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authorLorry Tar Creator <lorry-tar-importer@lorry>2016-04-10 09:28:39 +0000
committerLorry Tar Creator <lorry-tar-importer@lorry>2016-04-10 09:28:39 +0000
commit32761a6cee1d0dee366b885b7b9c777e67885688 (patch)
treed6bec92bebfb216f4126356e55518842c2f476a1 /Source/WebCore/rendering/RenderMultiColumnSet.cpp
parenta4e969f4965059196ca948db781e52f7cfebf19e (diff)
downloadWebKitGtk-tarball-32761a6cee1d0dee366b885b7b9c777e67885688.tar.gz
webkitgtk-2.4.11webkitgtk-2.4.11
Diffstat (limited to 'Source/WebCore/rendering/RenderMultiColumnSet.cpp')
-rw-r--r--Source/WebCore/rendering/RenderMultiColumnSet.cpp570
1 files changed, 154 insertions, 416 deletions
diff --git a/Source/WebCore/rendering/RenderMultiColumnSet.cpp b/Source/WebCore/rendering/RenderMultiColumnSet.cpp
index f95bff962..ed309daea 100644
--- a/Source/WebCore/rendering/RenderMultiColumnSet.cpp
+++ b/Source/WebCore/rendering/RenderMultiColumnSet.cpp
@@ -13,7 +13,7 @@
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
@@ -26,120 +26,27 @@
#include "config.h"
#include "RenderMultiColumnSet.h"
-#include "FrameView.h"
-#include "HitTestResult.h"
#include "PaintInfo.h"
#include "RenderLayer.h"
#include "RenderMultiColumnFlowThread.h"
-#include "RenderMultiColumnSpannerPlaceholder.h"
-#include "RenderView.h"
namespace WebCore {
-RenderMultiColumnSet::RenderMultiColumnSet(RenderFlowThread& flowThread, Ref<RenderStyle>&& style)
- : RenderRegionSet(flowThread.document(), WTFMove(style), flowThread)
+RenderMultiColumnSet::RenderMultiColumnSet(RenderFlowThread& flowThread, PassRef<RenderStyle> style)
+ : RenderRegionSet(flowThread.document(), std::move(style), flowThread)
, m_computedColumnCount(1)
, m_computedColumnWidth(0)
, m_computedColumnHeight(0)
- , m_availableColumnHeight(0)
- , m_columnHeightComputed(false)
, m_maxColumnHeight(RenderFlowThread::maxLogicalHeight())
, m_minSpaceShortage(RenderFlowThread::maxLogicalHeight())
, m_minimumColumnHeight(0)
{
}
-RenderMultiColumnSet* RenderMultiColumnSet::nextSiblingMultiColumnSet() const
-{
- for (RenderObject* sibling = nextSibling(); sibling; sibling = sibling->nextSibling()) {
- if (is<RenderMultiColumnSet>(*sibling))
- return downcast<RenderMultiColumnSet>(sibling);
- }
- return nullptr;
-}
-
-RenderMultiColumnSet* RenderMultiColumnSet::previousSiblingMultiColumnSet() const
-{
- for (RenderObject* sibling = previousSibling(); sibling; sibling = sibling->previousSibling()) {
- if (is<RenderMultiColumnSet>(*sibling))
- return downcast<RenderMultiColumnSet>(sibling);
- }
- return nullptr;
-}
-
-RenderObject* RenderMultiColumnSet::firstRendererInFlowThread() const
-{
- if (RenderBox* sibling = RenderMultiColumnFlowThread::previousColumnSetOrSpannerSiblingOf(this)) {
- // Adjacent sets should not occur. Currently we would have no way of figuring out what each
- // of them contains then.
- ASSERT(!sibling->isRenderMultiColumnSet());
- RenderMultiColumnSpannerPlaceholder* placeholder = multiColumnFlowThread()->findColumnSpannerPlaceholder(sibling);
- return placeholder->nextInPreOrderAfterChildren();
- }
- return flowThread()->firstChild();
-}
-
-RenderObject* RenderMultiColumnSet::lastRendererInFlowThread() const
-{
- if (RenderBox* sibling = RenderMultiColumnFlowThread::nextColumnSetOrSpannerSiblingOf(this)) {
- // Adjacent sets should not occur. Currently we would have no way of figuring out what each
- // of them contains then.
- ASSERT(!sibling->isRenderMultiColumnSet());
- RenderMultiColumnSpannerPlaceholder* placeholder = multiColumnFlowThread()->findColumnSpannerPlaceholder(sibling);
- return placeholder->previousInPreOrder();
- }
- return flowThread()->lastLeafChild();
-}
-
-static bool precedesRenderer(RenderObject* renderer, RenderObject* boundary)
-{
- for (; renderer; renderer = renderer->nextInPreOrder()) {
- if (renderer == boundary)
- return true;
- }
- return false;
-}
-
-bool RenderMultiColumnSet::containsRendererInFlowThread(RenderObject* renderer) const
-{
- if (!previousSiblingMultiColumnSet() && !nextSiblingMultiColumnSet()) {
- // There is only one set. This is easy, then.
- return renderer->isDescendantOf(m_flowThread);
- }
-
- RenderObject* firstRenderer = firstRendererInFlowThread();
- RenderObject* lastRenderer = lastRendererInFlowThread();
- ASSERT(firstRenderer);
- ASSERT(lastRenderer);
-
- // This is SLOW! But luckily very uncommon.
