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author | Lorry Tar Creator <lorry-tar-importer@lorry> | 2016-04-10 09:28:39 +0000 |
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committer | Lorry Tar Creator <lorry-tar-importer@lorry> | 2016-04-10 09:28:39 +0000 |
commit | 32761a6cee1d0dee366b885b7b9c777e67885688 (patch) | |
tree | d6bec92bebfb216f4126356e55518842c2f476a1 /Source/WebCore/rendering/RenderMultiColumnSet.cpp | |
parent | a4e969f4965059196ca948db781e52f7cfebf19e (diff) | |
download | WebKitGtk-tarball-32761a6cee1d0dee366b885b7b9c777e67885688.tar.gz |
webkitgtk-2.4.11webkitgtk-2.4.11
Diffstat (limited to 'Source/WebCore/rendering/RenderMultiColumnSet.cpp')
-rw-r--r-- | Source/WebCore/rendering/RenderMultiColumnSet.cpp | 570 |
1 files changed, 154 insertions, 416 deletions
diff --git a/Source/WebCore/rendering/RenderMultiColumnSet.cpp b/Source/WebCore/rendering/RenderMultiColumnSet.cpp index f95bff962..ed309daea 100644 --- a/Source/WebCore/rendering/RenderMultiColumnSet.cpp +++ b/Source/WebCore/rendering/RenderMultiColumnSet.cpp @@ -13,7 +13,7 @@ * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR @@ -26,120 +26,27 @@ #include "config.h" #include "RenderMultiColumnSet.h" -#include "FrameView.h" -#include "HitTestResult.h" #include "PaintInfo.h" #include "RenderLayer.h" #include "RenderMultiColumnFlowThread.h" -#include "RenderMultiColumnSpannerPlaceholder.h" -#include "RenderView.h" namespace WebCore { -RenderMultiColumnSet::RenderMultiColumnSet(RenderFlowThread& flowThread, Ref<RenderStyle>&& style) - : RenderRegionSet(flowThread.document(), WTFMove(style), flowThread) +RenderMultiColumnSet::RenderMultiColumnSet(RenderFlowThread& flowThread, PassRef<RenderStyle> style) + : RenderRegionSet(flowThread.document(), std::move(style), flowThread) , m_computedColumnCount(1) , m_computedColumnWidth(0) , m_computedColumnHeight(0) - , m_availableColumnHeight(0) - , m_columnHeightComputed(false) , m_maxColumnHeight(RenderFlowThread::maxLogicalHeight()) , m_minSpaceShortage(RenderFlowThread::maxLogicalHeight()) , m_minimumColumnHeight(0) { } -RenderMultiColumnSet* RenderMultiColumnSet::nextSiblingMultiColumnSet() const -{ - for (RenderObject* sibling = nextSibling(); sibling; sibling = sibling->nextSibling()) { - if (is<RenderMultiColumnSet>(*sibling)) - return downcast<RenderMultiColumnSet>(sibling); - } - return nullptr; -} - -RenderMultiColumnSet* RenderMultiColumnSet::previousSiblingMultiColumnSet() const -{ - for (RenderObject* sibling = previousSibling(); sibling; sibling = sibling->previousSibling()) { - if (is<RenderMultiColumnSet>(*sibling)) - return downcast<RenderMultiColumnSet>(sibling); - } - return nullptr; -} - -RenderObject* RenderMultiColumnSet::firstRendererInFlowThread() const -{ - if (RenderBox* sibling = RenderMultiColumnFlowThread::previousColumnSetOrSpannerSiblingOf(this)) { - // Adjacent sets should not occur. Currently we would have no way of figuring out what each - // of them contains then. - ASSERT(!sibling->isRenderMultiColumnSet()); - RenderMultiColumnSpannerPlaceholder* placeholder = multiColumnFlowThread()->findColumnSpannerPlaceholder(sibling); - return placeholder->nextInPreOrderAfterChildren(); - } - return flowThread()->firstChild(); -} - -RenderObject* RenderMultiColumnSet::lastRendererInFlowThread() const -{ - if (RenderBox* sibling = RenderMultiColumnFlowThread::nextColumnSetOrSpannerSiblingOf(this)) { - // Adjacent sets should not occur. Currently we would have no way of figuring out what each - // of them contains then. - ASSERT(!sibling->isRenderMultiColumnSet()); - RenderMultiColumnSpannerPlaceholder* placeholder = multiColumnFlowThread()->findColumnSpannerPlaceholder(sibling); - return placeholder->previousInPreOrder(); - } - return flowThread()->lastLeafChild(); -} - -static bool precedesRenderer(RenderObject* renderer, RenderObject* boundary) -{ - for (; renderer; renderer = renderer->nextInPreOrder()) { - if (renderer == boundary) - return true; - } - return false; -} - -bool RenderMultiColumnSet::containsRendererInFlowThread(RenderObject* renderer) const -{ - if (!previousSiblingMultiColumnSet() && !nextSiblingMultiColumnSet()) { - // There is only one set. This is easy, then. - return renderer->isDescendantOf(m_flowThread); - } - - RenderObject* firstRenderer = firstRendererInFlowThread(); - RenderObject* lastRenderer = lastRendererInFlowThread(); - ASSERT(firstRenderer); - ASSERT(lastRenderer); - - // This is SLOW! But luckily very uncommon. - return precedesRenderer(firstRenderer, renderer) && precedesRenderer(renderer, lastRenderer); -} - -void RenderMultiColumnSet::setLogicalTopInFlowThread(LayoutUnit logicalTop) -{ - LayoutRect rect = flowThreadPortionRect(); - if (isHorizontalWritingMode()) - rect.setY(logicalTop); - else - rect.setX(logicalTop); - setFlowThreadPortionRect(rect); -} - -void