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diff --git a/doc/source/reference/random/parallel.rst b/doc/source/reference/random/parallel.rst
index 36e173ef2..18060defe 100644
--- a/doc/source/reference/random/parallel.rst
+++ b/doc/source/reference/random/parallel.rst
@@ -5,59 +5,147 @@ There are three strategies implemented that can be used to produce
repeatable pseudo-random numbers across multiple processes (local
or distributed).
-.. _independent-streams:
-
.. currentmodule:: numpy.random
-Independent Streams
--------------------
+.. _seedsequence-spawn:
+
+`~SeedSequence` spawning
+------------------------
+
+`~SeedSequence` `implements an algorithm`_ to process a user-provided seed,
+typically as an integer of some size, and to convert it into an initial state for
+a `~BitGenerator`. It uses hashing techniques to ensure that low-quality seeds
+are turned into high quality initial states (at least, with very high
+probability).
+
+For example, `~mt19937.MT19937` has a state consisting of 624
+`uint32` integers. A naive way to take a 32-bit integer seed would be to just set
+the last element of the state to the 32-bit seed and leave the rest 0s. This is
+a valid state for `~mt19937.MT19937`, but not a good one. The Mersenne Twister
+algorithm `suffers if there are too many 0s`_. Similarly, two adjacent 32-bit
+integer seeds (i.e. ``12345`` and ``12346``) would produce very similar
+streams.
+
+`~SeedSequence` avoids these problems by using successions of integer hashes
+with good `avalanche properties`_ to ensure that flipping any bit in the input
+input has about a 50% chance of flipping any bit in the output. Two input seeds
+that are very close to each other will produce initial states that are very far
+from each other (with very high probability). It is also constructed in such
+a way that you can provide arbitrary-sized integers or lists of integers.
+`~SeedSequence` will take all of the bits that you provide and mix them
+together to produce however many bits the consuming `~BitGenerator` needs to
+initialize itself.
+
+These properties together mean that we can safely mix together the usual
+user-provided seed with simple incrementing counters to get `~BitGenerator`
+states that are (to very high probability) independent of each other. We can
+wrap this together into an API that is easy to use and difficult to misuse.
+
+.. code-block:: python
+
+ from numpy.random import SeedSequence, default_gen
-:class:`~pcg64.PCG64`, :class:`~threefry.ThreeFry`
-and :class:`~philox.Philox` support independent streams. This
-example shows how many streams can be created by passing in different index
-values in the second input while using the same seed in the first.
+ ss = SeedSequence(12345)
+
+ # Spawn off 10 child SeedSequences to pass to child processes.
+ child_seeds = ss.spawn(10)
+ streams = [default_gen(s) for s in child_seeds]
+
+.. end_block
+
+Child `~SeedSequence` objects can also spawn to make grandchildren, and so on.
+Each `~SeedSequence` has its position in the tree of spawned `~SeedSequence`
+objects mixed in with the user-provided seed to generate independent (with very
+high probability) streams.
.. code-block:: python
- from numpy.random.entropy import random_entropy
- from numpy.random import PCG64
+ grandchildren = child_seeds[0].spawn(4)
+ grand_streams = [default_gen(s) for s in grandchildren]
+
+.. end_block
+
+This feature lets you make local decisions about when and how to split up
+streams without coordination between processes. You do not have to preallocate
+space to avoid overlapping or request streams from a common global service. This
+general "tree-hashing" scheme is `not unique to numpy`_ but not yet widespread.
+Python has increasingly-flexible mechanisms for parallelization available, and
+this scheme fits in very well with that kind of use.
+
+Using this scheme, an upper bound on the probability of a collision can be
+estimated if one knows the number of streams that you derive. `~SeedSequence`
+hashes its inputs, both the seed and the spawn-tree-path, down to a 128-bit
+pool by default. The probability that there is a collision in
+that pool, pessimistically-estimated ([1]_), will be about :math:`n^2*2^{-128}` where
+`n` is the number of streams spawned. If a program uses an aggressive million
+streams, about :math:`2^{20}`, then the probability that at least one pair of
+them are identical is about :math:`2^{-88}`, which is in solidly-ignorable
+territory ([2]_).
