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-\documentclass{howto}
-
-\title{Curses Programming with Python}
-
-\release{2.02}
-
-\author{A.M. Kuchling, Eric S. Raymond}
-\authoraddress{\email{amk@amk.ca}, \email{esr@thyrsus.com}}
-
-\begin{document}
-\maketitle
-
-\begin{abstract}
-\noindent
-This document describes how to write text-mode programs with Python 2.x,
-using the \module{curses} extension module to control the display.
-
-This document is available from the Python HOWTO page at
-\url{http://www.python.org/doc/howto}.
-\end{abstract}
-
-\tableofcontents
-
-\section{What is curses?}
-
-The curses library supplies a terminal-independent screen-painting and
-keyboard-handling facility for text-based terminals; such terminals
-include VT100s, the Linux console, and the simulated terminal provided
-by X11 programs such as xterm and rxvt. Display terminals support
-various control codes to perform common operations such as moving the
-cursor, scrolling the screen, and erasing areas. Different terminals
-use widely differing codes, and often have their own minor quirks.
-
-In a world of X displays, one might ask ``why bother''? It's true
-that character-cell display terminals are an obsolete technology, but
-there are niches in which being able to do fancy things with them are
-still valuable. One is on small-footprint or embedded Unixes that
-don't carry an X server. Another is for tools like OS installers
-and kernel configurators that may have to run before X is available.
-
-The curses library hides all the details of different terminals, and
-provides the programmer with an abstraction of a display, containing
-multiple non-overlapping windows. The contents of a window can be
-changed in various ways--adding text, erasing it, changing its
-appearance--and the curses library will automagically figure out what
-control codes need to be sent to the terminal to produce the right
-output.
-
-The curses library was originally written for BSD Unix; the later System V
-versions of Unix from AT\&T added many enhancements and new functions.
-BSD curses is no longer maintained, having been replaced by ncurses,
-which is an open-source implementation of the AT\&T interface. If you're
-using an open-source Unix such as Linux or FreeBSD, your system almost
-certainly uses ncurses. Since most current commercial Unix versions
-are based on System V code, all the functions described here will
-probably be available. The older versions of curses carried by some
-proprietary Unixes may not support everything, though.
-
-No one has made a Windows port of the curses module. On a Windows
-platform, try the Console module written by Fredrik Lundh. The
-Console module provides cursor-addressable text output, plus full
-support for mouse and keyboard input, and is available from
-\url{http://effbot.org/efflib/console}.
-
-\subsection{The Python curses module}
-
-Thy Python module is a fairly simple wrapper over the C functions
-provided by curses; if you're already familiar with curses programming
-in C, it's really easy to transfer that knowledge to Python. The
-biggest difference is that the Python interface makes things simpler,
-by merging different C functions such as \function{addstr},
-\function{mvaddstr}, \function{mvwaddstr}, into a single
-\method{addstr()} method. You'll see this covered in more detail
-later.
-
-This HOWTO is simply an introduction to writing text-mode programs
-with curses and Python. It doesn't attempt to be a complete guide to
-the curses API; for that, see the Python library guide's section on
-ncurses, and the C manual pages for ncurses. It will, however, give
-you the basic ideas.
-
-\section{Starting and ending a curses application}
-
-Before doing anything, curses must be initialized. This is done by
-calling the \function{initscr()} function, which will determine the
-terminal type, send any required setup codes to the terminal, and
-create various internal data structures. If successful,
-\function{initscr()} returns a window object representing the entire
-screen; this is usually called \code{stdscr}, after the name of the
-corresponding C
-variable.
-
-\begin{verbatim}
-import curses
-stdscr = curses.initscr()
-\end{verbatim}
-
-Usually curses applications turn off automatic echoing of keys to the
-screen, in order to be able to read keys and only display them under
-certain circumstances. This requires calling the \function{noecho()}
-function.
