diff options
author | lundinc <lundinc@1d2547de-c912-0410-9cb9-b8ca96c0e9e2> | 2020-08-12 19:11:51 +0000 |
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committer | lundinc <lundinc@1d2547de-c912-0410-9cb9-b8ca96c0e9e2> | 2020-08-12 19:11:51 +0000 |
commit | 42255af1e27a3157d541f0812eaca447c569ca49 (patch) | |
tree | 5c8702c2f0dc1cb9be1a4d5ff285897d96b97dd2 /FreeRTOS-Plus/Test/CMock/vendor/unity/docs | |
parent | f5221dff43de249079c2da081723cb7a456f981f (diff) | |
download | freertos-master.tar.gz |
Author: Ming Yue <mingyue86010@gmail.com>
Date: Tue Aug 11 17:06:59 2020 -0700
Remove unused wolfSSL files. (#197)
* Remove unused wolfSSL files.
* Add back some removed ciphers.
* Update VS project file.
commit 0e0edd96e8236b2ea4a6e6018812807be828c77f
Author: RichardBarry <3073890+RichardBarry@users.noreply.github.com>
Date: Tue Aug 11 10:50:30 2020 -0700
Use new QEMU test project to improve stream/message buffer tests (#168)
* Add Eclipse/GCC project that targets the LM3S8962 QEMU model.
* Get the Cortex-M QEMU project working.
* Continue working on making stream buffer demo more robust and QEMU project.
* Rename directory CORTEX_LM3S8986_QEMU to CORTEX_LM3S6965_QEMU.
Work on making the Stream Buffer tests more robust.
Check in before adding in the trace recorder.
* Rename CORTEX_LM3S6969_QEMU to CORTEX_LM3S6969_GCC_QEMU.
* Make the StreamBufferDemo.c common demo file (test file) more robust to other test tasks running at an equally high priority.
* Work in progress checkin only - comments in main.c are incorrect.
* Correct comments at the top of FreeRTOS/Demo/CORTEX_LM3S6965_GCC_QEMU/main.c
Make the message buffer tests more robust in the case the a message buffer becomes full when prvSenderTask() has a higher priority than the reader task.
* Disable trace recorder in the LM3S6965 QEMU demo.
* I'm dropping FreeRTOS-Kernel reference update, since this seems to break the CMBC CI.
Co-authored-by: Yuhui Zheng <10982575+yuhui-zheng@users.noreply.github.com>
commit 157a7fc39f19583ac8481e93fa3e1c91b1e1860c
Author: Gaurav-Aggarwal-AWS <33462878+aggarg@users.noreply.github.com>
Date: Sun Aug 9 22:21:44 2020 -0700
Use chacheable RAM in IAR project for MPU_M7_NUCLEO_H743ZI2 project (#193)
This change updates the IAR project for Nucleo H743ZI2 to use the
cacheable DTC RAM and enables L1 cache. In order to ensure the correct
functioning of cache, the project sets configTEX_S_C_B_SRAM in
FreeRTOSConfig.h to not mark the RAM as shareable.
Signed-off-by: Gaurav Aggarwal <aggarg@amazon.com>
commit f3e43556f90f01b82918ad533b0c616489331919
Author: Gaurav-Aggarwal-AWS <33462878+aggarg@users.noreply.github.com>
Date: Sun Aug 9 16:23:53 2020 -0700
Add MPU demo projects for NUCLEO-H743ZI2 board (#155)
* Add MPU demo projects for NUCLEO-H743ZI2 board
It contains projects for Keil uVision, STM32CubeIDE and IAR EW. This
demo shows the use of newly added support for 16 MPU regions.
Signed-off-by: Gaurav Aggarwal <aggarg@amazon.com>
* Delete not needed CMSIS files
Signed-off-by: Gaurav Aggarwal <aggarg@amazon.com>
commit 94aa31c3cbae7c929b8a412768b74631f4a6b461
Author: TakayukiMatsuo <62984531+TakayukiMatsuo@users.noreply.github.com>
Date: Sat Aug 8 07:58:14 2020 +0900
Update wolfSSL to the latest version(v.4.4.0) (#186)
* deleted old version wolfSSL before updating
* updated wolfSSL to the latest version(v4.4.0)
* updated wolfSSL to the latest version(v4.4.0)
* added macros for timing resistance
Co-authored-by: RichardBarry <3073890+RichardBarry@users.noreply.github.com>
Co-authored-by: Ming Yue <mingyue86010@gmail.com>
commit 68518f5866aac58793c737d9a46dd07a6a816aaf
Author: RichardBarry <3073890+RichardBarry@users.noreply.github.com>
Date: Fri Aug 7 14:59:24 2020 -0700
Removed a 16MByte flash image file that was checked in by mistake (several years ago). (#173)
Remove the copies of lwIP that are no longer reference from demo projects.
Co-authored-by: Carl Lundin <53273776+lundinc2@users.noreply.github.com>
commit d4bf09480a2c77b1a25cce35b32293be61ab586f
Author: m17336 <45935231+m17336@users.noreply.github.com>
Date: Thu Aug 6 22:37:08 2020 +0300
Update previous AVR ATmega0 and AVR Dx projecs + addition of equivalent projects in MPLAB.X and IAR (#180)
* Updated indentation in AVR_ATMega4809_Atmel_Studio and AVR_Dx_Atmel_Studio projects, plus small fixes in their readme files.
* Added AVR_ATMega4809_IAR, AVR_ATMega4809_MPLAB.X, AVR_Dx_IAR and AVR_Dx_MPLAB.X demo projects.
* Removed build artefacts and added .gitignore files in AVR_ATMega4809_MPLAB.X and AVR_Dx_MPLAB.X projects.
Co-authored-by: Yuhui Zheng <10982575+yuhui-zheng@users.noreply.github.com>
commit f32a0647c8228ddd066f5d69a85b2e49086e4c95
Author: Aniruddha Kanhere <60444055+AniruddhaKanhere@users.noreply.github.com>
Date: Mon Aug 3 16:45:10 2020 -0700
Remove CBMC patch which is not used anymore (#187)
* Delete 0002-Change-FreeRTOS_IP_Private.h-union-to-struct.patch
* Delete 0002-Change-FreeRTOS_IP_Private.h-union-to-struct.patch
commit 08af68ef9049279b265c3d00e9c48fb9594129a8
Author: Aniruddha Kanhere <60444055+AniruddhaKanhere@users.noreply.github.com>
Date: Sat Aug 1 16:38:23 2020 -0700
Remove dependency of CBMC on Patches (#181)
* Changes to DHCP
* CBMC DNS changes
* Changes for TCP_IP
* Changes to TCP_WIN
* Define away static to nothing
* Remove patches
* Changes after Mark's comments v1
* Update MakefileCommon.json
* Correction!
commit a7fec906a415363338449447daf10d7517b78848
Author: Aniruddha Kanhere <60444055+AniruddhaKanhere@users.noreply.github.com>
Date: Wed Jul 29 17:39:36 2020 -0700
Misc changes (#183)
commit 07cf5e07e4a05d6775a2f9e753269f43f82cf6ba
Author: Aniruddha Kanhere <60444055+AniruddhaKanhere@users.noreply.github.com>
Date: Wed Jul 29 16:15:38 2020 -0700
MISRA compliance changes for FreeRTOS+TCP headers (#165)
* misra changes
* Update FreeRTOS_IP_Private.h
* Update FreeRTOS_IP_Private.h
commit e903ac0fed7ce59916899e404f3e5ae5b08d1478
Author: Aniruddha Kanhere <60444055+AniruddhaKanhere@users.noreply.github.com>
Date: Wed Jul 29 16:03:14 2020 -0700
UPD MISRA changes (#164)
Co-authored-by: Yuhui Zheng <10982575+yuhui-zheng@users.noreply.github.com>
commit 97551bf44e7dc7dc1e4484a8fd30f699255e8569
Author: Aniruddha Kanhere <60444055+AniruddhaKanhere@users.noreply.github.com>
Date: Wed Jul 29 15:52:00 2020 -0700
MISRA changes in FreeRTOS_TCP_WIN.c (#162)
commit f2611cc5e5999c4c87e040a8c2d2e6b5e77a16a6
Author: Aniruddha Kanhere <60444055+AniruddhaKanhere@users.noreply.github.com>
Date: Wed Jul 29 15:38:37 2020 -0700
MISRA compliance changes in FreeRTOS_Sockets{.c/.h} (#161)
* MISRA changes Sockets
* add other changes
* Update FreeRTOSIPConfig.h
* Update FreeRTOSIPConfig.h
* Update FreeRTOSIPConfig.h
* Update FreeRTOSIPConfig.h
* correction
* Add 'U'
* Update FreeRTOS_Sockets.h
* Update FreeRTOS_Sockets.h
* Update FreeRTOS_Sockets.c
* Update FreeRTOS_Sockets.h
* Update after Gary's comments
* Correction reverted
commit ae4d4d38d9b2685bae159b4c87619cdb157c0bf7
Author: Aniruddha Kanhere <60444055+AniruddhaKanhere@users.noreply.github.com>
Date: Wed Jul 29 13:56:57 2020 -0700
MISRA compliance changes for FreeRTOS_TCP_IP.c (#160)
* MISRA tcp-ip changes
* Changes after Hein's comments on original PR
* Update FreeRTOS_TCP_IP.c
Co-authored-by: Yuhui Zheng <10982575+yuhui-zheng@users.noreply.github.com>
commit a457f43c66eb0f4be9d8f8678c0e3fb8d7ebd57b
Author: Carl Lundin <53273776+lundinc2@users.noreply.github.com>
Date: Tue Jul 28 13:01:38 2020 -0700
Add missing error state assignment. (#166)
commit 915af50524e15a78ceb6c62b3d33f6562621ee46
Author: Yuhui Zheng <10982575+yuhui-zheng@users.noreply.github.com>
Date: Mon Jul 27 17:30:53 2020 -0700
Add Atmel Studio projects for ATMega4809 and AVR128DA48 (#159)
* Added explicit cast to allow roll over and avoid integer promotion during cycles counters comparison in recmutex.c.
* Fixed type mismatch between declaration and definition of function xAreSemaphoreTasksStillRunning( void ).
* Added Atmel Studio demo projects for ATMega4809 and AVR128DA48.
* Per https://www.freertos.org/upgrading-to-FreeRTOS-V8.html, I'm updating portBASE_TYPE to BaseType_t.
Signed-off-by: Yuhui Zheng <10982575+yuhui-zheng@users.noreply.github.com>
* Update register test for ATmega4809
- to cover r28, r29, r31.
- call public API taskYIELD() instead of portYIELD().
* Update ATmega4809 readme.md to include info for serial port setup, and minor wording fix.
Co-authored-by: Alexandru Niculae - M17336 <alexandru.niculae@microchip.com>
commit 4a7a48790d64127f85cc763721b575c51c452833
Author: Carl Lundin <53273776+lundinc2@users.noreply.github.com>
Date: Thu Jul 23 10:22:33 2020 -0700
Add Uncrustify file used for Kernel. (#163)
commit e0d62163b08769fd74f020709c398f994088ca96
Author: Aniruddha Kanhere <60444055+AniruddhaKanhere@users.noreply.github.com>
Date: Wed Jul 22 18:06:23 2020 -0700
Sync with +TCP amazon-FreeRTOS (#158)
* DNS.c commit
* IP.c commit
* Add various source & header files
commit 8e36bee30eef2107e128edb58e83ee46e8241a91
Author: Nathan Chong <52972368+nchong-at-aws@users.noreply.github.com>
Date: Tue Jul 21 12:51:20 2020 -0400
Prove buffer lemmas (#124)
* Prove buffer lemmas
* Update queue proofs to latest kernel source
All changes were syntactic due to uncrustify code-formatting
* Strengthen prvCopyDataToQueue proof
* Add extract script for diff comparison
Co-authored-by: Yuhui Zheng <10982575+yuhui-zheng@users.noreply.github.com>
commit c720c18ada40b502436ea811e8d03dca919726d8
Author: Hein Tibosch <hein_tibosch@yahoo.es>
Date: Tue Jul 14 05:35:44 2020 +0800
FreeRTOS+TCP Adding the combined driver for SAM4E and SAME70 v2 (#78)
* Adding a combined +TCP driver for SAM4E and SAME70
* Changes after review from Aniruddha
Co-authored-by: Hein Tibosch <hein@htibosch.net>
Co-authored-by: Aniruddha Kanhere <60444055+AniruddhaKanhere@users.noreply.github.com>
commit 4237049b12d9bb6b03694fecf6ea26a353e637c8
Author: Aniruddha Kanhere <60444055+AniruddhaKanhere@users.noreply.github.com>
Date: Mon Jul 13 12:07:56 2020 -0700
Add changes from 2225-2227 amazon-FreeRTOS (#134)
commit 7caa32863458c4470d3c620945c30824199f524c
Author: Aniruddha Kanhere <60444055+AniruddhaKanhere@users.noreply.github.com>
Date: Fri Jul 10 23:32:30 2020 -0700
Add Full TCP test suite - not using secure sockets (#131)
* Add Full-TCP suite
* delete unnecessary files
* Change after Joshua's comments
commit d7667a0034841f2968f9f9f805030cc608bfbce1
Author: Gaurav-Aggarwal-AWS <33462878+aggarg@users.noreply.github.com>
Date: Fri Jul 3 15:45:44 2020 -0700
Remove unnecessary semicolon from the linker file (#121)
This was creating problem with the onboard LPCLink debug probe.
Signed-off-by: Gaurav Aggarwal <aggarg@amazon.com>
commit 529c481c39506d0b331bfd0cdea35e5d1aeaaad0
Author: Nathan Chong <52972368+nchong-at-aws@users.noreply.github.com>
Date: Thu Jul 2 15:55:20 2020 -0400
Add VeriFast kernel queue proofs (#117)
commit d5fedeaa96b5b1d3c0f6b9b52a8064ab72ff2821
Author: Aniruddha Kanhere <60444055+AniruddhaKanhere@users.noreply.github.com>
Date: Wed Jul 1 13:56:27 2020 -0700
Add checks in FreeRTOS_Socket.c (#104)
* Add fail-safes to FreeRTOS_Socket.c
* Use all 'pd' errors
* Correction after Hein's comments
* Correction after Hein's comments v2
* Changes after Hein's comments
* Update after Gary's comments
commit a9b2aac4e9fda2a259380156df9cc0af51384d2d
Author: Aniruddha Kanhere <60444055+AniruddhaKanhere@users.noreply.github.com>
Date: Fri Jun 26 12:09:36 2020 -0700
Folder structure change + Fix broken Projects (#103)
* Update folder structure
* Correct project files
* Move test folder
* Some changes after Yuki's comments
commit 98bfc38bf3404414878dc68ea41753bea4e24c8e
Author: Hein Tibosch <hein_tibosch@yahoo.es>
Date: Thu Jun 25 13:01:45 2020 +0800
FreeRTOS+TCP : add memory statistics and dump packets, v3 (#83)
* FreeRTOS+TCP : add memory statistics and dump packets, v3
* Two changes as requested by Aniruddha
Co-authored-by: Hein Tibosch <hein@htibosch.net>
Co-authored-by: Aniruddha Kanhere <60444055+AniruddhaKanhere@users.noreply.github.com>
commit 072a173c9df31c75ff64bde440f3f316cedb9033
Author: S.Burch <8697966+wholl0p@users.noreply.github.com>
Date: Mon Jun 22 23:39:26 2020 +0200
Fixed Imports for Infineon XMC1100 Board (#88)
Co-authored-by: RichardBarry <3073890+RichardBarry@users.noreply.github.com>
commit 2df5eeef5763045c4c74ff0e2a4091b7d19bea89
Author: RichardBarry <3073890+RichardBarry@users.noreply.github.com>
Date: Mon Jun 8 14:22:46 2020 -0700
Feature/multiple direct to task notifications (#73)
* Add TaskNotifyArray.c with the single task tests updated to use the task notification array up to the point where the timer is created.