- return precedesRenderer(firstRenderer, renderer) && precedesRenderer(renderer, lastRenderer);
-}
-
-void RenderMultiColumnSet::setLogicalTopInFlowThread(LayoutUnit logicalTop)
-{
- LayoutRect rect = flowThreadPortionRect();
- if (isHorizontalWritingMode())
- rect.setY(logicalTop);
- else
- rect.setX(logicalTop);
- setFlowThreadPortionRect(rect);
-}
-
-void RenderMultiColumnSet::setLogicalBottomInFlowThread(LayoutUnit logicalBottom)
-{
- LayoutRect rect = flowThreadPortionRect();
- if (isHorizontalWritingMode())
- rect.shiftMaxYEdgeTo(logicalBottom);
- else
- rect.shiftMaxXEdgeTo(logicalBottom);
- setFlowThreadPortionRect(rect);
-}
-
LayoutUnit RenderMultiColumnSet::heightAdjustedForSetOffset(LayoutUnit height) const
{
- RenderBlockFlow& multicolBlock = downcast<RenderBlockFlow>(*parent());
- LayoutUnit contentLogicalTop = logicalTop() - multicolBlock.borderAndPaddingBefore();
+ RenderBlockFlow* multicolBlock = toRenderBlockFlow(parent());
+ LayoutUnit contentLogicalTop = logicalTop() - multicolBlock->borderAndPaddingBefore();
height -= contentLogicalTop;
return std::max(height, LayoutUnit::fromPixel(1)); // Let's avoid zero height, as that would probably cause an infinite amount of columns to be created.
@@ -147,8 +54,9 @@ LayoutUnit RenderMultiColumnSet::heightAdjustedForSetOffset(LayoutUnit height) c
LayoutUnit RenderMultiColumnSet::pageLogicalTopForOffset(LayoutUnit offset) const
{
+ LayoutUnit portionLogicalTop = (isHorizontalWritingMode() ? flowThreadPortionRect().y() : flowThreadPortionRect().x());
unsigned columnIndex = columnIndexAtOffset(offset, AssumeNewColumns);
- return logicalTopInFlowThread() + columnIndex * computedColumnHeight();
+ return portionLogicalTop + columnIndex * computedColumnHeight();
}
void RenderMultiColumnSet::setAndConstrainColumnHeight(LayoutUnit newHeight)
@@ -156,22 +64,6 @@ void RenderMultiColumnSet::setAndConstrainColumnHeight(LayoutUnit newHeight)
m_computedColumnHeight = newHeight;
if (m_computedColumnHeight > m_maxColumnHeight)
m_computedColumnHeight = m_maxColumnHeight;
-
- // FIXME: The available column height is not the same as the constrained height specified
- // by the pagination API. The column set in this case is allowed to be bigger than the
- // height of a single column. We cache available column height in order to use it
- // in computeLogicalHeight later. This is pretty gross, and maybe there's a better way
- // to formalize the idea of clamped column heights without having a view dependency
- // here.
- m_availableColumnHeight = m_computedColumnHeight;
- if (multiColumnFlowThread() && !multiColumnFlowThread()->progressionIsInline() && parent()->isRenderView()) {
- int pageLength = view().frameView().pagination().pageLength;
- if (pageLength)
- m_computedColumnHeight = pageLength;
- }
-
- m_columnHeightComputed = true;
-
// FIXME: the height may also be affected by the enclosing pagination context, if any.
}
@@ -196,16 +88,17 @@ unsigned RenderMultiColumnSet::findRunWithTallestColumns() const
void RenderMultiColumnSet::distributeImplicitBreaks()
{
+ unsigned breakCount = forcedBreaksCount();
+
#ifndef NDEBUG
// There should be no implicit breaks assumed at this point.
- for (unsigned i = 0; i < forcedBreaksCount(); i++)
+ for (unsigned i = 0; i < breakCount; i++)
ASSERT(!m_contentRuns[i].assumedImplicitBreaks());
#endif // NDEBUG
- // Insert a final content run to encompass all content. This will include overflow if this is
- // the last set.
- addForcedBreak(logicalBottomInFlowThread());
- unsigned breakCount = forcedBreaksCount();
+ // There will always be at least one break, since the flow thread reports a "forced break" at
+ // end of content.
+ ASSERT(breakCount >= 1);
// If there is room for more breaks (to reach the used value of column-count), imagine that we
// insert implicit breaks at suitable locations. At any given time, the content run with the
@@ -225,7 +118,7 @@ LayoutUnit RenderMultiColumnSet::calculateBalancedHeight(bool initial) const
if (initial) {
// Start with the lowest imaginable column height.
unsigned index = findRunWithTallestColumns();
- LayoutUnit startOffset = index > 0 ? m_contentRuns[index - 1].breakOffset() : logicalTopInFlowThread();
+ LayoutUnit startOffset = index > 0 ? m_contentRuns[index - 1].breakOffset() : LayoutUnit::fromPixel(0);
return std::max<LayoutUnit>(m_contentRuns[index].columnLogicalHeight(startOffset), m_minimumColumnHeight);
}
@@ -244,7 +137,7 @@ LayoutUnit RenderMultiColumnSet::calculateBalancedHeight(bool initial) const
// amount of space shortage found during layout.
ASSERT(m_minSpaceShortage > 0); // We should never _shrink_ the height!
- //ASSERT(m_minSpaceShortage != RenderFlowThread::maxLogicalHeight()); // If this happens, we probably have a bug.
+ ASSERT(m_minSpaceShortage != RenderFlowThread::maxLogicalHeight()); // If this happens, we probably have a bug.
if (m_minSpaceShortage == RenderFlowThread::maxLogicalHeight())
return m_computedColumnHeight; // So bail out rather than looping infinitely.
