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-rw-r--r-- | FreeRTOS-Plus/Test/CMock/vendor/c_exception/docs/ThrowTheSwitchCodingStandard.md | 207 |
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diff --git a/FreeRTOS-Plus/Test/CMock/vendor/c_exception/docs/CException.md b/FreeRTOS-Plus/Test/CMock/vendor/c_exception/docs/CException.md new file mode 100644 index 000000000..bfda613d6 --- /dev/null +++ b/FreeRTOS-Plus/Test/CMock/vendor/c_exception/docs/CException.md @@ -0,0 +1,332 @@ + +CException +========== + +CException is a basic exception framework for C, suitable for use in +embedded applications. It provides an exception framework similar in +use to C++, but with much less overhead. + + +CException uses C standard library functions `setjmp` and `longjmp` to +operate. As long as the target system has these two functions defined, +this library should be useable with very little configuration. It +even supports environments where multiple program flows are in use, +such as real-time operating systems. + + +There are about a gabillion exception frameworks using a similar +setjmp/longjmp method out there... and there will probably be more +in the future. Unfortunately, when we started our last embedded +project, all those that existed either (a) did not support multiple +tasks (therefore multiple stacks) or (b) were way more complex than +we really wanted. CException was born. + + +*Why use CException?* + + +0. It's ANSI C, and it beats passing error codes around. +1. You want something simple... CException throws a single id. You can + define those ID's to be whatever you like. You might even choose which + type that number is for your project. But that's as far as it goes. + We weren't interested in passing objects or structs or strings... + just simple error codes. +2. Performance... CException can be configured for single tasking or + multitasking. In single tasking, there is very little overhead past + the setjmp/longjmp calls (which are already fast). In multitasking, + your only additional overhead is the time it takes you to determine + a unique task id 0 - num_tasks. + + +For the latest version, go to [ThrowTheSwitch.org](http://throwtheswitch.org) + + +CONTENTS OF THIS DOCUMENT +========================= + +* Usage +* Limitations +* API +* Configuration +* Testing +* License + + +Usage +----- + +Code that is to be protected are wrapped in `Try { } Catch { }` blocks. +The code directly following the Try call is "protected", meaning that +if any Throws occur, program control is directly transferred to the +start of the Catch block. + + +A numerical exception ID is included with Throw, and is made accessible +from the Catch block. + + +Throws can occur from within function calls (nested as deeply as you +like) or directly from within the function itself. + + + +Limitations +----------- + + +This library was made to be as fast as possible, and provide basic +exception handling. It is not a full-blown exception library. Because +of this, there are a few limitations that should be observed in order +to successfully utilize this library: + +1. Do not directly "return" from within a `Try` block, nor `goto` + into or out of a `Try` block. + + *Why?* + + The `Try` macro allocates some local memory and alters a global + pointer. These are cleaned up at the top of the `Catch` macro. + Gotos and returns would bypass some of these steps, resulting in + memory leaks or unpredictable behavior. + + +2. If (a) you change local (stack) variables within your `Try` block, + AND (b) wish to make use of the updated values after an exception + is thrown, those variables should be made `volatile`. Note that this + is ONLY for locals and ONLY when you need access to them after a + `Throw`. + + *Why?* + + Compilers optimize. There is no way to guarantee that the actual + memory location was updated and not just a register unless the + variable is marked volatile. + + As an example, if we had the following code, the value `b` is + very likely at risk. It is assigned to the value `3` inside the + `Try` block, but the compiler may or may not have written that + variable to an actual memory location when the Throw happens. If + it did, the `printf` will have a `3` for the second value. If not, + it will still have a `0`. Changing `b` to `volatile` would + guarantee it is the correct value. + + ``` + void func(int *a) + { + // ... + int b = 0; + Try { + *a += 2; + b = *a; + Throw(MY_EX); + } Catch(e) { + // ... + } + printf("%d ?