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-rw-r--r--ACE/ace/Token.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/ACE/ace/Token.h b/ACE/ace/Token.h
index 9d024820b24..4c3bcc80b5a 100644
--- a/ACE/ace/Token.h
+++ b/ACE/ace/Token.h
@@ -27,7 +27,7 @@
#include "ace/Thread_Mutex.h"
-#if (defined (ACE_WIN32) && !defined (ACE_USES_WINCE_SEMA_SIMULATION)) || defined (ACE_HAS_VXTHREADS)
+#if defined (ACE_WIN32) || defined (ACE_HAS_VXTHREADS)
// If platforms support semaphores with timed wait, then we use semaphores instead of c.v.
# define ACE_TOKEN_USES_SEMAPHORE
#endif /* ACE_WIN32 || ACE_HAS_VXTHREADS */
@@ -56,8 +56,8 @@ class ACE_Time_Value;
* <acquire> multiple times, however, it must call <release> an
* equal number of times before the token is actually released.
* Threads that are blocked awaiting the token are serviced in
- * strict FIFO/LIFO order as other threads release the token (Solaris
- * and Pthread mutexes don't strictly enforce an acquisition
+ * strict FIFO/LIFO order as other threads release the token
+ * (Pthread mutexes don't strictly enforce an acquisition
* order). There are two lists within the class. Write
* acquires always have higher priority over read acquires. Which
* means, if you use both write/read operations, care must be