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* Fix qmllint warning in rendercontrol examplesLaszlo Agocs2023-05-161-1/+1
| | | | | | Pick-to: 6.5 Change-Id: I6652f54d7b5eaba763565d155a868ba4b277f07d Reviewed-by: Christian Strømme <christian.stromme@qt.io>
* Examples: Use versioned CMake targets for Qt modulesKai Köhne2023-05-021-5/+5
| | | | | | | | | | | | Use e.g. Qt6::Core instead of Qt::Core. This is better matching the find_package(Qt6 ...) call, and also avoids issues that the versionless targets have. Pick-to: 6.5 Task-number: QTBUG-113277 Change-Id: Ib80f885e9f73fb9ad54b9e9b22cae2318877dc07 Reviewed-by: Alexey Edelev <alexey.edelev@qt.io> Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
* Replace AUTO_RESOURCE_PREFIX with Qt CMake Policy in examples, testsAmir Masoud Abdol2023-02-211-2/+1
| | | | | | | | | | | | | | | | Every instance of AUTO_RESOURCE_PREFIX has been replaced by either qt_standard_project_setup(REQUIRES 6.5) or with qt_policy(SET QTP0001 NEW), mainly in tests. In addition, I added a warning message for the case where AUTO_RESOURCE_PREFIX is used. Pick-to: 6.5 Task-number: QTBUG-96233 Change-Id: I323a15e9d0bb5fe6ba649365314af9fc2ad67bda Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io> Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io> Reviewed-by: Oliver Eftevaag <oliver.eftevaag@qt.io>
* CMake: Allow omitting the version of QML modulesUlf Hermann2023-01-271-1/+0
| | | | | | | | | | | | | | | | | Also, drop all the VERSION 1.0 lines from the examples and tests. 1.0 is actually a bad default version since it's before all the Qt versions. [ChangeLog][QML] You can now omit the VERSION argument to qt_add_qml_module(). This will automatically generate the highest possible version. Pick-to: 6.5 Task-number: QTBUG-99146 Change-Id: Ic10ec69b87c224e0e94e1785f65653815d4c778c Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io> Reviewed-by: Alexey Edelev <alexey.edelev@qt.io> Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io> Reviewed-by: Sami Shalayel <sami.shalayel@qt.io>
* Quick examples: Modernize cmake files according to our guidelinesOliver Eftevaag2023-01-161-3/+3
| | | | | | | | | | | | | | | | The following changes are made to the CMakeLists.txt files in all quick examples: - Use PRIVATE linkage when possible. - Use qt_standard_project_setup() - Set WIN32 and MACOSX_BUNDLE in qt_add_executable() instead of set_target_properties() Pick-to: 6.5 Change-Id: I18217585aec56794b327f103d6959879df59d68a Reviewed-by: Ulf Hermann <ulf.hermann@qt.io> Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io> Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
* Change the license of all CMakeLists.txt and *.cmake files to BSDLucie Gérard2022-09-071-1/+1
| | | | | | | Task-number: QTBUG-105718 Change-Id: Id89ed14990804a5024183e75382cc539d4293da1 Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
* Add license headers to cmake filesLucie Gérard2022-07-081-0/+3
| | | | | | | | | | | | CMakeLists.txt and .cmake files of significant size (more than 2 lines according to our check in tst_license.pl) now have the copyright and license header. Existing copyright statements remain intact Task-number: QTBUG-88621 Change-Id: I72c89a98c42bbc9234d8495e9e503bec81d11037 Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
* Adapt examples to AUTO_RESOURCE_PREFIXUlf Hermann2022-06-243-2/+3
| | | | | | | | | | | Examples that don't explicitly set NO_RESOURCE_TARGET_PATH get the AUTO_RESOURCE_PREFIX now. Task-number: QTBUG-103452 Change-Id: I6b41e96ce5620079f60ca2f967b0a2e611c1f738 Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io> Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Sami Shalayel <sami.shalayel@qt.io>
* Use SPDX license identifiersLucie Gérard2022-06-117-320/+14
| | | | | | | | | | | | Replace the current license disclaimer in files by a SPDX-License-Identifier. Files that have to be modified by hand are modified. License files are organized under LICENSES directory. Pick-to: 6.4 Task-number: QTBUG-67283 Change-Id: I63563bbeb6f60f89d2c99660400dca7fab78a294 Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
