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author | Lorry Tar Creator <lorry-tar-importer@lorry> | 2016-04-10 09:28:39 +0000 |
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committer | Lorry Tar Creator <lorry-tar-importer@lorry> | 2016-04-10 09:28:39 +0000 |
commit | 32761a6cee1d0dee366b885b7b9c777e67885688 (patch) | |
tree | d6bec92bebfb216f4126356e55518842c2f476a1 /Source/WebCore/rendering/RenderMultiColumnFlowThread.cpp | |
parent | a4e969f4965059196ca948db781e52f7cfebf19e (diff) | |
download | WebKitGtk-tarball-32761a6cee1d0dee366b885b7b9c777e67885688.tar.gz |
webkitgtk-2.4.11webkitgtk-2.4.11
Diffstat (limited to 'Source/WebCore/rendering/RenderMultiColumnFlowThread.cpp')
-rw-r--r-- | Source/WebCore/rendering/RenderMultiColumnFlowThread.cpp | 717 |
1 files changed, 45 insertions, 672 deletions
diff --git a/Source/WebCore/rendering/RenderMultiColumnFlowThread.cpp b/Source/WebCore/rendering/RenderMultiColumnFlowThread.cpp index b212f632d..46e9d96d3 100644 --- a/Source/WebCore/rendering/RenderMultiColumnFlowThread.cpp +++ b/Source/WebCore/rendering/RenderMultiColumnFlowThread.cpp @@ -13,7 +13,7 @@ * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR @@ -26,30 +26,19 @@ #include "config.h" #include "RenderMultiColumnFlowThread.h" -#include "HitTestResult.h" -#include "LayoutState.h" -#include "RenderIterator.h" #include "RenderMultiColumnSet.h" -#include "RenderMultiColumnSpannerPlaceholder.h" -#include "RenderView.h" -#include "TransformState.h" namespace WebCore { -bool RenderMultiColumnFlowThread::gShiftingSpanner = false; - -RenderMultiColumnFlowThread::RenderMultiColumnFlowThread(Document& document, Ref<RenderStyle>&& style) - : RenderFlowThread(document, WTFMove(style)) - , m_lastSetWorkedOn(nullptr) +RenderMultiColumnFlowThread::RenderMultiColumnFlowThread(Document& document, PassRef<RenderStyle> style) + : RenderFlowThread(document, std::move(style)) , m_columnCount(1) , m_columnWidth(0) , m_columnHeightAvailable(0) - , m_inLayout(false) , m_inBalancingPass(false) - , m_needsHeightsRecalculation(false) + , m_needsRebalancing(false) , m_progressionIsInline(false) , m_progressionIsReversed(false) - , m_beingEvacuated(false) { setFlowThreadState(InsideInFlowThread); } @@ -63,486 +52,72 @@ const char* RenderMultiColumnFlowThread::renderName() const return "RenderMultiColumnFlowThread"; } -RenderMultiColumnSet* RenderMultiColumnFlowThread::firstMultiColumnSet() const -{ - for (RenderObject* sibling = nextSibling(); sibling; sibling = sibling->nextSibling()) { - if (is<RenderMultiColumnSet>(*sibling)) - return downcast<RenderMultiColumnSet>(sibling); - } - return nullptr; -} - -RenderMultiColumnSet* RenderMultiColumnFlowThread::lastMultiColumnSet() const -{ - for (RenderObject* sibling = multiColumnBlockFlow()->lastChild(); sibling; sibling = sibling->previousSibling()) { - if (is<RenderMultiColumnSet>(*sibling)) - return downcast<RenderMultiColumnSet>(sibling); - } - return nullptr; -} - -RenderBox* RenderMultiColumnFlowThread::firstColumnSetOrSpanner() const -{ - if (RenderObject* sibling = nextSibling()) { - ASSERT(is<RenderBox>(*sibling)); - ASSERT(is<RenderMultiColumnSet>(*sibling) || findColumnSpannerPlaceholder(downcast<RenderBox>(sibling))); - return downcast<RenderBox>(sibling); - } - return nullptr; -} - -RenderBox* RenderMultiColumnFlowThread::nextColumnSetOrSpannerSiblingOf(const RenderBox* child) -{ - if (!child) - return nullptr; - if (RenderObject* sibling = child->nextSibling()) - return downcast<RenderBox>(sibling); - return nullptr; -} - -RenderBox* RenderMultiColumnFlowThread::previousColumnSetOrSpannerSiblingOf(const RenderBox* child) -{ - if (!child) - return nullptr; - if (RenderObject* sibling = child->previousSibling()) { - if (is<RenderFlowThread>(*sibling)) - return nullptr; - return downcast<RenderBox>(sibling); - } - return nullptr; -} - -void RenderMultiColumnFlowThread::layout() -{ - ASSERT(!m_inLayout); - m_inLayout = true; - m_lastSetWorkedOn = nullptr; - if (RenderBox* first = firstColumnSetOrSpanner()) { - if (is<RenderMultiColumnSet>(*first)) { - m_lastSetWorkedOn = downcast<RenderMultiColumnSet>(first); - m_lastSetWorkedOn->beginFlow(this); - } - } - RenderFlowThread::layout(); - if (RenderMultiColumnSet* lastSet = lastMultiColumnSet()) { - if (!nextColumnSetOrSpannerSiblingOf(lastSet)) - lastSet->endFlow(this, logicalHeight()); - lastSet->expandToEncompassFlowThreadContentsIfNeeded(); - } - m_inLayout = false; - m_lastSetWorkedOn = nullptr; -} - -RenderMultiColumnSet* RenderMultiColumnFlowThread::findSetRendering(RenderObject* renderer) const -{ - for (RenderMultiColumnSet* multicolSet = firstMultiColumnSet(); multicolSet; multicolSet = multicolSet->nextSiblingMultiColumnSet()) { - if (multicolSet->containsRendererInFlowThread(renderer)) - return multicolSet; - } - return nullptr; -} - -void RenderMultiColumnFlowThread::populate() -{ - RenderBlockFlow* multicolContainer = multiColumnBlockFlow(); - ASSERT(!nextSibling()); - // Reparent children preceding the flow thread into the flow thread. It's multicol content - // now. At this point there's obviously nothing after the flow thread, but renderers (column - // sets and spanners) will be inserted there as we insert elements into the flow thread. - LayoutStateDisabler layoutStateDisabler(view()); - multicolContainer->moveChildrenTo(this, multicolContainer->firstChild(), this, true); -} - -void RenderMultiColumnFlowThread::evacuateAndDestroy() -{ - RenderBlockFlow* multicolContainer = multiColumnBlockFlow(); - m_beingEvacuated = true; - - // Delete the line box tree. - deleteLines(); - - LayoutStateDisabler layoutStateDisabler(view()); - - // First promote all children of the flow thread. Before we move them to the flow thread's - // container, we need to unregister the flow thread, so that they aren't just re-added again to - // the flow thread that we're trying to empty. - multicolContainer->setMultiColumnFlowThread(nullptr); - moveAllChildrenTo(multicolContainer, true); - - // Move spanners back to their original DOM position in the tree, and destroy the placeholders. - SpannerMap::iterator it; - while ((it = m_spannerMap.begin()) != m_spannerMap.end()) { - RenderBox* spanner = it->key; - RenderMultiColumnSpannerPlaceholder* placeholder = it->value; - RenderBlockFlow& originalContainer = downcast<RenderBlockFlow>(*placeholder->parent()); - multicolContainer->removeChild(*spanner); - originalContainer.addChild(spanner, placeholder); - placeholder->destroy(); - m_spannerMap.remove(it); - } - - // Remove all sets. - while (RenderMultiColumnSet* columnSet = firstMultiColumnSet()) - columnSet->destroy(); - - destroy(); -} - -void RenderMultiColumnFlowThread::addRegionToThread(RenderRegion* renderRegion) -{ - auto* columnSet = downcast<RenderMultiColumnSet>(renderRegion); - if (RenderMultiColumnSet* nextSet = columnSet->nextSiblingMultiColumnSet()) { - RenderRegionList::iterator it = m_regionList.find(nextSet); - ASSERT(it != m_regionList.end()); - m_regionList.insertBefore(it, columnSet); - } else - m_regionList.add(columnSet); - renderRegion->setIsValid(true); -} - -void RenderMultiColumnFlowThread::willBeRemovedFromTree() +void RenderMultiColumnFlowThread::computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logicalTop, LogicalExtentComputedValues& computedValues) const { - // Detach all column sets from the flow thread. Cannot destroy them at this point, since they - // are siblings of this object, and there may be pointers to this object's sibling somewhere - // further up on the call stack. - for (RenderMultiColumnSet* columnSet = firstMultiColumnSet(); columnSet; columnSet = columnSet->nextSiblingMultiColumnSet()) - columnSet->detachRegion(); - multiColumnBlockFlow()->setMultiColumnFlowThread(nullptr); - RenderFlowThread::willBeRemovedFromTree(); + // We simply remain at our intrinsic height. + computedValues.m_extent = logicalHeight; + computedValues.m_position = logicalTop; } -RenderObject* RenderMultiColumnFlowThread::resolveMovedChild(RenderObject* child) const +LayoutUnit RenderMultiColumnFlowThread::initialLogicalWidth() const { - if (child->style().columnSpan() != ColumnSpanAll || !is<RenderBox>(*child)) { - // We only need to resolve for column spanners. - return child; - } - // The renderer for the actual DOM node that establishes a spanner is moved from its original - // location in the render tree to becoming a sibling of the column sets. In other words, it's - // moved out from the flow thread (and becomes a sibling of it). When we for instance want to - // create and insert a renderer for the sibling node immediately preceding the spanner, we need - // to map that spanner renderer to the spanner's placeholder, which is where the new inserted - // renderer belongs. - if (RenderMultiColumnSpannerPlaceholder* placeholder = findColumnSpannerPlaceholder(downcast<RenderBox>(child))) - return placeholder; - - // This is an invalid spanner, or its placeholder hasn't been created yet. This happens when - // moving an entire subtree into the flow thread, when