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Diffstat (limited to 'Source/WebCore/html/canvas/WebGLVertexArrayObjectOES.cpp')
-rw-r--r--Source/WebCore/html/canvas/WebGLVertexArrayObjectOES.cpp90
1 files changed, 81 insertions, 9 deletions
diff --git a/Source/WebCore/html/canvas/WebGLVertexArrayObjectOES.cpp b/Source/WebCore/html/canvas/WebGLVertexArrayObjectOES.cpp
index 5be2e4c89..ce18a9f18 100644
--- a/Source/WebCore/html/canvas/WebGLVertexArrayObjectOES.cpp
+++ b/Source/WebCore/html/canvas/WebGLVertexArrayObjectOES.cpp
@@ -10,10 +10,10 @@
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
- * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
+ * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
@@ -30,21 +30,26 @@
#include "WebGLVertexArrayObjectOES.h"
#include "Extensions3D.h"
-#include "WebGLRenderingContextBase.h"
+#include "WebGLRenderingContext.h"
namespace WebCore {
-Ref<WebGLVertexArrayObjectOES> WebGLVertexArrayObjectOES::create(WebGLRenderingContextBase* ctx, VAOType type)
+PassRefPtr<WebGLVertexArrayObjectOES> WebGLVertexArrayObjectOES::create(WebGLRenderingContext* ctx, VaoType type)
{
- return adoptRef(*new WebGLVertexArrayObjectOES(ctx, type));
+ return adoptRef(new WebGLVertexArrayObjectOES(ctx, type));
}
-WebGLVertexArrayObjectOES::WebGLVertexArrayObjectOES(WebGLRenderingContextBase* ctx, VAOType type)
- : WebGLVertexArrayObjectBase(ctx, type)
+WebGLVertexArrayObjectOES::WebGLVertexArrayObjectOES(WebGLRenderingContext* ctx, VaoType type)
+ : WebGLContextObject(ctx)
+ , m_type(type)
+ , m_hasEverBeenBound(false)
+ , m_boundElementArrayBuffer(0)
{
+ m_vertexAttribState.resize(ctx->getMaxVertexAttribs());
+
Extensions3D* extensions = context()->graphicsContext3D()->getExtensions();
switch (m_type) {
- case VAOTypeDefault:
+ case VaoTypeDefault:
break;
default:
setObject(extensions->createVertexArrayOES());
@@ -61,7 +66,7 @@ void WebGLVertexArrayObjectOES::deleteObjectImpl(GraphicsContext3D* context3d, P
{
Extensions3D* extensions = context3d->getExtensions();
switch (m_type) {
- case VAOTypeDefault:
+ case VaoTypeDefault:
break;
default:
extensions->deleteVertexArrayOES(object);
@@ -77,6 +82,73 @@ void WebGLVertexArrayObjectOES::deleteObjectImpl(GraphicsContext3D* context3d, P
state.bufferBinding->onDetached(context3d);
}
}
+
+void WebGLVertexArrayObjectOES::setElementArrayBuffer(PassRefPtr<WebGLBuffer> buffer)
+{
+ if (buffer)
+ buffer->onAttached();
+ if (m_boundElementArrayBuffer)
+ m_boundElementArrayBuffer->onDetached(context()->graphicsContext3D());
+ m_boundElementArrayBuffer = buffer;
+
+}
+
+void WebGLVertexArrayObjectOES::setVertexAttribState(
+ GC3Duint index, GC3Dsizei bytesPerElement, GC3Dint size, GC3Denum type, GC3Dboolean normalized, GC3Dsizei stride, GC3Dintptr offset, PassRefPtr<WebGLBuffer> buffer)
+{
+ GC3Dsizei validatedStride = stride ? stride : bytesPerElement;
+
+ VertexAttribState& state = m_vertexAttribState[index];
+
+ if (buffer)
+ buffer->onAttached();
+ if (state.bufferBinding)
+ state.bufferBinding->onDetached(context()->graphicsContext3D());
+
+ state.bufferBinding = buffer;
+ state.bytesPerElement = bytesPerElement;
+ state.size = size;
+ state.type = type;
+ state.normalized = normalized;
+ state.stride = validatedStride;
+ state.originalStride = stride;
+ state.offset = offset;
+}
+
+void WebGLVertexArrayObjectOES::unbindBuffer(PassRefPtr<WebGLBuffer> buffer)
+{
+ if (m_boundElementArrayBuffer == buffer) {
+ m_boundElementArrayBuffer->onDetached(context()->graphicsContext3D());
+ m_boundElementArrayBuffer = 0;
+ }
+
+ for (size_t i = 0; i < m_vertexAttribState.size(); ++i) {
+ VertexAttribState& state = m_vertexAttribState[i];
+ if (state.bufferBinding == buffer) {
+ buffer->onDetached(context()->graphicsContext3D());
+
+ if (!i && !context()->isGLES2Compliant()) {
+ state.bufferBinding = context()->m_vertexAttrib0Buffer;
+ state.bufferBinding->onAttached();
+ state.bytesPerElement = 0;
+ state.size = 4;
+ state.type = GraphicsContext3D::FLOAT;
+ state.normalized = false;
+ state.stride = 16;
+ state.originalStride = 0;
+ state.offset = 0;
+ } else
+ state.bufferBinding = 0;
+ }
+ }
+}
+
+void WebGLVertexArrayObjectOES::setVertexAttribDivisor(GC3Duint index, GC3Duint divisor)
+{
+ VertexAttribState& state = m_vertexAttribState[index];
+ state.divisor = divisor;
+}
+
}
#endif // ENABLE(WEBGL)