* Continue working on TaskNotifyArray.c to test the new task notification indexes. Next TaskNotifyArray.c will be refactored to break the tests up a bit.
* Refactor and update the comments in TaskNotifyArray.c - no functional changes.
* Change from the task notify "array" to task notification "indexed" nomenclature in the new task notification API functions that work on one particular task notification with the array of task notifications.
* Update the implementation of the taskNOTIFY_TAKE() and taskNOTIFY_WAIT() trace macros to take the array index of the task notification they are acting on.
Rename configNUMBER_OF_TASK_NOTIFICATIONS to configTASK_NOTIFICATION_ARRAY_ENTRIES.
Add FreeRTOS/Demo/Common/Minimal/TaskNotifyArray.c to the Visual Studio project - the file implements tests specific to the behaviour of the indexed task notification functions and should be used in addition to the tests already provided in FreeRTOS/Demo/Common/Minimal/TaskNotify.c.
commit b9e4ecfaf7286d8493d4a96a93fbb325534ad97b
Author: Aniruddha Kanhere <60444055+AniruddhaKanhere@users.noreply.github.com>
Date: Fri Jun 5 11:10:58 2020 -0700
Remove Empty and Un-referenced folder from Demo (#86)
commit f11bcc8acc57a23fb03603762e758c25b9d0efb7
Author: Aniruddha Kanhere <60444055+AniruddhaKanhere@users.noreply.github.com>
Date: Wed Jun 3 16:52:31 2020 -0700
Fix a Bug and corresponding CBMC patch (#84)
* Update remove-static-in-freertos-tcp-ip.patch
* Update FreeRTOS_TCP_IP.c
* Update remove-static-in-freertos-tcp-ip.patch
* Update remove-static-in-freertos-tcp-ip.patch
Co-authored-by: Yuhui Zheng <10982575+yuhui-zheng@users.noreply.github.com>
commit bb9f92f771e5f6ea2b9b09c7e89130a75e562eb7
Author: Yuhui Zheng <10982575+yuhui-zheng@users.noreply.github.com>
Date: Wed Jun 3 10:46:55 2020 -0700
Submodule FreeRTOS/Source 10bbbcf0b..6199b72fb (#82)
commit 6efc39f44be5b269168836e95aebbdb8ae77dce3
Author: Aniruddha Kanhere <60444055+AniruddhaKanhere@users.noreply.github.com>
Date: Tue Jun 2 15:09:25 2020 -0700
Add Project for running integration tests v2 (#80)
* Project for integration tests
* relative paths in project files
* relative paths in project files-1
* relative paths in project files-2
* addressed comments
* addressed comments v2
Co-authored-by: Yuhui Zheng <10982575+yuhui-zheng@users.noreply.github.com>
commit 0eb5909fb02bac9dc074ff1bc2fe338d77f73764
Author: Yuhui Zheng <10982575+yuhui-zheng@users.noreply.github.com>
Date: Thu May 28 17:05:24 2020 -0700
readme.md for ATmega328PB Xplained Mini. (#76)
readme.md to get users jump started.
commit cb7edd2323a77f3dbea144c1f48f95582becc99e
Author: Aniruddha Kanhere <60444055+AniruddhaKanhere@users.noreply.github.com>
Date: Thu May 28 10:11:58 2020 -0700
Sync with a:FR (#75)
* AFR sync
* AFR sync: CBMC
* AFR sync: CBMC: remove .bak files
* AFR sync: CBMC: more cleanup
* Corrected CBMC proofs
* Corrected CBMC patches
* Corrected CBMC patches-1
* Corrected CBMC patches-2
* remove .bak files (3)
Co-authored-by: Yuhui Zheng <10982575+yuhui-zheng@users.noreply.github.com>
commit 6557291e5407ca7ec6beca53fced1aaa620c5c02
Author: alfred gedeon <alfred2g@hotmail.com>
Date: Wed May 27 14:44:33 2020 -0700
Test: Add Linux Networking support with demo application (#71)
* Test: Add Linux Networking support with demo application
* Test: revert files affected by uncrustify
* Test: revert files affected by uncrustify
Co-authored-by: Alfred Gedeon <gedeonag@amazon.com>
Co-authored-by: Yuhui Zheng <10982575+yuhui-zheng@users.noreply.github.com>
commit 8b079bc394e7b205d72210ce9e052404d782938f
Author: Yuhui Zheng <10982575+yuhui-zheng@users.noreply.github.com>
Date: Wed May 27 10:44:03 2020 -0700
ATmega328PB Xplained Mini -- demo project for ATmega port. (#70)
* Bootstrap a demo from START. No driver is added in this commit.
* Add FreeRTOS source code to project. Remove unnecessary folder nesting.
Heap_4 is used here.
* Copy over main.c, FreeRTOSConfig.h, and regtest.{c, h}.
This commit compiles, but will need some work on timer used.
* This port has 2KB RAM. We are using 1KB for heap.
Further decreasing minimum stack size, and also use stack overflow check 1 to save some stack space.
* Preserve EEPROM set to false.
* End of the line.
* Reduce register test stack size.
32 8-bit register + 10 bytes for stack frame cost. Round up to 50.
* Adding Queue test in Integer test.
- g3 to easy debugging.
- mainCHECK_PERIOD is set to 1000 ticks. Note that this port for now use WDT as tick timer, and period is set to 15ms.
- vErrorChecks, is of highest priority. So if this task gets run before other tasks, the very first check will fail.
* Avoid false alarm.
Since we don't know in which order the tasks are scheduled, clearing any error for the first entry of vErrorChecks.
Signed-off-by: Yuhui Zheng <10982575+yuhui-zheng@users.noreply.github.com>
* ParTest.c to init, set, toggle onboard user LED at PB5.
* Added a task to blink onboard user LED.
Need a magic number for stack size.
Signed-off-by: Yuhui Zheng <10982575+yuhui-zheng@users.noreply.github.com>
* Explicitly setting timing slicing to 0.
This is to avoid unecessary context switch when multiple tasks are of the same priority.
Signed-off-by: Yuhui Zheng <10982575+yuhui-zheng@users.noreply.github.com>
* Add taskYIELD() at the end of the loop in each register test task.
This is to give other tasks of the same priority a chance to run, regardless of scheduling algorithm.
Signed-off-by: Yuhui Zheng <10982575+yuhui-zheng@users.noreply.github.com>
* minor, update comment in main.c.
commit 95a3a02f95749fb7a600723076e291f9dee7426c
Author: Aniruddha Kanhere <60444055+AniruddhaKanhere@users.noreply.github.com>
Date: Fri May 22 16:26:59 2020 -0700
FreeRTOS-Plus: Unit testing Infrastructure and examples (#72)
* Added CMock as submodule
* Makefile added
* Removed TEMP from Makefile
* Added configuration files and header files
* Update Makefile
* Test runner working
* make clean
* Example added with README
* Update README.md
* Restored +TCP files
* Cleared +TCP changes
* removed comments from Makefile
* Update README.md
* Update README.md
* Update README.md
* Updated Test/Unit-test/readme.md
commit 5003d17feda25490e655c0f1c15d2b13e395c9f7
Author: Hein Tibosch <hein_tibosch@yahoo.es>
Date: Wed May 6 14:16:56 2020 -0400
FreeRTOS+TCP : renewing DHCP lease while network is down (#53)
Co-authored-by: Hein Tibosch <hein@htibosch.net>
Co-authored-by: Gary Wicker <14828980+gkwicker@users.noreply.github.com>
commit d95624c5d6ba95ec0474867d7165de2c28ed41b7
Author: AniruddhaKanhere <60444055+AniruddhaKanhere@users.noreply.github.com>
Date: Tue May 5 09:57:18 2020 -0700
Move CBMC proofs to FreeRTOS+ directory (#64)
* move CBMC proofs to FreeRTOS+ directory
* Failing proofs corrected
* ParseDNSReply proof added back
* removed queue_init.h from -Plus/Test
Co-authored-by: Yuhui Zheng <10982575+yuhui-zheng@users.noreply.github.com>
commit 95ae7c65758a9473ea16ab08182f056f72331de2
Author: markrtuttle <tuttle@acm.org>
Date: Wed Apr 29 04:27:45 2020 +0000
Change cbmc-viewer invocation in CBMC makefile (#63)
* Exclude FreeRTOS/Demo from CBMC proof reports.
The script cbmc-viewer generates the CBMC proof reports. The script
searches source files for symbol definitions and annotates source
files with coverage information. This patch causes cbmc-viewer to
ignore the directory FreeRTOS/Demo containing 348M of data. The
script now terminates in a few seconds.
* Make report default target for CBMC Makefile.
Modify the Makefile for CBMC proofs to generate the report by default
(and not just property checking) and modify property checking to
ignore failures (due to property assertions failing) and terminating
report generation.
Co-authored-by: Mark R. Tuttle <mrtuttle@amazon.com>
commit d421ccc89f6f6473dfdd566a00567b0e1fd4cfc3
Author: Yuhui Zheng <10982575+yuhui-zheng@users.noreply.github.com>
Date: Sat Apr 25 16:57:35 2020 -0700
Reword readme.md under ./Test. (#61)
commit 38412865985235b90dbd9da9708b68c4de5918f5
Author: Carl Lundin <53273776+lundinc2@users.noreply.github.com>
Date: Sat Apr 25 16:56:54 2020 -0700
Removed a:FR reference. (#60)
commit 4db195c916c7b13c82ab3a34a499fe606f266810
Author: AniruddhaKanhere <60444055+AniruddhaKanhere@users.noreply.github.com>
Date: Tue Apr 21 15:40:08 2020 -0700
Adding FreeRTOS+TCP CBMC proofs to FreeRTOS/FreeRTOS (#56)
ParseDNSReply is to be added in the next PR.
commit 40a31b6d35a866a3a6c551d95bf08dae855da5bd
Author: AniruddhaKanhere <60444055+AniruddhaKanhere@users.noreply.github.com>
Date: Mon Apr 13 13:58:33 2020 -0700
'uL' -> 'UL'
commit 5b3a289b69fc92089aa8bd4d1b44ab816f326f73
Author: AniruddhaKanhere <60444055+AniruddhaKanhere@users.noreply.github.com>
Date: Mon Apr 13 13:50:53 2020 -0700
Changes after Gary's comments
commit edf68637dd22470a8d4f59fecc15b51379bcfeda
Author: AniruddhaKanhere <60444055+AniruddhaKanhere@users.noreply.github.com>
Date: Fri Apr 10 16:26:03 2020 -0700
Update FreeRTOS_ARP.c
commit 35f3ac32a8899dd714a8a48952a4224fbcebc4aa
Author: AniruddhaKanhere <60444055+AniruddhaKanhere@users.noreply.github.com>
Date: Fri Apr 10 15:56:18 2020 -0700
correct debug output
commit 5e12a70db4b6a8e68a434489683306f040252efa
Author: AniruddhaKanhere <60444055+AniruddhaKanhere@users.noreply.github.com>
Date: Fri Apr 10 15:44:45 2020 -0700
Debugging flag check added
commit 4e8ac8de25ac4088b9c789b88a77cd39df4d9167
Author: AniruddhaKanhere <60444055+AniruddhaKanhere@users.noreply.github.com>
Date: Thu Apr 9 16:57:19 2020 -0700
Comment style consistency and Yuhui's suggestions
commit e43f7cd086096ad60491fedba69927a1e1a82f20
Author: AniruddhaKanhere <60444055+AniruddhaKanhere@users.noreply.github.com>
Date: Thu Apr 9 16:47:41 2020 -0700
Cleanup
commit ab3b51c7a0d880a6bf453ec63ae604e15050f310
Author: AniruddhaKanhere <60444055+AniruddhaKanhere@users.noreply.github.com>
Date: Thu Apr 9 16:33:03 2020 -0700
Update after Gary's comments
commit 97f7009699ffb972c0745dfdb526d1fa4e0faf84
Author: AniruddhaKanhere <60444055+AniruddhaKanhere@users.noreply.github.com>
Date: Wed Apr 8 14:30:15 2020 -0700
Update after richard's comments
commit a9fcafc074cec559dd67961ef44273df6180c2db
Author: AniruddhaKanhere <60444055+AniruddhaKanhere@users.noreply.github.com>
Date: Wed Apr 8 14:07:39 2020 -0700
Corrected the formatting
- visual studio had messed up the formatting
commit c381861014a8043ce30723fc5a8cf5107719c8df
Author: AniruddhaKanhere <60444055+AniruddhaKanhere@users.noreply.github.com>
Date: Wed Apr 8 13:01:12 2020 -0700
commit 2 after gary's comments
commit 75677a8d85fa802cca9058d6e23796d5043a0982
Author: AniruddhaKanhere <60444055+AniruddhaKanhere@users.noreply.github.com>
Date: Wed Apr 8 12:51:10 2020 -0700
Commit after Gary's comments
commit 666c0da366030109db2c0c5e7253cebb2f899db7
Author: AniruddhaKanhere <60444055+AniruddhaKanhere@users.noreply.github.com>
Date: Wed Apr 8 10:56:01 2020 -0700
Update after Yuhui's comments
- removed (void) from before memcpy, memset etc.
- corrected memcpy style as suggested by Yuhui
- Added logging for xNetworkInterfaceOutput. No need to configASSERT
commit 4a1148d15b6b8169d2412f8179f734683b179795
Author: AniruddhaKanhere <60444055+AniruddhaKanhere@users.noreply.github.com>
Date: Wed Apr 1 16:05:36 2020 -0700
Coverity + MISRA compliance
Modified code to conform to the MISRA directives more closely.
commit fa74f7dccf6b1a356993c6a894f8e1173b8c8157
Author: Yuhui Zheng <10982575+yuhui-zheng@users.noreply.github.com>
Date: Thu Apr 2 20:26:10 2020 -0700
Removing writes to read-only PLIC interrupt pending registers.
