_table_[i].task_ == task) - threads_count++; - - return threads_count; -} - -// Returns in task_list a list of ACE_Tasks in a group. - -int -ACE_Thread_Manager::task_list (int grp_id, - ACE_Task_Base *task_list[], - size_t n) -{ - ACE_TRACE ("ACE_Thread_Manager::task_list"); - ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); - - ACE_Task_Base **task_list_iterator = task_list; - size_t task_list_count = 0; - - for (size_t i = 0; i < this->current_count_; i++) - if (task_list_count < n - && this->thr_table_[i].grp_id_ == grp_id - && this->find_task (thr_table_[i].task_, i) == -1) - { - task_list_iterator[task_list_count] = this->thr_table_[i].task_; - task_list_count++; - } - - return 0; -} - -// Returns in thread_list a list of thread ids in an ACE_Task. - -int -ACE_Thread_Manager::thread_list (ACE_Task_Base *task, - ACE_thread_t thread_list[], - size_t n) -{ - ACE_TRACE ("ACE_Thread_Manager::thread_list"); - ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); - - ACE_thread_t *thread_list_iterator = thread_list; - size_t thread_list_count = 0; - - for (size_t i = 0; i < this->current_count_; i++) - if (thread_list_count < n && this->thr_table_[i].task_ == task) - { - thread_list_iterator[thread_list_count] = this->thr_table_[i].thr_id_; - thread_list_count++; - } - - return 0; -} - -// Returns in thread_list a list of thread handles in an ACE_Task. - -int -ACE_Thread_Manager::hthread_list (ACE_Task_Base *task, - ACE_hthread_t hthread_list[], - size_t n) -{ - ACE_TRACE ("ACE_Thread_Manager::thread_list"); - ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); - - ACE_hthread_t *hthread_list_iterator = hthread_list; - size_t hthread_list_count = 0; - - for (size_t i = 0; i < this->current_count_; i++) - if (this->thr_table_[i].task_ == task - && hthread_list_count < n) - { - hthread_list_iterator[hthread_list_count] = - this->thr_table_[i].thr_handle_; - hthread_list_count++; - } - - return 0; -} - -int -ACE_Thread_Manager::set_grp (ACE_Task_Base *task, int grp_id) -{ - ACE_TRACE ("ACE_Thread_Manager::set_grp"); - - ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); - - for (size_t i = 0; i < this->current_count_; i++) - if (this->thr_table_[i].task_ == task) - this->thr_table_[i].grp_id_ = grp_id; - return 0; -} - -int -ACE_Thread_Manager::get_grp (ACE_Task_Base *task, int &grp_id) -{ - ACE_TRACE ("ACE_Thread_Manager::get_grp"); - - ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); - - ACE_FIND (this->find_task (task), index); - grp_id = this->thr_table_[index].grp_id_; - return 0; -} - -void -ACE_Thread_Control::dump (void) const -{ - ACE_TRACE ("ACE_Thread_Control::dump"); -} - -int -ACE_Thread_Control::insert (ACE_Thread_Manager *tm) -{ - ACE_TRACE ("ACE_Thread_Control::insert"); - - ACE_hthread_t t_id; - ACE_Thread::self (t_id); - this->tm_ = tm; - - return this->tm_->insert_thr (ACE_Thread::self (), t_id); -} - -// Initialize the thread controller. - -ACE_Thread_Control::ACE_Thread_Control (ACE_Thread_Manager *t, - int insert) - : tm_ (t), - status_ (0) -{ - ACE_TRACE ("ACE_Thread_Control::ACE_Thread_Control"); - if (this->tm_ != 0 && insert) - { - ACE_hthread_t t_id; - ACE_Thread::self (t_id); - this->tm_->insert_thr (ACE_Thread::self (), t_id); - } -} - -// Automatically kill thread on exit. - -ACE_Thread_Control::~ACE_Thread_Control (void) -{ - ACE_TRACE ("ACE_Thread_Control::~ACE_Thread_Control"); -#if !defined (ACE_HAS_RECURSIVE_THR_EXIT_SEMANTICS) - this->exit (this->status_); -#endif /* ACE_HAS_RECURSIVE_THR_EXIT_SEMANTICS */ -} - -// Exit from thread (but clean up first). - -void * -ACE_Thread_Control::exit (void *exit_status) -{ - ACE_TRACE ("ACE_Thread_Control::exit"); - if (this->tm_ != 0) - return this->tm_->exit (exit_status); - else - { - ACE_Thread::exit (exit_status); - return 0; - } -} |