@@ -258,7 +151,7 @@ void RenderMultiColumnSet::clearForcedBreaks()
void RenderMultiColumnSet::addForcedBreak(LayoutUnit offsetFromFirstPage)
{
- if (!requiresBalancing())
+ if (!toRenderBlockFlow(parent())->multiColumnFlowThread()->requiresBalancing())
return;
if (!m_contentRuns.isEmpty() && offsetFromFirstPage <= m_contentRuns.last().breakOffset())
return;
@@ -268,28 +161,27 @@ void RenderMultiColumnSet::addForcedBreak(LayoutUnit offsetFromFirstPage)
m_contentRuns.append(ContentRun(offsetFromFirstPage));
}
-bool RenderMultiColumnSet::recalculateColumnHeight(bool initial)
+bool RenderMultiColumnSet::recalculateBalancedHeight(bool initial)
{
+ ASSERT(toRenderBlockFlow(parent())->multiColumnFlowThread()->requiresBalancing());
+
LayoutUnit oldColumnHeight = m_computedColumnHeight;
- if (requiresBalancing()) {
- if (initial)
- distributeImplicitBreaks();
- LayoutUnit newColumnHeight = calculateBalancedHeight(initial);
- setAndConstrainColumnHeight(newColumnHeight);
- // After having calculated an initial column height, the multicol container typically needs at
- // least one more layout pass with a new column height, but if a height was specified, we only
- // need to do this if we think that we need less space than specified. Conversely, if we
- // determined that the columns need to be as tall as the specified height of the container, we
- // have already laid it out correctly, and there's no need for another pass.
- } else {
- // The position of the column set may have changed, in which case height available for
- // columns may have changed as well.
- setAndConstrainColumnHeight(m_computedColumnHeight);
- }
+ if (initial)
+ distributeImplicitBreaks();
+ LayoutUnit newColumnHeight = calculateBalancedHeight(initial);
+ setAndConstrainColumnHeight(newColumnHeight);
+
+ // After having calculated an initial column height, the multicol container typically needs at
+ // least one more layout pass with a new column height, but if a height was specified, we only
+ // need to do this if we think that we need less space than specified. Conversely, if we
+ // determined that the columns need to be as tall as the specified height of the container, we
+ // have already laid it out correctly, and there's no need for another pass.
+
if (m_computedColumnHeight == oldColumnHeight)
return false; // No change. We're done.
m_minSpaceShortage = RenderFlowThread::maxLogicalHeight();
+ clearForcedBreaks();
return true; // Need another pass.
}
@@ -299,134 +191,72 @@ void RenderMultiColumnSet::recordSpaceShortage(LayoutUnit spaceShortage)
return;
// The space shortage is what we use as our stretch amount. We need a positive number here in
- // order to get anywhere. Some lines actually have zero height. Ignore them.
- if (spaceShortage > 0)
- m_minSpaceShortage = spaceShortage;
+ // order to get anywhere.
+ ASSERT(spaceShortage > 0);
+
+ m_minSpaceShortage = spaceShortage;
}
void RenderMultiColumnSet::updateLogicalWidth()
{
- setComputedColumnWidthAndCount(multiColumnFlowThread()->columnWidth(), multiColumnFlowThread()->columnCount()); // FIXME: This will eventually vary if we are contained inside regions.
+ RenderBlockFlow* parentBlock = toRenderBlockFlow(parent());
+ setComputedColumnWidthAndCount(parentBlock->multiColumnFlowThread()->columnWidth(), parentBlock->multiColumnFlowThread()->columnCount()); // FIXME: This will eventually vary if we are contained inside regions.
// FIXME: When we add regions support, we'll start it off at the width of the multi-column
// block in that particular region.
setLogicalWidth(parentBox()->contentLogicalWidth());
}
-bool RenderMultiColumnSet::requiresBalancing() const
+void RenderMultiColumnSet::prepareForLayout()
{
- if (!multiColumnFlowThread()->progressionIsInline())
- return false;
-
- if (RenderBox* next = RenderMultiColumnFlowThread::nextColumnSetOrSpannerSiblingOf(this)) {
- if (!next->isRenderMultiColumnSet()) {
- // If we're followed by a spanner, we need to balance.
- ASSERT(multiColumnFlowThread()->findColumnSpannerPlaceholder(next));
- return true;
- }
- }
- RenderBlockFlow* container = multiColumnBlockFlow();
- if (container->style().columnFill() == ColumnFillBalance)
- return true;
- return !multiColumnFlowThread()->columnHeightAvailable();
-}
-
-void RenderMultiColumnSet::prepareForLayout(bool initial)
-{
- // Guess box logical top. This might eliminate the need for another layout pass.
- if (RenderBox* previous = RenderMultiColumnFlowThread::previousColumnSetOrSpannerSiblingOf(this))
- setLogicalTop(previous->logicalBottom() + previous->marginAfter());
- else
- setLogicalTop(multiColumnBlockFlow()->borderAndPaddingBefore());
+ RenderBlockFlow* multicolBlock = toRenderBlockFlow(parent());
+ const RenderStyle& multicolStyle = multicolBlock->style();
- if (initial)
- m_maxColumnHeight = calculateMaxColumnHeight();
- if (requiresBalancing()) {
- if (initial) {
- m_computedColumnHeight = 0;
- m_availableColumnHeight = 0;
- m_columnHeightComputed = false;
- }
- } else
- setAndConstrainColumnHeight(heightAdjustedForSetOffset(multiColumnFlowThread()->columnHeightAvailable()));
+ // Set box logical top.