Signed-off-by: Yuhui Zheng <10982575+yuhui-zheng@users.noreply.github.com>
commit 5b9777e11e16609648fb98d2f9a47553ab238950
Author: Yuhui Zheng <10982575+yuhui-zheng@users.noreply.github.com>
Date: Tue Mar 31 10:45:23 2020 -0700
A readme file to introduce what ./Test directory is about.
commit 211bb4cbd9ae6dfa95e8d8501f37d272bde5ab26
Author: Yuhui Zheng <10982575+yuhui-zheng@users.noreply.github.com>
Date: Tue Mar 24 15:14:24 2020 -0700
Ignore whitespace when working with patches.
commit 8156f64d1c45dd59ef12279f19a99f03e79e1f8a
Author: Yuhui Zheng <10982575+yuhui-zheng@users.noreply.github.com>
Date: Tue Feb 25 18:04:23 2020 -0800
Copying CBMC proofs from aws/amazon-freertos repo ./tools/cbmc to this repo ./FreeRTOS/Test/CBMC as is.
The commit ID in aws/amazon-freertos is 0c8e0217f2a43bdeb364b58ae01c6c259e03ef1b.
commit 9f316c246baafa15c542a5aea81a94f26e3d6507
Author: David Vrabel <david.vrabel@cambridgeconsultants.com>
Date: Mon Mar 16 11:21:46 2020 +0000
Demo/Posix_GCC: add demo application for Posix port using GCC
This is largely a copy of the Windows demo application with a few key
changes:
- heap_3 (use malloc()/free()) so tools like valgrind "just work".
- printf() wrapped in a mutex to prevent deadlocks on the internal
pthread mutexes inside printf().
SCons (https://scons.org/) is used as the build system.
This will be built as a 64-bit application, but note that the memory
allocation trace points only record the lower 32-bits of the address.
commit f78f919b3e2f0d707531a301a8ca07cd02bc4778
Author: Markus Rinne <markus.ka.rinne@gmail.com>
Date: Thu Mar 19 21:00:24 2020 +0200
Fix function comments
commit 1cd2d38d960a3576addb224582c88489bade5141
Author: David Chalco <david@chalco.io>
Date: Fri Mar 20 10:29:05 2020 -0700
unix separators for path and remove .exe suffix from risc compiler (works on windows/mac)
commit 938b19419eded12817737ab0644e94ed2ba7e95d
Author: Yuhui Zheng <10982575+yuhui-zheng@users.noreply.github.com>
Date: Thu Mar 19 18:23:09 2020 -0700
Removing ./FreeRTOS-Labs directory, since:
- IoT libraries are now in LTS branch.
- FAT/POSIX/Light-weight MQTT are in https://github.com/FreeRTOS/FreeRTOS-Labs.
commit 1a4abbc9e91b13fd6394464ade59d5e048320c7c
Author: Yuhui Zheng <10982575+yuhui-zheng@users.noreply.github.com>
Date: Tue Mar 17 19:30:02 2020 -0700
Maintenance -- clean up readme.txt and add url to GitHub. (#38)
* Removing readme.txt, as now we have README.md in place.
The only information missing from README.md is about FAQ.
* Adding FAQ information in README.md.
* Adding a .url to root to redict user to FreeRTOS github home page.
commit 47bb466aa19395b7785bcb830e2e4dd35f6bafc5
Author: Yuhui Zheng <10982575+yuhui-zheng@users.noreply.github.com>
Date: Tue Mar 17 13:07:44 2020 -0700
Update issue templates
Template maintenance.
- adding title prefix.
- adding examples to "additional context" section.
commit f506290041f56867765f8efa70ed2862125bdb7c
Author: Yuhui Zheng <10982575+yuhui-zheng@users.noreply.github.com>
Date: Tue Mar 17 10:15:07 2020 -0700
Create SECURITY.md
Apply the recommended SECURITY.md from AWS to our repo.
commit 8982a2f80a80a2a0a47cf82de07b52101bd9d606
Author: Yuhui Zheng <10982575+yuhui-zheng@users.noreply.github.com>
Date: Fri Mar 13 12:50:10 2020 -0700
Add ./lib directory to make sure Zynq project compiles.
commit ecf0f12aa14ad6fdafe1ef37257cbb4e03e2abd5
Author: AniruddhaKanhere <60444055+AniruddhaKanhere@users.noreply.github.com>
Date: Wed Mar 11 10:19:48 2020 -0700
Sync up with Amazon-freertos repo (10th March 2020) (#34)
* Sync up with amazon-freertos
* Sync up with amazon-freertos
* Sync up with amazon-freertos
commit 0acffef047973e2e61c2201fd69cd9bbd317f674
Author: Yuhui Zheng <10982575+yuhui-zheng@users.noreply.github.com>
Date: Tue Mar 10 10:20:48 2020 -0700
GitHub PR template. (#29)
commit c40a6da2e4cb8042b56d1b174051cbbe9813781a
Author: AniruddhaKanhere <60444055+AniruddhaKanhere@users.noreply.github.com>
Date: Mon Mar 9 11:18:48 2020 -0700
pass payload length when calling UDP callback (#30)
* pass payload length when calling UDP callback
commit 12d580e93d4d9074b9a867632f0681a511b4ad12
Author: Yuhui Zheng <10982575+yuhui-zheng@users.noreply.github.com>
Date: Fri Mar 6 18:16:51 2020 -0800
Update issue templates
Initial issue template. Created following https://help.github.com/en/github/building-a-strong-community/configuring-issue-templates-for-your-repository#configuring-the-template-chooser.
If change is needed, we could go another round.
commit 9debffb5e0e42ff716f58b2270b3af09652294af
Author: Yuhui Zheng <10982575+yuhui-zheng@users.noreply.github.com>
Date: Fri Mar 6 17:27:46 2020 -0800
Update README.md to remove dead link.
See the conversation https://github.com/FreeRTOS/FreeRTOS/commit/42c627b2b88cb3b487fea983d8b566a8bbae54fa#comments .
Linkage for both ```./FreeRTOS/Source``` and ```./FreeRTOS/Demo``` are removed, since it looks weird to only provide linkage to Demo.
commit 7e1a4bf563240501fc45167aee9d929c533939dd
Author: AniruddhaKanhere <60444055+AniruddhaKanhere@users.noreply.github.com>
Date: Fri Mar 6 15:18:09 2020 -0800
Fix DHCP option Client-identifier (#28)
commit 42c627b2b88cb3b487fea983d8b566a8bbae54fa
Author: Yuhui.Zheng <10982575+yuhui-zheng@users.noreply.github.com>
Date: Fri Mar 6 09:15:11 2020 -0800
Update readme and revert relative URL. (#27)
* Reordering: bumping cloning instruction up.
* Rewording readme.md to be clear kernel code is a submodule of this repository.
* Reverting relative URL, since user cannot click through on GitHub page.
(With URL, user could still download the correct version of the code. Reverting simply due to UI issue.)
commit 5751ae9b60e248ebd0b4dd7c58df54364d2bb9d5
Author: Gaurav-Aggarwal-AWS <33462878+aggarg@users.noreply.github.com>
Date: Fri Mar 6 09:11:42 2020 -0800
Update CORTEX_MPU_M33F_NXP_LPC55S69_MCUXpresso project (#26)
This commit updates the project for LPC55S69 so that it works with the
latest version of MCUXpresso and SDK.
Signed-off-by: Gaurav Aggarwal <aggarg@amazon.com>
commit a9ffffe1f01f45f79e127c15727784984077932f
Author: Carl Lundin <53273776+lundinc2@users.noreply.github.com>
Date: Thu Mar 5 17:16:13 2020 -0800
Using Relative URL For Submoduling. (#24)
commit 52c82076b38fe73d1dc46c97abf74ae9b803696c
Author: Carl Lundin <53273776+lundinc2@users.noreply.github.com>
Date: Thu Mar 5 09:16:31 2020 -0800
use relative path to point to bundled toolchain instead (#25)
commit b877e4ec478de2c24d07ab46241070d7c66f375c
Author: lundinc2 <53273776+lundinc2@users.noreply.github.com>
Date: Tue Feb 25 13:18:38 2020 -0800
Moved vulnerability reporting and code of conduct to top of CONTRIBUTING.md (#20)
commit bef165d46799fb8faa58aaa224f80c16b6538e69
Author: Yuhui.Zheng <10982575+yuhui-zheng@users.noreply.github.com>
Date: Tue Feb 18 22:06:38 2020 -0800
Linking test source file from relative path. (#19)
commit 89e7bbe292afd3912d1f0b2402cc506878bad869
Author: Yuhui.Zheng <10982575+yuhui-zheng@users.noreply.github.com>
Date: Tue Feb 18 17:47:55 2020 -0800
A preliminary .gitignore file, to prevent us checking in files unnecessary. (#18)
https://github.com/github/gitignore.
commit c2a98127acb48c4562233230e66ca5c282688579
Author: RichardBarry <3073890+RichardBarry@users.noreply.github.com>
Date: Sun Feb 16 13:19:53 2020 -0800
Minor wording changes in the 'previous releases' section of the readme.me file. (#17)
commit 24c772d1439e5c291c0a29fce0a46996ca8afaa9
Author: Yuhui.Zheng <10982575+yuhui-zheng@users.noreply.github.com>
Date: Fri Feb 14 12:47:01 2020 -0800
Submodule kernel directory. (#16)
* Removing FreeRTOS/Source in readiness for submoduling.
* Submoduling kernel.
* README.md update due to submoduling.
When releasing, please follow these steps:
1. in local directory, clean directory and check "git status" shows "nothing to commit, working tree clean" for ALL subdirectories.
2. copy source code and instructions only to an empty folder. Git related should not be in this folder -- this covers .git, .gitignore, .github, .gitmodules, gitmessages, ......
3. zip the folder from step 2. (create both .zip and .7z)
4. attach .zip and .7z to the release. (e.g. attach these two in new release -- https://github.com/FreeRTOS/FreeRTOS/releases/new)
5. PLEASE download both, unzip, diff with your local git repo. (should not see any difference other than git related.) And, sanity check a couple of projects.
commit c3f8b91652392dc55e0d7067b90a40de5f5f0837
Author: Rashed Talukder <9218468+rashedtalukder@users.noreply.github.com>
Date: Thu Feb 13 17:47:14 2020 -0800
Update readme. Fixed typos and cli commands (#14)
commit 4723b825f2989213c1cdb2ebf4d6793e0292e363
Author: Julian Poidevin <julian-poidevin@users.noreply.github.com>
Date: Fri Feb 14 02:43:36 2020 +0100
Fixed wrong git clone SSH command (#13)
Replaced bad https URL with proper SSH URL
commit fc819b821715c42602819e58499846147a6394f5
Author: RichardBarry <3073890+RichardBarry@users.noreply.github.com>
Date: Thu Feb 13 17:42:22 2020 -0800
Correct the xTimerCreate() documentation which said NULL was returned if the timer period was passed into the function as 0, whereas that is not the case. (#15)
Add a note to the documentation for both the xTimerCreate() and xTimerCreateStatic() functions that the timer period must be greater than 0.