RenderMultiColumnSet::setLogicalBottomInFlowThread(LayoutUnit logicalBottom) -{ - LayoutRect rect = flowThreadPortionRect(); - if (isHorizontalWritingMode()) - rect.shiftMaxYEdgeTo(logicalBottom); - else - rect.shiftMaxXEdgeTo(logicalBottom); - setFlowThreadPortionRect(rect); -} - LayoutUnit RenderMultiColumnSet::heightAdjustedForSetOffset(LayoutUnit height) const { - RenderBlockFlow& multicolBlock = downcast<RenderBlockFlow>(*parent()); - LayoutUnit contentLogicalTop = logicalTop() - multicolBlock.borderAndPaddingBefore(); + RenderBlockFlow* multicolBlock = toRenderBlockFlow(parent()); + LayoutUnit contentLogicalTop = logicalTop() - multicolBlock->borderAndPaddingBefore(); height -= contentLogicalTop; return std::max(height, LayoutUnit::fromPixel(1)); // Let's avoid zero height, as that would probably cause an infinite amount of columns to be created. @@ -147,8 +54,9 @@ LayoutUnit RenderMultiColumnSet::heightAdjustedForSetOffset(LayoutUnit height) c LayoutUnit RenderMultiColumnSet::pageLogicalTopForOffset(LayoutUnit offset) const { + LayoutUnit portionLogicalTop = (isHorizontalWritingMode() ? flowThreadPortionRect().y() : flowThreadPortionRect().x()); unsigned columnIndex = columnIndexAtOffset(offset, AssumeNewColumns); - return logicalTopInFlowThread() + columnIndex * computedColumnHeight(); + return portionLogicalTop + columnIndex * computedColumnHeight(); } void RenderMultiColumnSet::setAndConstrainColumnHeight(LayoutUnit newHeight) @@ -156,22 +64,6 @@ void RenderMultiColumnSet::setAndConstrainColumnHeight(LayoutUnit newHeight) m_computedColumnHeight = newHeight; if (m_computedColumnHeight > m_maxColumnHeight) m_computedColumnHeight = m_maxColumnHeight; - - // FIXME: The available column height is not the same as the constrained height specified - // by the pagination API. The column set in this case is allowed to be bigger than the - // height of a single column. We cache available column height in order to use it - // in computeLogicalHeight later. This is pretty gross, and maybe there's a better way - // to formalize the idea of clamped column heights without having a view dependency - // here. - m_availableColumnHeight = m_computedColumnHeight; - if (multiColumnFlowThread() && !multiColumnFlowThread()->progressionIsInline() && parent()->isRenderView()) { - int pageLength = view().frameView().pagination().pageLength; - if (pageLength) - m_computedColumnHeight = pageLength; - } - - m_columnHeightComputed = true; - // FIXME: the height may also be affected by the enclosing pagination context, if any. } @@ -196,16 +88,17 @@ unsigned RenderMultiColumnSet::findRunWithTallestColumns() const void RenderMultiColumnSet::distributeImplicitBreaks() { + unsigned breakCount = forcedBreaksCount(); + #ifndef NDEBUG // There should be no implicit breaks assumed at this point. - for (unsigned i = 0; i < forcedBreaksCount(); i++) + for (unsigned i = 0; i < breakCount; i++) ASSERT(!m_contentRuns[i].assumedImplicitBreaks()); #endif // NDEBUG - // Insert a final content run to encompass all content. This will include overflow if this is - // the last set. - addForcedBreak(logicalBottomInFlowThread()); - unsigned breakCount = forcedBreaksCount(); + // There will always be at least one break, since the flow thread reports a "forced break" at + // end of content. + ASSERT(breakCount >= 1); // If there is room for more breaks (to reach the used value of column-count), imagine that we // insert implicit breaks at suitable locations. At any given time, the content run with the @@ -225,7 +118,7 @@ LayoutUnit RenderMultiColumnSet::calculateBalancedHeight(bool initial) const if (initial) { // Start with the lowest imaginable column height. unsigned index = findRunWithTallestColumns(); - LayoutUnit startOffset = index > 0 ? m_contentRuns[index - 1].breakOffset() : logicalTopInFlowThread(); + LayoutUnit startOffset = index > 0 ? m_contentRuns[index - 1].breakOffset() : LayoutUnit::fromPixel(0); return std::max<LayoutUnit>(m_contentRuns[index].columnLogicalHeight(startOffset), m_minimumColumnHeight); } @@ -244,7 +137,7 @@ LayoutUnit RenderMultiColumnSet::calculateBalancedHeight(bool initial) const // amount of space shortage found during layout. ASSERT(m_minSpaceShortage > 0); // We should never _shrink_ the height! - //ASSERT(m_minSpaceShortage != RenderFlowThread::maxLogicalHeight()); // If this happens, we probably have a bug. + ASSERT(m_minSpaceShortage != RenderFlowThread::maxLogicalHeight()); // If this happens, we probably have a bug. if (m_minSpaceShortage == RenderFlowThread::maxLogicalHeight()) return m_computedColumnHeight; // So bail out rather than looping infinitely. @@ -258,7 +151,7 @@ void RenderMultiColumnSet::clearForcedBreaks() void RenderMultiColumnSet::addForcedBreak(LayoutUnit offsetFromFirstPage) { - if (!requiresBalancing()) + if (!toRenderBlockFlow(parent())->multiColumnFlowThread()->requiresBalancing()) return; if (!m_contentRuns.isEmpty() && offsetFromFirstPage <= m_contentRuns.last().breakOffset()) return; @@ -268,28 +161,27 @@ void RenderMultiColumnSet::addForcedBreak(LayoutUnit offsetFromFirstPage) m_contentRuns.append(ContentRun(offsetFromFirstPage)); } -bool RenderMultiColumnSet::recalculateColumnHeight(bool initial) +bool RenderMultiColumnSet::recalculateBalancedHeight(bool initial) { + ASSERT(toRenderBlockFlow(parent())->multiColumnFlowThread()->requiresBalancing()); + LayoutUnit oldColumnHeight = m_computedColumnHeight; - if (requiresBalancing()) { - if (initial) - distributeImplicitBreaks(); - LayoutUnit newColumnHeight = calculateBalancedHeight(initial); - setAndConstrainColumnHeight(newColumnHeight); - // After having calculated an initial column height, the multicol container typically needs at - // least one more layout pass with a new column height, but if a height was specified, we only - // need to do this if we think that we need less space than specified. Conversely, if we - // determined that the columns need to be as tall as the specified height of the container, we - // have already laid it out correctly, and there's no need for another pass. - } else { - // The position of the column set may have changed, in which case height available for - // columns may have changed as well. - setAndConstrainColumnHeight(m_computedColumnHeight); - } + if (initial) + distributeImplicitBreaks(); + LayoutUnit newColumnHeight = calculateBalancedHeight(initial); + setAndConstrainColumnHeight(newColumnHeight); + + // After having calculated an initial column height, the multicol container typically needs at + // least one more layout pass with a new column height, but if a height was specified, we only + // need to do this if we think that we need less space than specified. Conversely, if we + // determined that the columns need to be as tall as the specified height of the container, we + // have already laid it out correctly, and there's no need for another pass. + if (m_computedColumnHeight == oldColumnHeight) return false; // No change. We're done. m_minSpaceShortage = RenderFlowThread::maxLogicalHeight(); + clearForcedBreaks(); return true; // Need another pass. } @@ -299,134 +191,72 @@ void RenderMultiColumnSet::recordSpaceShortage(LayoutUnit spaceShortage) return; // The space shortage is what we use as our stretch amount. We need a positive number here in - // order to get anywhere. Some lines actually have zero height. Ignore them. - if (spaceShortage > 0) - m_minSpaceShortage = spaceShortage; + // order to get anywhere. + ASSERT(spaceShortage > 0); + + m_minSpaceShortage = spaceShortage; } void RenderMultiColumnSet::updateLogicalWidth() { - setComputedColumnWidthAndCount(multiColumnFlowThread()->columnWidth(), multiColumnFlowThread()->columnCount()); // FIXME: This will eventually vary if we are contained inside regions. + RenderBlockFlow* parentBlock = toRenderBlockFlow(parent()); + setComputedColumnWidthAndCount(parentBlock->multiColumnFlowThread()->columnWidth(), parentBlock->multiColumnFlowThread()->columnCount()); // FIXME: This will eventually vary if we are contained inside regions. // FIXME: When we add regions support, we'll start it off at the width of the multi-column // block in that particular region. setLogicalWidth(parentBox()->contentLogicalWidth()); } -bool RenderMultiColumnSet::requiresBalancing() const +void RenderMultiColumnSet::prepareForLayout() { - if (!multiColumnFlowThread()->progressionIsInline()) - return false; - - if (RenderBox* next = RenderMultiColumnFlowThread::nextColumnSetOrSpannerSiblingOf(this)) { - if (!next->isRenderMultiColumnSet()) { - // If we're followed by a spanner, we need to balance. - ASSERT(multiColumnFlowThread()->findColumnSpannerPlaceholder(next)); - return true; - } - } - RenderBlockFlow* container = multiColumnBlockFlow(); - if (container->style().columnFill() == ColumnFillBalance) - return true; - return !multiColumnFlowThread()->columnHeightAvailable(); -} - -void RenderMultiColumnSet::prepareForLayout(bool initial) -{ - // Guess box logical top. This might eliminate the need for another layout pass. - if (RenderBox* previous = RenderMultiColumnFlowThread::previousColumnSetOrSpannerSiblingOf(this)) - setLogicalTop(previous->logicalBottom() + previous->marginAfter()); - else - setLogicalTop(multiColumnBlockFlow()->borderAndPaddingBefore()); + RenderBlockFlow* multicolBlock = toRenderBlockFlow(parent()); + const RenderStyle& multicolStyle = multicolBlock->style(); - if (initial) - m_maxColumnHeight = calculateMaxColumnHeight(); - if (requiresBalancing()) { - if (initial) { - m_computedColumnHeight = 0; - m_availableColumnHeight = 0; - m_columnHeightComputed = false; - } - } else - setAndConstrainColumnHeight(heightAdjustedForSetOffset(multiColumnFlowThread()->columnHeightAvailable())); + // Set