-
-\begin{verbatim}
-curses.noecho()
-\end{verbatim}
-
-Applications will also commonly need to react to keys instantly,
-without requiring the Enter key to be pressed; this is called cbreak
-mode, as opposed to the usual buffered input mode.
-
-\begin{verbatim}
-curses.cbreak()
-\end{verbatim}
-
-Terminals usually return special keys, such as the cursor keys or
-navigation keys such as Page Up and Home, as a multibyte escape
-sequence. While you could write your application to expect such
-sequences and process them accordingly, curses can do it for you,
-returning a special value such as \constant{curses.KEY_LEFT}. To get
-curses to do the job, you'll have to enable keypad mode.
-
-\begin{verbatim}
-stdscr.keypad(1)
-\end{verbatim}
-
-Terminating a curses application is much easier than starting one.
-You'll need to call
-
-\begin{verbatim}
-curses.nocbreak(); stdscr.keypad(0); curses.echo()
-\end{verbatim}
-
-to reverse the curses-friendly terminal settings. Then call the
-\function{endwin()} function to restore the terminal to its original
-operating mode.
-
-\begin{verbatim}
-curses.endwin()
-\end{verbatim}
-
-A common problem when debugging a curses application is to get your
-terminal messed up when the application dies without restoring the
-terminal to its previous state. In Python this commonly happens when
-your code is buggy and raises an uncaught exception. Keys are no
-longer be echoed to the screen when you type them, for example, which
-makes using the shell difficult.
-
-In Python you can avoid these complications and make debugging much
-easier by importing the module \module{curses.wrapper}. It supplies a
-\function{wrapper()} function that takes a callable. It does the
-initializations described above, and also initializes colors if color
-support is present. It then runs your provided callable and finally
-deinitializes appropriately. The callable is called inside a try-catch
-clause which catches exceptions, performs curses deinitialization, and
-then passes the exception upwards. Thus, your terminal won't be left
-in a funny state on exception.
-
-\section{Windows and Pads}
-
-Windows are the basic abstraction in curses. A window object
-represents a rectangular area of the screen, and supports various
-methods to display text, erase it, allow the user to input strings,
-and so forth.
-
-The \code{stdscr} object returned by the \function{initscr()} function
-is a window object that covers the entire screen. Many programs may
-need only this single window, but you might wish to divide the screen
-into smaller windows, in order to redraw or clear them separately.
-The \function{newwin()} function creates a new window of a given size,
-returning the new window object.
-
-\begin{verbatim}
-begin_x = 20 ; begin_y = 7
-height = 5 ; width = 40
-win = curses.newwin(height, width, begin_y, begin_x)
-\end{verbatim}
-
-A word about the coordinate system used in curses: coordinates are
-always passed in the order \emph{y,x}, and the top-left corner of a
-window is coordinate (0,0). This breaks a common convention for
-handling coordinates, where the \emph{x} coordinate usually comes
-first. This is an unfortunate difference from most other computer
-applications, but it's been part of curses since it was first written,
-and it's too late to change things now.
-
-When you call a method to display or erase text, the effect doesn't
-immediately show up on the display. This is because curses was
-originally written with slow 300-baud terminal connections in mind;
-with these terminals, minimizing the time required to redraw the
-screen is very important. This lets curses accumulate changes to the
-screen, and display them in the most efficient manner. For example,
-if your program displays some characters in a window, and then clears
-the window, there's no need to send the original characters because
-they'd never be visible.
-
-Accordingly, curses requires that you explicitly tell it to redraw
-windows, using the \function{refresh()} method of window objects. In
-practice, this doesn't really complicate programming with curses much.
-Most programs go into a flurry of activity, and then pause waiting for
-a keypress or some other action on the part of the user. All you have
-to do is to be sure that the screen has been redrawn before pausing to
-wait for user input, by simply calling \code{stdscr.refresh()} or the
-\function{refresh()} method of some other relevant window.
-
-A pad is a special case of a window; it can be larger than the actual
-display screen, and only a portion of it displayed at a time.