commit 1c711ab530b5f0dbd811d7d62e0a3763706ffff4
Author: Rashed Talukder <9218468+rashedtalukder@users.noreply.github.com>
Date: Wed Feb 12 23:00:18 2020 -0800
Updated contributions guidelines (#12)
commit 84fcc0d5317d96c6b086034093c8c1c83e050819
Author: Cobus van Eeden <35851496+cobusve@users.noreply.github.com>
Date: Wed Feb 12 15:05:06 2020 -0800
Updates to Markdown files and readme.txt (#11)
git-svn-id: http://svn.code.sf.net/p/freertos/code/trunk@2826 1d2547de-c912-0410-9cb9-b8ca96c0e9e2
Diffstat (limited to 'FreeRTOS-Plus/Test/CMock/vendor/unity/docs')
6 files changed, 2129 insertions, 0 deletions
diff --git a/FreeRTOS-Plus/Test/CMock/vendor/unity/docs/ThrowTheSwitchCodingStandard.md b/FreeRTOS-Plus/Test/CMock/vendor/unity/docs/ThrowTheSwitchCodingStandard.md new file mode 100644 index 000000000..bf4c099bb --- /dev/null +++ b/FreeRTOS-Plus/Test/CMock/vendor/unity/docs/ThrowTheSwitchCodingStandard.md @@ -0,0 +1,206 @@ +# ThrowTheSwitch.org Coding Standard + +Hi. Welcome to the coding standard for ThrowTheSwitch.org. For the most part, +we try to follow these standards to unify our contributors' code into a cohesive +unit (puns intended). You might find places where these standards aren't +followed. We're not perfect. Please be polite where you notice these discrepancies +and we'll try to be polite when we notice yours. + +;) + + +## Why Have A Coding Standard? + +Being consistent makes code easier to understand. We've tried to keep +our standard simple because we also believe that we can only expect someone to +follow something that is understandable. Please do your best. + + +## Our Philosophy + +Before we get into details on syntax, let's take a moment to talk about our +vision for these tools. We're C developers and embedded software developers. +These tools are great to test any C code, but catering to embedded software has +made us more tolerant of compiler quirks. There are a LOT of quirky compilers +out there. By quirky I mean "doesn't follow standards because they feel like +they have a license to do as they wish." + +Our philosophy is "support every compiler we can". Most often, this means that +we aim for writing C code that is standards compliant (often C89... that seems +to be a sweet spot that is almost always compatible). But it also means these +tools are tolerant of things that aren't common. Some that aren't even +compliant. There are configuration options to override the size of standard +types. There are configuration options to force Unity to not use certain +standard library functions. A lot of Unity is configurable and we have worked +hard to make it not TOO ugly in the process. + +Similarly, our tools that parse C do their best. They aren't full C parsers +(yet) and, even if they were, they would still have to accept non-standard +additions like gcc extensions or specifying `@0x1000` to force a variable to +compile to a particular location. It's just what we do, because we like +everything to Just Work™. + +Speaking of having things Just Work™, that's our second philosophy. By that, we +mean that we do our best to have EVERY configuration option have a logical +default. We believe that if you're working with a simple compiler and target, +you shouldn't need to configure very much... we try to make the tools guess as +much as they can, but give the user the power to override it when it's wrong. + + +## Naming Things + +Let's talk about naming things. Programming is all about naming things. We name +files, functions, variables, and so much more. While we're not always going to +find the best name for something, we actually put a bit of effort into +finding *What Something WANTS to be Called*™. + +When naming things, we follow this hierarchy, the first being the +most important to us (but we do all four when possible): +1. Readable +2. Descriptive +3. Consistent +4. Memorable + + +#### Readable + +We want to read our code. This means we like names and flow that are more +naturally read. We try to avoid double negatives. We try to avoid cryptic +abbreviations (sticking to ones we feel are common). + + +#### Descriptive + +We like descriptive names for things, especially functions and variables. +Finding the right name for something is an important endeavor. You might notice +from poking around our code that this often results in names that are a little +longer than the average. Guilty. We're okay with a bit more typing if it +means our code is easier to understand. + +There are two exceptions to this rule that we also stick to as religiously as +possible: + +First, while we realize hungarian notation (and similar systems for encoding +type information into variable names) is providing a more descriptive name, we +feel that (for the average developer) it takes away from readability and is to be avoided. + +Second, loop counters and other local throw-away variables often have a purpose +which is obvious. There's no need, therefore, to get carried away with complex +naming. We find i, j, and k are better loop counters than loopCounterVar or +whatnot. We only break this rule when we see that more description could improve +understanding of an algorithm. + + +#### Consistent + +We like consistency, but we're not really obsessed with it. We try to name our +configuration macros in a consistent fashion... you'll notice a repeated use of +UNITY_EXCLUDE_BLAH or UNITY_USES_BLAH macros. This helps users avoid having to +remember each macro's details. + + +#### Memorable + +Where ever it doesn't violate the above principles, we try to apply memorable +names. Sometimes this means using something that is simply descriptive, but +often we strive for descriptive AND unique... we like quirky names that stand +out in our memory and are easier to search for. Take a look through the file +names in Ceedling and you'll get a good idea of what we are talking about here. +Why use preprocess when you can use preprocessinator? Or what better describes a +module in charge of invoking tasks during releases than release_invoker? Don't +get carried away. The names are still descriptive and fulfill the above +requirements, but they don't feel stale. + + +## C and C++ Details + +We don't really want to add to the style battles out there. Tabs or spaces? +How many spaces? Where do the braces go? These are age-old questions that will +never be answered... or at least not answered in a way that will make everyone +happy. + +We've decided on our own style preferences. If you'd like to contribute to these +projects (and we hope that you do), then we ask if you do your best to follow +the same. It will only hurt a little. We promise. + + +#### Whitespace + +Our C-style is to use spaces and to use 4 of them per indent level. It's a nice +power-of-2 number that looks decent on a wide-screen. We have no more reason +than that. We break that rule when we have lines that wrap (macros or function +arguments or whatnot). When that happens, we like to indent further to line +things up in nice tidy columns. + +```C + if (stuff_happened) + { + do_something(); + } +``` + + +#### Case + +- Files - all lower case with underscores. +- Variables - all lower case with underscores +- Macros - all caps with underscores. +- Typedefs - all caps with underscores. (also ends with _T). +- Functions - camel cased. Usually named ModuleName_FuncName +- Constants and Globals - camel cased. + + +#### Braces + +The left brace is on the next line after the declaration. The right brace is +directly below that. Everything in between in indented one level. If you're +catching an error and you have a one-line, go ahead and to it on the same line. + +```C + while (blah) + { + //Like so. Even if only one line, we use braces. + } +``` + + +#### Comments + +Do you know what we hate? Old-school C block comments. BUT, we're using them +anyway. As we mentioned, our goal is to support every compiler we can, +especially embedded compilers. There are STILL C compilers out there that only +support old-school block comments. So that is what we're using. We apologize. We +think they are ugly too. + + +## Ruby Details + +Is there really such thing as a Ruby coding standard? Ruby is such a free form +language, it seems almost sacrilegious to suggest that people should comply to +one method! We'll keep it really brief! + + +#### Whitespace + +Our Ruby style is to use spaces and to use 2 of them per indent level. It's a +nice power-of-2 number that really grooves with Ruby's compact style. We have no +more reason than that. We break that rule when we have lines that wrap. When +that happens, we like to indent further to line things up in nice tidy columns. + + +#### Case + +- Files - all lower case with underscores. +- Variables - all lower case with underscores +- Classes, Modules, etc - Camel cased. +- Functions - all lower case with underscores +- Constants - all upper case with underscores + + +## Documentation + +Egad. Really? We use mark down and we like pdf files because they can be made to +look nice while still being portable. Good enough? + + +*Find The Latest of This And More at [ThrowTheSwitch.org](https://throwtheswitch.org)* diff --git a/FreeRTOS-Plus/Test/CMock/vendor/unity/docs/UnityAssertionsCheatSheetSuitableforPrintingandPossiblyFraming.pdf b/FreeRTOS-Plus/Test/CMock/vendor/unity/docs/UnityAssertionsCheatSheetSuitableforPrintingandPossiblyFraming.pdf Binary files differnew file mode 100644 index 000000000..28f0c3214 --- /dev/null +++ b/FreeRTOS-Plus/Test/CMock/vendor/unity/docs/UnityAssertionsCheatSheetSuitableforPrintingandPossiblyFraming.pdf diff --git a/FreeRTOS-Plus/Test/CMock/vendor/unity/docs/UnityAssertionsReference.md b/FreeRTOS-Plus/Test/CMock/vendor/unity/docs/UnityAssertionsReference.md new file mode 100644 index 000000000..0957bcf6b --- /dev/null +++ b/FreeRTOS-Plus/Test/CMock/vendor/unity/docs/UnityAssertionsReference.md @@ -0,0 +1,831 @@ +# Unity Assertions Reference + +## Background and Overview + +### Super Condensed Version + +- An assertion establishes truth (i.e. boolean True) for a single condition. +Upon boolean False, an assertion stops execution and reports the failure. +- Unity is mainly a rich collection of assertions and the support to gather up +and easily execute those assertions. +- The structure of Unity allows you to easily separate test assertions from +source code in, well, test code. +- Unity's assertions: +- Come in many, many flavors to handle different C types and assertion cases. +- Use context to provide detailed and helpful failure messages. +- Document types, expected values, and basic behavior in your source code for +free. + + +### Unity Is Several Things But Mainly It's Assertions + +One way to think of Unity is simply as a rich collection of assertions you can +use to establish whether your source code behaves the way you think it does. +Unity provides a framework to easily organize and execute those assertions in +test code separate from your source code. + + +### What's an Assertion? + +At their core, assertions are an establishment of truth - boolean truth. Was this +thing equal to that thing? Does that code doohickey have such-and-such property +or not? You get the idea. Assertions are executable code (to appreciate the big +picture on this read up on the difference between +[link:Dynamic Verification and Static Analysis]). A failing assertion stops +execution and reports an error through some appropriate I/O channel (e.g. +stdout, GUI, file, blinky light). + +Fundamentally, for dynamic verification all you need is a single assertion +mechanism. In fact, that's what the [assert() macro in C's standard library](http://en.wikipedia.org/en/wiki/Assert.h) +is for. So why not just use it? Well, we can do far better in the reporting +department. C's `assert()` is pretty dumb as-is and is particularly poor for +handling common data types like arrays, structs, etc. And, without some other +support, it's far too tempting to litter source code with C's `assert()`'s. It's +generally much cleaner, manageable, and more useful to separate test and source +code in the way Unity facilitates. + + +### Unity's Assertions: Helpful Messages _and_ Free Source Code Documentation + +Asserting a simple truth condition is valuable, but using the context of the +assertion is even more valuable. For instance, if you know you're comparing bit +flags and not just integers, then why not use that context to give explicit, +readable, bit-level feedback when an assertion fails? + +That's what Unity's collection of assertions do - capture context to give you +helpful, meaningful assertion failure messages. In fact, the assertions +themselves also serve as executable documentation about types and values in your +source code. So long as your tests remain current with your source and all those +tests pass, you have a detailed, up-to-date view of the intent and mechanisms in +your source code. And due to a wondrous mystery, well-tested code usually tends +to be well designed code. + + +## Assertion Conventions and Configurations + +### Naming and Parameter Conventions + +The convention of assertion parameters generally follows this order: + +``` +TEST_ASSERT_X( {modifiers}, {expected}, actual, {size/count} ) +``` + +The very simplest assertion possible uses only a single `actual` parameter (e.g. +a simple null check). + + - `Actual` is the value being tested and unlike the other parameters in an + assertion construction is the only parameter present in all assertion variants. + - `Modifiers` are masks, ranges, bit flag specifiers, floating point deltas. + - `Expected` is your expected value (duh) to compare to an `actual` value; it's + marked as an optional parameter because some assertions only need a single + `actual` parameter (e.g. null check). + - `Size/count` refers to string lengths, number of array elements, etc. + +Many of Unity's assertions are clear duplications in that the same data type +is handled by several assertions. The differences among these are in how failure +messages are presented. For instance, a `_HEX` variant of an assertion prints +the expected and actual values of that assertion formatted as hexadecimal. + + +#### TEST_ASSERT_X_MESSAGE Variants + +_All_ assertions are complemented with a variant that includes a simple string +message as a final parameter. The string you specify is appended to an assertion +failure message in Unity output. + +For brevity, the assertion variants with a message parameter are not listed +below. Just tack on `_MESSAGE` as the final component to any assertion name in +the reference list below and add a string as the final parameter. + +_Example:_ + +``` +TEST_ASSERT_X( {modifiers}, {expected}, actual, {size/count} ) +``` + +becomes messageified like thus... + +``` +TEST_ASSERT_X_MESSAGE( {modifiers}, {expected}, actual, {size/count}, message ) +``` + +Notes: +- The `_MESSAGE` variants intentionally do not support `printf` style formatting + since many embedded projects don't support or avoid `printf` for various reasons. + It is possible to use `sprintf` before the assertion to assemble a complex fail + message, if necessary. +- If you want to output a counter value within an assertion fail message (e.g. from + a loop) , building up an array of results and then using one of the `_ARRAY` + assertions (see below) might be a handy alternative to `sprintf`. + + +#### TEST_ASSERT_X_ARRAY Variants + +Unity provides a collection of assertions for arrays containing a variety of +types. These are documented in the Array section below. These are almost on par +with the `_MESSAGE`variants of Unity's Asserts in that for pretty much any Unity +type assertion you can tack on `_ARRAY` and run assertions on an entire block of +memory. + +``` + TEST_ASSERT_EQUAL_TYPEX_ARRAY( expected, actual, {size/count} ) +``` + + - `Expected` is an array itself. + - `Size/count` is one or two parameters necessary to establish the number of array + elements and perhaps the length of elements within the array. + +Notes: + + - The `_MESSAGE` variant convention still applies here to array assertions. The + `_MESSAGE` variants of the `_ARRAY` assertions have names ending with + `_ARRAY_MESSAGE`. + - Assertions for handling arrays of floating point values are grouped with float + and double assertions (see immediately following section). + + +### TEST_ASSERT_EACH_EQUAL_X Variants + +Unity provides a collection of assertions for arrays containing a variety of +types which can be compared to a single value as well. These are documented in +the Each Equal section below. these are almost on par with the `_MESSAGE` +variants of Unity's Asserts in that for pretty much any Unity type assertion you +can inject `_EACH_EQUAL` and run assertions on an entire block of memory. + +``` +TEST_ASSERT_EACH_EQUAL_TYPEX( expected, actual, {size/count} ) +``` + + - `Expected` is a single value to compare to. + - `Actual` is an array where each element will be compared to the expected value. + - `Size/count` is one of two parameters necessary to establish the number of array + elements and perhaps the length of elements within the