we are processing the insertion of this - // spanner's preceding sibling, and we obviously haven't got as far as processing this spanner - // yet. - return child; + return columnWidth(); } -static bool isValidColumnSpanner(RenderMultiColumnFlowThread* flowThread, RenderObject* descendant) -{ - // We assume that we're inside the flow thread. This function is not to be called otherwise. - ASSERT(descendant->isDescendantOf(flowThread)); - - // First make sure that the renderer itself has the right properties for becoming a spanner. - RenderStyle& style = descendant->style(); - if (style.columnSpan() != ColumnSpanAll || !is<RenderBox>(*descendant) || descendant->isFloatingOrOutOfFlowPositioned()) - return false; - - RenderElement* container = descendant->parent(); - if (!is<RenderBlockFlow>(*container) || container->childrenInline()) { - // Needs to be block-level. - return false; - } +void RenderMultiColumnFlowThread::autoGenerateRegionsToBlockOffset(LayoutUnit /*offset*/) +{ + // This function ensures we have the correct column set information at all times. + // For a simple multi-column layout in continuous media, only one column set child is required. + // Once a column is nested inside an enclosing pagination context, the number of column sets + // required becomes 2n-1, where n is the total number of nested pagination contexts. For example: + // + // Column layout with no enclosing pagination model = 2 * 1 - 1 = 1 column set. + // Columns inside pages = 2 * 2 - 1 = 3 column sets (bottom of first page, all the subsequent pages, then the last page). + // Columns inside columns inside pages = 2 * 3 - 1 = 5 column sets. + // + // In addition, column spans will force a column set to "split" into before/after sets around the spanning element. + // + // Finally, we will need to deal with columns inside regions. If regions have variable widths, then there will need + // to be unique column sets created inside any region whose width is different from its surrounding regions. This is + // actually pretty similar to the spanning case, in that we break up the column sets whenever the width varies. + // + // FIXME: For now just make one column set. This matches the old multi-column code. + // Right now our goal is just feature parity with the old multi-column code so that we can switch over to the + // new code as soon as possible. + RenderMultiColumnSet* firstSet = toRenderMultiColumnSet(firstRegion()); + if (firstSet) + return; - // We need to have the flow thread as the containing block. A spanner cannot break out of the flow thread. - RenderFlowThread* enclosingFlowThread = descendant->flowThreadContainingBlock(); - if (enclosingFlowThread != flowThread) - return false; - - // This looks like a spanner, but if we're inside something unbreakable, it's not to be treated as one. - for (RenderBox* ancestor = downcast<RenderBox>(*descendant).containingBlock(); ancestor && !is<RenderView>(*ancestor); ancestor = ancestor->containingBlock()) { - if (ancestor->isRenderFlowThread()) { - // Don't allow any intervening non-multicol fragmentation contexts. The spec doesn't say - // anything about disallowing this, but it's just going to be too complicated to - // implement (not to mention specify behavior). - return ancestor == flowThread; - } - ASSERT(ancestor->style().columnSpan() != ColumnSpanAll || !isValidColumnSpanner(flowThread, ancestor)); - if (ancestor->isUnsplittableForPagination()) - return false; - } - ASSERT_NOT_REACHED(); - return false; -} - -RenderObject* RenderMultiColumnFlowThread::processPossibleSpannerDescendant(RenderObject*& subtreeRoot, RenderObject* descendant) -{ - RenderBlockFlow* multicolContainer = multiColumnBlockFlow(); - RenderObject* nextRendererInFlowThread = descendant->nextInPreOrderAfterChildren(this); - RenderObject* insertBeforeMulticolChild = nullptr; - RenderObject* nextDescendant = descendant; - - if (isValidColumnSpanner(this, descendant)) { - // This is a spanner (column-span:all). Such renderers are moved from where they would - // otherwise occur in the render tree to becoming a direct child of the multicol container, - // so that they live among the column sets. This simplifies the layout implementation, and - // basically just relies on regular block layout done by the RenderBlockFlow that - // establishes the multicol container. - RenderBlockFlow* container = downcast<RenderBlockFlow>(descendant->parent()); - RenderMultiColumnSet* setToSplit = nullptr; - if (nextRendererInFlowThread) { - setToSplit = findSetRendering(descendant); - if (setToSplit) { - setToSplit->setNeedsLayout(); - insertBeforeMulticolChild = setToSplit->nextSibling(); - } - } - // Moving a spanner's renderer so that it becomes a sibling of the column sets requires us - // to insert an anonymous placeholder in the tree where the spanner's renderer otherwise - // would have been. This is needed for a two reasons: We need a way of separating inline - // content before and after the spanner, so that it becomes separate line boxes. Secondly, - // this placeholder serves as a break point for column sets, so that, when encountered, we - // end flowing one column set and move to the next one. - RenderMultiColumnSpannerPlaceholder* placeholder = RenderMultiColumnSpannerPlaceholder::createAnonymous(this, downcast<RenderBox>(descendant), &container->style()); - container->addChild(placeholder, descendant->nextSibling()); - container->removeChild(*descendant); - - // This is a guard to stop an ancestor flow thread from processing the spanner. - gShiftingSpanner = true; - multicolContainer->RenderBlock::addChild(descendant, insertBeforeMulticolChild); - gShiftingSpanner = false; - - // The spanner has now been moved out from the flow thread, but we don't want to - // examine its children anyway. They are all part of the spanner and shouldn't trigger - // creation of column sets or anything like that. Continue at its original position in - // the tree, i.e. where the placeholder was just put. - if (subtreeRoot == descendant) - subtreeRoot = placeholder; - nextDescendant = placeholder; - } else { - // This is regular multicol content, i.e. not part of a spanner. - if (is<RenderMultiColumnSpannerPlaceholder>(nextRendererInFlowThread)) { - // Inserted right before a spanner. Is there a set for us there? - RenderMultiColumnSpannerPlaceholder& placeholder = downcast<RenderMultiColumnSpannerPlaceholder>(*nextRendererInFlowThread); - if (RenderObject* previous = placeholder.spanner()->previousSibling()) { - if (is<RenderMultiColumnSet>(*previous)) - return nextDescendant; // There's already a set there. Nothing to do. - } - insertBeforeMulticolChild = placeholder.spanner(); - } else if (RenderMultiColumnSet* lastSet = lastMultiColumnSet()) { - // This child is not an immediate predecessor of a spanner, which means that if this - // child precedes a spanner at all, there has to be a column set created for us there - // already. If it doesn't precede any spanner at all, on the other hand, we need a - // column set at the end of the multicol container. We don't really check here if the - // child inserted precedes any spanner or not (as that's an expensive operation). Just - // make sure we have a column set at the end. It's no big deal if it remains unused. - if (!lastSet->nextSibling()) - return nextDescendant; - } - } - // Need to create a new column set when there's no set already created. We also always insert - // another column set after a spanner. Even if it turns out that there are no renderers - // following the spanner, there may be bottom margins there, which take up space. - RenderMultiColumnSet* newSet = new RenderMultiColumnSet(*this, RenderStyle::createAnonymousStyleWithDisplay(&multicolContainer->style(), BLOCK)); - newSet->initializeStyle(); - multicolContainer->RenderBlock::addChild(newSet, insertBeforeMulticolChild); invalidateRegions(); - // We cannot handle immediate column set siblings at the moment (and there's no need for - // it, either). There has to be at least one spanner separating them. - ASSERT(!previousColumnSetOrSpannerSiblingOf(newSet) || !previousColumnSetOrSpannerSiblingOf(newSet)->isRenderMultiColumnSet()); - ASSERT(!nextColumnSetOrSpannerSiblingOf(newSet) || !nextColumnSetOrSpannerSiblingOf(newSet)->isRenderMultiColumnSet()); - - return nextDescendant; -} + RenderBlockFlow* parentBlock = toRenderBlockFlow(parent()); + firstSet = new RenderMultiColumnSet(*this, RenderStyle::createAnonymousStyleWithDisplay(&parentBlock->style(), BLOCK)); + firstSet->initializeStyle(); + parentBlock->RenderBlock::addChild(firstSet); -void RenderMultiColumnFlowThread::flowThreadDescendantInserted(RenderObject* descendant) -{ - if (gShiftingSpanner || m_beingEvacuated || descendant->isInFlowRenderFlowThread()) - return; - RenderObject* subtreeRoot = descendant; - for (; descendant; descendant = (descendant ? descendant->nextInPreOrder(subtreeRoot) : nullptr)) { - if (is<RenderMultiColumnSpannerPlaceholder>(*descendant)) { - // A spanner's placeholder has been inserted. The actual spanner