box logical top. + ASSERT(!previousSiblingBox() || !previousSiblingBox()->isRenderMultiColumnSet()); // FIXME: multiple set not implemented; need to examine previous set to calculate the correct logical top. + setLogicalTop(multicolBlock->borderAndPaddingBefore()); // Set box width. updateLogicalWidth(); - // Any breaks will be re-inserted during layout, so get rid of what we already have. + if (multicolBlock->multiColumnFlowThread()->requiresBalancing()) { + // Set maximum column height. We will not stretch beyond this. + m_maxColumnHeight = RenderFlowThread::maxLogicalHeight(); + if (!multicolStyle.logicalHeight().isAuto()) { + m_maxColumnHeight = multicolBlock->computeContentLogicalHeight(multicolStyle.logicalHeight()); + if (m_maxColumnHeight == -1) + m_maxColumnHeight = RenderFlowThread::maxLogicalHeight(); + } + if (!multicolStyle.logicalMaxHeight().isUndefined()) { + LayoutUnit logicalMaxHeight = multicolBlock->computeContentLogicalHeight(multicolStyle.logicalMaxHeight()); + if (logicalMaxHeight != -1 && m_maxColumnHeight > logicalMaxHeight) + m_maxColumnHeight = logicalMaxHeight; + } + m_maxColumnHeight = heightAdjustedForSetOffset(m_maxColumnHeight); + m_computedColumnHeight = 0; // Restart balancing. + } else + setAndConstrainColumnHeight(heightAdjustedForSetOffset(multicolBlock->multiColumnFlowThread()->columnHeightAvailable())); + clearForcedBreaks(); // Nuke previously stored minimum column height. Contents may have changed for all we know. m_minimumColumnHeight = 0; - - // Start with "infinite" flow thread portion height until height is known. - setLogicalBottomInFlowThread(RenderFlowThread::maxLogicalHeight()); - - setNeedsLayout(MarkOnlyThis); -} - -void RenderMultiColumnSet::beginFlow(RenderBlock* container) -{ - RenderMultiColumnFlowThread* flowThread = multiColumnFlowThread(); - - // At this point layout is exactly at the beginning of this set. Store block offset from flow - // thread start. - LayoutUnit logicalTopInFlowThread = flowThread->offsetFromLogicalTopOfFirstRegion(container) + container->logicalHeight(); - setLogicalTopInFlowThread(logicalTopInFlowThread); -} - -void RenderMultiColumnSet::endFlow(RenderBlock* container, LayoutUnit bottomInContainer) -{ - RenderMultiColumnFlowThread* flowThread = multiColumnFlowThread(); - - // At this point layout is exactly at the end of this set. Store block offset from flow thread - // start. Also note that a new column height may have affected the height used in the flow - // thread (because of struts), which may affect the number of columns. So we also need to update - // the flow thread portion height in order to be able to calculate actual column-count. - LayoutUnit logicalBottomInFlowThread = flowThread->offsetFromLogicalTopOfFirstRegion(container) + bottomInContainer; - setLogicalBottomInFlowThread(logicalBottomInFlowThread); - container->setLogicalHeight(bottomInContainer); -} - -void RenderMultiColumnSet::layout() -{ - RenderBlockFlow::layout(); - - // At this point the logical top and bottom of the column set are known. Update maximum column - // height (multicol height may be constrained). - m_maxColumnHeight = calculateMaxColumnHeight(); - - if (!nextSiblingMultiColumnSet()) { - // This is the last set, i.e. the last region. Seize the opportunity to validate them. - multiColumnFlowThread()->validateRegions(); - } } void RenderMultiColumnSet::computeLogicalHeight(LayoutUnit, LayoutUnit logicalTop, LogicalExtentComputedValues& computedValues) const { - computedValues.m_extent = m_availableColumnHeight; + computedValues.m_extent = m_computedColumnHeight; computedValues.m_position = logicalTop; } -LayoutUnit RenderMultiColumnSet::calculateMaxColumnHeight() const -{ - RenderBlockFlow* multicolBlock = multiColumnBlockFlow(); - const RenderStyle& multicolStyle = multicolBlock->style(); - LayoutUnit availableHeight = multiColumnFlowThread()->columnHeightAvailable(); - LayoutUnit maxColumnHeight = availableHeight ? availableHeight : RenderFlowThread::maxLogicalHeight(); - if (!multicolStyle.logicalMaxHeight().isUndefined()) - maxColumnHeight = std::min(maxColumnHeight, multicolBlock->computeContentLogicalHeight(MaxSize, multicolStyle.logicalMaxHeight(), Nullopt).valueOr(maxColumnHeight)); - return heightAdjustedForSetOffset(maxColumnHeight); -} - LayoutUnit RenderMultiColumnSet::columnGap() const { // FIXME: Eventually we will cache the column gap when the widths of columns start varying, but for now we just // go to the parent block to get the gap. - RenderBlockFlow& parentBlock = downcast<RenderBlockFlow>(*parent()); - if (parentBlock.style().hasNormalColumnGap()) - return parentBlock.style().fontDescription().computedPixelSize(); // "1em" is recommended as the normal gap setting. Matches <p> margins. - return