* Examples: Add missing header files to the CMakeLists.txtUlf Hermann2022-06-071-2/+2
| | | | | | | | It's generally a good idea to state the headers. Let's teach our users to do so. Change-Id: I50b81d6724bce1f7e5aa6ed4491fcc63e21a0247 Reviewed-by: Andrei Golubev <andrei.golubev@qt.io>
* Use QSGRendererInterface::OpenGL in documentation and examplesKai Köhne2022-02-141-1/+1
| | | | | | | | | | | QSGRendererInterface::OpenGLRhi is only an (undocumented) alias to ...::OpenGL, so let's use that instead. Amends 0b2311a62b25c Pick-to: 6.2 6.3 Change-Id: I4acdd39dc1d9b75bed5c474667a43b4ad86e7f47 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
* Improve examples CMakeLists.txtKai Köhne2022-01-241-4/+3
| | | | | | | | | | | | | | | | | | - Remove # generated from xyz.pro comment from pro2cmake - Remove "# special case" markers for pro2cmake - Remove automatic use of CMAKE_AUTORCC - Only opt into CMAKE_AUTOUIC if .ui files are involved - Remove explicit setting of CMAKE_INCLUDE_CURRENT_DIR - Combine multiple find_package(Qt6 ... calls) - use REQUIRED COMPONENTS - sort components alphabetically - Fix wrong indentations - Use (only) one empty line after multi-line commands Pick-to: 6.3 Change-Id: I0d6bfb06c4b25e9921d3d2bf31d977150f12b31b Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
* Rendercontrol example: use new cmake apiOliver Eftevaag2021-11-152-31/+14
| | | | | | | | | | | Updating the CMakeLists.txt files in the d3d11 and opengl version of the example to use the new qt_add_qml_module() function instead of the old qt_add_resources() Task-number: QTBUG-98130 Pick-to: 6.2 Change-Id: Ida43e4b0c875951a85d754b3a96f88366b580e24 Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
* Raise cmake_minimum_required to VERSION 3.16 in examplesJoerg Bornemann2021-08-171-1/+1
| | | | | | | Pick-to: 6.2 Task-number: QTBUG-95636 Change-Id: I9f76b787533dad1c469fbb8c69df6c27b20a9aa3 Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
* rendercontrol examples: Exercise key event generation as wellLaszlo Agocs2021-06-154-1/+35
| | | | | | Task-number: QTBUG-93489 Change-Id: Ife9db7b066add1f41de964d4c41309568f954320 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* CMake: Regenerate examples to set the WIN32_EXECUTABLE propertyAlexandru Croitor2020-10-261-0/+4
| | | | | | | | | As well as the MACOSX_BUNDLE properties as necessary. Task-number: QTBUG-87664 Task-number: QTBUG-86827 Change-Id: I46769fb543acb2cbeba122470b5e44ad478fbe4e Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
* CMake: Regenerate examples to use qt_add_executableAlexandru Croitor2020-10-201-1/+1
| | | | | | Task-number: QTBUG-87661 Change-Id: Ie5bba408000211b24694aa0143bdf79c4a298f42 Reviewed-by: Daniel Smith <Daniel.Smith@qt.io>
* Fix additional warnings from usage of deprecated APIsVolker Hilsheimer2020-09-161-3/+3
| | | | | | | | | | Replace more QLibaryInfo::location with QLibraryInfo::path Replace old event accessors APIs, including relevant comments. Change-Id: Ie205fc93b6e1c0dfb3dca9100fbde417ab68fc9f Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io> Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
* Follow QQuickGraphicsDevice changes in QQuickRenderTargetLaszlo Agocs2020-06-261-1/+1
| | | | | | | | | They are not strictly related of course, but the API pattern should be kept. We can also move away from the QSGTexture dependency which is good since that was never directly related. Change-Id: I9aedff5918443bda3d6e3ee1ea389071222d1ad7 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* Rename setSceneGraphBackend to setGraphicsApiLaszlo Agocs2020-06-221-1/+1
| | | | | | | | | | | | | | | | ...and fix up the docs. The string-based setSceneGraphBackend() stays of course (the docs have been enhanced, however). The GraphicsApi enum-based overload is now renamed to setGraphicsApi(). Using the same name for both functions is a historical artifact, reflecting the evolution (5.0 - 5.8 - 5.14). In 6.0 we can give it a more appropriate name, since it does not have much to do with "backends" from the user's perspective. Change-Id: Id75dbf81f50a148797e5b5de9be4000153737473 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* Move resetOpenGLState() to QQuickFboLaszlo Agocs2020-06-121-2/+0
