blob: df32d21189bbeb52dd17b7dbae8a0214441e9249 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
|
pragma solidity ^0.4.20;
pragma solidity >=0.4.0 <0.7.0;
// one-line singleline comment
/* one-line multiline comment */
/*
multi-line multiline comment
*/
contract ContractName {
address public publicaddress;
uint varname1 = 1234;
int varname2 = 0x12abcdEF;
string astringsingle = 'test "string" value\' single';
string astringdouble = "test 'string' value\" double";
address public shipper;
address private arbiter;
address astronaut;
enum State {
NotStarted,
WorkInProgress,
Done
}
State public state;
struct AStruct {
string name;
uint8 atype;
}
mapping(address => AStruct) registry;
event Paid(uint256 value);
event Received(uint256 time);
event Withdraw(uint256 value);
function addRegistry(string _name, uint8 _type) {
AStruct memory newItem = AStruct({name: _name, atype: _type});
registry[msg.sender] = newItem;
}
function getHash(AStruct item) returns (uint) {
return uint(keccak256(item.name, item.atype));
}
function pay() public payable {
require(msg.sender == astronaut);
state = State.Paid;
Paid(msg.value);
}
function receive() public {
require(msg.sender == arbiter);
require(state == State.Paid);
state = State.Received;
Received(now);
}
function withdraw() public {
require(msg.sender == shipper);
require(state == State.Received);
state = State.Withdrawn;
Withdraw(this.balance);
shipper.transfer(this.balance);
}
function max(uint a, uint b) public returns (uint) {
if (a > b && b < a) {
return a;
} else {
return b;
}
}
function operators() public {
uint a = 20;
uint b = 10;
// arithmetic
uint _sum = a + b;
uint _diff = a - b;
uint _mul = a * b;
uint _div = a / b;
uint _mod = a % b;
uint _dec = --b;
uint _inc = ++a;
// comparison
bool _eq = a == b;
bool _noteq = a != b;
bool _greater = a > b;
bool _less = a < b;
bool _geq = a >= b;
bool _leq = a <= b;
// logical boolean
bool x = true;
bool y = false;
bool _and = x && y;
bool _or = a || b;
bool _not = !a;
// bitwise
uint64 i = 20;
uint64 j = 10;
uint64 _bitand = i & j;
uint64 _bitor = i | j;
uint64 _bitxor = i ^ j;
uint64 _leftshift = i << j;
uint64 _rightshift = i >> j;
uint64 _bitnot = ~i;
}
}
|