+ ASSERT(!previousSiblingBox() || !previousSiblingBox()->isRenderMultiColumnSet()); // FIXME: multiple set not implemented; need to examine previous set to calculate the correct logical top.
+ setLogicalTop(multicolBlock->borderAndPaddingBefore());
// Set box width.
updateLogicalWidth();
- // Any breaks will be re-inserted during layout, so get rid of what we already have.
+ if (multicolBlock->multiColumnFlowThread()->requiresBalancing()) {
+ // Set maximum column height. We will not stretch beyond this.
+ m_maxColumnHeight = RenderFlowThread::maxLogicalHeight();
+ if (!multicolStyle.logicalHeight().isAuto()) {
+ m_maxColumnHeight = multicolBlock->computeContentLogicalHeight(multicolStyle.logicalHeight());
+ if (m_maxColumnHeight == -1)
+ m_maxColumnHeight = RenderFlowThread::maxLogicalHeight();
+ }
+ if (!multicolStyle.logicalMaxHeight().isUndefined()) {
+ LayoutUnit logicalMaxHeight = multicolBlock->computeContentLogicalHeight(multicolStyle.logicalMaxHeight());
+ if (logicalMaxHeight != -1 && m_maxColumnHeight > logicalMaxHeight)
+ m_maxColumnHeight = logicalMaxHeight;
+ }
+ m_maxColumnHeight = heightAdjustedForSetOffset(m_maxColumnHeight);
+ m_computedColumnHeight = 0; // Restart balancing.
+ } else
+ setAndConstrainColumnHeight(heightAdjustedForSetOffset(multicolBlock->multiColumnFlowThread()->columnHeightAvailable()));
+
clearForcedBreaks();
// Nuke previously stored minimum column height. Contents may have changed for all we know.
m_minimumColumnHeight = 0;
-
- // Start with "infinite" flow thread portion height until height is known.
- setLogicalBottomInFlowThread(RenderFlowThread::maxLogicalHeight());
-
- setNeedsLayout(MarkOnlyThis);
-}
-
-void RenderMultiColumnSet::beginFlow(RenderBlock* container)
-{
- RenderMultiColumnFlowThread* flowThread = multiColumnFlowThread();
-
- // At this point layout is exactly at the beginning of this set. Store block offset from flow
- // thread start.
- LayoutUnit logicalTopInFlowThread = flowThread->offsetFromLogicalTopOfFirstRegion(container) + container->logicalHeight();
- setLogicalTopInFlowThread(logicalTopInFlowThread);
-}
-
-void RenderMultiColumnSet::endFlow(RenderBlock* container, LayoutUnit bottomInContainer)
-{
- RenderMultiColumnFlowThread* flowThread = multiColumnFlowThread();
-
- // At this point layout is exactly at the end of this set. Store block offset from flow thread
- // start. Also note that a new column height may have affected the height used in the flow
- // thread (because of struts), which may affect the number of columns. So we also need to update
- // the flow thread portion height in order to be able to calculate actual column-count.
- LayoutUnit logicalBottomInFlowThread = flowThread->offsetFromLogicalTopOfFirstRegion(container) + bottomInContainer;
- setLogicalBottomInFlowThread(logicalBottomInFlowThread);
- container->setLogicalHeight(bottomInContainer);
-}
-
-void RenderMultiColumnSet::layout()
-{
- RenderBlockFlow::layout();
-
- // At this point the logical top and bottom of the column set are known. Update maximum column
- // height (multicol height may be constrained).
- m_maxColumnHeight = calculateMaxColumnHeight();
-
- if (!nextSiblingMultiColumnSet()) {
- // This is the last set, i.e. the last region. Seize the opportunity to validate them.
- multiColumnFlowThread()->validateRegions();
- }
}
void RenderMultiColumnSet::computeLogicalHeight(LayoutUnit, LayoutUnit logicalTop, LogicalExtentComputedValues& computedValues) const
{
- computedValues.m_extent = m_availableColumnHeight;
+ computedValues.m_extent = m_computedColumnHeight;
computedValues.m_position = logicalTop;
}
-LayoutUnit RenderMultiColumnSet::calculateMaxColumnHeight() const
-{
- RenderBlockFlow* multicolBlock = multiColumnBlockFlow();
- const RenderStyle& multicolStyle = multicolBlock->style();
- LayoutUnit availableHeight = multiColumnFlowThread()->columnHeightAvailable();
- LayoutUnit maxColumnHeight = availableHeight ? availableHeight : RenderFlowThread::maxLogicalHeight();
- if (!multicolStyle.logicalMaxHeight().isUndefined())
- maxColumnHeight = std::min(maxColumnHeight, multicolBlock->computeContentLogicalHeight(MaxSize, multicolStyle.logicalMaxHeight(), Nullopt).valueOr(maxColumnHeight));
- return heightAdjustedForSetOffset(maxColumnHeight);
-}
-
LayoutUnit RenderMultiColumnSet::columnGap() const
{
// FIXME: Eventually we will cache the column gap when the widths of columns start varying, but for now we just
// go to the parent block to get the gap.
- RenderBlockFlow& parentBlock = downcast<RenderBlockFlow>(*parent());
- if (parentBlock.style().hasNormalColumnGap())
- return parentBlock.style().fontDescription().computedPixelSize(); // "1em" is recommended as the normal gap setting. Matches <p> margins.
- return parentBlock.style().columnGap();
+ RenderBlockFlow* parentBlock = toRenderBlockFlow(parent());
+ if (parentBlock->style().hasNormalColumnGap())
+ return parentBlock->style().fontDescription().computedPixelSize(); // "1em" is recommended as the normal gap setting. Matches <p> margins.