array. + +Notes: + + - The `_MESSAGE` variant convention still applies here to Each Equal assertions. + - Assertions for handling Each Equal of floating point values are grouped with + float and double assertions (see immediately following section). + + +### Configuration + +#### Floating Point Support Is Optional + +Support for floating point types is configurable. That is, by defining the +appropriate preprocessor symbols, floats and doubles can be individually enabled +or disabled in Unity code. This is useful for embedded targets with no floating +point math support (i.e. Unity compiles free of errors for fixed point only +platforms). See Unity documentation for specifics. + + +#### Maximum Data Type Width Is Configurable + +Not all targets support 64 bit wide types or even 32 bit wide types. Define the +appropriate preprocessor symbols and Unity will omit all operations from +compilation that exceed the maximum width of your target. See Unity +documentation for specifics. + + +## The Assertions in All Their Blessed Glory + +### Basic Fail, Pass and Ignore + +##### `TEST_FAIL()` + +##### `TEST_FAIL_MESSAGE("message")` + +This fella is most often used in special conditions where your test code is +performing logic beyond a simple assertion. That is, in practice, `TEST_FAIL()` +will always be found inside a conditional code block. + +_Examples:_ + +- Executing a state machine multiple times that increments a counter your test +code then verifies as a final step. +- Triggering an exception and verifying it (as in Try / Catch / Throw - see the +[CException](https://github.com/ThrowTheSwitch/CException) project). + +##### `TEST_PASS()` + +##### `TEST_PASS_MESSAGE("message")` + +This will abort the remainder of the test, but count the test as a pass. Under +normal circumstances, it is not necessary to include this macro in your tests... +a lack of failure will automatically be counted as a `PASS`. It is occasionally +useful for tests with `#ifdef`s and such. + +##### `TEST_IGNORE()` + +##### `TEST_IGNORE_MESSAGE("message")` + +Marks a test case (i.e. function meant to contain test assertions) as ignored. +Usually this is employed as a breadcrumb to come back and implement a test case. +An ignored test case has effects if other assertions are in the enclosing test +case (see Unity documentation for more). + +##### `TEST_MESSAGE(message)` + +This can be useful for outputting `INFO` messages into the Unity output stream +without actually ending the test. Like pass and fail messages, it will be output +with the filename and line number. + +### Boolean + +##### `TEST_ASSERT (condition)` + +##### `TEST_ASSERT_TRUE (condition)` + +##### `TEST_ASSERT_FALSE (condition)` + +##### `TEST_ASSERT_UNLESS (condition)` + +A simple wording variation on `TEST_ASSERT_FALSE`.The semantics of +`TEST_ASSERT_UNLESS` aid readability in certain test constructions or +conditional statements. + +##### `TEST_ASSERT_NULL (pointer)` + +##### `TEST_ASSERT_NOT_NULL (pointer)` + +Verify if a pointer is or is not NULL. + +##### `TEST_ASSERT_EMPTY (pointer)` + +##### `TEST_ASSERT_NOT_EMPTY (pointer)` + +Verify if the first element dereferenced from a pointer is or is not zero. This +is particularly useful for checking for empty (or non-empty) null-terminated +C strings, but can be just as easily used for other null-terminated arrays. + +### Signed and Unsigned Integers (of all sizes) + +Large integer sizes can be disabled for build targets that do not support them. +For example, if your target only supports up to 16 bit types, by defining the +appropriate symbols Unity can be configured to omit 32 and 64 bit operations +that would break compilation (see Unity documentation for more). Refer to +Advanced Asserting later in this document for advice on dealing with other word +sizes. + +##### `TEST_ASSERT_EQUAL_INT (expected, actual)` + +##### `TEST_ASSERT_EQUAL_INT8 (expected, actual)` + +##### `TEST_ASSERT_EQUAL_INT16 (expected, actual)` + +##### `TEST_ASSERT_EQUAL_INT32 (expected, actual)` + +##### `TEST_ASSERT_EQUAL_INT64 (expected, actual)` + +##### `TEST_ASSERT_EQUAL_UINT (expected, actual)` + +##### `TEST_ASSERT_EQUAL_UINT8 (expected, actual)` + +##### `TEST_ASSERT_EQUAL_UINT16 (expected, actual)` + +##### `TEST_ASSERT_EQUAL_UINT32 (expected, actual)` + +##### `TEST_ASSERT_EQUAL_UINT64 (expected, actual)` + + +### Unsigned Integers (of all sizes) in Hexadecimal + +All `_HEX` assertions are identical in function to unsigned integer assertions +but produce failure messages with the `expected` and `actual` values formatted +in hexadecimal. Unity output is big endian. + +##### `TEST_ASSERT_EQUAL_HEX (expected, actual)` + +##### `TEST_ASSERT_EQUAL_HEX8 (expected, actual)` + +##### `TEST_ASSERT_EQUAL_HEX16 (expected, actual)` + +##### `TEST_ASSERT_EQUAL_HEX32 (expected, actual)` + +##### `TEST_ASSERT_EQUAL_HEX64 (expected, actual)` + + +### Characters + +While you can use the 8-bit integer assertions to compare `char`, another option is +to use this specialized assertion which will show printable characters as printables, +otherwise showing the HEX escape code for the characters. + +##### `TEST_ASSERT_EQUAL_CHAR (expected, actual)` + + +### Masked and Bit-level Assertions + +Masked and bit-level assertions produce output formatted in hexadecimal. Unity +output is big endian. + + +##### `TEST_ASSERT_BITS (mask, expected, actual)` + +Only compares the masked (i.e. high) bits of `expected` and `actual` parameters. + + +##### `TEST_ASSERT_BITS_HIGH (mask, actual)` + +Asserts the masked bits of the `actual` parameter are high. + + +##### `TEST_ASSERT_BITS_LOW (mask, actual)` + +Asserts the masked bits of the `actual` parameter are low. + + +##### `TEST_ASSERT_BIT_HIGH (bit, actual)` + +Asserts the specified bit of the `actual` parameter is high. + + +##### `TEST_ASSERT_BIT_LOW (bit, actual)` + +Asserts the specified bit of the `actual` parameter is low. + +### Integer Less Than / Greater Than + +These assertions verify that the `actual` parameter is less than or greater +than `threshold` (exclusive). For example, if the threshold value is 0 for the +greater than assertion will fail if it is 0 or less. There are assertions for +all the various sizes of ints, as for the equality assertions. Some examples: + +##### `TEST_ASSERT_GREATER_THAN_INT8 (threshold, actual)` + +##### `TEST_ASSERT_GREATER_OR_EQUAL_INT16 (threshold, actual)` + +##### `TEST_ASSERT_LESS_THAN_INT32 (threshold, actual)` + +##### `TEST_ASSERT_LESS_OR_EQUAL_UINT (threshold, actual)` + +##### `TEST_ASSERT_NOT_EQUAL_UINT8 (threshold, actual)` + + +### Integer Ranges (of all sizes) + +These assertions verify that the `expected` parameter is within +/- `delta` +(inclusive) of the `actual` parameter. For example, if the expected value is 10 +and the delta is 3 then the assertion will fail for any value outside the range +of 7 - 13. + +##### `TEST_ASSERT_INT_WITHIN (delta, expected, actual)` + +##### `TEST_ASSERT_INT8_WITHIN (delta, expected, actual)` + +##### `TEST_ASSERT_INT16_WITHIN (delta, expected, actual)` + +##### `TEST_ASSERT_INT32_WITHIN (delta, expected, actual)` + +##### `TEST_ASSERT_INT64_WITHIN (delta, expected, actual)` + +##### `TEST_ASSERT_UINT_WITHIN (delta, expected, actual)` + +##### `TEST_ASSERT_UINT8_WITHIN (delta, expected, actual)` + +##### `TEST_ASSERT_UINT16_WITHIN (delta, expected, actual)` + +##### `TEST_ASSERT_UINT32_WITHIN (delta, expected, actual)` + +##### `TEST_ASSERT_UINT64_WITHIN (delta, expected, actual)` + +##### `TEST_ASSERT_HEX_WITHIN (delta, expected, actual)` + +##### `TEST_ASSERT_HEX8_WITHIN (delta, expected, actual)` + +##### `TEST_ASSERT_HEX16_WITHIN (delta, expected, actual)` + +##### `TEST_ASSERT_HEX32_WITHIN (delta, expected, actual)` + +##### `TEST_ASSERT_HEX64_WITHIN (delta, expected, actual)` + +##### `TEST_ASSERT_CHAR_WITHIN (delta, expected, actual)` + +### Structs and Strings + +##### `TEST_ASSERT_EQUAL_PTR (expected, actual)` + +Asserts that the pointers point to the same memory location. + + +##### `TEST_ASSERT_EQUAL_STRING (expected, actual)` + +Asserts that the null terminated (`'\0'`)strings are identical. If strings are +of different lengths or any portion of the strings before their terminators +differ, the assertion fails. Two NULL strings (i.e. zero length) are considered +equivalent. + + +##### `TEST_ASSERT_EQUAL_MEMORY (expected, actual, len)` + +Asserts that the contents of the memory specified by the `expected` and `actual` +pointers is identical. The size of the memory blocks in bytes is specified by +the `len` parameter. + + +### Arrays + +`expected` and `actual` parameters are both arrays. `num_elements` specifies the +number of elements in the arrays to compare. + +`_HEX` assertions produce failure messages with expected and actual array +contents formatted in hexadecimal. + +For array of strings comparison behavior, see comments for +`TEST_ASSERT_EQUAL_STRING` in the preceding section. + +Assertions fail upon the first element in the compared arrays found not to +match. Failure messages specify the array index of the failed comparison. + +##### `TEST_ASSERT_EQUAL_INT_ARRAY (expected, actual, num_elements)` + +##### `TEST_ASSERT_EQUAL_INT8_ARRAY (expected, actual, num_elements)` + +##### `TEST_ASSERT_EQUAL_INT16_ARRAY (expected, actual, num_elements)` + +##### `TEST_ASSERT_EQUAL_INT32_ARRAY (expected, actual, num_elements)` + +##### `TEST_ASSERT_EQUAL_INT64_ARRAY (expected, actual, num_elements)` + +##### `TEST_ASSERT_EQUAL_UINT_ARRAY (expected, actual, num_elements)` + +##### `TEST_ASSERT_EQUAL_UINT8_ARRAY (expected, actual, num_elements)` + +##### `TEST_ASSERT_EQUAL_UINT16_ARRAY (expected, actual, num_elements)` + +##### `TEST_ASSERT_EQUAL_UINT32_ARRAY (expected, actual, num_elements)` + +##### `TEST_ASSERT_EQUAL_UINT64_ARRAY (expected, actual, num_elements)` + +##### `TEST_ASSERT_EQUAL_HEX_ARRAY (expected, actual, num_elements)` + +##### `TEST_ASSERT_EQUAL_HEX8_ARRAY (expected, actual, num_elements)` + +##### `TEST_ASSERT_EQUAL_HEX16_ARRAY (expected, actual, num_elements)` + +##### `TEST_ASSERT_EQUAL_HEX32_ARRAY (expected, actual, num_elements)` + +##### `TEST_ASSERT_EQUAL_HEX64_ARRAY (expected, actual, num_elements)` + +##### `TEST_ASSERT_EQUAL_CHAR_ARRAY (expected, actual, num_elements)` + +##### `TEST_ASSERT_EQUAL_PTR_ARRAY (expected, actual, num_elements)` + +##### `TEST_ASSERT_EQUAL_STRING_ARRAY (expected, actual, num_elements)` + +##### `TEST_ASSERT_EQUAL_MEMORY_ARRAY (expected, actual, len, num_elements)` + +`len` is the memory in bytes to be compared at each array element. + +### Integer Array Ranges (of all sizes) + +These assertions verify that the `expected` array parameter is within +/- `delta` +(inclusive) of the `actual` array parameter. For example, if the expected value is +\[10, 12\] and the delta is 3 then the assertion will fail for any value +outside the range of \[7 - 13, 9 - 15\]. + +##### `TEST_ASSERT_INT_ARRAY_WITHIN (delta, expected, actual, num_elements)` + +##### `TEST_ASSERT_INT8_ARRAY_WITHIN (delta, expected, actual, num_elements)` + +##### `TEST_ASSERT_INT16_ARRAY_WITHIN (delta, expected, actual, num_elements)` + +##### `TEST_ASSERT_INT32_ARRAY_WITHIN (delta, expected, actual, num_elements)` + +##### `TEST_ASSERT_INT64_ARRAY_WITHIN (delta, expected, actual, num_elements)` + +##### `TEST_ASSERT_UINT_ARRAY_WITHIN (delta, expected, actual, num_elements)` + +##### `TEST_ASSERT_UINT8_ARRAY_WITHIN (delta, expected, actual, num_elements)` + +##### `TEST_ASSERT_UINT16_ARRAY_WITHIN (delta, expected, actual, num_elements)` + +##### `TEST_ASSERT_UINT32_ARRAY_WITHIN (delta, expected, actual, num_elements)` + +##### `TEST_ASSERT_UINT64_ARRAY_WITHIN (delta, expected, actual, num_elements)` + +##### `TEST_ASSERT_HEX_ARRAY_WITHIN (delta, expected, actual, num_elements)` + +##### `TEST_ASSERT_HEX8_ARRAY_WITHIN (delta, expected, actual, num_elements)` + +##### `TEST_ASSERT_HEX16_ARRAY_WITHIN (delta, expected, actual, num_elements)` + +##### `TEST_ASSERT_HEX32_ARRAY_WITHIN (delta, expected, actual, num_elements)` + +##### `TEST_ASSERT_HEX64_ARRAY_WITHIN (delta, expected, actual, num_elements)` + +##### `TEST_ASSERT_CHAR_ARRAY_WITHIN (delta, expected, actual, num_elements)` + +### Each Equal (Arrays to Single Value) + +`expected` are single values and `actual` are arrays. `num_elements` specifies +the number of elements in the arrays to compare. + +`_HEX` assertions produce failure messages with expected and actual array +contents formatted in hexadecimal. + +Assertions fail upon the first element in the compared arrays found not to +match. Failure messages specify the array index of the failed comparison. + +#### `TEST_ASSERT_EACH_EQUAL_INT (expected, actual, num_elements)` + +#### `TEST_ASSERT_EACH_EQUAL_INT8 (expected, actual, num_elements)` + +#### `TEST_ASSERT_EACH_EQUAL_INT16 (expected, actual, num_elements)` + +#### `TEST_ASSERT_EACH_EQUAL_INT32 (expected, actual, num_elements)` + +#### `TEST_ASSERT_EACH_EQUAL_INT64 (expected, actual, num_elements)` + +#### `TEST_ASSERT_EACH_EQUAL_UINT (expected, actual, num_elements)` + +#### `TEST_ASSERT_EACH_EQUAL_UINT8 (expected, actual, num_elements)` + +#### `TEST_ASSERT_EACH_EQUAL_UINT16 (expected, actual, num_elements)` + +#### `TEST_ASSERT_EACH_EQUAL_UINT32 (expected, actual, num_elements)` + +#### `TEST_ASSERT_EACH_EQUAL_UINT64 (expected, actual, num_elements)` + +#### `TEST_ASSERT_EACH_EQUAL_HEX (expected, actual, num_elements)` + +#### `TEST_ASSERT_EACH_EQUAL_HEX8 (expected, actual, num_elements)` + +#### `TEST_ASSERT_EACH_EQUAL_HEX16 (expected, actual, num_elements)` + +#### `TEST_ASSERT_EACH_EQUAL_HEX32 (expected, actual, num_elements)` + +#### `TEST_ASSERT_EACH_EQUAL_HEX64 (expected, actual, num_elements)` + +#### `TEST_ASSERT_EACH_EQUAL_CHAR (expected, actual, num_elements)` + +#### `TEST_ASSERT_EACH_EQUAL_PTR (expected, actual, num_elements)` + +#### `TEST_ASSERT_EACH_EQUAL_STRING (expected, actual, num_elements)` + +#### `TEST_ASSERT_EACH_EQUAL_MEMORY (expected, actual, len, num_elements)` + +`len` is the memory in bytes to be compared at each array element. + + +### Floating Point (If enabled) + +##### `TEST_ASSERT_FLOAT_WITHIN (delta, expected, actual)` + +Asserts that the `actual` value is within +/- `delta` of the `expected` value. +The nature of floating point representation is such that exact evaluations of +equality are not guaranteed. + + +##### `TEST_ASSERT_EQUAL_FLOAT (expected, actual)` + +Asserts that the ?actual?value is "close enough to be considered equal" to the +`expected` value. If you are curious about the details, refer to the Advanced +Asserting section for more details on this. Omitting a user-specified delta in a +floating point assertion is both a shorthand convenience and a requirement of +code generation conventions for CMock. + + +##### `TEST_ASSERT_EQUAL_FLOAT_ARRAY (expected, actual, num_elements)` + +See Array assertion section for details. Note that individual array element +float comparisons are executed using T?EST_ASSERT_EQUAL_FLOAT?.That is, user +specified delta comparison values requires a custom-implemented floating point +array assertion. + + +##### `TEST_ASSERT_FLOAT_IS_INF (actual)` + +Asserts that `actual` parameter is equivalent to positive infinity floating +point representation. + + +##### `TEST_ASSERT_FLOAT_IS_NEG_INF (actual)` + +Asserts that `actual` parameter is equivalent to negative infinity floating +point representation. + + +##### `TEST_ASSERT_FLOAT_IS_NAN (actual)` + +Asserts that `actual` parameter is a Not A Number floating point representation. + + +##### `TEST_ASSERT_FLOAT_IS_DETERMINATE (actual)` + +Asserts that ?actual?parameter is a floating point representation usable for +mathematical operations. That is, the `actual` parameter is neither positive +infinity nor negative infinity nor Not A Number floating point representations. + + +##### `TEST_ASSERT_FLOAT_IS_NOT_INF (actual)` + +Asserts that `actual` parameter is a value other than positive infinity floating +point representation. + + +##### `TEST_ASSERT_FLOAT_IS_NOT_NEG_INF (actual)` + +Asserts that `actual` parameter is a value other than negative infinity floating +point representation. + + +##### `TEST_ASSERT_FLOAT_IS_NOT_NAN (actual)` + +Asserts that `actual` parameter is a value other than Not A Number floating +point representation. + + +##### `TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE (actual)` + +Asserts that `actual` parameter is not usable for mathematical operations. That +is, the `actual` parameter is either positive infinity or negative infinity or +Not A Number floating point representations. + + +### Double (If enabled) + +##### `TEST_ASSERT_DOUBLE_WITHIN (delta, expected, actual)` + +Asserts that the `actual` value is within +/- `delta` of the `expected` value. +The nature of floating point representation is such that exact evaluations of +equality are not guaranteed. + + +##### `TEST_ASSERT_EQUAL_DOUBLE (expected, actual)` + +Asserts that the `actual` value is "close enough to be considered equal" to the +`expected` value. If you are curious about the details, refer to the Advanced +Asserting section