parentBlock.style().columnGap(); + RenderBlockFlow* parentBlock = toRenderBlockFlow(parent()); + if (parentBlock->style().hasNormalColumnGap()) + return parentBlock->style().fontDescription().computedPixelSize(); // "1em" is recommended as the normal gap setting. Matches <p> margins. + return parentBlock->style().columnGap(); } unsigned RenderMultiColumnSet::columnCount() const @@ -446,52 +276,33 @@ unsigned RenderMultiColumnSet::columnCount() const return count; } -LayoutUnit RenderMultiColumnSet::columnLogicalLeft(unsigned index) const +LayoutRect RenderMultiColumnSet::columnRectAt(unsigned index) const { LayoutUnit colLogicalWidth = computedColumnWidth(); + LayoutUnit colLogicalHeight = computedColumnHeight(); + LayoutUnit colLogicalTop = borderAndPaddingBefore(); LayoutUnit colLogicalLeft = borderAndPaddingLogicalLeft(); LayoutUnit colGap = columnGap(); - - bool progressionReversed = multiColumnFlowThread()->progressionIsReversed(); - bool progressionInline = multiColumnFlowThread()->progressionIsInline(); - + + RenderBlockFlow* parentFlow = toRenderBlockFlow(parent()); + bool progressionReversed = parentFlow->multiColumnFlowThread()->progressionIsReversed(); + bool progressionInline = parentFlow->multiColumnFlowThread()->progressionIsInline(); + if (progressionInline) { if (style().isLeftToRightDirection() ^ progressionReversed) colLogicalLeft += index * (colLogicalWidth + colGap); else colLogicalLeft += contentLogicalWidth() - colLogicalWidth - index * (colLogicalWidth + colGap); - } - - return colLogicalLeft; -} - -LayoutUnit RenderMultiColumnSet::columnLogicalTop(unsigned index) const -{ - LayoutUnit colLogicalHeight = computedColumnHeight(); - LayoutUnit colLogicalTop = borderAndPaddingBefore(); - LayoutUnit colGap = columnGap(); - - bool progressionReversed = multiColumnFlowThread()->progressionIsReversed(); - bool progressionInline = multiColumnFlowThread()->progressionIsInline(); - - if (!progressionInline) { + } else { if (!progressionReversed) colLogicalTop += index * (colLogicalHeight + colGap); else colLogicalTop += contentLogicalHeight() - colLogicalHeight - index * (colLogicalHeight + colGap); } - - return colLogicalTop; -} - -LayoutRect RenderMultiColumnSet::columnRectAt(unsigned index) const -{ - LayoutUnit colLogicalWidth = computedColumnWidth(); - LayoutUnit colLogicalHeight = computedColumnHeight(); - + if (isHorizontalWritingMode()) - return LayoutRect(columnLogicalLeft(index), columnLogicalTop(index), colLogicalWidth, colLogicalHeight); - return LayoutRect(columnLogicalTop(index), columnLogicalLeft(index), colLogicalHeight, colLogicalWidth); + return LayoutRect(colLogicalLeft, colLogicalTop, colLogicalWidth, colLogicalHeight); + return LayoutRect(colLogicalTop, colLogicalLeft, colLogicalHeight, colLogicalWidth); } unsigned RenderMultiColumnSet::columnIndexAtOffset(LayoutUnit offset, ColumnIndexCalculationMode mode) const @@ -510,10 +321,6 @@ unsigned RenderMultiColumnSet::columnIndexAtOffset(LayoutUnit offset, ColumnInde return columnCount() - 1; } - // Sometimes computedColumnHeight() is 0 here: see https://bugs.webkit.org/show_bug.cgi?id=132884 - if (!computedColumnHeight()) - return 0; - // Just divide by the column height to determine the correct column. return static_cast<float>(offset - flowThreadLogicalTop) / computedColumnHeight(); } @@ -540,9 +347,10 @@ LayoutRect RenderMultiColumnSet::flowThreadPortionOverflowRect(const LayoutRect& // FIXME: Eventually we will know overflow on a per-column basis, but we can't do this until we have a painting // mode that understands not to paint contents from a previous column in the overflow area of a following column. // This problem applies to regions and pages as well and is not unique to columns. - - bool progressionReversed = multiColumnFlowThread()->progressionIsReversed(); - + + RenderBlockFlow* parentFlow = toRenderBlockFlow(parent()); + bool progressionReversed = parentFlow->multiColumnFlowThread()->progressionIsReversed(); + bool isFirstColumn = !index; bool isLastColumn = index == colCount - 1; bool isLeftmostColumn = style().isLeftToRightDirection() ^ progressionReversed ? isFirstColumn : isLastColumn; @@ -568,16 +376,34 @@ LayoutRect RenderMultiColumnSet::flowThreadPortionOverflowRect(const LayoutRect& return overflowRect; } +void RenderMultiColumnSet::paintObject(PaintInfo& paintInfo, const LayoutPoint& paintOffset) +{ + if (style().visibility() != VISIBLE) + return; + + RenderBlock::paintObject(paintInfo, paintOffset); + + // FIXME: Right now we're only painting in the foreground phase. + // Columns should technically respect phases and allow for background/float/foreground overlap etc., just like + // RenderBlocks do. Note this is a pretty minor issue, since the old column implementation clipped columns + // anyway, thus making it impossible for them to overlap one another. It's also really unlikely