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authorLorry Tar Creator <lorry-tar-importer@lorry>2016-04-10 09:28:39 +0000
committerLorry Tar Creator <lorry-tar-importer@lorry>2016-04-10 09:28:39 +0000
commit32761a6cee1d0dee366b885b7b9c777e67885688 (patch)
treed6bec92bebfb216f4126356e55518842c2f476a1 /Source/JavaScriptCore/b3/air/AirEmitShuffle.h
parenta4e969f4965059196ca948db781e52f7cfebf19e (diff)
downloadWebKitGtk-tarball-32761a6cee1d0dee366b885b7b9c777e67885688.tar.gz
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-/*
- * Copyright (C) 2016 Apple Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
- * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#ifndef AirEmitShuffle_h
-#define AirEmitShuffle_h
-
-#if ENABLE(B3_JIT)
-
-#include "AirArg.h"
-#include "AirInst.h"
-#include <wtf/Vector.h>
-
-namespace JSC { namespace B3 {
-
-class Value;
-
-namespace Air {
-
-class ShufflePair {
-public:
- ShufflePair()
- {
- }
-
- ShufflePair(const Arg& src, const Arg& dst, Arg::Width width)
- : m_src(src)
- , m_dst(dst)
- , m_width(width)
- {
- }
-
- const Arg& src() const { return m_src; }
- const Arg& dst() const { return m_dst; }
-
- // The width determines the kind of move we do. You can only choose Width32 or Width64 right now.
- // For GP, it picks between Move32 and Move. For FP, it picks between MoveFloat and MoveDouble.
- Arg::Width width() const { return m_width; }
-
- void dump(PrintStream&) const;
-
-private:
- Arg m_src;
- Arg m_dst;
- Arg::Width m_width { Arg::Width8 };
-};
-
-// Create a Shuffle instruction.
-Inst createShuffle(Value* origin, const Vector<ShufflePair>&);
-
-// Perform a shuffle of a given type. The scratch argument is mandatory. You should pass it as
-// follows: If you know that you have scratch registers or temporaries available - that is, they're
-// registers that are not mentioned in the shuffle, have the same type as the shuffle, and are not
-// live at the shuffle - then you can pass them. If you don't have scratch registers available or if
-// you don't feel like looking for them, you can pass memory locations. It's always safe to pass a
-// pair of memory locations, and replacing either memory location with a register can be viewed as an
-// optimization. It's a pretty important optimization. Some more notes:
-//
-// - We define scratch registers as things that are not live before the shuffle and are not one of
-// the destinations of the shuffle. Not being live before the shuffle also means that they cannot
-// be used for any of the sources of the shuffle.
-//
-// - A second scratch location is only needed when you have shuffle pairs where memory is used both
-// as source and destination.
-//
-// - You're guaranteed not to need any scratch locations if there is a Swap instruction available for
-// the type and you don't have any memory locations that are both the source and the destination of
-// some pairs. GP supports Swap on x86 while FP never supports Swap.
-//
-// - Passing memory locations as scratch if are running emitShuffle() before register allocation is
-// silly, since that will cause emitShuffle() to pick some specific registers when it does need
-// scratch. One easy way to avoid that predicament is to ensure that you call emitShuffle() after
-// register allocation. For this reason we could add a Shuffle instruction so that we can defer
-// shufflings until after regalloc.
-//
-// - Shuffles with memory=>memory pairs are not very well tuned. You should avoid them if you want
-// performance. If you need to do them, then making sure that you reserve a temporary is one way to
-// get acceptable performance.
-//
-// NOTE: Use this method (and its friend below) to emit shuffles after register allocation. Before
-// register allocation it is much better to simply use the Shuffle instruction.
-Vector<Inst> emitShuffle(
- Vector<ShufflePair>, std::array<Arg, 2> scratch, Arg::Type, Value* origin);
-
-// Perform a shuffle that involves any number of types. Pass scratch registers or memory locations
-// for each type according to the rules above.
-Vector<Inst> emitShuffle(
- const Vector<ShufflePair>&,
- const std::array<Arg, 2>& gpScratch, const std::array<Arg, 2>& fpScratch,
- Value* origin);
-
-} } } // namespace JSC::B3::Air
-
-#endif // ENABLE(B3_JIT)
-
-#endif // AirEmitShuffle_h
-