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#ifndef _RANDOMDGEN__SFC64_H_
#define _RANDOMDGEN__SFC64_H_
#include "numpy/npy_common.h"
#include <inttypes.h>
#ifdef _WIN32
#include <stdlib.h>
#endif
typedef struct s_sfc64_state {
uint64_t s[4];
int has_uint32;
uint32_t uinteger;
} sfc64_state;
static inline uint64_t rotl(const uint64_t value, unsigned int rot) {
#ifdef _WIN32
return _rotl64(value, rot);
#else
return (value << rot) | (value >> ((-rot) & 63));
#endif
}
static inline uint64_t sfc64_next(uint64_t *s) {
const uint64_t tmp = s[0] + s[1] + s[3]++;
s[0] = s[1] ^ (s[1] >> 11);
s[1] = s[2] + (s[2] << 3);
s[2] = rotl(s[2], 24) + tmp;
return tmp;
}
static inline uint64_t sfc64_next64(sfc64_state *state) {
return sfc64_next(&state->s[0]);
}
static inline uint32_t sfc64_next32(sfc64_state *state) {
uint64_t next;
if (state->has_uint32) {
state->has_uint32 = 0;
return state->uinteger;
}
next = sfc64_next(&state->s[0]);
state->has_uint32 = 1;
state->uinteger = (uint32_t)(next >> 32);
return (uint32_t)(next & 0xffffffff);
}
void sfc64_set_seed(sfc64_state *state, uint64_t *seed);
void sfc64_get_state(sfc64_state *state, uint64_t *state_arr, int *has_uint32,
uint32_t *uinteger);
void sfc64_set_state(sfc64_state *state, uint64_t *state_arr, int has_uint32,
uint32_t uinteger);
#endif
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