renderer is moved from - // where it would otherwise occur (if it weren't a spanner) to becoming a sibling of the - // column sets. - RenderMultiColumnSpannerPlaceholder& placeholder = downcast<RenderMultiColumnSpannerPlaceholder>(*descendant); - if (placeholder.flowThread() != this) { - // This isn't our spanner! It shifted here from an ancestor multicolumn block. It's going to end up - // becoming our spanner instead, but for it to do that we first have to nuke the original spanner, - // and get the spanner content back into this flow thread. - RenderBox* spanner = placeholder.spanner(); - - // Insert after the placeholder, but don't let a notification happen. - gShiftingSpanner = true; - RenderBlockFlow& ancestorBlock = downcast<RenderBlockFlow>(*spanner->parent()); - ancestorBlock.moveChildTo(placeholder.parentBox(), spanner, placeholder.nextSibling(), true); - gShiftingSpanner = false; - - // We have to nuke the placeholder, since the ancestor already lost the mapping to it when - // we shifted the placeholder down into this flow thread. - placeholder.flowThread()->m_spannerMap.remove(spanner); - placeholder.parent()->removeChild(placeholder); - - if (subtreeRoot == descendant) - subtreeRoot = spanner; - // Now we process the spanner. - descendant = processPossibleSpannerDescendant(subtreeRoot, spanner); - continue; - } - - ASSERT(!m_spannerMap.get(placeholder.spanner())); - m_spannerMap.add(placeholder.spanner(), &placeholder); - ASSERT(!placeholder.firstChild()); // There should be no children here, but if there are, we ought to skip them. - continue; - } - - descendant = processPossibleSpannerDescendant(subtreeRoot, descendant); - } -} - -void RenderMultiColumnFlowThread::handleSpannerRemoval(RenderObject* spanner) -{ - // The placeholder may already have been removed, but if it hasn't, do so now. - if (RenderMultiColumnSpannerPlaceholder* placeholder = m_spannerMap.get(downcast<RenderBox>(spanner))) { - placeholder->parent()->removeChild(*placeholder); - m_spannerMap.remove(downcast<RenderBox>(spanner)); - } - - if (RenderObject* next = spanner->nextSibling()) { - if (RenderObject* previous = spanner->previousSibling()) { - if (previous->isRenderMultiColumnSet() && next->isRenderMultiColumnSet()) { - // Merge two sets that no longer will be separated by a spanner. - next->destroy(); - previous->setNeedsLayout(); - } - } - } -} + // Even though we aren't placed yet, we can go ahead and set up our size. At this point we're + // typically in the middle of laying out the thread, attempting to paginate, and we need to do + // some rudimentary "layout" of the set now, so that pagination will work. + firstSet->prepareForLayout(); -void RenderMultiColumnFlowThread::flowThreadRelativeWillBeRemoved(RenderObject* relative) -{ - if (m_beingEvacuated) - return; - invalidateRegions(); - if (is<RenderMultiColumnSpannerPlaceholder>(*relative)) { - // Remove the map entry for this spanner, but leave the actual spanner renderer alone. Also - // keep the reference to the spanner, since the placeholder may be about to be re-inserted - // in the tree. - ASSERT(relative->isDescendantOf(this)); - m_spannerMap.remove(downcast<RenderMultiColumnSpannerPlaceholder>(*relative).spanner()); - return; - } - if (relative->style().columnSpan() == ColumnSpanAll) { - if (relative->parent() != parent()) - return; // not a valid spanner. - - handleSpannerRemoval(relative); - } - // Note that we might end up with empty column sets if all column content is removed. That's no - // big deal though (and locating them would be expensive), and they will be found and re-used if - // content is added again later. -} - -void RenderMultiColumnFlowThread::flowThreadDescendantBoxLaidOut(RenderBox* descendant) -{ - if (!is<RenderMultiColumnSpannerPlaceholder>(*descendant)) - return; - auto& placeholder = downcast<RenderMultiColumnSpannerPlaceholder>(*descendant); - RenderBlock* container = placeholder.containingBlock(); - - for (RenderBox* prev = previousColumnSetOrSpannerSiblingOf(placeholder.spanner()); prev; prev = previousColumnSetOrSpannerSiblingOf(prev)) { - if (is<RenderMultiColumnSet>(*prev)) { - downcast<RenderMultiColumnSet>(*prev).endFlow(container, placeholder.logicalTop()); - break; - } - } - - for (RenderBox* next = nextColumnSetOrSpannerSiblingOf(placeholder.spanner()); next; next = nextColumnSetOrSpannerSiblingOf(next)) { - if (is<RenderMultiColumnSet>(*next)) { - m_lastSetWorkedOn = downcast<RenderMultiColumnSet>(next); - m_lastSetWorkedOn->beginFlow(container); - break; - } - } -} - -void