= %d", a, b); + } + void main() + { + int x = 1; + func(&x); + printf("%d", x); + } + ``` + + With most compilers, the `*a` and `x` values are NOT at risk. + We're dereferencing the pointer, which usually will force + memory interaction. Optimizing compilers DO optimize, though, + and it IS possible that even these values may have been cached + and not written to the final memory location. In those instances, + they would both report `1`. + + If you have a lot of situations like this and a strong optimizing + compiler, it is best to reduce the optimization level when using + CException. + +3. Memory which is `malloc`'d or `new`'d is not automatically released + when an error is thrown. This will sometimes be desirable, and + othertimes may not. It will be the responsibility of the `Catch` + block to perform this kind of cleanup. + + *Why?* + + There's just no easy way to track `malloc`'d memory, etc., without + replacing or wrapping malloc calls or something like that. This + is a light framework, so these options were not desirable. + + + +API +--- + +###Try + +`Try` is a macro which starts a protected block. It MUST be followed by +a pair of braces or a single protected line (similar to an 'if'), +enclosing the data that is to be protected. It **must** be followed by a +`Catch` block (don't worry, you'll get compiler errors to let you know if +you mess any of that up). + + +###Catch(e) + +`Catch` is a macro which ends the `Try` block and starts the error handling +block. The `Catch` block is called if and only if an exception was thrown +while within the `Try` block. This error was thrown by a `Throw` call +somewhere within `Try` (or within a function called within `Try`, or a function +called by a function called within `Try`, etc). + +The single parameter `e` is filled with the error code which was thrown. +This can be used for reporting, conditional cleanup, etc. (or you can just +ignore it if you really want... people ignore return codes all the time, +right?). `e` should be of type `EXCEPTION_T` + + +###Throw(e) + +This is the method of throwing an error. A `Throw` should only occur from within a +protected (`Try` ... `Catch`) block, though it may easily be nested many function +calls deep without an impact on performance or functionality. `Throw` takes +a single argument, which is an exception id which will be passed to `Catch` +as the reason for the error. + +If you wish to rethrow an error, this can be done by calling `Throw(e)` with +the error code you just caught. It **is** valid to throw from a catch block. + + +###ExitTry() + +On rare occasion, you might want to immediately exit your current `Try` block +but **not** treat this as an error. Don't run the `Catch`. Just start executing +from after the `Catch` as if nothing had happened... That's what `ExitTry` is +for. + + +CONFIGURATION +------------- + +CException is a mostly portable library. It has one universal +dependency, and some macros which are required if working in a +multi-tasking environment. + +1. The standard C library setjmp must be available. Since this is part + of the standard library, chances are good that you'll be fine. + +2. If working in a multitasking environment, methods for obtaining an + index into an array of frames and to get the overall number of + id's are required. If the OS supports a method to retrieve Task + ID's, and those Tasks are number 0, 1, 2... you are in an ideal + situation. Otherwise, a more creative mapping function may be + required. Note that this function is likely to be called twice + for each protected block and once during a throw. This is the + only overhead in the system. + + +Exception.h +----------- + +By convention, most projects include `Exception.h` which defines any +further requirements, then calls `CException.h` to do the gruntwork. All +of these are optional. You could directly include `CException.h` if +you wanted and just use the defaults provided. + +* `EXCEPTION_T` + * Set this to the type you want your exception id's to be. Defaults to 'unsigned int'. + +* `EXCEPTION_NONE` + * Set this to a number which will never be an exception id in your system. Defaults to `0x5a5a5a5a`. + +* `EXCEPTION_GET_ID` + * If in a multi-tasking environment, this should be + set to be a call to the function described in #2 above. + Defaults to just return `0` all the time (good for + single tasking environments) + +* `EXCEPTION_NUM_ID` + * If in a multi-tasking environment, this should be set + to the number of ID's required (usually the number of + tasks in the system). Defaults to `1` (for single + tasking environments). + +* `CEXCEPTION_NO_CATCH_HANDLER(id)` + * This macro can be optionally specified. + It allows you to specify code to be called when a Throw + is made outside of `Try` ... `Catch` protection. Consider + this the emergency fallback plan for when something has + gone terribly wrong. + + +You may also want to include any header files which will commonly be +needed by the rest of your application where it uses exception handling +here. For example, OS header files or exception codes would be useful. + + +Finally, there are some hook macros which you can implement to inject +your own target-specific code in particular places. It is a rare instance +where you will need these, but they are here if you need them: + + +* `CEXCEPTION_HOOK_START_TRY` + * called immediately before the Try block + +* `CEXCEPTION_HOOK_HAPPY_TRY` + * called immediately after the Try block if no exception was thrown + +* `CEXCEPTION_HOOK_AFTER_TRY` + * called immediately after the Try block OR before an exception is caught + +* `CEXCEPTION_HOOK_START_CATCH` + * called immediately before the catch + + + +TESTING +------- + + +If you want to validate that CException works with your tools or that +it works with your custom configuration, you may want to run the test +suite. + + +The test suite included makes use of the `Unity` Test Framework. It will +require a native C compiler. The example makefile uses MinGW's gcc. +Modify the makefile to include the proper paths to tools, then run `make` +to compile and run the test application. + +* `C_COMPILER` + * The C compiler to use to perform the tests + +* `C_LIBS` + * The path to the C libraries (including setjmp) + +* `UNITY_DIR` + * The path to the Unity framework (required to run tests) + (get it at [ThrowTheSwitch.org](http://throwtheswitch.org)) + + + +LICENSE +------- + +This software is licensed under the MIT License + +Copyright (c) 2007-2020 Mark VanderVoord + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. diff --git a/FreeRTOS-Plus/Test/CMock/vendor/c_exception/docs/ThrowTheSwitchCodingStandard.md b/FreeRTOS-Plus/Test/CMock/vendor/c_exception/docs/ThrowTheSwitchCodingStandard.md new file mode 100644 index 000000000..a85adef3d --- /dev/null +++ b/FreeRTOS-Plus/Test/CMock/vendor/c_exception/docs/ThrowTheSwitchCodingStandard.md @@ -0,0 +1,207 @@ +# ThrowTheSwitch.org Coding Standard + +Hi. Welcome to the coding standard for ThrowTheSwitch.org. For the most part, +we try to follow these standards to unify our contributors' code into a cohesive +unit (puns intended). You might find places where these standards aren't +followed. We're not perfect. Please be polite where you notice these discrepancies +and we'll try to be polite when we notice yours. + +;) + + +## Why Have A Coding Standard? + +Being consistent makes code easier to understand. We've made an attempt to keep +our standard simple because we also believe that we can only expect someone to +follow something that is understandable. Please do your best. + + +## Our Philosophy + +Before we get into details on syntax, let's take a moment to talk about our +vision for these tools. We're C developers and embedded software developers. +These tools are great to test any C code, but catering to embedded software has +made us more tolerant of compiler quirks. There are a LOT of quirky compilers +out there. By quirky I mean "doesn't follow standards because they feel like +they have a license to do as they wish." + +Our philosophy is "support every compiler we can". Most often, this means that +we aim for writing C code that is standards compliant (often C89... that seems +to be a sweet spot that is almost always compatible). But it also means these +tools are tolerant of things that aren't common. Some that aren't even +compliant. There are configuration options to override the size of standard +types. There are configuration options to force Unity to not use certain +standard library functions. A lot of Unity is configurable and we have worked +hard to make it not TOO ugly in the process. + +Similarly, our tools that parse C do their best. They aren't full C parsers +(yet) and, even if they were, they would still have to accept non-standard +additions like gcc extensions or specifying `@0x1000` to force a variable to +compile to a particular location. It's just what we do, because we like +everything to Just Work™. + +Speaking of having things Just Work™, that's our second philosophy. By that, we +mean that we do our best to have EVERY configuration option have a logical +default. We believe that if you're working with a simple compiler and target, +you shouldn't need to configure very much... we try to make the tools guess as +much as they can, but give the user the power to override it when it's wrong. + + +## Naming Things + +Let's talk about naming things. Programming is all about naming things. We name +files, functions, variables, and so much more. While we're not always going to +find the best name for something, we actually put quite a bit of effort into +finding *What Something WANTS to be Called*™. + +When naming things, we more or less follow this hierarchy, the first being the +most important to us (but we do all four whenever possible): +1. Readable +2. Descriptive +3. Consistent +4. Memorable + + +#### Readable + +We want to read our code. This means we like names and flow that are more +naturally read. We try to avoid double negatives. We try to avoid cryptic +abbreviations (sticking to ones we feel are common). + + +#### Descriptive + +We like descriptive names for things, especially functions and variables. +Finding the right name for something is an