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+/* rand.c: a simple pseudo-random number generator.
+
+Copyright (C) 1992 Free Software Foundation, Inc.
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2, or (at your option)
+any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
+
+#include "config.h"
+
+#include "rand.h"
+
+
+/* Current state of the random number generator. ANSI C says that the
+ default should be as if `srand' was called with the value 1. At all
+ times this will be a random number between 1 and RAND_MAX+1. */
+static long rand_state = 2;
+
+
+/* Set the state. It's ok if `seed' doesn't fit in a long, since we
+ check for negative values before we return anything. On the other
+ hand, we cannot allow our state to become zero, since then we will
+ produce zero forever. */
+
+void
+seed_rand (unsigned seed)
+{
+ rand_state = seed + 1;
+}
+
+
+/* Return a pseudo-random number based on `x' in the range [0, RAND_MAX].
+ We use the Ghostscript computation (from the function `zrand' in the
+ file `zmath.c'). */
+
+int
+k_rand ()
+{
+ /* We use an algorithm from CACM 31(10), pp. 1192-1201, October 1988.
+ According to a posting by Ed Taft on comp.lang.postscript, Level 2
+ (Adobe) PostScript interpreters use this algorithm too:
+
+ x[n+1] = (16807 * x[n]) mod (2^31 - 1)
+
+ The complication ensues from the fact that the multiplication may
+ lead to a 46-bit number. */
+
+#define A 16807
+#define M 0x7fffffff
+#define Q 127773 /* M / A */
+#define R 2836 /* M % A */
+ rand_state = A * (rand_state % Q) - R * (rand_state / Q);
+ while ( rand_state <= 0 ) rand_state += M;
+
+ /* OK, `rand_state' is our new random number between 1 and 2^31 - 1.
+ Now we have to subtract one, so that we return a number in the
+ range zero to RAND_MAX (inclusive). We obviously must define our
+ RAND_MAX to be 2^31 - 2, which we do (in `rand.h'). */
+ return rand_state - 1;
+}