-Creating a pad simply requires the pad's height and width, while
-refreshing a pad requires giving the coordinates of the on-screen
-area where a subsection of the pad will be displayed.
-
-\begin{verbatim}
-pad = curses.newpad(100, 100)
-# These loops fill the pad with letters; this is
-# explained in the next section
-for y in range(0, 100):
- for x in range(0, 100):
- try: pad.addch(y,x, ord('a') + (x*x+y*y) % 26 )
- except curses.error: pass
-
-# Displays a section of the pad in the middle of the screen
-pad.refresh( 0,0, 5,5, 20,75)
-\end{verbatim}
-
-The \function{refresh()} call displays a section of the pad in the
-rectangle extending from coordinate (5,5) to coordinate (20,75) on the
-screen; the upper left corner of the displayed section is coordinate
-(0,0) on the pad. Beyond that difference, pads are exactly like
-ordinary windows and support the same methods.
-
-If you have multiple windows and pads on screen there is a more
-efficient way to go, which will prevent annoying screen flicker at
-refresh time. Use the \method{noutrefresh()} method
-of each window to update the data structure
-representing the desired state of the screen; then change the physical
-screen to match the desired state in one go with the function
-\function{doupdate()}. The normal \method{refresh()} method calls
-\function{doupdate()} as its last act.
-
-\section{Displaying Text}
-
-{}From a C programmer's point of view, curses may sometimes look like
-a twisty maze of functions, all subtly different. For example,
-\function{addstr()} displays a string at the current cursor location
-in the \code{stdscr} window, while \function{mvaddstr()} moves to a
-given y,x coordinate first before displaying the string.
-\function{waddstr()} is just like \function{addstr()}, but allows
-specifying a window to use, instead of using \code{stdscr} by default.
-\function{mvwaddstr()} follows similarly.
-
-Fortunately the Python interface hides all these details;
-\code{stdscr} is a window object like any other, and methods like
-\function{addstr()} accept multiple argument forms. Usually there are
-four different forms.
-
-\begin{tableii}{|c|l|}{textrm}{Form}{Description}
-\lineii{\var{str} or \var{ch}}{Display the string \var{str} or
-character \var{ch} at the current position}
-\lineii{\var{str} or \var{ch}, \var{attr}}{Display the string \var{str} or
-character \var{ch}, using attribute \var{attr} at the current position}
-\lineii{\var{y}, \var{x}, \var{str} or \var{ch}}
-{Move to position \var{y,x} within the window, and display \var{str}
-or \var{ch}}
-\lineii{\var{y}, \var{x}, \var{str} or \var{ch}, \var{attr}}
-{Move to position \var{y,x} within the window, and display \var{str}
-or \var{ch}, using attribute \var{attr}}
-\end{tableii}
-
-Attributes allow displaying text in highlighted forms, such as in
-boldface, underline, reverse code, or in color. They'll be explained
-in more detail in the next subsection.
-
-The \function{addstr()} function takes a Python string as the value to
-be displayed, while the \function{addch()} functions take a character,
-which can be either a Python string of length 1 or an integer. If
-it's a string, you're limited to displaying characters between 0 and
-255. SVr4 curses provides constants for extension characters; these
-constants are integers greater than 255. For example,
-\constant{ACS_PLMINUS} is a +/- symbol, and \constant{ACS_ULCORNER} is
-the upper left corner of a box (handy for drawing borders).
-
-Windows remember where the cursor was left after the last operation,
-so if you leave out the \var{y,x} coordinates, the string or character
-will be displayed wherever the last operation left off. You can also
-move the cursor with the \function{move(\var{y,x})} method. Because
-some terminals always display a flashing cursor, you may want to
-ensure that the cursor is positioned in some location where it won't
-be distracting; it can be confusing to have the cursor blinking at
-some apparently random location.
-
-If your application doesn't need a blinking cursor at all, you can
-call \function{curs_set(0)} to make it invisible. Equivalently, and
-for compatibility with older curses versions, there's a
-\function{leaveok(\var{bool})} function. When \var{bool} is true, the
-curses library will attempt to suppress the flashing cursor, and you
-won't need to worry about leaving it in odd locations.