+
+.. [1] The algorithm is carefully designed to eliminate a number of possible
+ ways to collide. For example, if one only does one level of spawning, it
+ is guaranteed that all states will be unique. But it's easier to
+ estimate the naive upper bound on a napkin and take comfort knowing
+ that the probability is actually lower.
+
+.. [2] In this calculation, we can ignore the amount of numbers drawn from each
+ stream. Each of the PRNGs we provide has some extra protection built in
+ that avoids overlaps if the `~SeedSequence` pools differ in the
+ slightest bit. `~pcg64.PCG64` has :math:`2^{127}` separate cycles
+ determined by the seed in addition to the position in the
+ :math:`2^{128}` long period for each cycle, so one has to both get on or
+ near the same cycle *and* seed a nearby position in the cycle.
+ `~philox.Philox` has completely independent cycles determined by the seed.
+ `~sfc64.SFC64` incorporates a 64-bit counter so every unique seed is at
+ least :math:`2^{64}` iterations away from any other seed. And
+ finally, `~mt19937.MT19937` has just an unimaginably huge period. Getting
+ a collision internal to `~SeedSequence` is the way a failure would be
+ observed.
+
+.. _`implements an algorithm`: http://www.pcg-random.org/posts/developing-a-seed_seq-alternative.html
+.. _`suffers if there are too many 0s`: http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/MT2002/emt19937ar.html
+.. _`avalanche properties`: https://en.wikipedia.org/wiki/Avalanche_effect
+.. _`not unique to numpy`: https://www.iro.umontreal.ca/~lecuyer/myftp/papers/parallel-rng-imacs.pdf
- entropy = random_entropy(4)
- # 128-bit number as a seed
- seed = sum([int(entropy[i]) * 2 ** (32 * i) for i in range(4)])
- streams = [PCG64(seed, stream) for stream in range(10)]
+.. _independent-streams:
+
+Independent Streams
+-------------------
-:class:`~philox.Philox` and :class:`~threefry.ThreeFry` are
-counter-based RNGs which use a counter and key. Different keys can be used
-to produce independent streams.
+:class:`~philox.Philox` is a counter-based RNG based which generates values by
+encrypting an incrementing counter using weak cryptographic primitives. The
+seed determines the key that is used for the encryption. Unique keys create
+unique, independent streams. :class:`~philox.Philox` lets you bypass the
+seeding algorithm to directly set the 128-bit key. Similar, but different, keys
+will still create independent streams.
.. code-block:: python
- import numpy as np
- from numpy.random import ThreeFry
+ import secrets
+ from numpy.random import Philox
- key = random_entropy(8)
- key = key.view(np.uint64)
- key[0] = 0
- step = np.zeros(4, dtype=np.uint64)
- step[0] = 1
- streams = [ThreeFry(key=key + stream * step) for stream in range(10)]
+ # 128-bit number as a seed
+ root_seed = secrets.getrandbits(128)
+ streams = [Philox(key=root_seed + stream_id) for stream_id in range(10)]
-.. _jump-and-advance:
+.. end_block
-Jump/Advance the BitGenerator state
------------------------------------
+This scheme does require that you avoid reusing stream IDs. This may require
+coordination between the parallel processes.
-Jumped
-******
+
+.. _parallel-jumped:
+
+Jumping the BitGenerator state
+------------------------------
``jumped`` advances the state of the BitGenerator *as-if* a large number of
random numbers have been drawn, and returns a new instance with this state.
The specific number of draws varies by BitGenerator, and ranges from
-:math:`2^{64}` to :math:`2^{512}`. Additionally, the *as-if* draws also depend
+:math:`2^{64}` to :math:`2^{128}`. Additionally, the *as-if* draws also depend
on the size of the default random number produced by the specific BitGenerator.
