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import numpy as np
cimport numpy as np
from libc.stdint cimport uint32_t, uint64_t
from ._common cimport uint64_to_double, wrap_int
from numpy.random cimport BitGenerator
__all__ = ['PCG64']
cdef extern from "src/pcg64/pcg64.h":
# Use int as generic type, actual type read from pcg64.h and is platform dependent
ctypedef int pcg64_random_t
struct s_pcg64_state:
pcg64_random_t *pcg_state
int has_uint32
uint32_t uinteger
ctypedef s_pcg64_state pcg64_state
uint64_t pcg64_next64(pcg64_state *state) nogil
uint32_t pcg64_next32(pcg64_state *state) nogil
void pcg64_jump(pcg64_state *state)
void pcg64_advance(pcg64_state *state, uint64_t *step)
void pcg64_set_seed(pcg64_state *state, uint64_t *seed, uint64_t *inc)
void pcg64_get_state(pcg64_state *state, uint64_t *state_arr, int *has_uint32, uint32_t *uinteger)
void pcg64_set_state(pcg64_state *state, uint64_t *state_arr, int has_uint32, uint32_t uinteger)
cdef uint64_t pcg64_uint64(void* st) nogil:
return pcg64_next64(<pcg64_state *>st)
cdef uint32_t pcg64_uint32(void *st) nogil:
return pcg64_next32(<pcg64_state *> st)
cdef double pcg64_double(void* st) nogil:
return uint64_to_double(pcg64_next64(<pcg64_state *>st))
cdef class PCG64(BitGenerator):
"""
PCG64(seed=None)
BitGenerator for the PCG-64 pseudo-random number generator.
Parameters
----------
seed : {None, int, array_like[ints], SeedSequence}, optional
A seed to initialize the `BitGenerator`. If None, then fresh,
unpredictable entropy will be pulled from the OS. If an ``int`` or
``array_like[ints]`` is passed, then it will be passed to
`SeedSequence` to derive the initial `BitGenerator` state. One may also
pass in a `SeedSequence` instance.
Notes
-----
PCG-64 is a 128-bit implementation of O'Neill's permutation congruential
generator ([1]_, [2]_). PCG-64 has a period of :math:`2^{128}` and supports
advancing an arbitrary number of steps as well as :math:`2^{127}` streams.
The specific member of the PCG family that we use is PCG XSL RR 128/64
as described in the paper ([2]_).
``PCG64`` provides a capsule containing function pointers that produce
doubles, and unsigned 32 and 64- bit integers. These are not
directly consumable in Python and must be consumed by a ``Generator``
or similar object that supports low-level access.
Supports the method :meth:`advance` to advance the RNG an arbitrary number of
steps. The state of the PCG-64 RNG is represented by 2 128-bit unsigned
integers.
**State and Seeding**
The ``PCG64`` state vector consists of 2 unsigned 128-bit values,
which are represented externally as Python ints. One is the state of the
PRNG, which is advanced by a linear congruential generator (LCG). The
second is a fixed odd increment used in the LCG.
The input seed is processed by `SeedSequence` to generate both values. The
increment is not independently settable.
**Parallel Features**
The preferred way to use a BitGenerator in parallel applications is to use
the `SeedSequence.spawn` method to obtain entropy values, and to use these
to generate new BitGenerators:
>>> from numpy.random import Generator, PCG64, SeedSequence
>>> sg = SeedSequence(1234)
>>> rg = [Generator(PCG64(s)) for s in sg.spawn(10)]
**Compatibility Guarantee**
``PCG64`` makes a guarantee that a fixed seed and will always produce
the same random integer stream.
References
----------
.. [1] `"PCG, A Family of Better Random Number Generators"
<http://www.pcg-random.org/>`_
.. [2] O'Neill, Melissa E. `"PCG: A Family of Simple Fast Space-Efficient
Statistically Good Algorithms for Random Number Generation"
<https://www.cs.hmc.edu/tr/hmc-cs-2014-0905.pdf>`_
"""
cdef pcg64_state rng_state
cdef pcg64_random_t pcg64_random_state
def __init__(self, seed=None):
BitGenerator.__init__(self, seed)
self.rng_state.pcg_state = &self.pcg64_random_state
self._bitgen.state = <void *>&self.rng_state
self._bitgen.next_uint64 = &pcg64_uint64
self._bitgen.next_uint32 = &pcg64_uint32
self._bitgen.next_double = &pcg64_double
self._bitgen.next_raw = &pcg64_uint64
# Seed the _bitgen
val = self._seed_seq.generate_state(4, np.uint64)
pcg64_set_seed(&self.rng_state,
<uint64_t *>np.PyArray_DATA(val),
(<uint64_t *>np.PyArray_DATA(val) + 2))
self._reset_state_variables()
cdef _reset_state_variables(self):
self.rng_state.has_uint32 = 0
self.rng_state.uinteger = 0
cdef jump_inplace(self, jumps):
"""
Jump state in-place
Not part of public API
Parameters
----------
jumps : integer, positive
Number of times to jump the state of the rng.