+ return parentBlock->style().columnGap();
}
unsigned RenderMultiColumnSet::columnCount() const
@@ -446,52 +276,33 @@ unsigned RenderMultiColumnSet::columnCount() const
return count;
}
-LayoutUnit RenderMultiColumnSet::columnLogicalLeft(unsigned index) const
+LayoutRect RenderMultiColumnSet::columnRectAt(unsigned index) const
{
LayoutUnit colLogicalWidth = computedColumnWidth();
+ LayoutUnit colLogicalHeight = computedColumnHeight();
+ LayoutUnit colLogicalTop = borderAndPaddingBefore();
LayoutUnit colLogicalLeft = borderAndPaddingLogicalLeft();
LayoutUnit colGap = columnGap();
-
- bool progressionReversed = multiColumnFlowThread()->progressionIsReversed();
- bool progressionInline = multiColumnFlowThread()->progressionIsInline();
-
+
+ RenderBlockFlow* parentFlow = toRenderBlockFlow(parent());
+ bool progressionReversed = parentFlow->multiColumnFlowThread()->progressionIsReversed();
+ bool progressionInline = parentFlow->multiColumnFlowThread()->progressionIsInline();
+
if (progressionInline) {
if (style().isLeftToRightDirection() ^ progressionReversed)
colLogicalLeft += index * (colLogicalWidth + colGap);
else
colLogicalLeft += contentLogicalWidth() - colLogicalWidth - index * (colLogicalWidth + colGap);
- }
-
- return colLogicalLeft;
-}
-
-LayoutUnit RenderMultiColumnSet::columnLogicalTop(unsigned index) const
-{
- LayoutUnit colLogicalHeight = computedColumnHeight();
- LayoutUnit colLogicalTop = borderAndPaddingBefore();
- LayoutUnit colGap = columnGap();
-
- bool progressionReversed = multiColumnFlowThread()->progressionIsReversed();
- bool progressionInline = multiColumnFlowThread()->progressionIsInline();
-
- if (!progressionInline) {
+ } else {
if (!progressionReversed)
colLogicalTop += index * (colLogicalHeight + colGap);
else
colLogicalTop += contentLogicalHeight() - colLogicalHeight - index * (colLogicalHeight + colGap);
}
-
- return colLogicalTop;
-}
-
-LayoutRect RenderMultiColumnSet::columnRectAt(unsigned index) const
-{
- LayoutUnit colLogicalWidth = computedColumnWidth();
- LayoutUnit colLogicalHeight = computedColumnHeight();
-
+
if (isHorizontalWritingMode())
- return LayoutRect(columnLogicalLeft(index), columnLogicalTop(index), colLogicalWidth, colLogicalHeight);
- return LayoutRect(columnLogicalTop(index), columnLogicalLeft(index), colLogicalHeight, colLogicalWidth);
+ return LayoutRect(colLogicalLeft, colLogicalTop, colLogicalWidth, colLogicalHeight);
+ return LayoutRect(colLogicalTop, colLogicalLeft, colLogicalHeight, colLogicalWidth);
}
unsigned RenderMultiColumnSet::columnIndexAtOffset(LayoutUnit offset, ColumnIndexCalculationMode mode) const
@@ -510,10 +321,6 @@ unsigned RenderMultiColumnSet::columnIndexAtOffset(LayoutUnit offset, ColumnInde
return columnCount() - 1;
}
- // Sometimes computedColumnHeight() is 0 here: see https://bugs.webkit.org/show_bug.cgi?id=132884
- if (!computedColumnHeight())
- return 0;
-
// Just divide by the column height to determine the correct column.
return static_cast<float>(offset - flowThreadLogicalTop) / computedColumnHeight();
}
@@ -540,9 +347,10 @@ LayoutRect RenderMultiColumnSet::flowThreadPortionOverflowRect(const LayoutRect&
// FIXME: Eventually we will know overflow on a per-column basis, but we can't do this until we have a painting
// mode that understands not to paint contents from a previous column in the overflow area of a following column.
// This problem applies to regions and pages as well and is not unique to columns.
-
- bool progressionReversed = multiColumnFlowThread()->progressionIsReversed();
-
+
+ RenderBlockFlow* parentFlow = toRenderBlockFlow(parent());
+ bool progressionReversed = parentFlow->multiColumnFlowThread()->progressionIsReversed();
+
bool isFirstColumn = !index;
bool isLastColumn = index == colCount - 1;
bool isLeftmostColumn = style().isLeftToRightDirection() ^ progressionReversed ? isFirstColumn : isLastColumn;
@@ -568,16 +376,34 @@ LayoutRect RenderMultiColumnSet::flowThreadPortionOverflowRect(const LayoutRect&
return overflowRect;
}
+void RenderMultiColumnSet::paintObject(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
+{
+ if (style().visibility() != VISIBLE)
+ return;
+
+ RenderBlock::paintObject(paintInfo, paintOffset);
+
+ // FIXME: Right now we're only painting in the foreground phase.
+ // Columns should technically respect phases and allow for background/float/foreground overlap etc., just like
+ // RenderBlocks do. Note this is a pretty minor issue, since the old column implementation clipped columns
+ // anyway, thus making it impossible for them to overlap one another. It's also really unlikely that the columns
+ // would overlap another block.