that the columns + // would overlap another block. + if (!m_flowThread || !isValid() || (paintInfo.phase != PaintPhaseForeground && paintInfo.phase != PaintPhaseSelection)) + return; + + paintColumnRules(paintInfo, paintOffset); +} + void RenderMultiColumnSet::paintColumnRules(PaintInfo& paintInfo, const LayoutPoint& paintOffset) { - if (paintInfo.context().paintingDisabled()) + if (paintInfo.context->paintingDisabled()) return; - RenderMultiColumnFlowThread* flowThread = multiColumnFlowThread(); + RenderMultiColumnFlowThread* flowThread = toRenderBlockFlow(parent())->multiColumnFlowThread(); const RenderStyle& blockStyle = parent()->style(); - const Color& ruleColor = blockStyle.visitedDependentColor(CSSPropertyColumnRuleColor); + const Color& ruleColor = blockStyle.visitedDependentColor(CSSPropertyWebkitColumnRuleColor); bool ruleTransparent = blockStyle.columnRuleIsTransparent(); - EBorderStyle ruleStyle = collapsedBorderStyle(blockStyle.columnRuleStyle()); + EBorderStyle ruleStyle = blockStyle.columnRuleStyle(); LayoutUnit ruleThickness = blockStyle.columnRuleWidth(); LayoutUnit colGap = columnGap(); bool renderRule = ruleStyle > BHIDDEN && !ruleTransparent; @@ -588,7 +414,7 @@ void RenderMultiColumnSet::paintColumnRules(PaintInfo& paintInfo, const LayoutPo if (colCount <= 1) return; - bool antialias = shouldAntialiasLines(paintInfo.context()); + bool antialias = shouldAntialiasLines(paintInfo.context); if (flowThread->progressionIsInline()) { bool leftToRight = style().isLeftToRightDirection() ^ flowThread->progressionIsReversed(); @@ -616,8 +442,8 @@ void RenderMultiColumnSet::paintColumnRules(PaintInfo& paintInfo, const LayoutPo LayoutUnit ruleRight = isHorizontalWritingMode() ? ruleLeft + ruleThickness : ruleLeft + contentWidth(); LayoutUnit ruleTop = isHorizontalWritingMode() ? paintOffset.y() + borderTop() + paddingTop() : paintOffset.y() + ruleLogicalLeft - ruleThickness / 2 + ruleAdd; LayoutUnit ruleBottom = isHorizontalWritingMode() ? ruleTop + contentHeight() : ruleTop + ruleThickness; - IntRect pixelSnappedRuleRect = snappedIntRect(ruleLeft, ruleTop, ruleRight - ruleLeft, ruleBottom - ruleTop); - drawLineForBoxSide(paintInfo.context(), pixelSnappedRuleRect, boxSide, ruleColor, ruleStyle, 0, 0, antialias); + IntRect pixelSnappedRuleRect = pixelSnappedIntRectFromEdges(ruleLeft, ruleTop, ruleRight, ruleBottom); + drawLineForBoxSide(paintInfo.context, pixelSnappedRuleRect.x(), pixelSnappedRuleRect.y(), pixelSnappedRuleRect.maxX(), pixelSnappedRuleRect.maxY(), boxSide, ruleColor, ruleStyle, 0, 0, antialias); } ruleLogicalLeft = currLogicalLeftOffset; @@ -647,13 +473,13 @@ void RenderMultiColumnSet::paintColumnRules(PaintInfo& paintInfo, const LayoutPo for (unsigned i = 1; i < colCount; i++) { ruleRect.move(step); - IntRect pixelSnappedRuleRect = snappedIntRect(ruleRect); - drawLineForBoxSide(paintInfo.context(), pixelSnappedRuleRect, boxSide, ruleColor, ruleStyle, 0, 0, antialias); + IntRect pixelSnappedRuleRect = pixelSnappedIntRect(ruleRect); + drawLineForBoxSide(paintInfo.context, pixelSnappedRuleRect.x(), pixelSnappedRuleRect.y(), pixelSnappedRuleRect.maxX(), pixelSnappedRuleRect.maxY(), boxSide, ruleColor, ruleStyle, 0, 0, antialias); } } } -void RenderMultiColumnSet::repaintFlowThreadContent(const LayoutRect& repaintRect) +void RenderMultiColumnSet::repaintFlowThreadContent(const LayoutRect& repaintRect, bool immediate) { // Figure out the start and end columns and only check within that range so that we don't walk the // entire column set. Put the repaint rect into flow thread coordinates by flipping it first. @@ -687,20 +513,22 @@ void RenderMultiColumnSet::repaintFlowThreadContent(const LayoutRect& repaintRec LayoutRect flowThreadOverflowPortion = flowThreadPortionOverflowRect(flowThreadPortion, i, colCount, colGap); // Do a repaint for this specific column. - flipForWritingMode(colRect); - repaintFlowThreadContentRectangle(repaintRect, flowThreadPortion, colRect.location(), &flowThreadOverflowPortion); + repaintFlowThreadContentRectangle(repaintRect, immediate, flowThreadPortion, colRect.location(), &flowThreadOverflowPortion); } } LayoutUnit RenderMultiColumnSet::initialBlockOffsetForPainting() const { - bool progressionReversed = multiColumnFlowThread()->progressionIsReversed(); - bool progressionIsInline = multiColumnFlowThread()->progressionIsInline(); + RenderBlockFlow* parentFlow = toRenderBlockFlow(parent()); + bool progressionReversed = parentFlow->multiColumnFlowThread()->progressionIsReversed(); + bool progressionIsInline = parentFlow->multiColumnFlowThread()->progressionIsInline(); LayoutUnit result = 0; if (!progressionIsInline && progressionReversed) { LayoutRect colRect = columnRectAt(0); result = isHorizontalWritingMode() ? colRect.y() : colRect.x(); + if (style().isFlippedBlocksWritingMode()) + result = -result; } return