| | | | | | | | | | | | | | | | | | | | | | | | | QQuickWindow should not have OpenGL specifics in its API in Qt 6. However, resetOpenGLState() is used by applications commonly in combination with QQuickFramebufferObject (not the least because the documentation recommends it!). This is no problem in practice because QQuickFramebufferObject remains an OpenGL-only feature. So to minimize the breaks, move the function into QQuickFramebufferObject::Renderer so any application that calls the function can continue to do so by just calling it on 'this' instead. The rendercontrol_opengl example used to call this function as well, but unnecessarily, it will still function the same way without it. Note that there is a chance that there are applications that call resetOpenGLState() in other contexts, for example in slots connected to before or afterRendering(). For these it will need to be determined if the call is necessary at all, and if it is, should be replaced by (re)setting the appropriate OpenGL state manually instead. Task-number: QTBUG-84523 Change-Id: I335599f77e8a84e347a44427eb1a1bf917796ee8 Reviewed-by: Christian Strømme <christian.stromme@qt.io>
* Replace calls to deprecated QEvent accessor functionsShawn Rutledge2020-06-111-2/+2
| | | | | | | | | | | | | | | | | | | | Several event accessors were deprecated in qtbase/24e52c10deedbaef833c0e2c3ee7bee03eacc4f5. Replacements were generated by clazy using the new qevent-accessors check: $ export CLAZY_CHECKS=qevent-accessors $ export CLAZY_EXPORT_FIXES=1 $ ../qt6/configure -platform linux-clang -developer-build -debug -no-optimize-debug -opensource -confirm-license -no-pch QMAKE_CXX=clazy $ make $ cd ../../qt6/qtdeclarative $ find . -name "*.clazy.yaml" $ clang-apply-replacements . Task-number: QTBUG-20885 Task-number: QTBUG-84775 Change-Id: I1be5819506fd5039e86b4494223acbe193e6b0c9 Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
* CMake: Regenerate qtdeclarative/examplesAlexandru Croitor2020-05-291-1/+5
| | | | | | | | | Includes - new example installation paths - one case of QT_QMLTYPES_FILENAME addition Change-Id: I24423da9b04b6ecc8445017fa35f148dd43b1829 Reviewed-by: Cristian Adam <cristian.adam@qt.io>
* Adapt to changes in NativeTexture in qtbaseEskil Abrahamsen Blomfeldt2020-05-251-1/+1
| | | | | | | | | | To make the API less error prone, we have changed the void pointer to the texture handle to a 64-bit in instead, since all handles are maximum 64-bit. Task-number: QTBUG-78638 Change-Id: I9d995d6a883b3377f57d7c5b19d4bc4e15aa347b Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Modernize the rendercontrol_opengl exampleLaszlo Agocs2020-05-187-710/+68
| | | | | | | | | | | | | | | Make it work when using QRhi-on-OpenGL. Some features like demonstrating a dedicated render thread, or targeting the window with the Quick content ('onscreen' argument, not clear why that was added in the first place), are now removed. Some of these could be reintroduced in future examples, not necessarily in combination with OpenGL. For now they are removed since the cost of porting and maintaining all that is not reasonable at this point. Task-number: QTBUG-84040 Change-Id: I67e5c7cc835c5cf5653cf827004ce66a4d300b36 Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