RenderMultiColumnFlowThread::computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logicalTop, LogicalExtentComputedValues& computedValues) const -{ - // We simply remain at our intrinsic height. - computedValues.m_extent = logicalHeight; - computedValues.m_position = logicalTop; -} - -LayoutUnit RenderMultiColumnFlowThread::initialLogicalWidth() const -{ - return columnWidth(); + validateRegions(); } void RenderMultiColumnFlowThread::setPageBreak(const RenderBlock* block, LayoutUnit offset, LayoutUnit spaceShortage) { - if (auto* multicolSet = downcast<RenderMultiColumnSet>(regionAtBlockOffset(block, offset))) + if (RenderMultiColumnSet* multicolSet = toRenderMultiColumnSet(regionAtBlockOffset(block, offset))) multicolSet->recordSpaceShortage(spaceShortage); } void RenderMultiColumnFlowThread::updateMinimumPageHeight(const RenderBlock* block, LayoutUnit offset, LayoutUnit minHeight) { - if (auto* multicolSet = downcast<RenderMultiColumnSet>(regionAtBlockOffset(block, offset))) + if (RenderMultiColumnSet* multicolSet = toRenderMultiColumnSet(regionAtBlockOffset(block, offset))) multicolSet->updateMinimumColumnHeight(minHeight); } -RenderRegion* RenderMultiColumnFlowThread::regionAtBlockOffset(const RenderBox* box, LayoutUnit offset, bool extendLastRegion) const -{ - if (!m_inLayout) - return RenderFlowThread::regionAtBlockOffset(box, offset, extendLastRegion); - - // Layout in progress. We are calculating the set heights as we speak, so the region range - // information is not up-to-date. - - RenderMultiColumnSet* columnSet = m_lastSetWorkedOn ? m_lastSetWorkedOn : firstMultiColumnSet(); - if (!columnSet) { - // If there's no set, bail. This multicol is empty or only consists of spanners. There - // are no regions. - return nullptr; - } - // The last set worked on is a good guess. But if we're not within the bounds, search for the - // right one. - if (offset < columnSet->logicalTopInFlowThread()) { - do { - if (RenderMultiColumnSet* prev = columnSet->previousSiblingMultiColumnSet()) - columnSet = prev; - else - break; - } while (offset < columnSet->logicalTopInFlowThread()); - } else { - while (offset >= columnSet->logicalBottomInFlowThread()) { - RenderMultiColumnSet* next = columnSet->nextSiblingMultiColumnSet(); - if (!next || !next->hasBeenFlowed()) - break; - columnSet = next; - } - } - return columnSet; -} - -void RenderMultiColumnFlowThread::setRegionRangeForBox(const RenderBox* box, RenderRegion* startRegion, RenderRegion* endRegion) -{ - // Some column sets may have zero height, which means that two or more sets may start at the - // exact same flow thread position, which means that some parts of the code may believe that a - // given box lives in sets that it doesn't really live in. Make some adjustments here and - // include such sets if they are adjacent to the start and/or end regions. - for (RenderMultiColumnSet* columnSet = downcast<RenderMultiColumnSet>(*startRegion).previousSiblingMultiColumnSet(); columnSet; columnSet = columnSet->previousSiblingMultiColumnSet()) { - if (columnSet->logicalHeightInFlowThread()) - break; - startRegion = columnSet; - } - for (RenderMultiColumnSet* columnSet = downcast<RenderMultiColumnSet>(*startRegion).nextSiblingMultiColumnSet(); columnSet; columnSet = columnSet->nextSiblingMultiColumnSet()) { - if (columnSet->logicalHeightInFlowThread()) - break; - endRegion = columnSet; - } - - RenderFlowThread::setRegionRangeForBox(box, startRegion, endRegion); -} - bool RenderMultiColumnFlowThread::addForcedRegionBreak(const RenderBlock* block, LayoutUnit offset, RenderBox* /*breakChild*/, bool /*isBefore*/, LayoutUnit* offsetBreakAdjustment) { - if (auto* multicolSet = downcast<RenderMultiColumnSet>(regionAtBlockOffset(block, offset))) { + if (RenderMultiColumnSet* multicolSet = toRenderMultiColumnSet(regionAtBlockOffset(block, offset))) { multicolSet->addForcedBreak(offset); if (offsetBreakAdjustment) *offsetBreakAdjustment = pageLogicalHeightForOffset(offset) ? pageRemainingLogicalHeightForOffset(offset, IncludePageBoundary) : LayoutUnit::fromPixel(0); @@ -551,206 +126,4 @@ bool RenderMultiColumnFlowThread::addForcedRegionBreak(const RenderBlock* block, return false; } -void RenderMultiColumnFlowThread::computeLineGridPaginationOrigin(LayoutState& layoutState) const -{ - if (!progressionIsInline()) - return; - - // We need to cache a line grid pagination origin so that we understand how to reset the line grid - // at the top of each column. - // Get the current line grid