important endeavor. You might notice +from poking around our code that this often results in names that are a little +longer than the average. Guilty. We're okay with a tiny bit more typing if it +means our code is easier to understand. + +There are two exceptions to this rule that we also stick to as religiously as +possible: + +First, while we realize hungarian notation (and similar systems for encoding +type information into variable names) is providing a more descriptive name, we +feel that (for the average developer) it takes away from readability and +therefore is to be avoided. + +Second, loop counters and other local throw-away variables often have a purpose +which is obvious. There's no need, therefore, to get carried away with complex +naming. We find i, j, and k are better loop counters than loopCounterVar or +whatnot. We only break this rule when we see that more description could improve +understanding of an algorithm. + + +#### Consistent + +We like consistency, but we're not really obsessed with it. We try to name our +configuration macros in a consistent fashion... you'll notice a repeated use of +UNITY_EXCLUDE_BLAH or UNITY_USES_BLAH macros. This helps users avoid having to +remember each macro's details. + + +#### Memorable + +Where ever it doesn't violate the above principles, we try to apply memorable +names. Sometimes this means using something that is simply descriptive, but +often we strive for descriptive AND unique... we like quirky names that stand +out in our memory and are easier to search for. Take a look through the file +names in Ceedling and you'll get a good idea of what we are talking about here. +Why use preprocess when you can use preprocessinator? Or what better describes a +module in charge of invoking tasks during releases than release_invoker? Don't +get carried away. The names are still descriptive and fulfill the above +requirements, but they don't feel stale. + + +## C and C++ Details + +We don't really want to add to the style battles out there. Tabs or spaces? +How many spaces? Where do the braces go? These are age-old questions that will +never be answered... or at least not answered in a way that will make everyone +happy. + +We've decided on our own style preferences. If you'd like to contribute to these +projects (and we hope that you do), then we ask if you do your best to follow +the same. It will only hurt a little. We promise. + + +#### Whitespace + +Our C-style is to use spaces and to use 4 of them per indent level. It's a nice +power-of-2 number that looks decent on a wide screen. We have no more reason +than that. We break that rule when we have lines that wrap (macros or function +arguments or whatnot). When that happens, we like to indent further to line +things up in nice tidy columns. + +```C + if (stuff_happened) + { + do_something(); + } +``` + + +#### Case + +- Files - all lower case with underscores. +- Variables - all lower case with underscores +- Macros - all caps with underscores. +- Typedefs - all caps with underscores. (also ends with _T). +- Functions - camel cased. Usually named ModuleName_FuncName +- Constants and Globals - camel cased. + + +#### Braces + +The left brace is on the next line after the declaration. The right brace is +directly below that. Everything in between in indented one level. If you're +catching an error and you have a one-line, go ahead and to it on the same line. + +```C + while (blah) + { + //Like so. Even if only one line, we use braces. + } +``` + + +#### Comments + +Do you know what we hate? Old-school C block comments. BUT, we're using them +anyway. As we mentioned, our goal is to support every compiler we can, +especially embedded compilers. There are STILL C compilers out there that only +support old-school block comments. So that is what we're using. We apologize. We +think they are ugly too. + + +## Ruby Details + +Is there really such thing as a Ruby coding standard? Ruby is such a free form +language, it seems almost sacrilegious to suggest that people should comply to +one method! We'll keep it really brief! + + +#### Whitespace + +Our Ruby style is to use spaces and to use 2 of them per indent level. It's a +nice power-of-2 number that really grooves with Ruby's compact style. We have no +more reason than that. We break that rule when we have lines that wrap. When +that happens, we like to indent further to line things up in nice tidy columns. + + +#### Case + +- Files - all lower case with underscores. +- Variables - all lower case with underscores +- Classes, Modules, etc - Camel cased. +- Functions - all lower case with underscores +- Constants - all upper case with underscores + + +## Documentation + +Egad. Really? We use markdown and we like pdf files because they can be made to +look nice while still being portable. Good enough? + + +*Find The Latest of This And More at [ThrowTheSwitch.org](https://throwtheswitch.org)* |