-
-\subsection{Attributes and Color}
-
-Characters can be displayed in different ways. Status lines in a
-text-based application are commonly shown in reverse video; a text
-viewer may need to highlight certain words. curses supports this by
-allowing you to specify an attribute for each cell on the screen.
-
-An attribute is a integer, each bit representing a different
-attribute. You can try to display text with multiple attribute bits
-set, but curses doesn't guarantee that all the possible combinations
-are available, or that they're all visually distinct. That depends on
-the ability of the terminal being used, so it's safest to stick to the
-most commonly available attributes, listed here.
-
-\begin{tableii}{|c|l|}{constant}{Attribute}{Description}
-\lineii{A_BLINK}{Blinking text}
-\lineii{A_BOLD}{Extra bright or bold text}
-\lineii{A_DIM}{Half bright text}
-\lineii{A_REVERSE}{Reverse-video text}
-\lineii{A_STANDOUT}{The best highlighting mode available}
-\lineii{A_UNDERLINE}{Underlined text}
-\end{tableii}
-
-So, to display a reverse-video status line on the top line of the
-screen,
-you could code:
-
-\begin{verbatim}
-stdscr.addstr(0, 0, "Current mode: Typing mode",
- curses.A_REVERSE)
-stdscr.refresh()
-\end{verbatim}
-
-The curses library also supports color on those terminals that
-provide it, The most common such terminal is probably the Linux
-console, followed by color xterms.
-
-To use color, you must call the \function{start_color()} function soon
-after calling \function{initscr()}, to initialize the default color
-set (the \function{curses.wrapper.wrapper()} function does this
-automatically). Once that's done, the \function{has_colors()}
-function returns TRUE if the terminal in use can actually display
-color. (Note: curses uses the American spelling 'color', instead of
-the Canadian/British spelling 'colour'. If you're used to the British
-spelling, you'll have to resign yourself to misspelling it for the
-sake of these functions.)
-
-The curses library maintains a finite number of color pairs,
-containing a foreground (or text) color and a background color. You
-can get the attribute value corresponding to a color pair with the
-\function{color_pair()} function; this can be bitwise-OR'ed with other
-attributes such as \constant{A_REVERSE}, but again, such combinations
-are not guaranteed to work on all terminals.
-
-An example, which displays a line of text using color pair 1:
-
-\begin{verbatim}
-stdscr.addstr( "Pretty text", curses.color_pair(1) )
-stdscr.refresh()
-\end{verbatim}
-
-As I said before, a color pair consists of a foreground and
-background color. \function{start_color()} initializes 8 basic
-colors when it activates color mode. They are: 0:black, 1:red,
-2:green, 3:yellow, 4:blue, 5:magenta, 6:cyan, and 7:white. The curses
-module defines named constants for each of these colors:
-\constant{curses.COLOR_BLACK}, \constant{curses.COLOR_RED}, and so
-forth.
-
-The \function{init_pair(\var{n, f, b})} function changes the
-definition of color pair \var{n}, to foreground color {f} and
-background color {b}. Color pair 0 is hard-wired to white on black,
-and cannot be changed.
-
-Let's put all this together. To change color 1 to red
-text on a white background, you would call:
-
-\begin{verbatim}
-curses.init_pair(1, curses.COLOR_RED, curses.COLOR_WHITE)
-\end{verbatim}
-
-When you change a color pair, any text already displayed using that
-color pair will change to the new colors. You can also display new
-text in this color with:
-
-\begin{verbatim}
-stdscr.addstr(0,0, "RED ALERT!", curses.color_pair(1) )
-\end{verbatim}
-
-Very fancy terminals can change the definitions of the actual colors
-to a given RGB value. This lets you change color 1, which is usually
-red, to purple or blue or any other color you like. Unfortunately,
-the Linux console doesn't support this, so I'm unable to try it out,
-and can't provide any examples. You can check if your terminal can do
-this by calling \function{can_change_color()}, which returns TRUE if
-the capability is there. If you're lucky enough to have such a
-talented terminal, consult your system's man pages for more
-information.