for more details. Omitting a user-specified delta in a +floating point assertion is both a shorthand convenience and a requirement of +code generation conventions for CMock. + + +##### `TEST_ASSERT_EQUAL_DOUBLE_ARRAY (expected, actual, num_elements)` + +See Array assertion section for details. Note that individual array element +double comparisons are executed using `TEST_ASSERT_EQUAL_DOUBLE`.That is, user +specified delta comparison values requires a custom implemented double array +assertion. + + +##### `TEST_ASSERT_DOUBLE_IS_INF (actual)` + +Asserts that `actual` parameter is equivalent to positive infinity floating +point representation. + + +##### `TEST_ASSERT_DOUBLE_IS_NEG_INF (actual)` + +Asserts that `actual` parameter is equivalent to negative infinity floating point +representation. + + +##### `TEST_ASSERT_DOUBLE_IS_NAN (actual)` + +Asserts that `actual` parameter is a Not A Number floating point representation. + + +##### `TEST_ASSERT_DOUBLE_IS_DETERMINATE (actual)` + +Asserts that `actual` parameter is a floating point representation usable for +mathematical operations. That is, the ?actual?parameter is neither positive +infinity nor negative infinity nor Not A Number floating point representations. + + +##### `TEST_ASSERT_DOUBLE_IS_NOT_INF (actual)` + +Asserts that `actual` parameter is a value other than positive infinity floating +point representation. + + +##### `TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF (actual)` + +Asserts that `actual` parameter is a value other than negative infinity floating +point representation. + + +##### `TEST_ASSERT_DOUBLE_IS_NOT_NAN (actual)` + +Asserts that `actual` parameter is a value other than Not A Number floating +point representation. + + +##### `TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE (actual)` + +Asserts that `actual` parameter is not usable for mathematical operations. That +is, the `actual` parameter is either positive infinity or negative infinity or +Not A Number floating point representations. + + +## Advanced Asserting: Details On Tricky Assertions + +This section helps you understand how to deal with some of the trickier +assertion situations you may run into. It will give you a glimpse into some of +the under-the-hood details of Unity's assertion mechanisms. If you're one of +those people who likes to know what is going on in the background, read on. If +not, feel free to ignore the rest of this document until you need it. + + +### How do the EQUAL assertions work for FLOAT and DOUBLE? + +As you may know, directly checking for equality between a pair of floats or a +pair of doubles is sloppy at best and an outright no-no at worst. Floating point +values can often be represented in multiple ways, particularly after a series of +operations on a value. Initializing a variable to the value of 2.0 is likely to +result in a floating point representation of 2 x 20,but a series of +mathematical operations might result in a representation of 8 x 2-2 +that also evaluates to a value of 2. At some point repeated operations cause +equality checks to fail. + +So Unity doesn't do direct floating point comparisons for equality. Instead, it +checks if two floating point values are "really close." If you leave Unity +running with defaults, "really close" means "within a significant bit or two." +Under the hood, `TEST_ASSERT_EQUAL_FLOAT` is really `TEST_ASSERT_FLOAT_WITHIN` +with the `delta` parameter calculated on the fly. For single precision, delta is +the expected value multiplied by 0.00001, producing a very small proportional +range around the expected value. + +If you are expecting a value of 20,000.0 the delta is calculated to be 0.2. So +any value between 19,999.8 and 20,000.2 will satisfy the equality check. This +works out to be roughly a single bit of range for a single-precision number, and +that's just about as tight a tolerance as you can reasonably get from a floating +point value. + +So what happens when it's zero? Zero - even more than other floating point +values - can be represented many different ways. It doesn't matter if you have +0 x 20 or 0 x 263.It's still zero, right? Luckily, if you +subtract these values from each other, they will always produce a difference of +zero, which will still fall between 0 plus or minus a delta of 0. So it still +works! + +Double precision floating point numbers use a much smaller multiplier, again +approximating a single bit of error. + +If you don't like these ranges and you want to make your floating point equality +assertions less strict, you can change these multipliers to whatever you like by +defining UNITY_FLOAT_PRECISION and UNITY_DOUBLE_PRECISION. See Unity +documentation for more. + + +### How do we deal with targets with non-standard int sizes? + +It's "fun" that C is a standard where something as fundamental as an integer +varies by target. According to the C standard, an `int` is to be the target's +natural register size, and it should be at least 16-bits and a multiple of a +byte. It also guarantees an order of sizes: + +```C +char <= short <= int <= long <= long long +``` + +Most often, `int` is 32-bits. In many cases in the embedded world, `int` is +16-bits. There are rare microcontrollers out there that have 24-bit integers, +and this remains perfectly standard C. + +To make things even more interesting, there are compilers and targets out there +that have a hard choice to make. What if their natural register size is 10-bits +or 12-bits? Clearly they can't fulfill _both_ the requirement to be at least +16-bits AND the requirement to match the natural register size. In these +situations, they often choose the natural register size, leaving us with +something like this: + +```C +char (8 bit) <= short (12 bit) <= int (12 bit) <= long (16 bit) +``` + +Um... yikes. It's obviously breaking a rule or two... but they had to break SOME +rules, so they made a choice. + +When the C99 standard rolled around, it introduced alternate standard-size types. +It also introduced macros for pulling in MIN/MAX values for your integer types. +It's glorious! Unfortunately, many embedded compilers can't be relied upon to +use the C99 types (Sometimes because they have weird register sizes as described +above. Sometimes because they don't feel like it?). + +A goal of Unity from the beginning was to support every combination of +microcontroller or microprocessor and C compiler. Over time, we've gotten really +close to this. There are a few tricks that you should be aware of, though, if +you're going to do this effectively on some of these more idiosyncratic targets. + +First, when setting up Unity for a new target, you're going to want to pay +special attention to the macros for automatically detecting types +(where available) or manually configuring them yourself. You can get information +on both of these in Unity's documentation. + +What about the times where you suddenly need to deal with something odd, like a +24-bit `int`? The simplest solution is to use the next size up. If you have a +24-bit `int`, configure Unity to use 32-bit integers. If you have a 12-bit +`int`, configure Unity to use 16 bits. There are two ways this is going to +affect you: + +1. When Unity displays errors for you, it's going to pad the upper unused bits +with zeros. +2. You're going to have to be careful of assertions that perform signed +operations, particularly `TEST_ASSERT_INT_WITHIN`.Such assertions might wrap +your `int` in the wrong place, and you could experience false failures. You can +always back down to a simple `TEST_ASSERT` and do the operations yourself. + + +*Find The Latest of This And More at [ThrowTheSwitch.org](https://throwtheswitch.org)* diff --git a/FreeRTOS-Plus/Test/CMock/vendor/unity/docs/UnityConfigurationGuide.md b/FreeRTOS-Plus/Test/CMock/vendor/unity/docs/UnityConfigurationGuide.md new file mode 100644 index 000000000..de691fdf2 --- /dev/null +++ b/FreeRTOS-Plus/Test/CMock/vendor/unity/docs/UnityConfigurationGuide.md @@ -0,0 +1,563 @@ +# Unity Configuration Guide + +## C Standards, Compilers and Microcontrollers + +The embedded software world contains its challenges. Compilers support different +revisions of the C Standard. They ignore requirements in places, sometimes to +make the language more usable in some special regard. Sometimes it's to simplify +their support. Sometimes it's due to specific quirks of the microcontroller they +are targeting. Simulators add another dimension to this menagerie. + +Unity is designed to run on almost anything that is targeted by a C compiler. It +would be awesome if this could be done with zero configuration. While there are +some targets that come close to this dream, it is sadly not universal. It is +likely that you are going to need at least a couple of the configuration options +described in this document. + +All of Unity's configuration options are `#defines`. Most of these are simple +definitions. A couple are macros with arguments. They live inside the +unity_internals.h header file. We don't necessarily recommend opening that file +unless you really need to. That file is proof that a cross-platform library is +challenging to build. From a more positive perspective, it is also proof that a +great deal of complexity can be centralized primarily to one place to +provide a more consistent and simple experience elsewhere. + + +### Using These Options + +It doesn't matter if you're using a target-specific compiler and a simulator or +a native compiler. In either case, you've got a couple choices for configuring +these options: + +1. Because these options are specified via C defines, you can pass most of these +options to your compiler through command line compiler flags. Even if you're +using an embedded target that forces you to use their overbearing IDE for all +configuration, there will be a place somewhere in your project to configure +defines for your compiler. +2. You can create a custom `unity_config.h` configuration file (present in your +toolchain's search paths). In this file, you will list definitions and macros +specific to your target. All you must do is define `UNITY_INCLUDE_CONFIG_H` and +Unity will rely on `unity_config.h` for any further definitions it may need. + +Unfortunately, it doesn't usually work well to just #define these things in the +test itself. These defines need to take effect where ever unity.h is included. +This would be test test, the test runner (if you're generating one), and from +unity.c when it's compiled. + +## The Options + +### Integer Types + +If you've been a C developer for long, you probably already know that C's +concept of an integer varies from target to target. The C Standard has rules +about the `int` matching the register size of the target microprocessor. It has +rules about the `int` and how its size relates to other integer types. An `int` +on one target might be 16 bits while on another target it might be 64. There are +more specific types in compilers compliant with C99 or later, but that's +certainly not every compiler you are likely to encounter. Therefore, Unity has a +number of features for helping to adjust itself to match your required integer +sizes. It starts off by trying to do it automatically. + + +##### `UNITY_EXCLUDE_STDINT_H` + +The first thing that Unity does to guess your types is check `stdint.h`. +This file includes defines like `UINT_MAX` that Unity can use to +learn a lot about your system. It's possible you don't want it to do this +(um. why not?) or (more likely) it's possible that your system doesn't +support `stdint.h`. If that's the case, you're going to want to define this. +That way, Unity will know to skip the inclusion of this file and you won't +be left with a compiler error. + +_Example:_ +```C +#define UNITY_EXCLUDE_STDINT_H +``` + + +##### `UNITY_EXCLUDE_LIMITS_H` + +The second attempt to guess your types is to check `limits.h`. Some compilers +that don't support `stdint.h` could include `limits.h` instead. If you don't +want Unity to check this file either, define this to make it skip the inclusion. + +_Example:_ +```C +#define UNITY_EXCLUDE_LIMITS_H +``` + +If you've disabled both of the automatic options above, you're going to have to +do the configuration yourself. Don't worry. Even this isn't too bad... there are +just a handful of defines that you are going to specify if you don't like the +defaults. + + +##### `UNITY_INT_WIDTH` + +Define this to be the number of bits an `int` takes up on your system. The +default, if not autodetected, is 32 bits. + +_Example:_ +```C +#define UNITY_INT_WIDTH 16 +``` + + +##### `UNITY_LONG_WIDTH` + +Define this to be the number of bits a `long` takes up on your system. The +default, if not autodetected, is 32 bits. This is used to figure out what kind +of 64-bit support your system can handle. Does it need to specify a `long` or a +`long long` to get a 64-bit value. On 16-bit systems, this option is going to be +ignored. + +_Example:_ +```C +#define UNITY_LONG_WIDTH 16 +``` + + +##### `UNITY_POINTER_WIDTH` + +Define this to be the number of bits a pointer takes up on your system. The +default, if not autodetected, is 32-bits. If you're getting ugly compiler +warnings about casting from pointers, this is the one to look at. + +_Hint:_ In order to support exotic processors (for example TI C55x with a pointer +width of 23-bit), choose the next power of two (in this case 32-bit). + +_Supported values:_ 16, 32 and 64 + +_Example:_ +```C +// Choose on of these #defines to set your pointer width (if not autodetected) +//#define UNITY_POINTER_WIDTH 16 +//#define UNITY_POINTER_WIDTH 32 +#define UNITY_POINTER_WIDTH 64 // Set UNITY_POINTER_WIDTH to 64-bit +``` + + +##### `UNITY_SUPPORT_64` + +Unity will automatically include 64-bit support if it auto-detects it, or if +your `int`, `long`, or pointer widths are greater than 32-bits. Define this to +enable 64-bit support if none of the other options already did it for you. There +can be a significant size and speed impact to enabling 64-bit support on small +targets, so don't define it if you don't need it. + +_Example:_ +```C +#define UNITY_SUPPORT_64 +``` + + +### Floating Point Types + +In the embedded world, it's not uncommon for targets to have no support for +floating point operations at all or to have support that is limited to only +single precision. We are able to guess integer sizes on the fly because integers +are always available in at least one size. Floating point, on the other hand, is +sometimes not available at all. Trying to include `float.h` on these platforms +would result in an error. This leaves manual configuration as the only option. + + +##### `UNITY_INCLUDE_FLOAT` + +##### `UNITY_EXCLUDE_FLOAT` + +##### `UNITY_INCLUDE_DOUBLE` + +##### `UNITY_EXCLUDE_DOUBLE` + +By default, Unity guesses that you will want single precision floating point +support, but not double precision. It's easy to change either of these using the +include and exclude options here. You may include neither, either, or both, as +suits your needs. For features that are enabled, the following floating point +options also become available. + +_Example:_ +```C +//what manner of strange processor is this? +#define UNITY_EXCLUDE_FLOAT +#define UNITY_INCLUDE_DOUBLE +``` + + +##### `UNITY_EXCLUDE_FLOAT_PRINT` + +Unity aims for as small of a footprint as possible and avoids most standard +library calls (some embedded platforms don’t have a standard library!). Because +of this, its routines for printing integer values are minimalist and hand-coded. +Therefore, the display of floating point values during a failure are optional. +By default, Unity will print the actual results of floating point assertion +failure (e.g. ”Expected 4.56 Was 4.68”). To not include this extra support, you +can use this define to instead respond to a failed assertion with a message like +”Values Not Within Delta”. If you would like verbose failure messages for floating +point assertions, use these options to give more explicit failure messages. + +_Example:_ +```C +#define UNITY_EXCLUDE_FLOAT_PRINT +``` + + +##### `UNITY_FLOAT_TYPE` + +If enabled, Unity assumes you want your `FLOAT` asserts to compare standard C +floats. If your compiler supports a specialty floating point type, you can +always override this behavior by using this definition. + +_Example:_ +```C +#define UNITY_FLOAT_TYPE float16_t +``` + + +##### `UNITY_DOUBLE_TYPE` + +If enabled, Unity assumes you want your `DOUBLE` asserts to compare standard C +doubles. If you would like to change this, you can specify something else by +using this option. For example, defining `UNITY_DOUBLE_TYPE` to `long double` +could enable gargantuan floating point types on your 64-bit processor instead of +the standard `double`. + +_Example:_ +```C +#define UNITY_DOUBLE_TYPE long double +``` + + +##### `UNITY_FLOAT_PRECISION` + +##### `UNITY_DOUBLE_PRECISION` + +If you look up `UNITY_ASSERT_EQUAL_FLOAT` and `UNITY_ASSERT_EQUAL_DOUBLE` as +documented in the big daddy Unity Assertion Guide, you will learn that they are +not really asserting that two values are equal but