+ if (!m_flowThread || !isValid() || (paintInfo.phase != PaintPhaseForeground && paintInfo.phase != PaintPhaseSelection))
+ return;
+
+ paintColumnRules(paintInfo, paintOffset);
+}
+
void RenderMultiColumnSet::paintColumnRules(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
- if (paintInfo.context().paintingDisabled())
+ if (paintInfo.context->paintingDisabled())
return;
- RenderMultiColumnFlowThread* flowThread = multiColumnFlowThread();
+ RenderMultiColumnFlowThread* flowThread = toRenderBlockFlow(parent())->multiColumnFlowThread();
const RenderStyle& blockStyle = parent()->style();
- const Color& ruleColor = blockStyle.visitedDependentColor(CSSPropertyColumnRuleColor);
+ const Color& ruleColor = blockStyle.visitedDependentColor(CSSPropertyWebkitColumnRuleColor);
bool ruleTransparent = blockStyle.columnRuleIsTransparent();
- EBorderStyle ruleStyle = collapsedBorderStyle(blockStyle.columnRuleStyle());
+ EBorderStyle ruleStyle = blockStyle.columnRuleStyle();
LayoutUnit ruleThickness = blockStyle.columnRuleWidth();
LayoutUnit colGap = columnGap();
bool renderRule = ruleStyle > BHIDDEN && !ruleTransparent;
@@ -588,7 +414,7 @@ void RenderMultiColumnSet::paintColumnRules(PaintInfo& paintInfo, const LayoutPo
if (colCount <= 1)
return;
- bool antialias = shouldAntialiasLines(paintInfo.context());
+ bool antialias = shouldAntialiasLines(paintInfo.context);
if (flowThread->progressionIsInline()) {
bool leftToRight = style().isLeftToRightDirection() ^ flowThread->progressionIsReversed();
@@ -616,8 +442,8 @@ void RenderMultiColumnSet::paintColumnRules(PaintInfo& paintInfo, const LayoutPo
LayoutUnit ruleRight = isHorizontalWritingMode() ? ruleLeft + ruleThickness : ruleLeft + contentWidth();
LayoutUnit ruleTop = isHorizontalWritingMode() ? paintOffset.y() + borderTop() + paddingTop() : paintOffset.y() + ruleLogicalLeft - ruleThickness / 2 + ruleAdd;
LayoutUnit ruleBottom = isHorizontalWritingMode() ? ruleTop + contentHeight() : ruleTop + ruleThickness;
- IntRect pixelSnappedRuleRect = snappedIntRect(ruleLeft, ruleTop, ruleRight - ruleLeft, ruleBottom - ruleTop);
- drawLineForBoxSide(paintInfo.context(), pixelSnappedRuleRect, boxSide, ruleColor, ruleStyle, 0, 0, antialias);
+ IntRect pixelSnappedRuleRect = pixelSnappedIntRectFromEdges(ruleLeft, ruleTop, ruleRight, ruleBottom);
+ drawLineForBoxSide(paintInfo.context, pixelSnappedRuleRect.x(), pixelSnappedRuleRect.y(), pixelSnappedRuleRect.maxX(), pixelSnappedRuleRect.maxY(), boxSide, ruleColor, ruleStyle, 0, 0, antialias);
}
ruleLogicalLeft = currLogicalLeftOffset;
@@ -647,13 +473,13 @@ void RenderMultiColumnSet::paintColumnRules(PaintInfo& paintInfo, const LayoutPo
for (unsigned i = 1; i < colCount; i++) {
ruleRect.move(step);
- IntRect pixelSnappedRuleRect = snappedIntRect(ruleRect);
- drawLineForBoxSide(paintInfo.context(), pixelSnappedRuleRect, boxSide, ruleColor, ruleStyle, 0, 0, antialias);
+ IntRect pixelSnappedRuleRect = pixelSnappedIntRect(ruleRect);
+ drawLineForBoxSide(paintInfo.context, pixelSnappedRuleRect.x(), pixelSnappedRuleRect.y(), pixelSnappedRuleRect.maxX(), pixelSnappedRuleRect.maxY(), boxSide, ruleColor, ruleStyle, 0, 0, antialias);
}
}
}
-void RenderMultiColumnSet::repaintFlowThreadContent(const LayoutRect& repaintRect)
+void RenderMultiColumnSet::repaintFlowThreadContent(const LayoutRect& repaintRect, bool immediate)
{
// Figure out the start and end columns and only check within that range so that we don't walk the
// entire column set. Put the repaint rect into flow thread coordinates by flipping it first.
@@ -687,20 +513,22 @@ void RenderMultiColumnSet::repaintFlowThreadContent(const LayoutRect& repaintRec
LayoutRect flowThreadOverflowPortion = flowThreadPortionOverflowRect(flowThreadPortion, i, colCount, colGap);
// Do a repaint for this specific column.
