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# stateMachine.py
#
# module to define .pystate import handler
#
# import imputil
import keyword
import sys
import os
import types
import importlib
try:
import urllib.parse
url_parse = urllib.parse.urlparse
except ImportError:
print("import error, Python 2 not supported")
raise
import urllib
url_parse = urllib.parse
DEBUG = False
import pyparsing as pp
# define basic exception for invalid state transitions - state machine classes will subclass to
# define their own specific exception type
class InvalidTransitionException(Exception): pass
ident = pp.Word(pp.alphas + "_", pp.alphanums + "_$")
# add parse-time condition to make sure we do not allow any Python keywords to be used as
# statemachine identifiers
def no_keywords_allowed(s, l, t):
wd = t[0]
return not keyword.iskeyword(wd)
ident.addCondition(no_keywords_allowed, message="cannot use a Python keyword for state or transition identifier")
stateTransition = ident("from_state") + "->" + ident("to_state")
stateMachine = (pp.Keyword("statemachine") + ident("name") + ":"
+ pp.OneOrMore(pp.Group(stateTransition))("transitions"))
namedStateTransition = (ident("from_state")
+ "-(" + ident("transition") + ")->"
+ ident("to_state"))
namedStateMachine = (pp.Keyword("statemachine") + ident("name") + ":"
+ pp.OneOrMore(pp.Group(namedStateTransition))("transitions"))
def expand_state_definition(source, loc, tokens):
"""
Parse action to convert statemachine to corresponding Python classes and methods
"""
indent = " " * (pp.col(loc, source) - 1)
statedef = []
# build list of states
states = set()
fromTo = {}
for tn in tokens.transitions:
states.add(tn.from_state)
states.add(tn.to_state)
fromTo[tn.from_state] = tn.to_state
# define base class for state classes
baseStateClass = tokens.name
statedef.extend([
"class %s(object):" % baseStateClass,
" def __str__(self):",
" return self.__class__.__name__",
" @classmethod",
" def states(cls):",
" return list(cls.__subclasses__())",
" def next_state(self):",
" return self._next_state_class()",
])
# define all state classes
statedef.extend("class {0}({1}): pass".format(s, baseStateClass) for s in states)
# define state->state transitions
statedef.extend("{0}._next_state_class = {1}".format(s, fromTo[s]) for s in states if s in fromTo)
statedef.extend([
"class {baseStateClass}Mixin:".format(baseStateClass=baseStateClass),
" def __init__(self):",
" self._state = None",
" def initialize_state(self, init_state):",
" if issubclass(init_state, {baseStateClass}):".format(baseStateClass=baseStateClass),
" init_state = init_state()",
" self._state = init_state",
" @property",
" def state(self):",
" return self._state",
" # get behavior/properties from current state",
" def __getattr__(self, attrname):",
" attr = getattr(self._state, attrname)",
" return attr",
" def __str__(self):",
" return '{0}: {1}'.format(self.__class__.__name__, self._state)",
])
return ("\n" + indent).join(statedef) + "\n"
stateMachine.setParseAction(expand_state_definition)
def expand_named_state_definition(source, loc, tokens):
"""
Parse action to convert statemachine with named transitions to corresponding Python
classes and methods
"""
indent = " " * (pp.col(loc, source) - 1)
statedef = []
# build list of states and transitions
states = set()
transitions = set()
baseStateClass = tokens.name
fromTo = {}
for tn in tokens.transitions:
states.add(tn.from_state)
states.add(tn.to_state)
transitions.add(tn.transition)
if tn.from_state in fromTo:
fromTo[tn.from_state][tn.transition] = tn.to_state
else:
fromTo[tn.from_state] = {tn.transition: tn.to_state}
# add entries for terminal states
for s in states:
if s not in fromTo:
fromTo[s] = {}
# define state transition class
statedef.extend([
"class {baseStateClass}Transition:".format(baseStateClass=baseStateClass),
" def __str__(self):",
" return self.transitionName",
])
statedef.extend(
"{tn_name} = {baseStateClass}Transition()".format(tn_name=tn,
baseStateClass=baseStateClass)
for tn in transitions)
statedef.extend("{tn_name}.transitionName = '{tn_name}'".format(tn_name=tn)
for tn in transitions)
# define base class for state classes
statedef.extend([
"class %s(object):" % baseStateClass,
" from statemachine import InvalidTransitionException as BaseTransitionException",
" class InvalidTransitionException(BaseTransitionException): pass",
" def __str__(self):",
" return self.__class__.__name__",
" @classmethod",
" def states(cls):",
" return list(cls.__subclasses__())",
" @classmethod",
" def next_state(cls, name):",
" try:",
" return cls.tnmap[name]()",
" except KeyError:",
" raise cls.InvalidTransitionException('%s does not support transition %r'% (cls.__name__, name))",
" def __bad_tn(name):",
" def _fn(cls):",
" raise cls.InvalidTransitionException('%s does not support transition %r'% (cls.__name__, name))",
" _fn.__name__ = name",
" return _fn",
])
# define default 'invalid transition' methods in base class, valid transitions will be implemented in subclasses
statedef.extend(