-
-\section{User Input}
-
-The curses library itself offers only very simple input mechanisms.
-Python's support adds a text-input widget that makes up some of the
-lack.
-
-The most common way to get input to a window is to use its
-\method{getch()} method. \method{getch()} pauses and waits for the
-user to hit a key, displaying it if \function{echo()} has been called
-earlier. You can optionally specify a coordinate to which the cursor
-should be moved before pausing.
-
-It's possible to change this behavior with the method
-\method{nodelay()}. After \method{nodelay(1)}, \method{getch()} for
-the window becomes non-blocking and returns \code{curses.ERR} (a value
-of -1) when no input is ready. There's also a \function{halfdelay()}
-function, which can be used to (in effect) set a timer on each
-\method{getch()}; if no input becomes available within the number of
-milliseconds specified as the argument to \function{halfdelay()},
-curses raises an exception.
-
-The \method{getch()} method returns an integer; if it's between 0 and
-255, it represents the ASCII code of the key pressed. Values greater
-than 255 are special keys such as Page Up, Home, or the cursor keys.
-You can compare the value returned to constants such as
-\constant{curses.KEY_PPAGE}, \constant{curses.KEY_HOME}, or
-\constant{curses.KEY_LEFT}. Usually the main loop of your program
-will look something like this:
-
-\begin{verbatim}
-while 1:
- c = stdscr.getch()
- if c == ord('p'): PrintDocument()
- elif c == ord('q'): break # Exit the while()
- elif c == curses.KEY_HOME: x = y = 0
-\end{verbatim}
-
-The \module{curses.ascii} module supplies ASCII class membership
-functions that take either integer or 1-character-string
-arguments; these may be useful in writing more readable tests for
-your command interpreters. It also supplies conversion functions
-that take either integer or 1-character-string arguments and return
-the same type. For example, \function{curses.ascii.ctrl()} returns
-the control character corresponding to its argument.
-
-There's also a method to retrieve an entire string,
-\constant{getstr()}. It isn't used very often, because its
-functionality is quite limited; the only editing keys available are
-the backspace key and the Enter key, which terminates the string. It
-can optionally be limited to a fixed number of characters.
-
-\begin{verbatim}
-curses.echo() # Enable echoing of characters
-
-# Get a 15-character string, with the cursor on the top line
-s = stdscr.getstr(0,0, 15)
-\end{verbatim}
-
-The Python \module{curses.textpad} module supplies something better.
-With it, you can turn a window into a text box that supports an
-Emacs-like set of keybindings. Various methods of \class{Textbox}
-class support editing with input validation and gathering the edit
-results either with or without trailing spaces. See the library
-documentation on \module{curses.textpad} for the details.
-
-\section{For More Information}
-
-This HOWTO didn't cover some advanced topics, such as screen-scraping
-or capturing mouse events from an xterm instance. But the Python
-library page for the curses modules is now pretty complete. You
-should browse it next.
-
-If you're in doubt about the detailed behavior of any of the ncurses
-entry points, consult the manual pages for your curses implementation,
-whether it's ncurses or a proprietary Unix vendor's. The manual pages
-will document any quirks, and provide complete lists of all the
-functions, attributes, and \constant{ACS_*} characters available to
-you.
-
-Because the curses API is so large, some functions aren't supported in
-the Python interface, not because they're difficult to implement, but
-because no one has needed them yet. Feel free to add them and then
-submit a patch. Also, we don't yet have support for the menus or
-panels libraries associated with ncurses; feel free to add that.
-
-If you write an interesting little program, feel free to contribute it
-as another demo. We can always use more of them!
-
-The ncurses FAQ: \url{http://dickey.his.com/ncurses/ncurses.faq.html}
-
-\end{document}