- flipForWritingMode(colRect);
- repaintFlowThreadContentRectangle(repaintRect, flowThreadPortion, colRect.location(), &flowThreadOverflowPortion);
+ repaintFlowThreadContentRectangle(repaintRect, immediate, flowThreadPortion, colRect.location(), &flowThreadOverflowPortion);
}
}
LayoutUnit RenderMultiColumnSet::initialBlockOffsetForPainting() const
{
- bool progressionReversed = multiColumnFlowThread()->progressionIsReversed();
- bool progressionIsInline = multiColumnFlowThread()->progressionIsInline();
+ RenderBlockFlow* parentFlow = toRenderBlockFlow(parent());
+ bool progressionReversed = parentFlow->multiColumnFlowThread()->progressionIsReversed();
+ bool progressionIsInline = parentFlow->multiColumnFlowThread()->progressionIsInline();
LayoutUnit result = 0;
if (!progressionIsInline && progressionReversed) {
LayoutRect colRect = columnRectAt(0);
result = isHorizontalWritingMode() ? colRect.y() : colRect.x();
+ if (style().isFlippedBlocksWritingMode())
+ result = -result;
}
return result;
}
@@ -757,10 +585,11 @@ void RenderMultiColumnSet::collectLayerFragments(LayerFragments& fragments, cons
LayoutUnit colLogicalWidth = computedColumnWidth();
LayoutUnit colGap = columnGap();
unsigned colCount = columnCount();
-
- bool progressionReversed = multiColumnFlowThread()->progressionIsReversed();
- bool progressionIsInline = multiColumnFlowThread()->progressionIsInline();
-
+
+ RenderBlockFlow* parentFlow = toRenderBlockFlow(parent());
+ bool progressionReversed = parentFlow->multiColumnFlowThread()->progressionIsReversed();
+ bool progressionIsInline = parentFlow->multiColumnFlowThread()->progressionIsInline();
+
LayoutUnit initialBlockOffset = initialBlockOffsetForPainting();
for (unsigned i = startColumn; i <= endColumn; i++) {
@@ -778,7 +607,7 @@ void RenderMultiColumnSet::collectLayerFragments(LayerFragments& fragments, cons
// We also need to intersect the dirty rect. We have to apply a translation and shift based off
// our column index.
- LayoutSize translationOffset;
+ LayoutPoint translationOffset;
LayoutUnit inlineOffset = progressionIsInline ? i * (colLogicalWidth + colGap) : LayoutUnit();
bool leftToRight = style().isLeftToRightDirection() ^ progressionReversed;
@@ -787,24 +616,25 @@ void RenderMultiColumnSet::collectLayerFragments(LayerFragments& fragments, cons
if (progressionReversed)
inlineOffset += contentLogicalWidth() - colLogicalWidth;
}
- translationOffset.setWidth(inlineOffset);
-
- LayoutUnit blockOffset = initialBlockOffset + logicalTop() - flowThread()->logicalTop() + (isHorizontalWritingMode() ? -flowThreadPortion.y() : -flowThreadPortion.x());
+ translationOffset.setX(inlineOffset);
+ LayoutUnit blockOffset = initialBlockOffset + (isHorizontalWritingMode() ? -flowThreadPortion.y() : -flowThreadPortion.x());
if (!progressionIsInline) {
if (!progressionReversed)
blockOffset = i * colGap;
else
blockOffset -= i * (computedColumnHeight() + colGap);
}
- if (isFlippedWritingMode(style().writingMode()))
+ if (isFlippedBlocksWritingMode(style().writingMode()))
blockOffset = -blockOffset;
- translationOffset.setHeight(blockOffset);
+ translationOffset.setY(blockOffset);
if (!isHorizontalWritingMode())
- translationOffset = translationOffset.transposedSize();
-
+ translationOffset = translationOffset.transposedPoint();
+ // FIXME: The translation needs to include the multicolumn set's content offset within the
+ // multicolumn block as well. This won't be an issue until we start creating multiple multicolumn sets.
+
// Shift the dirty rect to be in flow thread coordinates with this translation applied.
LayoutRect translatedDirtyRect(dirtyRect);
- translatedDirtyRect.move(-translationOffset);
+ translatedDirtyRect.moveBy(-translationOffset);
// See if we intersect the dirty rect.
clippedRect = layerBoundingBox;
@@ -825,43 +655,50 @@ void RenderMultiColumnSet::collectLayerFragments(LayerFragments& fragments, cons
}
}
-LayoutPoint RenderMultiColumnSet::columnTranslationForOffset(const LayoutUnit& offset) const
+void RenderMultiColumnSet::adjustRegionBoundsFromFlowThreadPortionRect(const IntPoint& layerOffset, IntRect& regionBounds)
{
- unsigned startColumn = columnIndexAtOffset(offset);
+ LayoutUnit layerLogicalTop = isHorizontalWritingMode() ? layerOffset.y() : layerOffset.x();
+ unsigned startColumn = columnIndexAtOffset(layerLogicalTop);
LayoutUnit colGap = columnGap();
+ LayoutUnit colLogicalWidth = computedColumnWidth();
LayoutRect flowThreadPortion = flowThreadPortionRectAt(startColumn);
LayoutPoint translationOffset;
- bool progressionReversed = multiColumnFlowThread()->progressionIsReversed();
- bool progressionIsInline = multiColumnFlowThread()->progressionIsInline();
-
+ RenderBlockFlow* parentFlow = toRenderBlockFlow(parent());
+ bool progressionReversed = parentFlow->multiColumnFlowThread()->progressionIsReversed();
+ bool progressionIsInline = parentFlow->multiColumnFlowThread()->progressionIsInline();
+
LayoutUnit initialBlockOffset = initialBlockOffsetForPainting();
- translationOffset.setX(columnLogicalLeft(startColumn));
-
- LayoutUnit blockOffset = initialBlockOffset - (isHorizontalWritingMode() ? flowThreadPortion.y() : flowThreadPortion.x());
+ LayoutUnit inlineOffset = progressionIsInline ? startColumn * (colLogicalWidth + colGap) : LayoutUnit();
+
+ bool leftToRight = style().isLeftToRightDirection() ^ progressionReversed;
+ if (!leftToRight) {
+ inlineOffset = -inlineOffset;
+ if (progressionReversed)
+ inlineOffset += contentLogicalWidth() - colLogicalWidth;
+ }
+ translationOffset.setX(inlineOffset);
+ LayoutUnit blockOffset = initialBlockOffset + (isHorizontalWritingMode() ? -flowThreadPortion.y() : -flowThreadPortion.x());
if (!progressionIsInline) {
if (!progressionReversed)
blockOffset = startColumn * colGap;
else
blockOffset -= startColumn * (computedColumnHeight() + colGap);
}
- if (isFlippedWritingMode(style().writingMode()))
+ if (isFlippedBlocksWritingMode(style().writingMode()))
blockOffset = -blockOffset;
translationOffset.setY(blockOffset);
if (!isHorizontalWritingMode())
translationOffset = translationOffset.transposedPoint();
-
- return translationOffset;
-}
-void RenderMultiColumnSet::adjustRegionBoundsFromFlowThreadPortionRect(LayoutRect&) const
-{
- // This only fires for named flow thread compositing code, so let's make sure to ASSERT if this ever gets invoked.
