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Diffstat (limited to 'lib/rand.c')
| -rw-r--r-- | lib/rand.c | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/lib/rand.c b/lib/rand.c new file mode 100644 index 0000000..78cc7fa --- /dev/null +++ b/lib/rand.c @@ -0,0 +1,70 @@ +/* rand.c: a simple pseudo-random number generator. + +Copyright (C) 1992 Free Software Foundation, Inc. + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2, or (at your option) +any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ + +#include "config.h" + +#include "rand.h" + + +/* Current state of the random number generator. ANSI C says that the + default should be as if `srand' was called with the value 1. At all + times this will be a random number between 1 and RAND_MAX+1. */ +static long rand_state = 2; + + +/* Set the state. It's ok if `seed' doesn't fit in a long, since we + check for negative values before we return anything. On the other + hand, we cannot allow our state to become zero, since then we will + produce zero forever. */ + +void +seed_rand (unsigned seed) +{ + rand_state = seed + 1; +} + + +/* Return a pseudo-random number based on `x' in the range [0, RAND_MAX]. + We use the Ghostscript computation (from the function `zrand' in the + file `zmath.c'). */ + +int +k_rand () +{ + /* We use an algorithm from CACM 31(10), pp. 1192-1201, October 1988. + According to a posting by Ed Taft on comp.lang.postscript, Level 2 + (Adobe) PostScript interpreters use this algorithm too: + + x[n+1] = (16807 * x[n]) mod (2^31 - 1) + + The complication ensues from the fact that the multiplication may + lead to a 46-bit number. */ + +#define A 16807 +#define M 0x7fffffff +#define Q 127773 /* M / A */ +#define R 2836 /* M % A */ + rand_state = A * (rand_state % Q) - R * (rand_state / Q); + while ( rand_state <= 0 ) rand_state += M; + + /* OK, `rand_state' is our new random number between 1 and 2^31 - 1. + Now we have to subtract one, so that we return a number in the + range zero to RAND_MAX (inclusive). We obviously must define our + RAND_MAX to be 2^31 - 2, which we do (in `rand.h'). */ + return rand_state - 1; +} |