* Allow redirecting QRhi-based rendering via QQuickRenderControlLaszlo Agocs2020-04-112-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Implement the Qt 6 TODO for using an externally-provided render target when rendering the scene via QRhi. And say hello to QQuickRenderTarget. This class exists to allow potentially extending later what a "render target" consists of. Instead of hard-coding taking a single void * in the setRenderTarget() function, it takes a (implicitly shared, d-pointered) QQuickRenderTarget, which in turn can be created via static factory functions - of which new ones can be added later on. The new version of QQuickWindow::setRenderTarget() takes a QQuickRenderTarget. QQuickRenderControl gets a new initialize() variant, and a few extra functions (beginFrame(), endFrame()). This allows it to, by using QSGRhiSupport internally, create a QRhi under the hood. As a bonus, this also fixes an existing scenegraph resource leak when destroying the QQuickRenderControl. The qquickrendercontrol autotest is extended, with a QRhi-based test case that is executed for all of the QRhi backends that succeed to initialize. This is the internal verification. In addition, there is a Vulkan-based one that creates its own VkDevice, VkImage, and friends, and then uses Qt Quick with the same Vulkan device, targeting the VkImage. This test verifies the typical application use case. (sadly, life is too short to waste it on writing Vulkan boilerplate for an on-screen version of this, but we have the D3D11 example instead) What QQuickRenderControl loses, when used in combination with QRhi, is the grab() function. This never made much sense as a public API: QQuickWindow::grabWindow() call this when the window is associated with a rendercontrol, so as a public API QQuickRenderControl::grab() is redundant, because one gets the same result via the standard QQuickWindow API. It is now made private. More importantly, reading back the content is no longer supported, unless the 'software' backend is in use. The reasoning here is that, if the client of the API manages and provides the render target (as abstracted by QQuickRenderTarget), it is then expected to be capable of reading back the content in whatever way it sees fit, because it owns and manages the resource (e.g. the texture) in the first place. Providing fragile convenience functions for this is not reasonable anymore, and was questionable even with OpenGL, given that it is not future proof - what if the target is suddenly a floating point texture, for instance? The software backend case makes sense because that relies on private APIs - and has no render target concept either - so there the same cannot be achieved by applications by relying on public APIs only. Another new class is QQuickGraphicsDevice. This is very similar to QQuickRenderTarget, it is a simple container capable of holding a set of of native objects, mostly in the form of void*s, with future extensibility thanks to the static factory functions. (examples of native object sets would be a ID3D11Device + ID3D11DeviceContext, or a QOpenGLContext, or a MTLDevice + MTLCommandQueue, or a number of Vulkan device-related objects, etc.) This allows one to specify that the QRhi created under the hood (either by QQuickRenderControl or by the render loop) should use an existing graphics device (i.e. it is basically a public wrapper for values that go into a QRhi*InitParams under the hood). QQuickRenderTarget and QQuickGraphicsDevice are both demonstrated in a new example: rendercontrol_d3d11. We choose D3D11 because it is reasonably simple to set up a renderer with a window, and, because there is known user demand for Qt Quick - external D3D engine interop. Passing in the custom engine's own ID3D11Device and ID3D11DeviceContext is essential: the texture (ID3D11Texture2D) Qt Quick is targeting would not be usable if Qt Quick's QRhi was using a different ID3D11Device. Task-number: QTBUG-78595 Change-Id: I5dfe7f6cf1540daffc2f11136be114a08e87202b Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* Move legacy rendercontrol example into a subdirectoryLaszlo Agocs2020-03-2413-0/+1781
...called rendercontrol_opengl under examples/quick/rendercontrol. This example is going to be migrated to support operating with RHI-on-OpenGL later on. Additionally, we can this way introduce more rendercontrol examples in the future, for example to show how to do things with Vulkan, Metal, D3D. Task-number: QTBUG-78595 Change-Id: I7f5243b1f86e62949400107bf12bfa07b17b1031 Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>