rather that two values are +"close enough" to equal. "Close enough" is controlled by these precision +configuration options. If you are working with 32-bit floats and/or 64-bit +doubles (the normal on most processors), you should have no need to change these +options. They are both set to give you approximately 1 significant bit in either +direction. The float precision is 0.00001 while the double is 10-12. +For further details on how this works, see the appendix of the Unity Assertion +Guide. + +_Example:_ +```C +#define UNITY_FLOAT_PRECISION 0.001f +``` + + +### Miscellaneous + +##### `UNITY_EXCLUDE_STDDEF_H` + +Unity uses the `NULL` macro, which defines the value of a null pointer constant, +defined in `stddef.h` by default. If you want to provide +your own macro for this, you should exclude the `stddef.h` header file by adding this +define to your configuration. + +_Example:_ +```C +#define UNITY_EXCLUDE_STDDEF_H +``` + + +#### `UNITY_INCLUDE_PRINT_FORMATTED` + +Unity provides a simple (and very basic) printf-like string output implementation, +which is able to print a string modified by the following format string modifiers: + +- __%d__ - signed value (decimal) +- __%i__ - same as __%i__ +- __%u__ - unsigned value (decimal) +- __%f__ - float/Double (if float support is activated) +- __%g__ - same as __%f__ +- __%b__ - binary prefixed with "0b" +- __%x__ - hexadecimal (upper case) prefixed with "0x" +- __%X__ - same as __%x__ +- __%p__ - pointer (same as __%x__ or __%X__) +- __%c__ - a single character +- __%s__ - a string (e.g. "string") +- __%%__ - The "%" symbol (escaped) + +_Example:_ +```C +#define UNITY_INCLUDE_PRINT_FORMATTED + +int a = 0xfab1; +TEST_PRINTF("Decimal %d\n", -7); +TEST_PRINTF("Unsigned %u\n", 987); +TEST_PRINTF("Float %f\n", 3.1415926535897932384); +TEST_PRINTF("Binary %b\n", 0xA); +TEST_PRINTF("Hex %X\n", 0xFAB); +TEST_PRINTF("Pointer %p\n", &a); +TEST_PRINTF("Character %c\n", 'F'); +TEST_PRINTF("String %s\n", "My string"); +TEST_PRINTF("Percent %%\n"); +TEST_PRINTF("Color Red \033[41mFAIL\033[00m\n"); +TEST_PRINTF("\n"); +TEST_PRINTF("Multiple (%d) (%i) (%u) (%x)\n", -100, 0, 200, 0x12345); +``` + + +### Toolset Customization + +In addition to the options listed above, there are a number of other options +which will come in handy to customize Unity's behavior for your specific +toolchain. It is possible that you may not need to touch any of these... but +certain platforms, particularly those running in simulators, may need to jump +through extra hoops to run properly. These macros will help in those +situations. + + +##### `UNITY_OUTPUT_CHAR(a)` + +##### `UNITY_OUTPUT_FLUSH()` + +##### `UNITY_OUTPUT_START()` + +##### `UNITY_OUTPUT_COMPLETE()` + +By default, Unity prints its results to `stdout` as it runs. This works +perfectly fine in most situations where you are using a native compiler for +testing. It works on some simulators as well so long as they have `stdout` +routed back to the command line. There are times, however, where the simulator +will lack support for dumping results or you will want to route results +elsewhere for other reasons. In these cases, you should define the +`UNITY_OUTPUT_CHAR` macro. This macro accepts a single character at a time (as +an `int`, since this is the parameter type of the standard C `putchar` function +most commonly used). You may replace this with whatever function call you like. + +_Example:_ +Say you are forced to run your test suite on an embedded processor with no +`stdout` option. You decide to route your test result output to a custom serial +`RS232_putc()` function you wrote like thus: +```C +#include "RS232_header.h" +... +#define UNITY_OUTPUT_CHAR(a) RS232_putc(a) +#define UNITY_OUTPUT_START() RS232_config(115200,1,8,0) +#define UNITY_OUTPUT_FLUSH() RS232_flush() +#define UNITY_OUTPUT_COMPLETE() RS232_close() +``` + +_Note:_ +`UNITY_OUTPUT_FLUSH()` can be set to the standard out flush function simply by +specifying `UNITY_USE_FLUSH_STDOUT`. No other defines are required. + + +##### `UNITY_OUTPUT_FOR_ECLIPSE` + +##### `UNITY_OUTPUT_FOR_IAR_WORKBENCH` + +##### `UNITY_OUTPUT_FOR_QT_CREATOR` + +When managing your own builds, it is often handy to have messages output in a format which is +recognized by your IDE. These are some standard formats which can be supported. If you're using +Ceedling to manage your builds, it is better to stick with the standard format (leaving these +all undefined) and allow Ceedling to use its own decorators. + + +##### `UNITY_PTR_ATTRIBUTE` + +Some compilers require a custom attribute to be assigned to pointers, like +`near` or `far`. In these cases, you can give Unity a safe default for these by +defining this option with the attribute you would like. + +_Example:_ +```C +#define UNITY_PTR_ATTRIBUTE __attribute__((far)) +#define UNITY_PTR_ATTRIBUTE near +``` + +##### `UNITY_PRINT_EOL` + +By default, Unity outputs \n at the end of each line of output. This is easy +to parse by the scripts, by Ceedling, etc, but it might not be ideal for YOUR +system. Feel free to override this and to make it whatever you wish. + +_Example:_ +```C +#define UNITY_PRINT_EOL { UNITY_OUTPUT_CHAR('\r'); UNITY_OUTPUT_CHAR('\n') } +``` + + +##### `UNITY_EXCLUDE_DETAILS` + +This is an option for if you absolutely must squeeze every byte of memory out of +your system. Unity stores a set of internal scratchpads which are used to pass +extra detail information around. It's used by systems like CMock in order to +report which function or argument flagged an error. If you're not using CMock and +you're not using these details for other things, then you can exclude them. + +_Example:_ +```C +#define UNITY_EXCLUDE_DETAILS +``` + +##### `UNITY_PRINT_TEST_CONTEXT` + +This option allows you to specify your own function to print additional context +as part of the error message when a test has failed. It can be useful if you +want to output some specific information about the state of the test at the point +of failure, and `UNITY_SET_DETAILS` isn't flexible enough for your needs. + +_Example:_ +```C +#define UNITY_PRINT_TEST_CONTEXT PrintIterationCount + +extern int iteration_count; + +void PrintIterationCount(void) +{ + UnityPrintFormatted("At iteration #%d: ", iteration_count); +} +``` + +##### `UNITY_EXCLUDE_SETJMP` + +If your embedded system doesn't support the standard library setjmp, you can +exclude Unity's reliance on this by using this define. This dropped dependence +comes at a price, though. You will be unable to use custom helper functions for +your tests, and you will be unable to use tools like CMock. Very likely, if your +compiler doesn't support setjmp, you wouldn't have had the memory space for those +things anyway, though... so this option exists for those situations. + +_Example:_ +```C +#define UNITY_EXCLUDE_SETJMP +``` + +##### `UNITY_OUTPUT_COLOR` + +If you want to add color using ANSI escape codes you can use this define. + +_Example:_ +```C +#define UNITY_OUTPUT_COLOR +``` + +##### `UNITY_SHORTHAND_AS_INT` +##### `UNITY_SHORTHAND_AS_MEM` +##### `UNITY_SHORTHAND_AS_RAW` +##### `UNITY_SHORTHAND_AS_NONE` + +These options give you control of the `TEST_ASSERT_EQUAL` and the +`TEST_ASSERT_NOT_EQUAL` shorthand assertions. Historically, Unity treated the +former as an alias for an integer comparison. It treated the latter as a direct +comparison using `!=`. This assymetry was confusing, but there was much +disagreement as to how best to treat this pair of assertions. These four options +will allow you to specify how Unity will treat these assertions. + + - AS INT - the values will be cast to integers and directly compared. Arguments + that don't cast easily to integers will cause compiler errors. + - AS MEM - the address of both values will be taken and the entire object's + memory footprint will be compared byte by byte. Directly placing + constant numbers like `456` as expected values will cause errors. + - AS_RAW - Unity assumes that you can compare the two values using `==` and `!=` + and will do so. No details are given about mismatches, because it + doesn't really know what type it's dealing with. + - AS_NONE - Unity will disallow the use of these shorthand macros altogether, + insisting that developers choose a more descriptive option. + +#### `UNITY_SUPPORT_VARIADIC_MACROS` + +This will force Unity to support variadic macros when using its own built-in +RUN_TEST macro. This will rarely be necessary. Most often, Unity will automatically +detect if the compiler supports variadic macros by checking to see if it's C99+ +compatible. In the event that the compiler supports variadic macros, but is primarily +C89 (ANSI), defining this option will allow you to use them. This option is also not +necessary when using Ceedling or the test runner generator script. + +## Getting Into The Guts + +There will be cases where the options above aren't quite going to get everything +perfect. They are likely sufficient for any situation where you are compiling +and executing your tests with a native toolchain (e.g. clang on Mac). These +options may even get you through the majority of cases encountered in working +with a target simulator run from your local command line. But especially if you +must run your test suite on your target hardware, your Unity configuration will +require special help. This special help will usually reside in one of two +places: the `main()` function or the `RUN_TEST` macro. Let's look at how these +work. + + +##### `main()` + +Each test module is compiled and run on its own, separate from the other test +files in your project. Each test file, therefore, has a `main` function. This +`main` function will need to contain whatever code is necessary to initialize +your system to a workable state. This is particularly true for situations where +you must set up a memory map or initialize a communication channel for the +output of your test results. + +A simple main function looks something like this: + +```C +int main(void) { + UNITY_BEGIN(); + RUN_TEST(test_TheFirst); + RUN_TEST(test_TheSecond); + RUN_TEST(test_TheThird); + return UNITY_END(); +} +``` + +You can see that our main function doesn't bother taking any arguments. For our +most barebones case, we'll never have arguments because we just run all the +tests each time. Instead, we start by calling `UNITY_BEGIN`. We run each test +(in whatever order we wish). Finally, we call `UNITY_END`, returning its return +value (which is the total number of failures). + +It should be easy to see that you can add code before any test cases are run or +after all the test cases have completed. This allows you to do any needed +system-wide setup or teardown that might be required for your special +circumstances. + + +##### `RUN_TEST` + +The `RUN_TEST` macro is called with each test case function. Its job is to +perform whatever setup and teardown is necessary for executing a single test +case function. This includes catching failures, calling the test module's +`setUp()` and `tearDown()` functions, and calling `UnityConcludeTest()`. If +using CMock or test coverage, there will be additional stubs in use here. A +simple minimalist RUN_TEST macro looks something like this: + +```C +#define RUN_TEST(testfunc) \ + UNITY_NEW_TEST(#testfunc) \ + if (TEST_PROTECT()) { \ + setUp(); \ + testfunc(); \ + } \ + if (TEST_PROTECT() && (!TEST_IS_IGNORED)) \ + tearDown(); \ + UnityConcludeTest(); +``` + +So that's quite a macro, huh? It gives you a glimpse of what kind of stuff Unity +has to deal with for every single test case. For each test case, we declare that +it is a new test. Then we run `setUp` and our test function. These are run +within a `TEST_PROTECT` block, the function of which is to handle failures that +occur during the test. Then, assuming our test is still running and hasn't been +ignored, we run `tearDown`. No matter what, our last step is to conclude this +test before moving on to the next. + +Let's say you need to add a call to `fsync` to force all of your output data to +flush to a file after each test. You could easily insert this after your +`UnityConcludeTest` call. Maybe you want to write an xml tag before and after +each result set. Again, you could do this by adding lines to this macro. Updates +to this macro are for the occasions when you need an action before or after +every single test case throughout your entire suite of tests. + + +## Happy Porting + +The defines and macros in this guide should help you port Unity to just about +any C target we can imagine. If you run into a snag or two, don't be afraid of +asking for help on the forums. We love a good challenge! + + +*Find The Latest of This And More at [ThrowTheSwitch.org](https://throwtheswitch.org)* diff --git a/FreeRTOS-Plus/Test/CMock/vendor/unity/docs/UnityGettingStartedGuide.md b/FreeRTOS-Plus/Test/CMock/vendor/unity/docs/UnityGettingStartedGuide.md new file mode 100644 index 000000000..c054b3618 --- /dev/null +++ b/FreeRTOS-Plus/Test/CMock/vendor/unity/docs/UnityGettingStartedGuide.md @@ -0,0 +1,251 @@ +# Unity - Getting Started + +## Welcome + +Congratulations. You're now the proud owner of your very own pile of bits! What +are you going to do with all these ones and zeros? This document should be able +to help you decide just that. + +Unity is a unit test framework. The goal has been to keep it small and +functional. The core Unity test framework is three files: a single C file and a +couple header files. These team up to provide functions and macros to make +testing easier. + +Unity was designed to be cross-platform. It works hard to stick with C standards +while still providing support for the many embedded C compilers that bend the +rules. Unity has been used with many compilers, including GCC, IAR, Clang, +Green Hills, Microchip, and MS Visual Studio. It's not much work to get it to +work with a new target. + + +### Overview of the Documents + +#### Unity Assertions reference + +This document will guide you through all the assertion options provided by +Unity. This is going to be your unit testing bread and butter. You'll spend more +time with assertions than any other part of Unity. + + +#### Unity Assertions Cheat Sheet + +This document contains an abridged summary of the assertions described in the +previous document. It's perfect for printing and referencing while you +familiarize yourself with Unity's options. + + +#### Unity Configuration Guide + +This document is the one to reference when you are going to use Unity with a new +target or compiler. It'll guide you through the configuration options and will +help you customize your testing experience to meet your needs. + + +#### Unity Helper Scripts + +This document describes the helper scripts that are available for simplifying +your testing workflow. It describes the collection of optional Ruby scripts +included in the auto directory of your Unity installation. Neither Ruby nor +these scripts are necessary for using Unity. They are provided as a convenience +for those who wish to use them. + + +#### Unity License + +What's an open source project without a license file? This brief document +describes the terms you're agreeing to when you use this software. Basically, we +want it to be useful to you in whatever context you want to use it, but please +don't blame us if you run into problems. + + +### Overview of the Folders + +If you have obtained Unity through Github or something similar, you might be +surprised by just how much stuff you suddenly have staring you in the face. +Don't worry, Unity itself is very small. The rest of it is just there to make +your life easier. You can ignore it or use it at your convenience. Here's an +overview of everything in the project. + +- `src` - This is the code you care about! This folder contains a C file and two +header files. These three files _are_ Unity. +- `docs` - You're reading this document, so it's possible you have found your way +into this folder already. This is where all the handy documentation can be +found. +- `examples` - This contains a few examples of using Unity. +- `extras` - These are optional add ons to Unity that are not part of the core +project. If you've reached us through James Grenning's book, you're going to +want to look here. +- `test` - This is how Unity and its scripts are all tested. If you're just using +Unity, you'll likely never need to go in here. If you are the lucky team member +who gets to port Unity to a new toolchain, this is a good place to verify +everything is configured properly. +- `auto` - Here you will find helpful Ruby scripts for simplifying your test +workflow. They are purely optional and are not required to make use of Unity. + + +## How to Create A Test File + +Test files are C files. Most often you will create a single test file for each C +module that you want to test. The test file should include unity.h and the +header for your C module to be tested. + +Next, a test file will include a `setUp()` and `tearDown()` function. The setUp +function can contain anything you would like to run before each test. The +tearDown function can contain