and offset. - const auto lineGrid = layoutState.lineGrid(); - if (!lineGrid) - return; - - // Get the hypothetical line box used to establish the grid. - auto lineGridBox = lineGrid->lineGridBox(); - if (!lineGridBox) - return; - - bool isHorizontalWritingMode = lineGrid->isHorizontalWritingMode(); - - LayoutUnit lineGridBlockOffset = isHorizontalWritingMode ? layoutState.lineGridOffset().height() : layoutState.lineGridOffset().width(); - - // Now determine our position on the grid. Our baseline needs to be adjusted to the nearest baseline multiple - // as established by the line box. - // FIXME: Need to handle crazy line-box-contain values that cause the root line box to not be considered. I assume - // the grid should honor line-box-contain. - LayoutUnit gridLineHeight = lineGridBox->lineBottomWithLeading() - lineGridBox->lineTopWithLeading(); - if (!gridLineHeight) - return; - - LayoutUnit firstLineTopWithLeading = lineGridBlockOffset + lineGridBox->lineTopWithLeading(); - - if (layoutState.isPaginated() && layoutState.pageLogicalHeight()) { - LayoutUnit pageLogicalTop = isHorizontalWritingMode ? layoutState.pageOffset().height() : layoutState.pageOffset().width(); - if (pageLogicalTop > firstLineTopWithLeading) { - // Shift to the next highest line grid multiple past the page logical top. Cache the delta - // between this new value and the page logical top as the pagination origin. - LayoutUnit remainder = roundToInt(pageLogicalTop - firstLineTopWithLeading) % roundToInt(gridLineHeight); - LayoutUnit paginationDelta = gridLineHeight - remainder; - if (isHorizontalWritingMode) - layoutState.setLineGridPaginationOrigin(LayoutSize(layoutState.lineGridPaginationOrigin().width(), paginationDelta)); - else - layoutState.setLineGridPaginationOrigin(LayoutSize(paginationDelta, layoutState.lineGridPaginationOrigin().height())); - } - } -} - -LayoutSize RenderMultiColumnFlowThread::offsetFromContainer(RenderElement& enclosingContainer, const LayoutPoint& physicalPoint, bool* offsetDependsOnPoint) const -{ - ASSERT(&enclosingContainer == container()); - - if (offsetDependsOnPoint) - *offsetDependsOnPoint = true; - - LayoutPoint translatedPhysicalPoint(physicalPoint); - if (RenderRegion* region = physicalTranslationFromFlowToRegion(translatedPhysicalPoint)) - translatedPhysicalPoint.moveBy(region->topLeftLocation()); - - LayoutSize offset(translatedPhysicalPoint.x(), translatedPhysicalPoint.y()); - if (is<RenderBox>(enclosingContainer)) - offset -= downcast<RenderBox>(enclosingContainer).scrolledContentOffset(); - return offset; -} - -void RenderMultiColumnFlowThread::mapAbsoluteToLocalPoint(MapCoordinatesFlags mode, TransformState& transformState) const -{ - // First get the transform state's point into the block flow thread's physical coordinate space. - parent()->mapAbsoluteToLocalPoint(mode, transformState); - LayoutPoint transformPoint(transformState.mappedPoint()); - - // Now walk through each region. - const RenderMultiColumnSet* candidateColumnSet = nullptr; - LayoutPoint candidatePoint; - LayoutSize candidateContainerOffset; - - for (const auto& columnSet : childrenOfType<RenderMultiColumnSet>(*parent())) { - candidateContainerOffset = columnSet.offsetFromContainer(*parent(), LayoutPoint()); - - candidatePoint = transformPoint - candidateContainerOffset; - candidateColumnSet = &columnSet; - - // We really have no clue what to do with overflow. We'll just use the closest region to the point in that case. - LayoutUnit pointOffset = isHorizontalWritingMode() ? candidatePoint.y() : candidatePoint.x(); - LayoutUnit regionOffset = isHorizontalWritingMode() ? columnSet.topLeftLocation().y() : columnSet.topLeftLocation().x(); - if (pointOffset < regionOffset + columnSet.logicalHeight()) - break; - } - - // Once we have a good guess as to which region we hit tested through (and yes, this was just a heuristic, but it's - // the best we could do), then we can map from the region into the flow thread. - LayoutSize translationOffset = physicalTranslationFromRegionToFlow(candidateColumnSet, candidatePoint) + candidateContainerOffset; - bool preserve3D = mode & UseTransforms && (parent()->style().preserves3D() || style().preserves3D()); - if (mode & UseTransforms && shouldUseTransformFromContainer(parent())) { - TransformationMatrix t; - getTransformFromContainer(parent(), translationOffset, t); - transformState.applyTransform(t, preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform); - } else - transformState.move(translationOffset.width(), translationOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform); -} - -LayoutSize RenderMultiColumnFlowThread::physicalTranslationFromRegionToFlow(const RenderMultiColumnSet* columnSet, const LayoutPoint& physicalPoint) const -{ - LayoutPoint logicalPoint = columnSet->flipForWritingMode(physicalPoint); - LayoutPoint translatedPoint = columnSet->translateRegionPointToFlowThread(logicalPoint); - LayoutPoint physicalTranslatedPoint = columnSet->flipForWritingMode(translatedPoint); - return physicalPoint - physicalTranslatedPoint; -} - -RenderRegion* RenderMultiColumnFlowThread::mapFromFlowToRegion(TransformState& transformState) const -{ - if (!hasValidRegionInfo()) - return nullptr; - - // Get back into our local flow thread space. - LayoutRect boxRect = transformState.mappedQuad().enclosingBoundingBox(); - flipForWritingMode(boxRect); - - // FIXME: We need to refactor RenderObject::absoluteQuads to be able to split the quads across regions, - // for now we just take the center of the mapped enclosing box and map it to a column. - LayoutPoint centerPoint = boxRect.center(); - LayoutUnit centerLogicalOffset = isHorizontalWritingMode() ? centerPoint.y() : centerPoint.x(); - RenderRegion* renderRegion = regionAtBlockOffset(this, centerLogicalOffset, true); - if (!renderRegion) - return nullptr; - transformState.move(physicalTranslationOffsetFromFlowToRegion(renderRegion, centerLogicalOffset)); - return renderRegion; -} - -LayoutSize RenderMultiColumnFlowThread::physicalTranslationOffsetFromFlowToRegion(const RenderRegion* renderRegion, const LayoutUnit logicalOffset) const -{ - // Now that we know which multicolumn set we hit, we need to get the appropriate translation offset for the column. - const auto* columnSet = downcast<RenderMultiColumnSet>(renderRegion); - LayoutPoint translationOffset = columnSet->columnTranslationForOffset(logicalOffset); - - // Now we know how we want the rect to be translated into the region. At this point we're converting - // back to physical coordinates. - if (style().isFlippedBlocksWritingMode()) { - LayoutRect portionRect(columnSet->flowThreadPortionRect()); - LayoutRect columnRect = columnSet->columnRectAt(0); - LayoutUnit physicalDeltaFromPortionBottom = logicalHeight() - columnSet->logicalBottomInFlowThread(); - if (isHorizontalWritingMode()) - columnRect.setHeight(portionRect.height()); - else - columnRect.setWidth(portionRect.width()); - columnSet->flipForWritingMode(columnRect); - if (isHorizontalWritingMode()) - translationOffset.move(0, columnRect.y() - portionRect.y() - physicalDeltaFromPortionBottom); - else - translationOffset.move(columnRect.x() - portionRect.x() - physicalDeltaFromPortionBottom, 0); - } - - return LayoutSize(translationOffset.x(), translationOffset.y()); -} - -RenderRegion* RenderMultiColumnFlowThread::physicalTranslationFromFlowToRegion(LayoutPoint& physicalPoint) const -{ - if (!hasValidRegionInfo()) - return nullptr; - - // Put the physical point into the flow thread's coordinate space. - LayoutPoint logicalPoint = flipForWritingMode(physicalPoint); - - // Now get the region that we are in. - LayoutUnit logicalOffset = isHorizontalWritingMode() ? logicalPoint.y() : logicalPoint.x(); - RenderRegion* renderRegion = regionAtBlockOffset(this, logicalOffset, true); - if (!renderRegion) - return nullptr; - - // Translate to the coordinate space of the region. - LayoutSize translationOffset = physicalTranslationOffsetFromFlowToRegion(renderRegion, logicalOffset); - - // Now shift the physical point into the region's coordinate space. - physicalPoint += translationOffset; - - return renderRegion; -} - -bool RenderMultiColumnFlowThread::isPageLogicalHeightKnown() const -{ - if (RenderMultiColumnSet* columnSet = lastMultiColumnSet()) - return columnSet->columnHeightComputed(); - return false; -} - -bool RenderMultiColumnFlowThread::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction) -{ - // You cannot be inside an in-flow RenderFlowThread without a corresponding DOM node. It's better to - // just let the ancestor figure out where we are instead. - if (hitTestAction == HitTestBlockBackground) - return false; - bool inside = RenderFlowThread::nodeAtPoint(request, result, locationInContainer, accumulatedOffset, hitTestAction); - if (inside && !result.innerNode()) - return false; - return inside; -} - -bool RenderMultiColumnFlowThread::shouldCheckColumnBreaks() const -{ - if (!parent()->isRenderView()) - return true; - return view().frameView().pagination().behavesLikeColumns; -} - } |