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diff --git a/lib/Moose/Cookbook/Basics/BinaryTree_AttributeFeatures.pod b/lib/Moose/Cookbook/Basics/BinaryTree_AttributeFeatures.pod new file mode 100644 index 0000000..09cdf3f --- /dev/null +++ b/lib/Moose/Cookbook/Basics/BinaryTree_AttributeFeatures.pod @@ -0,0 +1,397 @@ +# PODNAME: Moose::Cookbook::Basics::BinaryTree_AttributeFeatures +# ABSTRACT: Demonstrates various attribute features including lazy, predicates, weak refs, and more + +__END__ + +=pod + +=encoding UTF-8 + +=head1 NAME + +Moose::Cookbook::Basics::BinaryTree_AttributeFeatures - Demonstrates various attribute features including lazy, predicates, weak refs, and more + +=head1 VERSION + +version 2.1405 + +=head1 SYNOPSIS + + package BinaryTree; + use Moose; + + has 'node' => ( is => 'rw', isa => 'Any' ); + + has 'parent' => ( + is => 'rw', + isa => 'BinaryTree', + predicate => 'has_parent', + weak_ref => 1, + ); + + has 'left' => ( + is => 'rw', + isa => 'BinaryTree', + predicate => 'has_left', + lazy => 1, + default => sub { BinaryTree->new( parent => $_[0] ) }, + trigger => \&_set_parent_for_child + ); + + has 'right' => ( + is => 'rw', + isa => 'BinaryTree', + predicate => 'has_right', + lazy => 1, + default => sub { BinaryTree->new( parent => $_[0] ) }, + trigger => \&_set_parent_for_child + ); + + sub _set_parent_for_child { + my ( $self, $child ) = @_; + + confess "You cannot insert a tree which already has a parent" + if $child->has_parent; + + $child->parent($self); + } + +=head1 DESCRIPTION + +This recipe shows how various advanced attribute features can be used +to create complex and powerful behaviors. In particular, we introduce +a number of new attribute options, including C<predicate>, C<lazy>, +and C<trigger>. + +The example class is a classic binary tree. Each node in the tree is +itself an instance of C<BinaryTree>. It has a C<node>, which holds +some arbitrary value. It has C<right> and C<left> attributes, which +refer to its child trees, and a C<parent>. + +Let's take a look at the C<node> attribute: + + has 'node' => ( is => 'rw', isa => 'Any' ); + +Moose generates a read-write accessor for this attribute. The type +constraint is C<Any>, which literally means it can contain anything. + +We could have left out the C<isa> option, but in this case, we are +including it for the benefit of other programmers, not the computer. + +Next, let's move on to the C<parent> attribute: + + has 'parent' => ( + is => 'rw', + isa => 'BinaryTree', + predicate => 'has_parent', + weak_ref => 1, + ); + +Again, we have a read-write accessor. This time, the C<isa> option +says that this attribute must always be an instance of +C<BinaryTree>. In the second recipe, we saw that every time we create +a Moose-based class, we also get a corresponding class type +constraint. + +The C<predicate> option is new. It creates a method which can be used +to check whether or not a given attribute has been initialized. In +this case, the method is named C<has_parent>. + +This brings us to our last attribute option, C<weak_ref>. Since +C<parent> is a circular reference (the tree in C<parent> should +already have a reference to this one, in its C<left> or C<right> +attribute), we want to make sure that we weaken the reference to avoid +memory leaks. If C<weak_ref> is true, it alters the accessor function +so that the reference is weakened when it is set. + +Finally, we have the C<left> and C<right> attributes. They are +essentially identical except for their names, so we'll just look at +C<left>: + + has 'left' => ( + is => 'rw', + isa => 'BinaryTree', + predicate => 'has_left', + lazy => 1, + default => sub { BinaryTree->new( parent => $_[0] ) }, + trigger => \&_set_parent_for_child + ); + +There are three new options here, C<lazy>, C<default>, and +C<trigger>. The C<lazy> and C<default> options are linked. In fact, +you cannot have a C<lazy> attribute unless it has a C<default> +(or a C<builder>, but we'll cover that later). If you try to make an +attribute lazy without a default, class creation will fail with an +exception. (2) + +In the second recipe the B<BankAccount>'s C<balance> attribute had a +default value of C<0>. Given a non-reference, Perl copies the +I<value>. However, given a reference, it does not do a deep clone, +instead simply copying the reference. If you just specified a simple +reference for a default, Perl would create it once and it would be +shared by all objects with that attribute. + +As a workaround, we use an anonymous subroutine to generate a new +reference every time the default is called. + + has 'foo' => ( is => 'rw', default => sub { [] } ); + +In fact, using a non-subroutine reference as a default is illegal in Moose. + + # will fail + has 'foo' => ( is => 'rw', default => [] ); + +This will blow up, so don't do it. + +You'll notice that we use C<$_[0]> in our default sub. When the +default subroutine is executed, it is called as a method on the +object. + +In our case, we're making a new C<BinaryTree> object in our default, +with the current tree as the parent. + +Normally, when an object is instantiated, any defaults are evaluated +immediately. With our C<BinaryTree> class, this would be a big +problem! We'd create the first object, which would immediately try to +populate its C<left> and C<right> attributes, which would create a new +C<BinaryTree>, which would populate I<its> C<left> and C<right> +slots. Kaboom! + +By making our C<left> and C<right> attributes C<lazy>, we avoid this +problem. If the attribute has a value when it is read, the default is +never executed at all. + +We still have one last bit of behavior to add. The autogenerated +C<right> and C<left> accessors are not quite correct. When one of +these is set, we want to make sure that we update the parent of the +C<left> or