- ASSERT_NOT_REACHED();
+ // FIXME: The translation needs to include the multicolumn set's content offset within the
+ // multicolumn block as well. This won't be an issue until we start creating multiple multicolumn sets.
+
+ regionBounds.moveBy(roundedIntPoint(-translationOffset));
}
void RenderMultiColumnSet::addOverflowFromChildren()
@@ -877,105 +714,6 @@ void RenderMultiColumnSet::addOverflowFromChildren()
addVisualOverflow(lastRect);
}
-VisiblePosition RenderMultiColumnSet::positionForPoint(const LayoutPoint& logicalPoint, const RenderRegion*)
-{
- return multiColumnFlowThread()->positionForPoint(translateRegionPointToFlowThread(logicalPoint, ClampHitTestTranslationToColumns), this);
-}
-
-LayoutPoint RenderMultiColumnSet::translateRegionPointToFlowThread(const LayoutPoint & logicalPoint, ColumnHitTestTranslationMode clampMode) const
-{
- // Determine which columns we intersect.
- LayoutUnit colGap = columnGap();
- LayoutUnit halfColGap = colGap / 2;
-
- bool progressionIsInline = multiColumnFlowThread()->progressionIsInline();
-
- LayoutPoint point = logicalPoint;
-
- for (unsigned i = 0; i < columnCount(); i++) {
- // Add in half the column gap to the left and right of the rect.
- LayoutRect colRect = columnRectAt(i);
- if (isHorizontalWritingMode() == progressionIsInline) {
- LayoutRect gapAndColumnRect(colRect.x() - halfColGap, colRect.y(), colRect.width() + colGap, colRect.height());
- if (point.x() >= gapAndColumnRect.x() && point.x() < gapAndColumnRect.maxX()) {
- if (clampMode == ClampHitTestTranslationToColumns) {
- if (progressionIsInline) {
- // FIXME: The clamping that follows is not completely right for right-to-left
- // content.
- // Clamp everything above the column to its top left.
- if (point.y() < gapAndColumnRect.y())
- point = gapAndColumnRect.location();
- // Clamp everything below the column to the next column's top left. If there is
- // no next column, this still maps to just after this column.
- else if (point.y() >= gapAndColumnRect.maxY()) {
- point = gapAndColumnRect.location();
- point.move(0, gapAndColumnRect.height());
- }
- } else {
- if (point.x() < colRect.x())
- point.setX(colRect.x());
- else if (point.x() >= colRect.maxX())
- point.setX(colRect.maxX() - 1);
- }
- }
-
- LayoutSize offsetInColumn = point - colRect.location();
- LayoutRect flowThreadPortion = flowThreadPortionRectAt(i);
-
- return flowThreadPortion.location() + offsetInColumn;
- }
- } else {
- LayoutRect gapAndColumnRect(colRect.x(), colRect.y() - halfColGap, colRect.width(), colRect.height() + colGap);
- if (point.y() >= gapAndColumnRect.y() && point.y() < gapAndColumnRect.maxY()) {
- if (clampMode == ClampHitTestTranslationToColumns) {
- if (progressionIsInline) {
- // FIXME: The clamping that follows is not completely right for right-to-left
- // content.
- // Clamp everything above the column to its top left.
- if (point.x() < gapAndColumnRect.x())
- point = gapAndColumnRect.location();
- // Clamp everything below the column to the next column's top left. If there is
- // no next column, this still maps to just after this column.
- else if (point.x() >= gapAndColumnRect.maxX()) {
- point = gapAndColumnRect.location();
- point.move(gapAndColumnRect.width(), 0);
- }
- } else {
- if (point.y() < colRect.y())
- point.setY(colRect.y());
- else if (point.y() >= colRect.maxY())
- point.setY(colRect.maxY() - 1);
- }
- }
-
- LayoutSize offsetInColumn = point - colRect.location();
- LayoutRect flowThreadPortion = flowThreadPortionRectAt(i);
- return flowThreadPortion.location() + offsetInColumn;
- }
- }
- }
-
- return logicalPoint;
-}
-
-void RenderMultiColumnSet::updateHitTestResult(HitTestResult& result, const LayoutPoint& point)
-{
- if (result.innerNode() || !parent()->isRenderView())
- return;
-
- // Note this does not work with column spans, but once we implement RenderPageSet, we can move this code
- // over there instead (and spans of course won't be allowed on pages).
- Node* node = document().documentElement();
- if (node) {
- result.setInnerNode(node);
- if (!result.innerNonSharedNode())
- result.setInnerNonSharedNode(node);
- LayoutPoint adjustedPoint = translateRegionPointToFlowThread(point);
- view().offsetForContents(adjustedPoint);
- result.setLocalPoint(adjustedPoint);
- }
-}
-
const char* RenderMultiColumnSet::renderName() const
{
return "RenderMultiColumnSet";