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+/*
+ * Copyright (C) 2012-2015 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+#include "Watchpoint.h"
+
+#include <wtf/CompilationThread.h>
+#include <wtf/PassRefPtr.h>
+
+namespace JSC {
+
+void StringFireDetail::dump(PrintStream& out) const
+{
+ out.print(m_string);
+}
+
+Watchpoint::~Watchpoint()
+{
+ if (isOnList()) {
+ // This will happen if we get destroyed before the set fires. That's totally a valid
+ // possibility. For example:
+ //
+ // CodeBlock has a Watchpoint on transition from structure S1. The transition never
+ // happens, but the CodeBlock gets destroyed because of GC.
+ remove();
+ }
+}
+
+void Watchpoint::fire(const FireDetail& detail)
+{
+ RELEASE_ASSERT(!isOnList());
+ fireInternal(detail);
+}
+
+WatchpointSet::WatchpointSet(WatchpointState state)
+ : m_state(state)
+ , m_setIsNotEmpty(false)
+{
+}
+
+WatchpointSet::~WatchpointSet()
+{
+ // Remove all watchpoints, so that they don't try to remove themselves. Note that we
+ // don't fire watchpoints on deletion. We assume that any code that is interested in
+ // watchpoints already also separately has a mechanism to make sure that the code is
+ // either keeping the watchpoint set's owner alive, or does some weak reference thing.
+ while (!m_set.isEmpty())
+ m_set.begin()->remove();
+}
+
+void WatchpointSet::add(Watchpoint* watchpoint)
+{
+ ASSERT(!isCompilationThread());
+ ASSERT(state() != IsInvalidated);
+ if (!watchpoint)
+ return;
+ m_set.push(watchpoint);
+ m_setIsNotEmpty = true;
+ m_state = IsWatched;
+}
+
+void WatchpointSet::fireAllSlow(const FireDetail& detail)
+{
+ ASSERT(state() == IsWatched);
+
+ WTF::storeStoreFence();
+ m_state = IsInvalidated; // Do this first. Needed for adaptive watchpoints.
+ fireAllWatchpoints(detail);
+ WTF::storeStoreFence();
+}
+
+void WatchpointSet::fireAllSlow(const char* reason)
+{
+ fireAllSlow(StringFireDetail(reason));
+}
+
+void WatchpointSet::fireAllWatchpoints(const FireDetail& detail)
+{
+ // In case there are any adaptive watchpoints, we need to make sure that they see that this
+ // watchpoint has been already invalidated.
+ RELEASE_ASSERT(hasBeenInvalidated());
+
+ while (!m_set.isEmpty()) {
+ Watchpoint* watchpoint = m_set.begin();
+ ASSERT(watchpoint->isOnList());
+
+ // Removing the Watchpoint before firing it makes it possible to implement watchpoints
+ // that add themselves to a different set when they fire. This kind of "adaptive"
+ // watchpoint can be used to track some semantic property that is more fine-graiend than
+ // what the set can convey. For example, we might care if a singleton object ever has a
+ // property called "foo". We can watch for this by checking if its Structure has "foo" and
+ // then watching its transitions. But then the watchpoint fires if any property is added.
+ // So, before the watchpoint decides to invalidate any code, it can check if it is
+ // possible to add itself to the transition watchpoint set of the singleton object's new
+ // Structure.
+ watchpoint->remove();
+ ASSERT(m_set.begin() != watchpoint);
+ ASSERT(!watchpoint->isOnList());
+
+ watchpoint->fire(detail);
+ // After we fire the watchpoint, the watchpoint pointer may be a dangling pointer. That's
+ // fine, because we have no use for the pointer anymore.
+ }
+}
+
+void InlineWatchpointSet::add(Watchpoint* watchpoint)
+{
+ inflate()->add(watchpoint);
+}
+
+void InlineWatchpointSet::fireAll(const char* reason)
+{
+ fireAll(StringFireDetail(reason));
+}
+
+WatchpointSet* InlineWatchpointSet::inflateSlow()
+{
+ ASSERT(isThin());
+ ASSERT(!isCompilationThread());
+ WatchpointSet* fat = adoptRef(new WatchpointSet(decodeState(m_data))).leakRef();
+ WTF::storeStoreFence();
+ m_data = bitwise_cast<uintptr_t>(fat);
+ return fat;
+}
+
+void InlineWatchpointSet::freeFat()
+{
+ ASSERT(isFat());
+ fat()->deref();
+}
+
+} // namespace JSC
+