Notes
-----
The step size is phi-1 when multiplied by 2**128 where phi is the
golden ratio.
"""
step = 0x9e3779b97f4a7c15f39cc0605cedc835
self.advance(step * int(jumps))
def jumped(self, jumps=1):
"""
jumped(jumps=1)
Returns a new bit generator with the state jumped.
Jumps the state as-if jumps * 210306068529402873165736369884012333109
random numbers have been generated.
Parameters
----------
jumps : integer, positive
Number of times to jump the state of the bit generator returned
Returns
-------
bit_generator : PCG64
New instance of generator jumped iter times
Notes
-----
The step size is phi-1 when multiplied by 2**128 where phi is the
golden ratio.
"""
cdef PCG64 bit_generator
bit_generator = self.__class__()
bit_generator.state = self.state
bit_generator.jump_inplace(jumps)
return bit_generator
@property
def state(self):
"""
Get or set the PRNG state
Returns
-------
state : dict
Dictionary containing the information required to describe the
state of the PRNG
"""
cdef np.ndarray state_vec
cdef int has_uint32
cdef uint32_t uinteger
# state_vec is state.high, state.low, inc.high, inc.low
state_vec = <np.ndarray>np.empty(4, dtype=np.uint64)
pcg64_get_state(&self.rng_state,
<uint64_t *>np.PyArray_DATA(state_vec),
&has_uint32, &uinteger)
state = int(state_vec[0]) * 2**64 + int(state_vec[1])
inc = int(state_vec[2]) * 2**64 + int(state_vec[3])
return {'bit_generator': self.__class__.__name__,
'state': {'state': state, 'inc': inc},
'has_uint32': has_uint32,
'uinteger': uinteger}
@state.setter
def state(self, value):
cdef np.ndarray state_vec
cdef int has_uint32
cdef uint32_t uinteger
if not isinstance(value, dict):
raise TypeError('state must be a dict')
bitgen = value.get('bit_generator', '')
if bitgen != self.__class__.__name__:
raise ValueError('state must be for a {0} '
'RNG'.format(self.__class__.__name__))
state_vec = <np.ndarray>np.empty(4, dtype=np.uint64)
state_vec[0] = value['state']['state'] // 2 ** 64
state_vec[1] = value['state']['state'] % 2 ** 64
state_vec[2] = value['state']['inc'] // 2 ** 64
state_vec[3] = value['state']['inc'] % 2 ** 64
has_uint32 = value['has_uint32']
uinteger = value['uinteger']
pcg64_set_state(&self.rng_state,
<uint64_t *>np.PyArray_DATA(state_vec),
has_uint32, uinteger)
def advance(self, delta):
"""
advance(delta)
Advance the underlying RNG as-if delta draws have occurred.
Parameters
----------
delta : integer, positive
Number of draws to advance the RNG. Must be less than the
size state variable in the underlying RNG.
Returns
-------
self : PCG64
RNG advanced delta steps
Notes
-----
Advancing a RNG updates the underlying RNG state as-if a given
number of calls to the underlying RNG have been made. In general
there is not a one-to-one relationship between the number output
random values from a particular distribution and the number of
draws from the core RNG. This occurs for two reasons:
* The random values are simulated using a rejection-based method
and so, on average, more than one value from the underlying
RNG is required to generate an single draw.
* The number of bits required to generate a simulated value
differs from the number of bits generated by the underlying
RNG. For example, two 16-bit integer values can be simulated
from a single draw of a 32-bit RNG.
Advancing the RNG state resets any pre-computed random numbers.
This is required to ensure exact reproducibility.
"""
delta = wrap_int(delta, 128)
cdef np.ndarray d = np.empty(2, dtype=np.uint64)
d[0] = delta // 2**64
d[1] = delta % 2**64
pcg64_advance(&self.rng_state, <uint64_t *>np.PyArray_DATA(d))
self._reset_state_variables()
return self
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