anything you would like to run after each test. +Both functions accept no arguments and return nothing. You may leave either or +both of these blank if you have no need for them. + +If you're using Ceedling or the test runner generator script, you may leave these off +completely. Not sure? Give it a try. If you compiler complains that it can't +find setUp or tearDown when it links, you'll know you need to at least include +an empty function for these. + +The majority of the file will be a series of test functions. Test functions +follow the convention of starting with the word "test_" or "spec_". You don't HAVE +to name them this way, but it makes it clear what functions are tests for other +developers. Also, the automated scripts that come with Unity or Ceedling will default +to looking for test functions to be prefixed this way. Test functions take no arguments +and return nothing. All test accounting is handled internally in Unity. + +Finally, at the bottom of your test file, you will write a `main()` function. +This function will call `UNITY_BEGIN()`, then `RUN_TEST` for each test, and +finally `UNITY_END()`.This is what will actually trigger each of those test +functions to run, so it is important that each function gets its own `RUN_TEST` +call. + +Remembering to add each test to the main function can get to be tedious. If you +enjoy using helper scripts in your build process, you might consider making use +of our handy [generate_test_runner.rb](../auto/generate_test_runner.rb) script. +This will create the main function and all the calls for you, assuming that you +have followed the suggested naming conventions. In this case, there is no need +for you to include the main function in your test file at all. + +When you're done, your test file will look something like this: + +```C +#include "unity.h" +#include "file_to_test.h" + +void setUp(void) { + // set stuff up here +} + +void tearDown(void) { + // clean stuff up here +} + +void test_function_should_doBlahAndBlah(void) { + //test stuff +} + +void test_function_should_doAlsoDoBlah(void) { + //more test stuff +} + +// not needed when using generate_test_runner.rb +int main(void) { + UNITY_BEGIN(); + RUN_TEST(test_function_should_doBlahAndBlah); + RUN_TEST(test_function_should_doAlsoDoBlah); + return UNITY_END(); +} +``` + +It's possible that you will need more customization than this, eventually. +For that sort of thing, you're going to want to look at the configuration guide. +This should be enough to get you going, though. + +### Running Test Functions +When writing your own `main()` functions, for a test-runner. There are two ways +to execute the test. + +The classic variant +``` c +RUN_TEST(func, linenum) +``` +or its simpler replacement that starts at the beginning of the function. +``` c +RUN_TEST(func) +``` +These macros perform the necessary setup before the test is called and +handles cleanup and result tabulation afterwards. + +### Ignoring Test Functions +There are times when a test is incomplete or not valid for some reason. +At these times, TEST_IGNORE can be called. Control will immediately be +returned to the caller of the test, and no failures will be returned. +This is useful when your test runners are automatically generated. + +``` c +TEST_IGNORE() +``` + +Ignore this test and return immediately + +``` c +TEST_IGNORE_MESSAGE (message) +``` + +Ignore this test and return immediately. Output a message stating why the test was ignored. + +### Aborting Tests +There are times when a test will contain an infinite loop on error conditions, or there may be reason to escape from the test early without executing the rest of the test. A pair of macros support this functionality in Unity. The first `TEST_PROTECT` sets up the feature, and handles emergency abort cases. `TEST_ABORT` can then be used at any time within the tests to return to the last `TEST_PROTECT` call. + + TEST_PROTECT() + +Setup and Catch macro + + TEST_ABORT() + +Abort Test macro + +Example: + + main() + { + if (TEST_PROTECT()) + { + MyTest(); + } + } + +If MyTest calls `TEST_ABORT`, program control will immediately return to `TEST_PROTECT` with a return value of zero. + + + +## How to Build and Run A Test File + +This is the single biggest challenge to picking up a new unit testing framework, +at least in a language like C or C++. These languages are REALLY good at getting +you "close to the metal" (why is the phrase metal? Wouldn't it be more accurate +to say "close to the silicon"?). While this feature is usually a good thing, it +can make testing more challenging. + +You have two really good options for toolchains. Depending on where you're +coming from, it might surprise you that neither of these options is running the +unit tests on your hardware. +There are many reasons for this, but here's a short version: +- On hardware, you have too many constraints (processing power, memory, etc), +- On hardware, you don't have complete control over all registers, +- On hardware, unit testing is more challenging, +- Unit testing isn't System testing. Keep them separate. + +Instead of running your tests on your actual hardware, most developers choose to +develop them as native applications (using gcc or MSVC for example) or as +applications running on a simulator. Either is a good option. Native apps have +the advantages of being faster and easier to set up. Simulator apps have the +advantage of working with the same compiler as your target application. The +options for configuring these are discussed in the configuration guide. + +To get either to work, you might need to make a few changes to the file +containing your register set (discussed later). + +In either case, a test is built by linking unity, the test file, and the C +file(s) being tested. These files create an executable which can be run as the +test set for that module. Then, this process is repeated for the next test file. +This flexibility of separating tests into individual executables allows us to +much more thoroughly unit test our system and it keeps all the test code out of +our final release! + + +*Find The Latest of This And More at [ThrowTheSwitch.org](https://throwtheswitch.org)* diff --git a/FreeRTOS-Plus/Test/CMock/vendor/unity/docs/UnityHelperScriptsGuide.md b/FreeRTOS-Plus/Test/CMock/vendor/unity/docs/UnityHelperScriptsGuide.md new file mode 100644 index 000000000..46c9d74df --- /dev/null +++ b/FreeRTOS-Plus/Test/CMock/vendor/unity/docs/UnityHelperScriptsGuide.md @@ -0,0 +1,278 @@ +# Unity Helper Scripts + +## With a Little Help From Our Friends + +Sometimes what it takes to be a really efficient C programmer is a little non-C. +The Unity project includes a couple of Ruby scripts for making your life just a tad +easier. They are completely optional. If you choose to use them, you'll need a +copy of Ruby, of course. Just install whatever the latest version is, and it is +likely to work. You can find Ruby at [ruby-lang.org](https://ruby-labg.org/). + + +### `generate_test_runner.rb` + +Are you tired of creating your own `main` function in your test file? Do you +keep forgetting to add a `RUN_TEST` call when you add a new test case to your +suite? Do you want to use CMock or other fancy add-ons but don't want to figure +out how to create your own `RUN_TEST` macro? + +Well then we have the perfect script for you! + +The `generate_test_runner` script processes a given test file and automatically +creates a separate test runner file that includes ?main?to execute the test +cases within the scanned test file. All you do then is add the generated runner +to your list of files to be compiled and linked, and presto you're done! + +This script searches your test file for void function signatures having a +function name beginning with "test" or "spec". It treats each of these +functions as a test case and builds up a test suite of them. For example, the +following includes three test cases: + +```C +void testVerifyThatUnityIsAwesomeAndWillMakeYourLifeEasier(void) +{ + ASSERT_TRUE(1); +} +void test_FunctionName_should_WorkProperlyAndReturn8(void) { + ASSERT_EQUAL_INT(8, FunctionName()); +} +void spec_Function_should_DoWhatItIsSupposedToDo(void) { + ASSERT_NOT_NULL(Function(5)); +} +``` + +You can run this script a couple of ways. The first is from the command line: + +```Shell +ruby generate_test_runner.rb TestFile.c NameOfRunner.c +``` + +Alternatively, if you include only the test file parameter, the script will copy +the name of the test file and automatically append `_Runner` to the name of the +generated file. The example immediately below will create TestFile_Runner.c. + +```Shell +ruby generate_test_runner.rb TestFile.c +``` + +You can also add a [YAML](http://www.yaml.org/) file to configure extra options. +Conveniently, this YAML file is of the same format as that used by Unity and +CMock. So if you are using YAML files already, you can simply pass the very same +file into the generator script. + +```Shell +ruby generate_test_runner.rb TestFile.c my_config.yml +``` + +The contents of the YAML file `my_config.yml` could look something like the +example below. If you're wondering what some of these options do, you're going +to love the next section of this document. + +```YAML +:unity: + :includes: + - stdio.h + - microdefs.h + :cexception: 1 + :suit_setup: "blah = malloc(1024);" + :suite_teardown: "free(blah);" +``` + +If you would like to force your generated test runner to include one or more +header files, you can just include those at the command line too. Just make sure +these are _after_ the YAML file, if you are using one: + +```Shell +ruby generate_test_runner.rb TestFile.c my_config.yml extras.h +``` + +Another option, particularly if you are already using Ruby to orchestrate your +builds - or more likely the Ruby-based build tool Rake - is requiring this +script directly. Anything that you would have specified in a YAML file can be +passed to the script as part of a hash. Let's push the exact same requirement +set as we did above but this time through Ruby code directly: + +```Ruby +require "generate_test_runner.rb" +options = { + :includes => ["stdio.h", "microdefs.h"], + :cexception => 1, + :suite_setup => "blah = malloc(1024);", + :suite_teardown => "free(blah);" +} +UnityTestRunnerGenerator.new.run(testfile, runner_name, options) +``` + +If you have multiple files to generate in a build script (such as a Rakefile), +you might want to instantiate a generator object with your options and call it +to generate each runner afterwards. Like thus: + +```Ruby +gen = UnityTestRunnerGenerator.new(options) +test_files.each do |f| + gen.run(f, File.basename(f,'.c')+"Runner.c" +end +``` + +#### Options accepted by generate_test_runner.rb: + +The following options are available when executing `generate_test_runner`. You +may pass these as a Ruby hash directly or specify them in a YAML file, both of +which are described above. In the `examples` directory, Example 3's Rakefile +demonstrates using a Ruby hash. + + +##### `:includes` + +This option specifies an array of file names to be `#include`'d at the top of +your runner C file. You might use it to reference custom types or anything else +universally needed in your generated runners. + + +##### `:suite_setup` + +Define this option with C code to be executed _before any_ test cases are run. + +Alternatively, if your C compiler supports weak symbols, you can leave this +option unset and instead provide a `void suiteSetUp(void)` function in your test +suite. The linker will look for this symbol and fall back to a Unity-provided +stub if it is not found. + + +##### `:suite_teardown` + +Define this option with C code to be executed _after all_ test cases have +finished. An integer variable `num_failures` is available for diagnostics. +The code should end with a `return` statement; the value returned will become +the exit code of `main`. You can normally just return `num_failures`. + +Alternatively, if your C compiler supports weak symbols, you can leave this +option unset and instead provide a `int suiteTearDown(int num_failures)` +function in your test suite. The linker will look for this symbol and fall +back to a Unity-provided stub if it is not found. + + +##### `:enforce_strict_ordering` + +This option should be defined if you have the strict order feature enabled in +CMock (see CMock documentation). This generates extra variables required for +everything to run smoothly. If you provide the same YAML to the generator as +used in CMock's configuration, you've already configured the generator properly. + + +##### `:externc` + +This option should be defined if you are mixing C and CPP and want your test +runners to automatically include extern "C" support when they are generated. + +##### `:mock_prefix` and `:mock_suffix` + +Unity automatically generates calls to Init, Verify and Destroy for every file +included in the main test file that starts with the given mock prefix and ends +with the given mock suffix, file extension not included. By default, Unity +assumes a `Mock` prefix and no suffix. + +##### `:plugins` + +This option specifies an array of plugins to be used (of course, the array can +contain only a single plugin). This is your opportunity to enable support for +CException support, which will add a check for unhandled exceptions in each +test, reporting a failure if one is detected. To enable this feature using Ruby: + +```Ruby +:plugins => [ :cexception ] +``` + +Or as a yaml file: + +```YAML +:plugins: + -:cexception +``` + +If you are using CMock, it is very likely that you are already passing an array +of plugins to CMock. You can just use the same array here. This script will just +ignore the plugins that don't require additional support. + +##### `:include_extensions` + +This option specifies the pattern for matching acceptable header file extensions. +By default it will accept hpp, hh, H, and h files. If you need a different combination +of files to search, update this from the default `'(?:hpp|hh|H|h)'`. + +##### `:source_extensions` + +This option specifies the pattern for matching acceptable source file extensions. +By default it will accept cpp, cc, C, c, and ino files. If you need a different combination +of files to search, update this from the default `'(?:cpp|cc|ino|C|c)'`. + + +### `unity_test_summary.rb` + +A Unity test file contains one or more test case functions. Each test case can +pass, fail, or be ignored. Each test file is run individually producing results +for its collection of test cases. A given project will almost certainly be +composed of multiple test files. Therefore, the suite of tests is comprised of +one or more test cases spread across one or more test files. This script +aggregates individual test file results to generate a summary of all executed +test cases. The output includes how many tests were run, how many were ignored, +and how many failed. In addition, the output includes a listing of which +specific tests were ignored and failed. A good example of the breadth and +details of these results can be found in the `examples` directory. Intentionally +ignored and failing tests in this project generate corresponding entries in the +summary report. + +If you're interested in other (prettier?) output formats, check into the +Ceedling build tool project (ceedling.sourceforge.net) that works with Unity and +CMock and supports xunit-style xml as well as other goodies. + +This script assumes the existence of files ending with the extensions +`.testpass` and `.testfail`.The contents of these files includes the test +results summary corresponding to each test file executed with the extension set +according to the presence or absence of failures for that test file. The script +searches a specified path for these files, opens each one it finds, parses the +results, and aggregates and prints a summary. Calling it from the command line +looks like this: + +```Shell +ruby unity_test_summary.rb build/test/ +``` + +You can optionally specify a root path as well. This is really helpful when you +are using relative paths in your tools' setup, but you want to pull the summary +into an IDE like Eclipse for clickable shortcuts. + +```Shell +ruby unity_test_summary.rb build/test/ ~/projects/myproject/ +``` + +Or, if you're more of a Windows sort of person: + +```Shell +ruby unity_test_summary.rb build\teat\ C:\projects\myproject\ +``` + +When configured correctly, you'll see a final summary, like so: + +```Shell +-------------------------- +UNITY IGNORED TEST SUMMARY +-------------------------- +blah.c:22:test_sandwiches_should_HaveBreadOnTwoSides:IGNORE + +------------------------- +UNITY FAILED TEST SUMMARY +------------------------- +blah.c:87:test_sandwiches_should_HaveCondiments:FAIL:Expected 1 was 0 +meh.c:38:test_soda_should_BeCalledPop:FAIL:Expected "pop" was "coke" + +-------------------------- +OVERALL UNITY TEST SUMMARY +-------------------------- +45 TOTAL TESTS 2 TOTAL FAILURES 1 IGNORED +``` + +How convenient is that? + + +*Find The Latest of This And More at [ThrowTheSwitch.org](https://throwtheswitch.org)* |