result; } @@ -757,10 +585,11 @@ void RenderMultiColumnSet::collectLayerFragments(LayerFragments& fragments, cons LayoutUnit colLogicalWidth = computedColumnWidth(); LayoutUnit colGap = columnGap(); unsigned colCount = columnCount(); - - bool progressionReversed = multiColumnFlowThread()->progressionIsReversed(); - bool progressionIsInline = multiColumnFlowThread()->progressionIsInline(); - + + RenderBlockFlow* parentFlow = toRenderBlockFlow(parent()); + bool progressionReversed = parentFlow->multiColumnFlowThread()->progressionIsReversed(); + bool progressionIsInline = parentFlow->multiColumnFlowThread()->progressionIsInline(); + LayoutUnit initialBlockOffset = initialBlockOffsetForPainting(); for (unsigned i = startColumn; i <= endColumn; i++) { @@ -778,7 +607,7 @@ void RenderMultiColumnSet::collectLayerFragments(LayerFragments& fragments, cons // We also need to intersect the dirty rect. We have to apply a translation and shift based off // our column index. - LayoutSize translationOffset; + LayoutPoint translationOffset; LayoutUnit inlineOffset = progressionIsInline ? i * (colLogicalWidth + colGap) : LayoutUnit(); bool leftToRight = style().isLeftToRightDirection() ^ progressionReversed; @@ -787,24 +616,25 @@ void RenderMultiColumnSet::collectLayerFragments(LayerFragments& fragments, cons if (progressionReversed) inlineOffset += contentLogicalWidth() - colLogicalWidth; } - translationOffset.setWidth(inlineOffset); - - LayoutUnit blockOffset = initialBlockOffset + logicalTop() - flowThread()->logicalTop() + (isHorizontalWritingMode() ? -flowThreadPortion.y() : -flowThreadPortion.x()); + translationOffset.setX(inlineOffset); + LayoutUnit blockOffset = initialBlockOffset + (isHorizontalWritingMode() ? -flowThreadPortion.y() : -flowThreadPortion.x()); if (!progressionIsInline) { if (!progressionReversed) blockOffset = i * colGap; else blockOffset -= i * (computedColumnHeight() + colGap); } - if (isFlippedWritingMode(style().writingMode())) + if (isFlippedBlocksWritingMode(style().writingMode())) blockOffset = -blockOffset; - translationOffset.setHeight(blockOffset); + translationOffset.setY(blockOffset); if (!isHorizontalWritingMode()) - translationOffset = translationOffset.transposedSize(); - + translationOffset = translationOffset.transposedPoint(); + // FIXME: The translation needs to include the multicolumn set's content offset within the + // multicolumn block as well. This won't be an issue until we start creating multiple multicolumn sets. + // Shift the dirty rect to be in flow thread coordinates with this translation applied. LayoutRect translatedDirtyRect(dirtyRect); - translatedDirtyRect.move(-translationOffset); + translatedDirtyRect.moveBy(-translationOffset); // See if we intersect the dirty rect. clippedRect = layerBoundingBox; @@ -825,43 +655,50 @@ void RenderMultiColumnSet::collectLayerFragments(LayerFragments& fragments, cons } } -LayoutPoint RenderMultiColumnSet::columnTranslationForOffset(const LayoutUnit& offset) const +void RenderMultiColumnSet::adjustRegionBoundsFromFlowThreadPortionRect(const IntPoint& layerOffset, IntRect& regionBounds) { - unsigned startColumn = columnIndexAtOffset(offset); + LayoutUnit layerLogicalTop = isHorizontalWritingMode() ? layerOffset.y() : layerOffset.x(); + unsigned startColumn = columnIndexAtOffset(layerLogicalTop); LayoutUnit colGap = columnGap(); + LayoutUnit colLogicalWidth = computedColumnWidth(); LayoutRect flowThreadPortion = flowThreadPortionRectAt(startColumn); LayoutPoint translationOffset; - bool progressionReversed = multiColumnFlowThread()->progressionIsReversed(); - bool progressionIsInline = multiColumnFlowThread()->progressionIsInline(); - + RenderBlockFlow* parentFlow = toRenderBlockFlow(parent()); + bool progressionReversed = parentFlow->multiColumnFlowThread()->progressionIsReversed(); + bool progressionIsInline = parentFlow->multiColumnFlowThread()->progressionIsInline(); + LayoutUnit initialBlockOffset = initialBlockOffsetForPainting(); - translationOffset.setX(columnLogicalLeft(startColumn)); - - LayoutUnit blockOffset = initialBlockOffset - (isHorizontalWritingMode() ? flowThreadPortion.y() : flowThreadPortion.x()); + LayoutUnit inlineOffset = progressionIsInline ? startColumn * (colLogicalWidth + colGap) : LayoutUnit(); + + bool leftToRight = style().isLeftToRightDirection() ^ progressionReversed; + if (!leftToRight) { + inlineOffset = -inlineOffset; + if (progressionReversed) + inlineOffset += contentLogicalWidth() - colLogicalWidth; + } + translationOffset.setX(inlineOffset); + LayoutUnit blockOffset = initialBlockOffset + (isHorizontalWritingMode() ? -flowThreadPortion.y() : -flowThreadPortion.x()); if (!progressionIsInline) { if (!progressionReversed) blockOffset = startColumn * colGap; else blockOffset -= startColumn * (computedColumnHeight() + colGap); } - if (isFlippedWritingMode(style().writingMode())) + if (isFlippedBlocksWritingMode(style().writingMode())) blockOffset = -blockOffset; translationOffset.setY(blockOffset); if (!isHorizontalWritingMode()) translationOffset = translationOffset.transposedPoint(); - - return translationOffset; -} -void RenderMultiColumnSet::adjustRegionBoundsFromFlowThreadPortionRect(LayoutRect&) const -{ - // This only fires for named flow thread compositing code, so let's make sure to ASSERT if this ever gets invoked. - ASSERT_NOT_REACHED(); + // FIXME: The translation needs to include the multicolumn set's content offset within the + // multicolumn block as well. This won't be an issue until we start creating multiple multicolumn sets. + + regionBounds.moveBy(roundedIntPoint(-translationOffset)); } void RenderMultiColumnSet::addOverflowFromChildren() @@ -877,105 +714,6 @@ void RenderMultiColumnSet::addOverflowFromChildren() addVisualOverflow(lastRect); } -VisiblePosition RenderMultiColumnSet::positionForPoint(const LayoutPoint& logicalPoint, const RenderRegion*) -{ - return multiColumnFlowThread()->positionForPoint(translateRegionPointToFlowThread(logicalPoint, ClampHitTestTranslationToColumns), this); -} - -LayoutPoint RenderMultiColumnSet::translateRegionPointToFlowThread(const LayoutPoint & logicalPoint, ColumnHitTestTranslationMode clampMode) const -{ - // Determine which columns we intersect. - LayoutUnit colGap = columnGap(); - LayoutUnit halfColGap = colGap / 2; - - bool progressionIsInline = multiColumnFlowThread()->progressionIsInline(); - - LayoutPoint point = logicalPoint; - - for (unsigned i = 0; i < columnCount(); i++) { - // Add in half the column gap to the left and right of the rect. - LayoutRect colRect = columnRectAt(i); - if (isHorizontalWritingMode() == progressionIsInline) { - LayoutRect gapAndColumnRect(colRect.x() - halfColGap, colRect.y(), colRect.width() + colGap, colRect.height()); - if (point.x() >= gapAndColumnRect.x() && point.x() < gapAndColumnRect.maxX()) { - if (clampMode == ClampHitTestTranslationToColumns) { - if (progressionIsInline) { - // FIXME: The clamping that follows is not completely right for right-to-left - // content. - // Clamp everything above the column to its top left. - if (point.y() < gapAndColumnRect.y()) - point = gapAndColumnRect.location(); - // Clamp everything below the column to the next column's top left. If there is - // no next column, this still maps to just after this column. - else if (point.y() >= gapAndColumnRect.maxY()) { - point = gapAndColumnRect.location(); - point.move(0, gapAndColumnRect.height()); - } - } else { - if (point.x() < colRect.x()) - point.setX(colRect.x()); - else if (point.x() >= colRect.maxX()) - point.setX(colRect.maxX() - 1); - } - } - - LayoutSize offsetInColumn = point - colRect.location(); - LayoutRect flowThreadPortion = flowThreadPortionRectAt(i); - - return flowThreadPortion.location() + offsetInColumn; - } - } else { - LayoutRect gapAndColumnRect(colRect.x(), colRect.y() - halfColGap, colRect.width(), colRect.height() + colGap); - if (point.y() >= gapAndColumnRect.y() && point.y() < gapAndColumnRect.maxY()) { - if (clampMode == ClampHitTestTranslationToColumns) { - if (progressionIsInline) { - // FIXME: The clamping that follows is not completely right for right-to-left - // content. - // Clamp everything above the column to its top left. - if (point.x() < gapAndColumnRect.x()) - point = gapAndColumnRect.location(); - // Clamp everything below the column to the next column's top left. If there is - // no next column, this still maps to just after this column. - else if (point.x() >= gapAndColumnRect.maxX()) { - point = gapAndColumnRect.location(); - point.move(gapAndColumnRect.width(), 0); - } - } else { - if (point.y() < colRect.y()) - point.setY(colRect.y()); - else if (point.y() >= colRect.maxY()) - point.setY(colRect.maxY() - 1); - } - } - - LayoutSize offsetInColumn = point - colRect.location(); - LayoutRect flowThreadPortion = flowThreadPortionRectAt(i); - return flowThreadPortion.location() + offsetInColumn; - } - } - } - - return logicalPoint; -} - -void RenderMultiColumnSet::updateHitTestResult(HitTestResult& result, const LayoutPoint& point) -{ - if (result.innerNode() || !parent()->isRenderView()) - return; - - // Note this does not work with column spans, but once we implement RenderPageSet, we can move this code - // over there instead (and spans of course won't be allowed on pages). - Node* node = document().documentElement(); - if (node) { - result.setInnerNode(node); - if (!result.innerNonSharedNode()) - result.setInnerNonSharedNode(node); - LayoutPoint adjustedPoint = translateRegionPointToFlowThread(point); - view().offsetForContents(adjustedPoint); - result.setLocalPoint(adjustedPoint); - } -} - const char* RenderMultiColumnSet::renderName() const { return "RenderMultiColumnSet"; |