" {tn_name} = classmethod(__bad_tn({tn_name!r}))".format(tn_name=tn)
for tn in transitions)
# define all state classes
statedef.extend("class %s(%s): pass" % (s, baseStateClass)
for s in states)
# define state transition methods for valid transitions from each state
for s in states:
trns = list(fromTo[s].items())
# statedef.append("%s.tnmap = {%s}" % (s, ", ".join("%s:%s" % tn for tn in trns)))
statedef.extend("%s.%s = classmethod(lambda cls: %s())" % (s, tn_, to_)
for tn_, to_ in trns)
statedef.extend([
"{baseStateClass}.transitions = classmethod(lambda cls: [{transition_class_list}])".format(
baseStateClass=baseStateClass,
transition_class_list = ', '.join("cls.{0}".format(tn) for tn in transitions)
),
"{baseStateClass}.transition_names = [tn.__name__ for tn in {baseStateClass}.transitions()]".format(
baseStateClass=baseStateClass
)
])
# define <state>Mixin class for application classes that delegate to the state
statedef.extend([
"class {baseStateClass}Mixin:".format(baseStateClass=baseStateClass),
" def __init__(self):",
" self._state = None",
" def initialize_state(self, init_state):",
" if issubclass(init_state, {baseStateClass}):".format(baseStateClass=baseStateClass),
" init_state = init_state()",
" self._state = init_state",
" @property",
" def state(self):",
" return self._state",
" # get behavior/properties from current state",
" def __getattr__(self, attrname):",
" attr = getattr(self._state, attrname)",
" return attr",
" def __str__(self):",
" return '{0}: {1}'.format(self.__class__.__name__, self._state)",
])
# define transition methods to be delegated to the _state instance variable
statedef.extend(
" def {tn_name}(self): self._state = self._state.{tn_name}()".format(tn_name=tn)
for tn in transitions
)
return ("\n" + indent).join(statedef) + "\n"
namedStateMachine.setParseAction(expand_named_state_definition)
# ======================================================================
# NEW STUFF - Matt Anderson, 2009-11-26
# ======================================================================
class SuffixImporter(object):
"""An importer designed using the mechanism defined in :pep:`302`. I read
the PEP, and also used Doug Hellmann's PyMOTW article `Modules and
Imports`_, as a pattern.
.. _`Modules and Imports`: http://www.doughellmann.com/PyMOTW/sys/imports.html
Define a subclass that specifies a :attr:`suffix` attribute, and
implements a :meth:`process_filedata` method. Then call the classmethod
:meth:`register` on your class to actually install it in the appropriate
places in :mod:`sys`. """
scheme = 'suffix'
suffix = None
path_entry = None
@classmethod
def trigger_url(cls):
if cls.suffix is None:
raise ValueError('%s.suffix is not set' % cls.__name__)
return 'suffix:%s' % cls.suffix
@classmethod
def register(cls):
sys.path_hooks.append(cls)
sys.path.append(cls.trigger_url())
def __init__(self, path_entry):
pr = url_parse(str(path_entry))
if pr.scheme != self.scheme or pr.path != self.suffix:
raise ImportError()
self.path_entry = path_entry
self._found = {}
def checkpath_iter(self, fullname):
for dirpath in sys.path:
# if the value in sys.path_importer_cache is None, then this
# path *should* be imported by the builtin mechanism, and the
# entry is thus a path to a directory on the filesystem;
# if it's not None, then some other importer is in charge, and
# it probably isn't even a filesystem path
finder = sys.path_importer_cache.get(dirpath)
if isinstance(finder, (type(None), importlib.machinery.FileFinder)):
checkpath = os.path.join(dirpath, '{0}.{1}'.format(fullname, self.suffix))
yield checkpath
def find_module(self, fullname, path=None):
for checkpath in self.checkpath_iter(fullname):
if os.path.isfile(checkpath):
self._found[fullname] = checkpath
return self
return None
def load_module(self, fullname):
assert fullname in self._found
if fullname in sys.modules:
module = sys.modules[fullname]
else:
sys.modules[fullname] = module = types.ModuleType(fullname)
data = None
with open(self._found[fullname]) as f:
data = f.read()
module.__dict__.clear()
module.__file__ = self._found[fullname]
module.__name__ = fullname
module.__loader__ = self
self.process_filedata(module, data)
return module
def process_filedata(self, module, data):
pass
class PystateImporter(SuffixImporter):
suffix = 'pystate'
def process_filedata(self, module, data):
# MATT-NOTE: re-worked :func:`get_state_machine`
# convert any statemachine expressions
stateMachineExpr = (stateMachine | namedStateMachine).ignore(pp.pythonStyleComment)
generated_code = stateMachineExpr.transformString(data)
if DEBUG: print(generated_code)
# compile code object from generated code
# (strip trailing spaces and tabs, compile doesn't like
# dangling whitespace)
COMPILE_MODE = 'exec'
codeobj = compile(generated_code.rstrip(" \t"),
module.__file__,
COMPILE_MODE)
exec(codeobj, module.__dict__)
PystateImporter.register()
if DEBUG:
print("registered {0!r} importer".format(PystateImporter.suffix))
|