-The BitGenerator that support ``jumped``, along with the period of the
+The BitGenerators that support ``jumped``, along with the period of the
BitGenerator, the size of the jump and the bits in the default unsigned random
are listed below.
@@ -66,70 +154,40 @@ are listed below.
+=================+=========================+=========================+=========================+
| MT19937 | :math:`2^{19937}` | :math:`2^{128}` | 32 |
+-----------------+-------------------------+-------------------------+-------------------------+
-| PCG64 | :math:`2^{128}` | :math:`2^{64}` | 64 |
+| PCG64 | :math:`2^{128}` | :math:`~2^{127}` ([3]_) | 64 |
+-----------------+-------------------------+-------------------------+-------------------------+
| Philox | :math:`2^{256}` | :math:`2^{128}` | 64 |
+-----------------+-------------------------+-------------------------+-------------------------+
-| ThreeFry | :math:`2^{256}` | :math:`2^{128}` | 64 |
-+-----------------+-------------------------+-------------------------+-------------------------+
+
+.. [3] The jump size is :math:`(\phi-1)*2^{128}` where :math:`\phi` is the
+ golden ratio. As the jumps wrap around the period, the actual distances
+ between neighboring streams will slowly grow smaller than the jump size,
+ but using the golden ratio this way is a classic method of constructing
+ a low-discrepancy sequence that spreads out the states around the period
+ optimally. You will not be able to jump enough to make those distances
+ small enough to overlap in your lifetime.
``jumped`` can be used to produce long blocks which should be long enough to not
overlap.
.. code-block:: python
- from numpy.random.entropy import random_entropy
+ import secrets
from numpy.random import PCG64
- entropy = random_entropy(2).astype(np.uint64)
- # 64-bit number as a seed
- seed = entropy[0] * 2**32 + entropy[1]
+ seed = secrets.getrandbits(128)
blocked_rng = []
rng = PCG64(seed)
for i in range(10):
blocked_rng.append(rng.jumped(i))
-Advance
-*******
-``advance`` can be used to jump the state an arbitrary number of steps, and so
-is a more general approach than ``jumped``. :class:`~pcg64.PCG64`,
-:class:`~threefry.ThreeFry` and :class:`~philox.Philox`
-support ``advance``, and since these also support
-independent streams, it is not usually necessary to use ``advance``.
-
-Advancing a BitGenerator updates the underlying state as-if a given number of
-calls to the BitGenerator have been made. In general there is not a
-one-to-one relationship between the number output random values from a
-particular distribution and the number of draws from the core BitGenerator.
-This occurs for two reasons:
-
-* The random values are simulated using a rejection-based method
- and so more than one value from the underlying BitGenerator can be required
- to generate an single draw.
-* The number of bits required to generate a simulated value differs from the
- number of bits generated by the underlying BitGenerator. For example, two
- 16-bit integer values can be simulated from a single draw of a 32-bit value.
-
-Advancing the BitGenerator state resets any pre-computed random numbers. This
-is required to ensure exact reproducibility.
-
-This example uses ``advance`` to advance a :class:`~pcg64.PCG64`
-generator 2 ** 127 steps to set a sequence of random number generators.
-
-.. code-block:: python
-
- from numpy.random import PCG64
- bit_generator = PCG64()
- bit_generator_copy = PCG64()
- bit_generator_copy.state = bit_generator.state
-
- advance = 2**127
- bit_generators = [bit_generator]
- for _ in range(9):
- bit_generator_copy.advance(advance)
- bit_generator = PCG64()
- bit_generator.state = bit_generator_copy.state
- bit_generators.append(bit_generator)
-
-.. end block
+.. end_block
+When using ``jumped``, one does have to take care not to jump to a stream that
+was already used. In the above example, one could not later use
+``blocked_rng[0].jumped()`` as it would overlap with ``blocked_rng[1]``. Like
+with the independent streams, if the main process here wants to split off 10
+more streams by jumping, then it needs to start with ``range(10, 20)``,
+otherwise it would recreate the same streams. On the other hand, if you
+carefully construct the streams, then you are guaranteed to have streams that
+do not overlap.