C<right> attribute's tree. + +We could write our own accessors, but then why use Moose at all? +Instead, we use a C<trigger>. A C<trigger> accepts a subroutine +reference, which will be called as a method whenever the attribute is +set. This can happen both during object construction or later by +passing a new object to the attribute's accessor method. However, it +is not called when a value is provided by a C<default> or C<builder>. + + sub _set_parent_for_child { + my ( $self, $child ) = @_; + + confess "You cannot insert a tree which already has a parent" + if $child->has_parent; + + $child->parent($self); + } + +This trigger does two things. First, it ensures that the new child +node does not already have a parent. This is done for the sake of +simplifying the example. If we wanted to be more clever, we would +remove the child from its old parent tree and add it to the new one. + +If the child has no parent, we will add it to the current tree, and we +ensure that is has the correct value for its C<parent> attribute. + +As with all the other recipes, B<BinaryTree> can be used just like any +other Perl 5 class. A more detailed example of its usage can be found +in F<t/recipes/moose_cookbook_basics_recipe3.t>. + +=head1 CONCLUSION + +This recipe introduced several of Moose's advanced features. We hope +that this inspires you to think of other ways these features can be +used to simplify your code. + +=head1 FOOTNOTES + +=over 4 + +=item (1) + +Weak references are tricky things, and should be used sparingly and +appropriately (such as in the case of circular refs). If you are not +careful, attribute values could disappear "mysteriously" because +Perl's reference counting garbage collector has gone and removed the +item you are weak-referencing. + +In short, don't use them unless you know what you are doing :) + +=item (2) + +You I<can> use the C<default> option without the C<lazy> option if you +like, as we showed in the second recipe. + +Also, you can use C<builder> instead of C<default>. See +L<Moose::Cookbook::Basics::BinaryTree_BuilderAndLazyBuild> for details. + +=back + +=begin testing + +use Scalar::Util 'isweak'; + +my $root = BinaryTree->new(node => 'root'); +isa_ok($root, 'BinaryTree'); + +is($root->node, 'root', '... got the right node value'); + +ok(!$root->has_left, '... no left node yet'); +ok(!$root->has_right, '... no right node yet'); + +ok(!$root->has_parent, '... no parent for root node'); + +# make a left node + +my $left = $root->left; +isa_ok($left, 'BinaryTree'); + +is($root->left, $left, '... got the same node (and it is $left)'); +ok($root->has_left, '... we have a left node now'); + +ok($left->has_parent, '... lefts has a parent'); +is($left->parent, $root, '... lefts parent is the root'); + +ok(isweak($left->{parent}), '... parent is a weakened ref'); + +ok(!$left->has_left, '... $left no left node yet'); +ok(!$left->has_right, '... $left no right node yet'); + +is($left->node, undef, '... left has got no node value'); + +is( + exception { + $left->node('left'); + }, + undef, + '... assign to lefts node' +); + +is($left->node, 'left', '... left now has a node value'); + +# make a right node + +ok(!$root->has_right, '... still no right node yet'); + +is($root->right->node, undef, '... right has got no node value'); + +ok($root->has_right, '... now we have a right node'); + +my $right = $root->right; +isa_ok($right, 'BinaryTree'); + +is( + exception { + $right->node('right'); + }, + undef, + '... assign to rights node' +); + +is($right->node, 'right', '... left now has a node value'); + +is($root->right, $right, '... got the same node (and it is $right)'); +ok($root->has_right, '... we have a right node now'); + +ok($right->has_parent, '... rights has a parent'); +is($right->parent, $root, '... rights parent is the root'); + +ok(isweak($right->{parent}), '... parent is a weakened ref'); + +# make a left node of the left node + +my $left_left = $left->left; +isa_ok($left_left, 'BinaryTree'); + +ok($left_left->has_parent, '... left does have a parent'); + +is($left_left->parent, $left, '... got a parent node (and it is $left)'); +ok($left->has_left, '... we have a left node now'); +is($left->left, $left_left, '... got a left node (and it is $left_left)'); + +ok(isweak($left_left->{parent}), '... parent is a weakened ref'); + +# make a right node of the left node + +my $left_right = BinaryTree->new; +isa_ok($left_right, 'BinaryTree'); + +is( + exception { + $left->right($left_right); + }, + undef, + '... assign to rights node' +); + +ok($left_right->has_parent, '... left does have a parent'); + +is($left_right->parent, $left, '... got a parent node (and it is $left)'); +ok($left->has_right, '... we have a left node now'); +is($left->right, $left_right, '... got a left node (and it is $left_left)'); + +ok(isweak($left_right->{parent}), '... parent is a weakened ref'); + +# and check the error + +isnt( + exception { + $left_right->right($left_left); + }, + undef, + '... cannot assign a node which already has a parent' +); + +=end testing + +=head1 AUTHORS + +=over 4 + +=item * + +Stevan Little <stevan.little@iinteractive.com> + +=item * + +Dave Rolsky <autarch@urth.org> + +=item * + +Jesse Luehrs <doy@tozt.net> + +=item * + +Shawn M Moore <code@sartak.org> + +=item * + +יובל קוג'מן (Yuval Kogman) <nothingmuch@woobling.org> + +=item * + +Karen Etheridge <ether@cpan.org> + +=item * + +Florian Ragwitz <rafl@debian.org> + +=item * + +Hans Dieter Pearcey <hdp@weftsoar.net> + +=item * + +Chris Prather <chris@prather.org> + +=item * + +Matt S Trout <mst@shadowcat.co.uk> + +=back + +=head1 COPYRIGHT AND LICENSE + +This software is copyright (c) 2006 by Infinity Interactive, Inc.. + +This is free software; you can redistribute it and/or modify it under +the same terms as the Perl 5 programming language system itself. + +=cut |